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Sound - Play Comradeship <gen> , skipping the first 0 seconds and fading in over 0 seconds
Sound - Set the music list to Music , starting with a random song
time130
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Trigger - Turn on Kiss <gen>
Kiss
Events
Unit - A unit enters Top_hero <gen>
Unit - A unit enters Under_hero <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Time Left
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Trigger - Turn off Acution <gen>
Trigger - Turn off (This trigger)
Acution
Events
Unit - A unit Begins research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Wisp for (Owner of (Researching unit)) at ((Owner of (Researching unit)) start location) facing Default building facing degrees
Unit - Create 1 . Wisp for (Owner of (Researching unit)) at ((Owner of (Researching unit)) start location) facing Default building facing degrees
Gold
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Wisp
Actions
Player - Add 5000 to (Owner of (Attacked unit)) . Current gold
Death
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Wisp
Actions
Unit - Kill (Attacked unit)
arthas x malganis
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Dreadlord
(Unit-type of (Attacking unit)) Equal to Paladin (wielding Frostmourne)
Actions
Sound - Setup all volume channels for speech
Sound - Play H06Arthas43 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 6.80 seconds
Sound - Play H09MalGanis03 <gen> at 100 % volume, attached to (Attacked unit)
Wait 15.72 seconds
Sound - Reset all volume channels to 100%
arthas x jaina
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Paladin (wielding Frostmourne)
(Unit-type of (Attacking unit)) Equal to Mage Girl
Actions
Sound - Setup all volume channels for speech
Wait 0.80 seconds
Sound - Play H06Arthas16 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 1.50 seconds
Sound - Play H06Jaina17 <gen> at 100 % volume, attached to (Attacked unit)
Wait 3.81 seconds
Sound - Reset all volume channels to 100%
earthas x kael
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Deth Knight
(Unit-type of (Attacking unit)) Equal to Burning Mage
Actions
Sound - Setup all volume channels for speech
Sound - Play L08Arthas30 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 3.60 seconds
Sound - Play L08Kael31 <gen> at 100 % volume, attached to (Attacking unit)
Wait 6.76 seconds
Sound - Reset all volume channels to 100%
irongolem x goblinsapper
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Engineer goblin
(Unit-type of (Attacking unit)) Equal to Iron Goblin
Actions
Sound - Setup all volume channels for speech
Sound - Play GoblinSapperWhat5 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 1.83 seconds
Sound - Play IronGolemYes2 <gen> at 100 % volume, attached to (Attacking unit)
Wait 2.00 seconds
Sound - Reset all volume channels to 100%
earthas x antonidath
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Deth Knight
(Unit-type of (Attacking unit)) Equal to Ghostly Archmage
Actions
Sound - Setup all volume channels for speech
Sound - Play U07Antonidas02 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 5.30 seconds
Sound - Play U07Arthas03 <gen> at 100 % volume, attached to (Attacked unit)
Wait 4.12 seconds
Sound - Reset all volume channels to 100%
earthas x sylvanas
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Ranger
(Unit-type of (Attacking unit)) Equal to Deth Knight
Actions
Sound - Setup all volume channels for speech
Sound - Play U04ASylvanas12 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 4.00 seconds
Sound - Play U04AArthas11 <gen> at 100 % volume, attached to (Attacking unit)
Wait 2.95 seconds
Sound - Reset all volume channels to 100%
jaina x proudmoore
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Mage Girl
(Unit-type of (Attacking unit)) Equal to Paladin
Actions
Sound - Setup all volume channels for speech
Wait 0.80 seconds
Sound - Play D20Jaina12 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 2.66 seconds
Sound - Reset all volume channels to 100%
thrall x grom
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Blademaster (Possessed)
(Unit-type of (Attacked unit)) Equal to Blademaster lv2
(Unit-type of (Attacked unit)) Equal to Blademaster lv3
(Unit-type of (Attacking unit)) Equal to War Chief
Actions
Sound - Setup all volume channels for speech
Sound - Play O08Thrall25 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 2.50 seconds
Sound - Play O08Grom26 <gen> at 100 % volume, attached to (Attacked unit)
Wait 7.86 seconds
Sound - Reset all volume channels to 100%
earthas x illidan
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Deth Knight
(Unit-type of (Attacking unit)) Equal to Demon Hunter
Actions
Sound - Setup all volume channels for speech
Sound - Play L08Illidan27 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 2.50 seconds
Sound - Play L08Arthas28 <gen> at 100 % volume, attached to (Attacked unit)
Wait 5.50 seconds
Sound - Play L08Illidan29 <gen> at 100 % volume, attached to (Attacking unit)
Wait 6.30 seconds
Sound - Play N06Arthas04 <gen> at 100 % volume, attached to (Attacked unit)
Wait 3.30 seconds
Sound - Reset all volume channels to 100%
Wait 15.00 seconds
Trigger - Turn on earthas_x_illidan2 <gen>
earthas x illidan2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Deth Knight
(Unit-type of (Attacked unit)) Equal to Demon Hunter
Actions
Sound - Setup all volume channels for speech
Sound - Play L08Arthas39 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 6.20 seconds
Sound - Reset all volume channels to 100%
Wait 15.00 seconds
Trigger - Turn on earthas_x_illidan3 <gen>
earthas x illidan3
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Deth Knight
(Unit-type of (Attacking unit)) Equal to Demon Hunter
Actions
Sound - Setup all volume channels for speech
Sound - Play L08Illidan33 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 6.60 seconds
Sound - Play L08Arthas36 <gen> at 100 % volume, attached to (Attacked unit)
Wait 4.55 seconds
Sound - Reset all volume channels to 100%
maiev x illidan
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Demon Hunter
(Unit-type of (Attacking unit)) Equal to Warden
Actions
Sound - Setup all volume channels for speech
Sound - Play S03Illidan45 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 10.45 seconds
Sound - Play S03Maiev46 <gen> at 100 % volume, attached to (Attacking unit)
Wait 7.00 seconds
Sound - Reset all volume channels to 100%
Wait 180.00 seconds
Trigger - Turn on maiev_x_illidan2 <gen>
maiev x illidan2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Warden
(Unit-type of (Attacking unit)) Equal to Demon Hunter
Actions
Sound - Setup all volume channels for speech
Wait 0.80 seconds
Sound - Play S03Maiev51 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 1.40 seconds
Sound - Play S03Illidan52 <gen> at 100 % volume, attached to (Attacking unit)
Wait 14.00 seconds
Sound - Reset all volume channels to 100%
Wait 450.00 seconds
Trigger - Turn on maiev_x_illidan3 <gen>
maiev x illidan3
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Demon Hunter
(Unit-type of (Attacking unit)) Equal to Warden
Actions
Sound - Setup all volume channels for speech
Sound - Play S07Maiev35 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 13.00 seconds
Sound - Play IllidanYesAttack3 <gen> at 100 % volume, attached to (Attacked unit)
Wait 2.20 seconds
Sound - Play S07Maiev37 <gen> at 100 % volume, attached to (Attacked unit)
Wait 2.79 seconds
Sound - Reset all volume channels to 100%
furion x illidan
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Demon Hunter
(Unit-type of (Attacking unit)) Equal to Master of Druid
Actions
Sound - Setup all volume channels for speech
Sound - Play S05Illidan38 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 4.00 seconds
Sound - Play S05Furion39 <gen> at 100 % volume, attached to (Attacking unit)
Wait 10.00 seconds
Sound - Reset all volume channels to 100%
archimond x thrall
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to War Chief
(Unit-type of (Attacking unit)) Equal to Demon
Actions
Sound - Setup all volume channels for speech
Sound - Play N07Archimonde14 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 8.00 seconds
Sound - Play N07Thrall15 <gen> at 100 % volume, attached to (Attacked unit)
Wait 9.20 seconds
Sound - Reset all volume channels to 100%
archimond x jaina
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Mage Girl
(Unit-type of (Attacked unit)) Equal to Demon
Actions
Sound - Setup all volume channels for speech
Sound - Play N07Archimonde21 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 12.00 seconds
Sound - Play N07Jaina22 <gen> at 100 % volume, attached to (Attacking unit)
Wait 1.50 seconds
Sound - Reset all volume channels to 100%
akama x blackorc
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Black Blade Master
(Unit-type of (Attacking unit)) Equal to Assassin Cross
Actions
Sound - Setup all volume channels for speech
Sound - Play AkamaPissed1 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 2.60 seconds
Sound - Reset all volume channels to 100%
maiev x furion
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Master of Druid
(Unit-type of (Attacking unit)) Equal to Warden
Actions
Sound - Setup all volume channels for speech
Sound - Play S08Maiev52 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 3.20 seconds
Sound - Reset all volume channels to 100%
elves x thicondrius
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Dreadlord
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Warden
(Unit-type of (Attacked unit)) Equal to Master of Druid
(Unit-type of (Attacked unit)) Equal to Keeper of the Grove
(Unit-type of (Attacked unit)) Equal to Shadow Warden
(Unit-type of (Attacked unit)) Equal to Sentry
Actions
Sound - Setup all volume channels for speech
Sound - Play N06Tichondrius20 <gen> at 100 % volume, attached to (Attacking unit)
Trigger - Turn off (This trigger)
Wait 5.20 seconds
Sound - Reset all volume channels to 100%
demon x dreadlord
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Demon
(Unit-type of (Attacked unit)) Equal to Demon
(Unit-type of (Attacked unit)) Equal to Demon blue
(Unit-type of (Attacked unit)) Equal to Demon red
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Dreadlord
(Unit-type of (Attacking unit)) Equal to Dreadlord
Actions
Sound - Setup all volume channels for speech
Sound - Play O02Mannoroth36 <gen> at 100 % volume, attached to (Attacked unit)
Trigger - Turn off (This trigger)
Wait 2.78 seconds
Sound - Stop O02Mannoroth36 <gen> After fading
Sound - Reset all volume channels to 100%
upgread
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00M (Unexpected type: 'techcode')
Actions
Player - Add 1500 to (Owner of (Researching unit)) . Current lumber
Timer Display
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 119.00 seconds
Countdown Timer - Create a timer window for Timer with title Pick Hero Time
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show TimerWindow
Wait 2 seconds
Quest - Flash the quest dialog button
Destory Timer
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 350.00 seconds
Countdown Timer - Create a timer window for Timer with title Stop Spawn Footmen.
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show TimerWindow
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across Top_hero <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across Under_hero <gen>
すべてのプレイヤーの乱闘戦ゲームの初期化
View
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across center_lord <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Top_hero <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Under_hero <gen>
Environment - Set sky to Generic Sky
Quest - Flash the quest dialog button
sun ido
Events
Map initialization
Conditions
Actions
Animation - Play the stand second animation for all doodads of type YOsw (Unexpected type: 'doodadcode') within Under_hero <gen> .
Animation - Play the stand second animation for all doodads of type YOsw (Unexpected type: 'doodadcode') within Top_hero <gen> .
First
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: At first pick your hero. Click any Sunwell.*Center Sunwell is not working.You hove 120 second for pick a hero. After it, you cannot pick a hero.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
second2
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is remainder 40 seconds for pick hero
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
Fifth
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: you cannot pick a hero in after 30 seconds.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: more info please see quest.
Sound - Play SecretFound <gen> at 100 % volume, skipping the first 0 seconds
Quest - Flash the quest dialog button
Six
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If it destroys all the bases of a team of an enemy, it is victory.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
second120 kill bar
Events
Time - Elapsed game time is 123.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Top_hero <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Under_hero <gen>) and do (Pause (Picked unit))
one
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Upgrade your base. with the description You should let you upgrade your base to the greatest level , using icon path ReplaceableTextures\CommandButtons\BTNFountainOfLifeDefiled.blp
Quest - Create a Required quest titled How to get wood? with the description First, you must your base upgread greatest level. , using icon path ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp
Quest - Create a Required quest titled Unify Races with the description When upgrading applied to all one kind of races upgraded a base to the greatest level, I can come to study it. This is very strong, but there is an effect only in one kind of race. Therefore you should make a factory same as a race of your base. , using icon path ReplaceableTextures\CommandButtons\BTNClockWerkGoblin.blp
Quest - Create a Optional quest titled Credit with the description Map design umika.Custom object create umika.Trigger set umika and DEKA.E-mail [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
jaina
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to アーサスの助け
Actions
Sound - Play ArthasYesAttack3 <gen> at 100 % volume, attached to (Casting unit)
ice wave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to 冷気の波
Actions
Sound - Play BarrowDenWhat1 <gen> at 100 % volume, attached to (Casting unit)
Escalation of brutality
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Escalation of brutality
Actions
Sound - Play StampedeCaster1 <gen> at 100 % volume, attached to (Casting unit)
Avilithi Banshee
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to vindictive spirit
Actions
Sound - Play BansheeGhostYes2 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
BalckBladeImage
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mirror Image
Actions
Sound - Play SpellStealMissile <gen> at 100 % volume, attached to (Casting unit)
Sound - Play DarkSummoningTarget12i2 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Malganis
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Gravestone of Bug
Actions
Unit - Create 1 . Wisp malganis for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Order (Last created unit) to Undead Crypt Lord - Locust Swarm .
Sound - Play DarkSummoningTarget1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play BansheeDeath <gen> at 100 % volume, attached to (Casting unit)
frost wyrm cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to frostwyrm
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Sound - Play FrostwyrmWarcry1 <gen> at 100 % volume, attached to (Casting unit)
hunsai
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pulverize Hero
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Cleave\CleaveDamageTarget.mdl
rokhan
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to rokhan
Actions
Sound - Play RokhanYes4 <gen> at 100 % volume, attached to (Casting unit)
grom
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to 変異(gurom
Actions
Sound - Play GromYesAttack2 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
fulion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Druid recall
Actions
Sound - Play DruidOfTheTalonYes3 <gen> at 100 % volume, attached to (Casting unit)
ghost necro
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to スタンピードghost
Actions
Sound - Play ShadeReady1 <gen> at 100 % volume, attached to (Casting unit)
stathu special
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Return of life
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Items\AItb\AItbTarget.mdl
fire mage last skill
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to mage fire
Actions
Sound - Play BlueFireBurst <gen> at 100 % volume, attached to (Casting unit)
Sound - Play FlameStrikeBirth1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play RainOfFireTarget1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play KaelYesAttack3 <gen> at 100 % volume, attached to (Casting unit)
zibaku
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kaboom!
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Sound - Play GoblinSapperYesAttack5 <gen> at 100 % volume, attached to (Casting unit)
zibaku コピー 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kaboom! factory
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
zibaku コピー
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kaboom! (Goblin Sapper)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
form burning demon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Burning Lord Form
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
hell volcano
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Crater of Hell
Actions
Sound - Play TheBlackArrow <gen> at 100 % volume, attached to (Casting unit)
Demon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to 変異(DEMON
Actions
Sound - Play SargerasRoar <gen> at 100 % volume, attached to (Casting unit)
Arthas
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sacred light
Actions
Sound - Play ArthasYesAttack6 <gen> at 100 % volume, attached to (Casting unit)
Ghost mage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to sumon goust force
Actions
Sound - Play ReviveNightElf2 <gen> at 100 % volume, attached to (Casting unit)
Ghost mage コピー
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to open portle
Actions
Sound - Play ShimmeringPortalBirth01 <gen> at 100 % volume, attached to (Casting unit)
sutathu
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Return of life
Actions
Sound - Play ReviveUndead <gen> at 100 % volume, attached to (Casting unit)
sutathu coil
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to dethkoil
Actions
Sound - Play DeathCoilSpecialArt1 <gen> at 100 % volume, attached to (Casting unit)
denshou tree
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sanctions elf
Actions
Sound - Play ReviveNightElf2 <gen> at 100 % volume, attached to (Casting unit)
Demon red
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to デーモン
Actions
Sound - Play PitLordYesAttack2 <gen> at 100 % volume, attached to (Casting unit)
thicondlius
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to An altar of a dread road
Actions
Sound - Play TichondriusWarcry1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play DarkSummoningTarget1 <gen> at 100 % volume, attached to (Casting unit)
Dread lord
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to DreadLord
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Northrend\Props\Bats\Bats.mdl
Sound - Play SleepBirth1 <gen> at 100 % volume, attached to (Last created unit)
Sound - Play HeroDreadlordReady1 <gen> at 100 % volume, attached to (Last created unit)
fire element1
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Water Elemental (Level 1)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
fire element2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Water Elemental (Level 2)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
fire element3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Water Elemental (Level 3)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
fire element4
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Water Elemental (レベル4)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
fire ghost
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Dark war
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dark tree
Actions
Sound - Play BarrowDenWhat1 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
war lock
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hypnotism
Actions
Sound - Play LifeDrain <gen> at 100 % volume, attached to (Casting unit)
Sound - Play PitLordYes3 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the over head (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl
cast frost moon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to frostmoon
Actions
Sound - Play DarkSummoningTarget12i2 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play EvilArthasYesAttack6 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the over head (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
frost moon
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Frostmourne Pedestal
Actions
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
frost moonlv2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Frostmourne Pedestal lv2
Actions
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
frost moonlv3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Frostmourne Pedestal lv3
Actions
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
frost wyrm
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to フロストワーム(summons
Actions
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
frost wyrm コピー
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to フロストワーム(summons lv2
Actions
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
frost wyrm コピー 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to フロストワーム(summons lv3
Actions
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
dagger dance
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to A dagger boisterous dance
Actions
Sound - Play DevourMagic <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
open gate
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Open Gate
Actions
Sound - Play DarkRitualTarget1 <gen> at 100 % volume, attached to (Casting unit)
Unit - Create 1 . Wisp 作者 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Neutral Tinker - Pocket Factory . (Target point of ability being cast)
enter grunt
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to grunt throl
Actions
Sound - Play GruntYesAttack3 <gen> at 100 % volume, attached to (Entering unit)
Archimond
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Death Finger
Actions
Sound - Play N01Archimonde30 <gen> at 100 % volume, attached to (Casting unit)
Gnoll
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to The vindictive spirit who sleeps underground (Archimonde)
Actions
Sound - Play FlashBack1Second <gen> at 100 % volume, attached to (Casting unit)
Sound - Play EnchantedCellLoop <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Boyd
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to soul seizure (Archimonde)
Actions
Sound - Play DarkSummoningTarget12i2 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play EnchantedCellLoop <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Ice Lord
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ice Lord Form
Actions
Sound - Play BlueFireBurst <gen> at 100 % volume, attached to (Casting unit)
Sound - Play NagaRoyalGuardPissed1 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Demon use mana shield
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eredar Warlock
Actions
Unit - Order (Entering unit) to Neutral Sea Witch - Activate Mana Shield .
armor of moon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to 月の鎧
Actions
Sound - Play FaerieFireLaunch1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play SiphonMana <gen> at 100 % volume, attached to (Casting unit)
Sound - Play TyrandePissed3 <gen> at 100 % volume, attached to (Casting unit)
Sanctions
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sanctions
Actions
Sound - Play GarithosReady1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play ResurrectTarget <gen> at 100 % volume, attached to (Casting unit)
Real Power
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mirror Image Akama
Actions
Sound - Play SpellStealMissile <gen> at 100 % volume, attached to (Casting unit)
Sound - Play DraeneiYesAttack3 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
MoonCrystal
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to MoonCrystal
Actions
Sound - Play TyrandePissed3 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play FaerieFireLaunch1 <gen> at 100 % volume, attached to (Casting unit)
Wait 0.30 seconds
Animation - Play (Casting unit) 's stand4 animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
MoonCrystal inago
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to MoonCrystal
Actions
Sound - Play Tranquility <gen> at 100 % volume, attached to (Entering unit)
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
MoonCrystal inago コピー
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to MoonCrystal lv2
Actions
Sound - Play Tranquility <gen> at 100 % volume, attached to (Entering unit)
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
MoonCrystal inago コピー 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to MoonCrystal lv3
Actions
Sound - Play Tranquility <gen> at 100 % volume, attached to (Entering unit)
Unit - Order (Entering unit) to Undead Crypt Lord - Locust Swarm .
Fireworks
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fireworks
Actions
Sound - Play MortarTeamPissed9 <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Sanctions moore
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sanctions moore
Actions
Sound - Play HeroPaladinPissed1 <gen> at 100 % volume, attached to (Casting unit)
hell fire from sky
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Crimson
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Sound - Play RainOfFireTarget1 <gen> at 100 % volume, attached to (Casting unit)
Sound - Play SargerasRoar <gen> at 100 % volume, attached to (Casting unit)
capten thubasa コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to GnollArcher
Actions
Wait 2.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
capten thubasa コピー コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to GnollWarden
Actions
Wait 2.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
banshee
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Banshee
Actions
Wait 2.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
toleant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Treant
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
high elf die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Elf Soldier
Actions
Wait 2.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
crow thunder
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Thunder Master
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
gurudan
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
shadow warden
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Warden
Actions
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
gurudan コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
gurudan コピー コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
master of spider
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to master of spider
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\NightElf\CorrosiveBreath\ChimaeraAcidTargetArt.mdl
Wait 2.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
gost necromancer
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer Ghost (Lich)
Actions
Wait 2.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
rokhan deth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tuskarr Hunter
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 2.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
demon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\BlackCitadel\Props\RuneArt\RuneArt2.mdl
Sound - Play BansheeDeath <gen> at 100 % volume, attached to (Dying unit)
demon コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon red
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Sound - Play BansheeDeath <gen> at 100 % volume, attached to (Dying unit)
demon コピー コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Sound - Play BansheeDeath <gen> at 100 % volume, attached to (Dying unit)
Dread
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to DreadLord
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Dread コピー 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Burning Bug
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
hukusyuu
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spirit of Vengeance
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
hukusyuu コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spirit of Vengeance lv2
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
hukusyuu コピー 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spirit of Vengeance lv3
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
element fire
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Water Elemental (Level 1)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
element fire2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Water Elemental (Level 2)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
element fire3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Water Elemental (Level 3)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
element fire4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Water Elemental (レベル4)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
element fires element
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ghost
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
goblin sapper
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Engineer goblin
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Weapons\FragDriller\FragDriller.mdl
fire mage
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Burning Mage
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
evil arthas コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Deth Knight
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Icecrown\Props\IceTorch\IceTorch.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cinematic\GlowingRunes\GlowingRunes5.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
frost rich コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Frost Lich (Lich)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
maiev コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warden
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
Alad
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Unbroken Dark Hunter
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Akama
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Assassin Cross
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Boyd deth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boyd Walker
Actions
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Sentry die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sentry
Actions
Wait 2.20 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
MoonCrystal die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to MoonCrystal
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\NightElf\NEDeathMedium\NEDeath.mdl
MoonCrystal die コピー
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to MoonCrystal lv2
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\NightElf\NEDeathMedium\NEDeath.mdl
MoonCrystal die コピー 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to MoonCrystal lv3
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\NightElf\NEDeathMedium\NEDeath.mdl
MortarTeam die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to MortarTeam
Actions
Wait 2.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Ice Hunter die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Unbroken Ice Hunter
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Creep base4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Creep Base4
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Thicondliusu
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Dreadlord
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Northrend\Props\Bats\Bats.mdl
Thicondliusu コピー コピー
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Dreadlord
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Environment\BlightDoodad\BlightDoodad.mdl
Thicondliusu コピー コピー コピー コピー
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Bug
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Environment\BlightDoodad\BlightDoodad.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\AcidBomb\BottleImpact.mdl
Thicondliusu コピー コピー コピー コピー コピー
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Burning Bug
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Ghost
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Keeper of the Grove
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\EnergyFieldWall\EnergyFieldWall.mdl
stathu
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Hero of Obsidian Statue
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Outland\Props\Standard\Standard1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Dungeon\Props\LavaCracks\LavaCracks2.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
mage ghost
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Ghostly Archmage
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cityscape\Props\MagicRunes\MagicRunes1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\EnergyFieldWall\EnergyFieldWall.mdl
high elf
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Elf Soldier
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
wind of god
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Ancient of wind
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Ashenvale\Props\Bird\Bird.mdl
fire mage start
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Burning Mage
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\BlackCitadel\Props\RuneArt\RuneArt1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\Doom\DoomTarget.mdl
evil arthas
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Deth Knight
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Icecrown\Props\IceTorch\IceTorch.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\GlowingRunes\GlowingRunes5.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
frost rich
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Frost Lich (Lich)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Icecrown\Props\IceTorch\IceTorch.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
start banshee
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Banshee
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Items\AIob\AIobTarget.mdl
maiev
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Warden
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
sold hero
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Hero - Create Khadgar's Gem of Health and give it to (Sold unit)
Hero - Create Scroll of Town Portal and give it to (Sold unit)
Hero - Create Potion of Healing and give it to (Sold unit)
back hero
Events
Unit - A unit enters Top_hero <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to ((Owner of (Entering unit)) start location)
back hero コピー
Events
Unit - A unit enters Under_hero <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to ((Owner of (Entering unit)) start location)
at p1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0000 <gen>
at p1 コピー
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0013 <gen>
at p1 コピー コピー
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0016 <gen>
at p1 コピー コピー コピー
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0014 <gen>
at p1 コピー コピー コピー 2
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0020 <gen>
at p1 コピー コピー コピー 2 コピー
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0019 <gen>
at p1 コピー コピー コピー 2 コピー コピー
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0018 <gen>
at p1 コピー コピー コピー 2 コピー コピー 2
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0017 <gen>
at p1 コピー コピー コピー 2 コピー コピー 2 コピー
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0006 <gen>
at p1 コピー コピー コピー 2 コピー コピー 2 コピー コピー
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0005 <gen>
at p1 コピー コピー コピー 2 コピー コピー 2 コピー コピー コピー
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0008 <gen>
at p1 コピー コピー コピー 2 コピー コピー 2 コピー コピー コピー
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Kill Defiled Fountain of Life 0010 <gen>
pl1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Top_hero for Player 1 (Red) over 2.00 seconds
pl2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Top_hero for Player 2 (Blue) over 2.00 seconds
pl3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Top_hero for Player 3 (Teal) over 2.00 seconds
pl4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Top_hero for Player 4 (Purple) over 2.00 seconds
pl5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Under_hero for Player 5 (Yellow) over 2.00 seconds
pl6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Under_hero for Player 6 (Orange) over 2.00 seconds
pl7
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Under_hero for Player 7 (Green) over 2.00 seconds
pl8
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Under_hero for Player 8 (Pink) over 2.00 seconds
pl9
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Top_hero for Player 9 (Gray) over 2.00 seconds
pl10
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Top_hero for Player 10 (Light Blue) over 2.00 seconds
pl11
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Under_hero for Player 11 (Dark Green) over 2.00 seconds
pl12
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Under_hero for Player 12 (Brown) over 2.00 seconds
for killer
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Player - Set (Picked player) . Current gold to 2000
random gold
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 40 to (Random player from (All players controlled by a User player)) . Current gold
every gold
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1000 to (Picked player) . Current gold
secoon
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off player1 <gen>
Trigger - Turn on every_gold <gen>
Game - Display to (All players) the text: Spawn of unit of first base stops.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 115.00 seconds
Countdown Timer - Create a timer window for Timer with title Stop Spawn lv1.
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show TimerWindow
secoon2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off for_player1 <gen>
Trigger - Turn off for_player1_ork <gen>
Trigger - Turn off p1undead <gen>
Trigger - Turn off elfunitp1 <gen>
Trigger - Turn off p1naga <gen>
Trigger - Turn off p1demon <gen>
Trigger - Turn off p1_creep <gen>
Game - Display to (All players) the text: Spawn of unit of base lv1 stops.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 175.00 seconds
Countdown Timer - Create a timer window for Timer with title Stop Spawn lv2.
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show TimerWindow
secoon3
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off for_1p <gen>
Trigger - Turn off for_1p_ork <gen>
Trigger - Turn off undead12 <gen>
Trigger - Turn off elfunit2p1 <gen>
Trigger - Turn off p1_naga2 <gen>
Trigger - Turn off demon2_p1 <gen>
Trigger - Turn off creep2_p1 <gen>
Game - Display to (All players) the text: Spawn of unit of base lv2 stops.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 395.00 seconds
Countdown Timer - Create a timer window for Timer with title Stop Spawn lv3.
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show TimerWindow
secoon4
Events
Time - Elapsed game time is 1180.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off for_py1 <gen>
Trigger - Turn off for_py1_ork <gen>
Trigger - Turn off for_un_p1 <gen>
Trigger - Turn off elfunit3p1 <gen>
Trigger - Turn off for_un_p1__________u <gen>
Trigger - Turn off demon3_p1 <gen>
Trigger - Turn off creep3_p1 <gen>
Game - Display to (All players) the text: Spawn of unit of base lv3 stops.
Sound - Play Hint <gen> at 100 % volume, skipping the first 0 seconds
Countdown Timer - Destroy (Last created timer window)
win player1
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0000 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player2
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0013 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player3
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0016 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 3 (Teal).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player4
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0014 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 4 (Purple).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player5
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0020 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player6
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0019 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player7
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0018 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 7 (Green).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player8
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0017 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 8 (Pink).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player9
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0006 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 9 (Gray).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player10
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0005 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player11
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0008 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0018 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0017 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0010 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
win player12
Events
Time - Every 12.00 seconds of game time
Conditions
(Life of Defiled Fountain of Life 0010 <gen>) Greater than or equal to 1.00
(Life of Defiled Fountain of Life 0016 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0005 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0014 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0020 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0019 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0008 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0000 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0006 <gen>) Less than or equal to 0.00
(Life of Defiled Fountain of Life 0013 <gen>) Less than or equal to 0.00
Actions
Sound - Play HeroicVictory01 <gen>
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: 敗北
Trigger - Turn off (This trigger)
Death Base
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Defiled Fountain of Life
(Unit-type of (Triggering unit)) Equal to human base1
(Unit-type of (Triggering unit)) Equal to human base2
(Unit-type of (Triggering unit)) Equal to human base3
(Unit-type of (Triggering unit)) Equal to human base4
(Unit-type of (Triggering unit)) Equal to ork base1
(Unit-type of (Triggering unit)) Equal to ork base2
(Unit-type of (Triggering unit)) Equal to ork base3
(Unit-type of (Triggering unit)) Equal to ork base4
(Unit-type of (Triggering unit)) Equal to undead base1
(Unit-type of (Triggering unit)) Equal to undead base2
(Unit-type of (Triggering unit)) Equal to undead base3
(Unit-type of (Triggering unit)) Equal to undead base4
(Unit-type of (Triggering unit)) Equal to night elf base1
(Unit-type of (Triggering unit)) Equal to night elf base2
(Unit-type of (Triggering unit)) Equal to night elf base3
(Unit-type of (Triggering unit)) Equal to night elf base4
(Unit-type of (Triggering unit)) Equal to Naga Base1
(Unit-type of (Triggering unit)) Equal to Naga base2
(Unit-type of (Triggering unit)) Equal to Naga base3
(Unit-type of (Triggering unit)) Equal to Naga base4
(Unit-type of (Triggering unit)) Equal to demon base1
(Unit-type of (Triggering unit)) Equal to demon base2
(Unit-type of (Triggering unit)) Equal to demon base3
(Unit-type of (Triggering unit)) Equal to demon base4
(Unit-type of (Triggering unit)) Equal to Creep Base1
(Unit-type of (Triggering unit)) Equal to Creep Base2
(Unit-type of (Triggering unit)) Equal to Creep Base3
(Unit-type of (Triggering unit)) Equal to Creep Base4
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + |cffff0000 has been defeated!!|r)
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Kill (Picked unit))
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Kill (Picked unit))
leave1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game)
Unit - Kill Defiled Fountain of Life 0000 <gen>
leave2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game)
Unit - Kill Defiled Fountain of Life 0013 <gen>
leave3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game)
Unit - Kill Defiled Fountain of Life 0016 <gen>
leave4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game)
Unit - Kill Defiled Fountain of Life 0014 <gen>
leave5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game)
Unit - Kill Defiled Fountain of Life 0020 <gen>
leave6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game)
Unit - Kill Defiled Fountain of Life 0019 <gen>
leave7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game)
Unit - Kill Defiled Fountain of Life 0018 <gen>
leave8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game)
Unit - Kill Defiled Fountain of Life 0017 <gen>
leave9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game)
Unit - Kill Defiled Fountain of Life 0006 <gen>
leave10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game)
Unit - Kill Defiled Fountain of Life 0005 <gen>
leave11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game)
Unit - Kill Defiled Fountain of Life 0008 <gen>
leave12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + has left the game)
Unit - Kill Defiled Fountain of Life 0010 <gen>
player1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Defiled Fountain of Life) and do (Actions)
Loop - Actions
Unit - Create 1 . Footman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for player1
Events
Time - Every 10.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type human base1) and do (Actions)
Loop - Actions
Unit - Create 1 . Captain for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for 1p
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type human base2) and do (Actions)
Loop - Actions
Unit - Create 1 . Captain lv2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for py1
Events
Time - Every 11.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type human base3) and do (Actions)
Loop - Actions
Unit - Create 1 . Captain lv3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for pl1
Events
Time - Every 11.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type human base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Elite Soldier for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for player1 ork
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type ork base1) and do (Actions)
Loop - Actions
Unit - Create 1 . grunt for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for 1p ork
Events
Time - Every 13.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type ork base2) and do (Actions)
Loop - Actions
Unit - Create 1 . chaos grunt lv2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for py1 ork
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type ork base3) and do (Actions)
Loop - Actions
Unit - Create 1 . chaos grunt lv3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for orc pl1
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type ork base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Orc Warchief for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
p1undead
Events
Time - Every 9.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type undead base1) and do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
undead12
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type undead base2) and do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul lv2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for un p1
Events
Time - Every 10.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type undead base3) and do (Actions)
Loop - Actions
Unit - Create 1 . Ghoul lv3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for un pl1
Events
Time - Every 10.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type undead base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Death Revenant for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
elfunitp1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type night elf base1) and do (Actions)
Loop - Actions
Unit - Create 1 . Archer for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
elfunit2p1
Events
Time - Every 10.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type night elf base2) and do (Actions)
Loop - Actions
Unit - Create 1 . Shandris for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
elfunit3p1
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type night elf base3) and do (Actions)
Loop - Actions
Unit - Create 1 . Archer for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
elfunit3p1 コピー
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type night elf base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Glaive Thrower for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
p1naga
Events
Time - Every 9.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Naga Base1) and do (Actions)
Loop - Actions
Unit - Create 1 . Mur'gul Slave for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
p1 naga2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Naga base2) and do (Actions)
Loop - Actions
Unit - Create 1 . Mur'gul Reaver for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for un p1 コピー
Events
Time - Every 10.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Naga base3) and do (Actions)
Loop - Actions
Unit - Create 1 . Mur'gul Blood-Gill for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
for un p1 コピー コピー
Events
Time - Every 10.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Naga base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Sea Giant Hunter for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
p1demon
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type demon base1) and do (Actions)
Loop - Actions
Unit - Create 1 . Felhound for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
demon2 p1
Events
Time - Every 12.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type demon base2) and do (Actions)
Loop - Actions
Unit - Create 1 . Felhound lv2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
demon3 p1
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type demon base3) and do (Actions)
Loop - Actions
Unit - Create 1 . Felhound lv3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
demon3 p1 コピー
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type demon base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Felgaurd for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
p1 creep
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Creep Base1) and do (Actions)
Loop - Actions
Unit - Create 1 . Corrupted Treant for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
creep2 p1
Events
Time - Every 9.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Creep Base2) and do (Actions)
Loop - Actions
Unit - Create 1 . Corrupted Treant lv2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
creep3 p1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Creep Base3) and do (Actions)
Loop - Actions
Unit - Create 1 . Corrupted Treant lv3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
creep4 p1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Creep Base4) and do (Actions)
Loop - Actions
Unit - Create 1 . Satyr Soulstealer for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
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