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Model validation: Forest Troll - Spearthrower (Portrait)

ForestTroll-Spearthrower_Portrait.mdx

0 errors 2 severe 40 warnings 11 unused
  • 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 39 - "bone_leg_left"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_leg_right"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "R_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "L_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "L_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "L_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "B_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "B_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "R_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "R_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "R_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "R_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "L_skirt_B_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_skirt_B_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "B_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "B_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "R_skirt_B_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_skirt_B_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 66 - "R_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 4 at frame 1000 has roughly the same value as tracks 3 and 5
  • 1 Bone 67 - "R_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "L_sideburn_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "R_sideburn_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 2200 has roughly the same value as tracks 20 and 22
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 467 has roughly the same value as tracks 3 and 5
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 767 has roughly the same value as tracks 2 and 4
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 767 has roughly the same value as tracks 2 and 4
  • 1 Bone 97 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 5 at frame 400 has roughly the same value as tracks 4 and 6
  • 1 Bone 100 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 5 at frame 400 has roughly the same value as tracks 4 and 6
  • 1 Bone 101 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 5 at frame 400 has roughly the same value as tracks 4 and 6
  • 1 Bone 102 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 5 at frame 400 has roughly the same value as tracks 4 and 6
  • 1 Bone 106 - "hair_A_01_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 2600 has roughly the same value as tracks 18 and 20
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 20 at frame 3100 has roughly the same value as tracks 19 and 21
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