Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
(12)LadiesNight.w3x
Variables
A Misc Triggers
Initialization
Bunny Waitress Axe
Money
Setup Players
Hero Dies
Hero Start
Center Region
Hero Level
Jail Trigger
Police Death
Summoned Unit Trigger
Tower Heal
Time
Get Moving
Comp Hero Advantage
Pity Trigger
Player Upgrades
P01 Upgrades
P02 Upgrades
P03 Upgrades
P04 Upgrades
P05 Upgrades
P06 Upgrades
P07 Upgrades
P08 Upgrades
P09 Upgrades
P10 Upgrades
P11 Upgrades
P12 Upgrades
Ranged Units
Zone1
Zone2
Zone3
Zone4
Ranged Unit Spawn1
Ranged Unit Spawn2
Ranged Unit Spawn3
Ranged Unit Spawn4
Weapon Upgrades
Red Weapons
Blue Weapons
Teal Weapons
Purple Weapons
Yellow Weapons
Orange Weapons
Green Weapons
Pink Weapons
Grey Weapons
Light Blue Weapons
Dark Green Weapons
Brown Weapons
Unit Spawn
Player12 SpawnA
Player11 SpawnA
Player10 SpawnA
Player09 SpawnA
Player08 SpawnA
Player07 SpawnA
Player06 SpawnA
Player05 SpawnA
Player04 SpawnA
Player03 SpawnA
Player02 SpawnA
Player01 SpawnA
Player01 SpawnB
Player02 SpawnB
Player03 SpawnB
Player04 SpawnB
Player05 SpawnB
Player06 SpawnB
Player07 SpawnB
Player08 SpawnB
Player09 SpawnB
Player10 SpawnB
Player11 SpawnB
Player12 SpawnB
Player01 SpawnC
Player02 SpawnC
Player03 SpawnC
Player04 SpawnC
Player05 SpawnC
Player06 SpawnC
Player07 SpawnC
Player08 SpawnC
Player09 SpawnC
Player10 SpawnC
Player11 SpawnC
Player12 SpawnC
Player01 SpawnD
Player02 SpawnD
Player03 SpawnD
Player04 SpawnD
Player05 SpawnD
Player06 SpawnD
Player07 SpawnD
Player08 SpawnD
Player09 SpawnD
Player10 SpawnD
Player11 SpawnD
Player12 SpawnD
Player01 SpawnE
Player02 SpawnE
Player03 SpawnE
Player04 SpawnE
Player05 SpawnE
Player06 SpawnE
Player07 SpawnE
Player08 SpawnE
Player09 SpawnE
Player10 SpawnE
Player11 SpawnE
Player12 SpawnE
Game Over
Game Over P01
Game Over P02
Game Over P03
Game Over P04
Game Over P05
Game Over P06
Game Over P07
Game Over P08
Game Over P09
Game Over P10
Game Over P11
Game Over P12
Leaderboard
Set Up Leaderboard
Update Leaderboard
Change Value
Name
Type
is_array
initial_value
Force1
force
No
Force2
force
No
Force3
force
No
Force4
force
No
Kills
integer
Yes
Random
integer
No
TempPoint
location
No
TempPoint2
location
No
TheLeaderBoard
leaderboard
No
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Enforce victory/defeat conditions (for all players)
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Neutral Hostile
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Neutral Hostile
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Bar Owner's Club 0018 <gen> to train/upgrade to a Paladin) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Bar Owner's Club 0032 <gen> to train/upgrade to a Mountain King) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Bar Owner's Club 0017 <gen> to train/upgrade to a Blademaster) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Bar Owner's Club 0036 <gen> to train/upgrade to a Tauren Chieftain) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Bar Owner's Club 0028 <gen> to train/upgrade to a Death Knight) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Bar Owner's Club 0014 <gen> to train/upgrade to a Dreadlord) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Bar Owner's Club 0027 <gen> to train/upgrade to a Demon Hunter) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Bar Owner's Club 0016 <gen> to train/upgrade to a Warden) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Bar Owner's Club 0030 <gen> to train/upgrade to a Beastmaster) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Bar Owner's Club 0034 <gen> to train/upgrade to a Brewmaster) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Bar Owner's Club 0035 <gen> to train/upgrade to a Pit Lord) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Bar Owner's Club 0029 <gen> to train/upgrade to a Paladin) else do (Do nothing)
Quest - Create a Required quest titled Setting for Ladies Night with the description Welcome to Lesfalia, where the wine and the women flow in the streets like a river...quite literally. Every saturday night its Happy Hour on Ladies Night in the city with the most famous pubs outside Kaz Modan. The city is the home of many humans and different varieties of elves, but the pubs have been segragated into four distinct districts (Hearts, Diamonds, Clubs & Spades) where only certain breeds hang out, leading to harsh rivalries. So the biggest problem is that these drink-fests is that they always led to violent and bloody drunken brawls outside in the streets...so bad in fact that the pub districts have been seperated and walled-off from the rest of the populace and contained by police. You take the part as a bar owner, where you must destroy the other districts' pubs to promote your own. Your drunk customers and even the waitresses will be more then happy to help ^_^ . So grab a beer and take a dip into the estrogen ocean that is Ladies Night! , using icon path ReplaceableTextures\CommandButtons\BTNStrongDrink.blp
Quest - Create a Required quest titled How To Play with the description For those who have not played tradtional Footman Wars, here are the instructions:-Your units spawn on their own. Use your units to kill enemy units.-For each kill, you get a bounty. Use that bounty to upgrade your units. Upgrades are available at your tavern.-The object of the game is to destroy all enemy taverns.-There are 30 upgrades per type.-Use your hero to capture circles of power. Who ever owns a circle of power will spawn ranged units.-Players can swap the circle freely, so be sure to allow your allies to take possession of it once in a while.-Circles of Power can only be captured by heroes.-Those with the same shield type as your Drunk Chicks are your allies. This is not the case with Off-Duty Soldiers.-Towers heal 50 HP with every kill.-Towers can be upgraded twice each.-All heroes can summon Harem Girls. Each hero spawns 3 when they die. Heroes respawn at their taverns after 90 seconds.-Falling too far behind your enemies? You can hunt down neutral enemies in the city for good money. Police Women respawn at random areas of the city after death. However, this is not the case if they are mind controlled.-Have more units then you could ever need and want to reduce lag? Send extra units to the jails in the corners for additional gold.-On your last leg and surrounded? Waitresses can put up a great fight when your army has been decimated.-As research levels get high, you may need to buy items to keep your hero up to par with your units.-All heroes can summon Heram Girls at start, but when a hero reaches level 15 (max level) he/she can then also summon Body Guards.-In a full-house game, every 5 minutes the two players who are the lowest on the leaderboard will receive donations of 1000 gold from the city citizens (out of pity ^_^).-Max unit limit per player is 150.-Good luck and have FUN! , using icon path ReplaceableTextures\CommandButtons\BTNStrongDrink.blp
Quest - Create a Required quest titled Credits with the description Map made by: VGsatomiSkins by:-VGsatomi-Already Used-Egg-Psychotic Mage-Dash Thunderbolt-Panda-Teneurzg-Lady-Shadow-Lemmingrad-Goblinzzz-FalconKnight-ToB teamIcons by: VGsatomiCostom Models by: RazorclawXSkins and models Downloaded from: Wc3sear.ch, Samods.org and campaigncreationsSpecial thanks to LoneWolf and his "Wood Warz" map.Record for this map: Longest game: Approx 4.5 hours, 24,000+ kills , using icon path ReplaceableTextures\CommandButtons\BTNStrongDrink.blp
Quest - Create a Required quest titled Upgrades with the description Upgrades:Strength Training- Effects Drunk Chicks, Off-duty Soldiers, Body Guards, Waitresses, Harem Girls and Police Women. Immediatly effects all units.Iron Plating- Effects Drunk Chicks, Off-duty soldiers, Body Guards, Waitresses and Police Women. Only applies to girls spawned after the research completes.Alcohol Endurance- Effects Drunk Chicks, Off-duty Soldiers, Waitresses, Body Guards, Harem Girls and Police Women. Immediatly effects all units.Stronger Livers- Effects Drunk Chicks, Off-duty Soldiers, Waitresses, Harem Girls and Police Women. Only applies to girls spawned after the research completes.New Shoes- Effects Drunk Chicks, Waitresses, Body Guards and Harem Girls. Only applies to girls spawned after the research completes.Cold Shower- Effects towers.Weapon Upgrade- Effects All units and structures and gives new weapons to Drunk Chicks. Applies immediatly after purchase.All summoned monsters have the Strength Training and Iron Plating upgrades. , using icon path ReplaceableTextures\CommandButtons\BTNStrongDrink.blp
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0026 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0004 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0005 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0024 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0023 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0022 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0019 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0020 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0021 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0025 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0012 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add Weapon Upgrade +1 to Local Tavern 0011 <gen> with 1 in stock and a max stock of 1
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hardware Peddler 0097 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Book Peddler 0080 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Artifact Peddler 0116 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hardware Peddler 0094 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Book Peddler 0079 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Artifact Peddler 0115 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Artifact Peddler 0114 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Book Peddler 0078 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hardware Peddler 0095 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Artifact Peddler 0117 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Book Peddler 0081 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hardware Peddler 0096 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Camera - Pan camera for Player 1 (Red) to (Position of Bar Owner's Club 0018 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Bar Owner's Club 0032 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Bar Owner's Club 0017 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Bar Owner's Club 0036 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Bar Owner's Club 0028 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Bar Owner's Club 0014 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Bar Owner's Club 0027 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Bar Owner's Club 0016 <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Bar Owner's Club 0030 <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Bar Owner's Club 0034 <gen>) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Bar Owner's Club 0035 <gen>) over 0 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Bar Owner's Club 0029 <gen>) over 0 seconds
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0166 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0167 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0168 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0169 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0170 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0171 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0172 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0173 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0174 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0175 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0176 <gen> using war3mapImported\Axe2.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bunny Waitress 0177 <gen> using war3mapImported\Axe2.mdx
Unit Group - Pick every unit in (Units in PlayerOwnRegion <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Change color of (Picked unit) to Maroon
Player Group - Pick every player in (All players matching (((Picked player) controller) Equal to Computer).) and do (Add 400 to (Picked player).Current gold)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\huntress_shield.mdx
Wait 3.00 seconds
Trigger - Turn off (This trigger)
Bunny Waitress Axe
Events
Unit - A unit owned by Player 1 (Red) . Sells a unit
Unit - A unit owned by Player 2 (Blue) . Sells a unit
Unit - A unit owned by Player 3 (Teal) . Sells a unit
Unit - A unit owned by Player 4 (Purple) . Sells a unit
Unit - A unit owned by Player 5 (Yellow) . Sells a unit
Unit - A unit owned by Player 6 (Orange) . Sells a unit
Unit - A unit owned by Player 7 (Green) . Sells a unit
Unit - A unit owned by Player 8 (Pink) . Sells a unit
Unit - A unit owned by Player 9 (Gray) . Sells a unit
Unit - A unit owned by Player 10 (Light Blue) . Sells a unit
Unit - A unit owned by Player 11 (Dark Green) . Sells a unit
Unit - A unit owned by Player 12 (Brown) . Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Bunny Waitress
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Sold unit) using war3mapImported\Axe.mdx
Money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Setup Players
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Not equal to Is playing
Then - Actions
Player Group - Remove (Picked player) from (All players) .
Unit Group - Pick every unit in (Units owned by (Player((Integer A))).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Player Group - Add Player 1 (Red) to Force1
Player Group - Add Player 8 (Pink) to Force1
Player Group - Add Player 3 (Teal) to Force1
Player Group - Add Player 11 (Dark Green) to Force2
Player Group - Add Player 10 (Light Blue) to Force2
Player Group - Add Player 2 (Blue) to Force2
Player Group - Add Player 9 (Gray) to Force3
Player Group - Add Player 5 (Yellow) to Force3
Player Group - Add Player 12 (Brown) to Force3
Player Group - Add Player 4 (Purple) to Force4
Player Group - Add Player 7 (Green) to Force4
Player Group - Add Player 6 (Orange) to Force4
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player - Set Player 1 (Red) . Food cap to 7
Player - Set Player 2 (Blue) . Food cap to 7
Player - Set Player 3 (Teal) . Food cap to 7
Player - Set Player 4 (Purple) . Food cap to 7
Player - Set Player 5 (Yellow) . Food cap to 7
Player - Set Player 6 (Orange) . Food cap to 7
Player - Set Player 7 (Green) . Food cap to 7
Player - Set Player 8 (Pink) . Food cap to 7
Player - Set Player 9 (Gray) . Food cap to 7
Player - Set Player 10 (Light Blue) . Food cap to 7
Player - Set Player 11 (Dark Green) . Food cap to 7
Player - Set Player 12 (Brown) . Food cap to 7
Selection - Select Bar Owner's Club 0018 <gen> for Player 1 (Red)
Selection - Select Bar Owner's Club 0032 <gen> for Player 2 (Blue)
Selection - Select Bar Owner's Club 0017 <gen> for Player 3 (Teal)
Selection - Select Bar Owner's Club 0036 <gen> for Player 4 (Purple)
Selection - Select Bar Owner's Club 0028 <gen> for Player 5 (Yellow)
Selection - Select Bar Owner's Club 0014 <gen> for Player 6 (Orange)
Selection - Select Bar Owner's Club 0027 <gen> for Player 7 (Green)
Selection - Select Bar Owner's Club 0016 <gen> for Player 8 (Pink)
Selection - Select Bar Owner's Club 0030 <gen> for Player 9 (Gray)
Selection - Select Bar Owner's Club 0034 <gen> for Player 10 (Light Blue)
Selection - Select Bar Owner's Club 0035 <gen> for Player 11 (Dark Green)
Selection - Select Bar Owner's Club 0029 <gen> for Player 12 (Brown)
Wait 3.00 seconds
Game - Display to (All players) the text: |cffffcc00Welcome to Footman Wars: Ladies Night!|r-If killed, your hero will respawn at your tavern after 90 seconds.-Press F9 for full details on how to play.
Trigger - Turn off (This trigger)
Hero Dies
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) slot status) Equal to Is playing
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Dying unit)) start location) , Show revival graphics
Camera - Pan camera for (Triggering player) to (Position of (Triggering unit)) over 0 seconds
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Order (Triggering unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Hero Start
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
Actions
Unit - Kill (Triggering unit)
If (((Triggering player) controller) Equal to Computer) then do (Order (Trained unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Center Region
Events
Unit - A unit enters Dead_Center_Region <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . ((Random player from (All players matching ((((Matching player) is an enemy of (Owner of (Entering unit)).) Equal to True) and (((Matching player) slot status) Equal to Is playing)).)) start location)
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Learn skill for (Triggering unit): Attribute Bonus) else do (Do nothing)
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Create Tome of Agility +2 and give it to (Triggering unit)) else do (Do nothing)
If ((Hero level of (Triggering unit)) Equal to 6) then do (Create Claws of Attack +9 and give it to (Triggering unit)) else do (Do nothing)
Jail Trigger
Events
Unit - A unit enters Jail_Heart <gen>
Unit - A unit enters Jail_Spade <gen>
Unit - A unit enters Jail_Club <gen>
Unit - A unit enters Jail_Diamond <gen>
Conditions
((Entering unit) is A Hero) Equal to False
((Entering unit) is Summoned) Equal to False
Actions
Player - Add 1 to (Owner of (Entering unit)) . Current lumber
Set Variable Set TempPoint2 = (Center of (Playable map area))
Special Effect - Create a special effect at (Position of (Entering unit)) using UI\Feedback\GoldCredit\GoldCredit.mdl
Sound - Play ReceiveGold <gen> at 100 % volume, located at (Position of (Entering unit)) with Z offset 0
Player - Add 9 to (Owner of (Entering unit)) . Current gold
Set Variable Set Random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Create 1 . Police Woman for Neutral Hostile at (Random point in Police_North <gen>) facing (Random angle) degrees
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\huntress_shield.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Create 1 . Police Woman for Neutral Hostile at (Random point in Police_West <gen>) facing (Random angle) degrees
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\huntress_shield.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Create 1 . Police Woman for Neutral Hostile at (Random point in Police_East <gen>) facing (Random angle) degrees
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\huntress_shield.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Create 1 . Police Woman for Neutral Hostile at (Random point in Police_South <gen>) facing (Random angle) degrees
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\huntress_shield.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Else - Actions
Summoned Unit Trigger
Events
Unit - A unit Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoning unit) to Attack-Move To . (Center of (Playable map area))
If ((Unit-type of (Summoned unit)) Equal to Harem Girl) then do (Replace (Summoned unit) with a Harem Girl using The old unit's relative life and mana) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Summoned unit)) Equal to Body Guard
Then - Actions
Unit - Replace (Summoned unit) with a Body Guard using The old unit's relative life and mana
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Else - Actions
Do nothing
Tower Heal
Events
Unit - A unit Dies
Conditions
((Killing unit) is A structure) Equal to True
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 50.00)
Time
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Game - Turn the day/night cycle Off
Get Moving
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Set Variable Set TempPoint = (Center of (Playable map area))
If ((Player 1 (Red) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0026 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0022 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0005 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0025 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0020 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0011 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0012 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0004 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0019 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0023 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0024 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Pick every unit in (Units within 512 of (Position of Local Tavern 0021 <gen>).) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))) else do (Do nothing)
Wait 7.00 seconds
Custom script: call RemoveLocation(udg_TempPoint)
Comp Hero Advantage
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 15
Actions
Unit - Add Summon Body Guard (Neutral Hostile) to (Triggering unit)
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Create Orb of Frost and give it to (Triggering unit)) else do (Do nothing)
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Create Tome of Knowledge and give it to (Triggering unit)) else do (Do nothing)
Pity Trigger
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 1000 to (Player in position 12 of TheLeaderBoard.) . Current gold
Player - Add 1000 to (Player in position 13 of TheLeaderBoard.) . Current gold
P01 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0026 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0026 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0026 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0026 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0026 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P02 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0022 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0022 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0022 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0022 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0022 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P03 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0005 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0005 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0005 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0005 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0005 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P04 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0025 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0025 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0025 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0025 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0025 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P05 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0020 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0020 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0020 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0020 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0020 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P06 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0011 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0011 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0011 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0011 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0011 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P07 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0012 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0012 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0012 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0012 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0012 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P08 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0004 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0004 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0004 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0004 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0004 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P09 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0019 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0019 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0019 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0019 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0019 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P10 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0023 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0023 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0023 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0023 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0023 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P11 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0024 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0024 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0024 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0024 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0024 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P12 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Local Tavern 0021 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Local Tavern 0021 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Local Tavern 0021 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Local Tavern 0021 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Local Tavern 0021 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
Zone1
Events
Unit - A unit comes within 100.00 of Circle of Power 0144 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Circle of Power 0144 <gen> to (Owner of (Triggering unit)) and Change color
Zone2
Events
Unit - A unit comes within 100.00 of Circle of Power 0145 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Circle of Power 0145 <gen> to (Owner of (Triggering unit)) and Change color
Zone3
Events
Unit - A unit comes within 100.00 of Circle of Power 0142 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Circle of Power 0142 <gen> to (Owner of (Triggering unit)) and Change color
Zone4
Events
Unit - A unit comes within 100.00 of Circle of Power 0143 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Circle of Power 0143 <gen> to (Owner of (Triggering unit)) and Change color
Ranged Unit Spawn1
Events
Time - Every 23.00 seconds of game time
Conditions
(Owner of Circle of Power 0142 <gen>) Not equal to Neutral Passive
((Owner of Circle of Power 0142 <gen>) Food used) Less than 150
Actions
Unit - Create 1 Off-duty Soldier for (Owner of Circle of Power 0142 <gen>) at ((Owner of Circle of Power 0142 <gen>) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\warlock_shield.mdx
If (((Owner of (Last created unit)) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
If (((Owner of Circle of Power 0142 <gen>) slot status) Equal to Has left the game) then do (Change ownership of Circle of Power 0142 <gen> to Neutral Passive and Change color) else do (Do nothing)
Ranged Unit Spawn2
Events
Time - Every 23.00 seconds of game time
Conditions
(Owner of Circle of Power 0143 <gen>) Not equal to Neutral Passive
((Owner of Circle of Power 0143 <gen>) Food used) Less than 150
Actions
Unit - Create 1 Off-duty Soldier for (Owner of Circle of Power 0143 <gen>) at ((Owner of Circle of Power 0143 <gen>) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\warlock_shield.mdx
If (((Owner of (Last created unit)) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
If (((Owner of Circle of Power 0143 <gen>) slot status) Equal to Has left the game) then do (Change ownership of Circle of Power 0143 <gen> to Neutral Passive and Change color) else do (Do nothing)
Ranged Unit Spawn3
Events
Time - Every 23.00 seconds of game time
Conditions
(Owner of Circle of Power 0144 <gen>) Not equal to Neutral Passive
((Owner of Circle of Power 0144 <gen>) Food used) Less than 150
Actions
Unit - Create 1 Off-duty Soldier for (Owner of Circle of Power 0144 <gen>) at ((Owner of Circle of Power 0144 <gen>) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\warlock_shield.mdx
If (((Owner of (Last created unit)) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
If (((Owner of Circle of Power 0144 <gen>) slot status) Equal to Has left the game) then do (Change ownership of Circle of Power 0144 <gen> to Neutral Passive and Change color) else do (Do nothing)
Ranged Unit Spawn4
Events
Time - Every 23.00 seconds of game time
Conditions
(Owner of Circle of Power 0145 <gen>) Not equal to Neutral Passive
((Owner of Circle of Power 0145 <gen>) Food used) Less than 150
Actions
Unit - Create 1 Off-duty Soldier for (Owner of Circle of Power 0145 <gen>) at ((Owner of Circle of Power 0145 <gen>) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\warlock_shield.mdx
If (((Owner of (Last created unit)) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
If (((Owner of Circle of Power 0145 <gen>) slot status) Equal to Has left the game) then do (Change ownership of Circle of Power 0145 <gen> to Neutral Passive and Change color) else do (Do nothing)
Red Weapons
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(red <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player01_SpawnA <gen>
Trigger - Turn on Player01_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0026 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0026 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player01_SpawnB <gen>
Trigger - Turn on Player01_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0026 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0026 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player01_SpawnC <gen>
Trigger - Turn on Player01_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0026 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0026 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player01_SpawnD <gen>
Trigger - Turn on Player01_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0026 <gen>
Else - Actions
Do nothing
Blue Weapons
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(blue <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player02_SpawnA <gen>
Trigger - Turn on Player02_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0022 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0022 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player01_SpawnB <gen>
Trigger - Turn on Player01_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0022 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0022 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player02_SpawnC <gen>
Trigger - Turn on Player02_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0022 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0022 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player02_SpawnD <gen>
Trigger - Turn on Player02_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0022 <gen>
Else - Actions
Do nothing
Teal Weapons
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(teal <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player03_SpawnA <gen>
Trigger - Turn on Player03_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0005 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0005 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player03_SpawnB <gen>
Trigger - Turn on Player03_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0005 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0005 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player03_SpawnC <gen>
Trigger - Turn on Player03_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0005 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0005 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player03_SpawnD <gen>
Trigger - Turn on Player03_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0005 <gen>
Else - Actions
Do nothing
Purple Weapons
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(purple <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player04_SpawnA <gen>
Trigger - Turn on Player04_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0025 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0025 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player04_SpawnB <gen>
Trigger - Turn on Player04_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0025 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0025 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player04_SpawnC <gen>
Trigger - Turn on Player04_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0025 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0025 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player04_SpawnD <gen>
Trigger - Turn on Player04_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0025 <gen>
Else - Actions
Do nothing
Yellow Weapons
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(yellow <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player05_SpawnA <gen>
Trigger - Turn on Player05_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0020 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0020 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player05_SpawnB <gen>
Trigger - Turn on Player05_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0020 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0020 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player05_SpawnC <gen>
Trigger - Turn on Player05_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0020 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0020 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player05_SpawnD <gen>
Trigger - Turn on Player05_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0020 <gen>
Else - Actions
Do nothing
Orange Weapons
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(orange <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player06_SpawnA <gen>
Trigger - Turn on Player06_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0011 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0011 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player06_SpawnB <gen>
Trigger - Turn on Player06_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0011 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0011 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player06_SpawnC <gen>
Trigger - Turn on Player06_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0011 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0011 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player06_SpawnD <gen>
Trigger - Turn on Player06_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0011 <gen>
Else - Actions
Do nothing
Green Weapons
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(green <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player07_SpawnA <gen>
Trigger - Turn on Player07_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0012 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0012 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player07_SpawnB <gen>
Trigger - Turn on Player07_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0012 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0012 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player07_SpawnC <gen>
Trigger - Turn on Player07_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0012 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0012 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player07_SpawnD <gen>
Trigger - Turn on Player07_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0012 <gen>
Else - Actions
Do nothing
Pink Weapons
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(pink <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player08_SpawnA <gen>
Trigger - Turn on Player08_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0004 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0004 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player08_SpawnB <gen>
Trigger - Turn on Player08_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0004 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0004 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player08_SpawnC <gen>
Trigger - Turn on Player08_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0004 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0004 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player08_SpawnD <gen>
Trigger - Turn on Player08_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0004 <gen>
Else - Actions
Do nothing
Grey Weapons
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(grey <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player09_SpawnA <gen>
Trigger - Turn on Player09_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0019 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0019 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player09_SpawnB <gen>
Trigger - Turn on Player09_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0019 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0019 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player09_SpawnC <gen>
Trigger - Turn on Player09_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0019 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0019 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player09_SpawnD <gen>
Trigger - Turn on Player09_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0019 <gen>
Else - Actions
Do nothing
Light Blue Weapons
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(light_blue <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player10_SpawnA <gen>
Trigger - Turn on Player10_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0023 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0023 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player10_SpawnB <gen>
Trigger - Turn on Player10_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0023 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0023 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player10_SpawnC <gen>
Trigger - Turn on Player10_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0023 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0023 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player10_SpawnD <gen>
Trigger - Turn on Player10_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0023 <gen>
Else - Actions
Do nothing
Dark Green Weapons
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(dark_green <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player11_SpawnA <gen>
Trigger - Turn on Player11_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0024 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0024 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player11_SpawnB <gen>
Trigger - Turn on Player11_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0024 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0024 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player11_SpawnC <gen>
Trigger - Turn on Player11_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0024 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0024 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player11_SpawnD <gen>
Trigger - Turn on Player11_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0024 <gen>
Else - Actions
Do nothing
Brown Weapons
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(brown <gen> contains (Triggering unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +1
Then - Actions
Trigger - Turn off Player12_SpawnA <gen>
Trigger - Turn on Player12_SpawnB <gen>
Neutral Building - Remove Weapon Upgrade +1 from Local Tavern 0021 <gen>
Neutral Building - Add Weapon Upgrade +2 to Local Tavern 0021 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +2
Then - Actions
Trigger - Turn off Player12_SpawnB <gen>
Trigger - Turn on Player12_SpawnC <gen>
Neutral Building - Remove Weapon Upgrade +2 from Local Tavern 0021 <gen>
Neutral Building - Add Weapon Upgrade +3 to Local Tavern 0021 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +3
Then - Actions
Trigger - Turn off Player12_SpawnC <gen>
Trigger - Turn on Player12_SpawnD <gen>
Neutral Building - Remove Weapon Upgrade +3 from Local Tavern 0021 <gen>
Neutral Building - Add Weapon Upgrade +4 to Local Tavern 0021 <gen> with 1 in stock and a max stock of 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Weapon Upgrade +4
Then - Actions
Trigger - Turn off Player12_SpawnD <gen>
Trigger - Turn on Player12_SpawnE <gen>
Neutral Building - Remove Weapon Upgrade +4 from Local Tavern 0021 <gen>
Else - Actions
Do nothing
Player12 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0021 <gen> is alive) Equal to True
(Player 12 (Brown) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 01 for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player11 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0024 <gen> is alive) Equal to True
(Player 11 (Dark Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 11 for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player10 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0023 <gen> is alive) Equal to True
(Player 10 (Light Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 10 for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player09 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0019 <gen> is alive) Equal to True
(Player 9 (Gray) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 09 for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player08 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0004 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 08 for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player07 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0012 <gen> is alive) Equal to True
(Player 7 (Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 07 for Player 7 (Green) at (Player 7 (Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player06 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0011 <gen> is alive) Equal to True
(Player 6 (Orange) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 12 for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player05 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0020 <gen> is alive) Equal to True
(Player 5 (Yellow) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 05 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player04 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0025 <gen> is alive) Equal to True
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 04 for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player03 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0005 <gen> is alive) Equal to True
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 03 for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player02 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0022 <gen> is alive) Equal to True
(Player 2 (Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 02 for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player01 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0026 <gen> is alive) Equal to True
(Player 1 (Red) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 06 for Player 1 (Red) at (Player 1 (Red) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Captains_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player01 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0026 <gen> is alive) Equal to True
(Player 1 (Red) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 06 for Player 1 (Red) at (Player 1 (Red) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player02 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0022 <gen> is alive) Equal to True
(Player 2 (Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 02 for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player03 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0005 <gen> is alive) Equal to True
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 03 for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player04 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0025 <gen> is alive) Equal to True
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 04 for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player05 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0020 <gen> is alive) Equal to True
(Player 5 (Yellow) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 05 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player06 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0011 <gen> is alive) Equal to True
(Player 6 (Orange) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 12 for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player07 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0012 <gen> is alive) Equal to True
(Player 7 (Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 07 for Player 7 (Green) at (Player 7 (Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player08 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0004 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 08 for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player09 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0019 <gen> is alive) Equal to True
(Player 9 (Gray) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 09 for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player10 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0023 <gen> is alive) Equal to True
(Player 10 (Light Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 10 for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player11 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0024 <gen> is alive) Equal to True
(Player 11 (Dark Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 11 for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player12 SpawnB
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0021 <gen> is alive) Equal to True
(Player 12 (Brown) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 01 for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player01 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0026 <gen> is alive) Equal to True
(Player 1 (Red) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 06 for Player 1 (Red) at (Player 1 (Red) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player02 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0022 <gen> is alive) Equal to True
(Player 2 (Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 02 for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player03 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0005 <gen> is alive) Equal to True
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 03 for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player04 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0025 <gen> is alive) Equal to True
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 04 for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player05 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0020 <gen> is alive) Equal to True
(Player 5 (Yellow) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 05 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player06 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0011 <gen> is alive) Equal to True
(Player 6 (Orange) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 12 for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player07 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0012 <gen> is alive) Equal to True
(Player 7 (Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 07 for Player 7 (Green) at (Player 7 (Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player08 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0004 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 08 for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player09 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0019 <gen> is alive) Equal to True
(Player 9 (Gray) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 09 for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player10 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0023 <gen> is alive) Equal to True
(Player 10 (Light Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 10 for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player11 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0024 <gen> is alive) Equal to True
(Player 11 (Dark Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 11 for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player12 SpawnC
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0021 <gen> is alive) Equal to True
(Player 12 (Brown) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 01 for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Frostmourne.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player01 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0026 <gen> is alive) Equal to True
(Player 1 (Red) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 06 for Player 1 (Red) at (Player 1 (Red) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player02 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0022 <gen> is alive) Equal to True
(Player 2 (Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 02 for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player03 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0005 <gen> is alive) Equal to True
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 03 for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player04 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0025 <gen> is alive) Equal to True
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 04 for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player05 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0020 <gen> is alive) Equal to True
(Player 5 (Yellow) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 05 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player06 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0011 <gen> is alive) Equal to True
(Player 6 (Orange) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 12 for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player07 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0012 <gen> is alive) Equal to True
(Player 7 (Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 07 for Player 7 (Green) at (Player 7 (Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player08 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0004 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 08 for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player09 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0019 <gen> is alive) Equal to True
(Player 9 (Gray) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 09 for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player10 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0023 <gen> is alive) Equal to True
(Player 10 (Light Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 10 for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player11 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0024 <gen> is alive) Equal to True
(Player 11 (Dark Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 11 for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player12 SpawnD
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0021 <gen> is alive) Equal to True
(Player 12 (Brown) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 01 for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player01 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0026 <gen> is alive) Equal to True
(Player 1 (Red) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 06 for Player 1 (Red) at (Player 1 (Red) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player02 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0022 <gen> is alive) Equal to True
(Player 2 (Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 02 for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player03 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0005 <gen> is alive) Equal to True
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 03 for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player04 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0025 <gen> is alive) Equal to True
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 04 for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player05 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0020 <gen> is alive) Equal to True
(Player 5 (Yellow) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 05 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player06 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0011 <gen> is alive) Equal to True
(Player 6 (Orange) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 12 for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player07 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0012 <gen> is alive) Equal to True
(Player 7 (Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 07 for Player 7 (Green) at (Player 7 (Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\footman_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player08 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0004 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 08 for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\captains_shield2.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player09 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0019 <gen> is alive) Equal to True
(Player 9 (Gray) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 09 for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player10 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0023 <gen> is alive) Equal to True
(Player 10 (Light Blue) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 10 for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player11 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0024 <gen> is alive) Equal to True
(Player 11 (Dark Green) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 11 for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\dragon_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player12 SpawnE
Events
Time - Every 8.00 seconds of game time
Conditions
(Local Tavern 0021 <gen> is alive) Equal to True
(Player 12 (Brown) Food used) Less than 150
Actions
Unit - Create 1 Drunk Chick 01 for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Magical_Sword.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\brigand_shield.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Game Over P01
Events
Unit - Local Tavern 0026 <gen> Dies
Conditions
Actions
Unit - Kill .... 0181 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 1 (Red) with the message: Defeat!
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
If (((Local Tavern 0004 <gen> is dead) Equal to True) and ((Local Tavern 0005 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0142 <gen>) else do (Do nothing)
Game Over P02
Events
Unit - Local Tavern 0022 <gen> Dies
Conditions
Actions
Unit - Kill .... 0180 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 2 (Blue) with the message: Defeat!
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
If (((Local Tavern 0023 <gen> is dead) Equal to True) and ((Local Tavern 0024 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0145 <gen>) else do (Do nothing)
Game Over P03
Events
Unit - Local Tavern 0005 <gen> Dies
Conditions
Actions
Unit - Kill .... 0179 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 3 (Teal) with the message: Defeat!
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
If (((Local Tavern 0004 <gen> is dead) Equal to True) and ((Local Tavern 0026 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0142 <gen>) else do (Do nothing)
Game Over P04
Events
Unit - Local Tavern 0025 <gen> Dies
Conditions
Actions
Unit - Kill .... 0184 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 4 (Purple) with the message: Defeat!
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
If (((Local Tavern 0012 <gen> is dead) Equal to True) and ((Local Tavern 0011 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0143 <gen>) else do (Do nothing)
Game Over P05
Events
Unit - Local Tavern 0020 <gen> Dies
Conditions
Actions
Unit - Kill .... 0183 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard) .
If (((Local Tavern 0021 <gen> is dead) Equal to True) and ((Local Tavern 0019 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0144 <gen>) else do (Do nothing)
Game Over P06
Events
Unit - Local Tavern 0011 <gen> Dies
Conditions
Actions
Unit - Kill .... 0182 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 6 (Orange) with the message: Defeat!
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
If (((Local Tavern 0012 <gen> is dead) Equal to True) and ((Local Tavern 0025 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0143 <gen>) else do (Do nothing)
Game Over P07
Events
Unit - Local Tavern 0012 <gen> Dies
Conditions
Actions
Unit - Kill .... 0187 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 7 (Green) with the message: Defeat!
Leaderboard - Remove Player 7 (Green) from (Last created leaderboard) .
If (((Local Tavern 0011 <gen> is dead) Equal to True) and ((Local Tavern 0025 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0143 <gen>) else do (Do nothing)
Game Over P08
Events
Unit - Local Tavern 0004 <gen> Dies
Conditions
Actions
Unit - Kill .... 0186 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 8 (Pink) with the message: Defeat!
Leaderboard - Remove Player 8 (Pink) from (Last created leaderboard) .
If (((Local Tavern 0026 <gen> is dead) Equal to True) and ((Local Tavern 0005 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0142 <gen>) else do (Do nothing)
Game Over P09
Events
Unit - Local Tavern 0019 <gen> Dies
Conditions
Actions
Unit - Kill .... 0185 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 9 (Gray) with the message: Defeat!
Leaderboard - Remove Player 9 (Gray) from (Last created leaderboard) .
If (((Local Tavern 0020 <gen> is dead) Equal to True) and ((Local Tavern 0021 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0144 <gen>) else do (Do nothing)
Game Over P10
Events
Unit - Local Tavern 0023 <gen> Dies
Conditions
Actions
Unit - Kill .... 0190 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Leaderboard - Remove Player 10 (Light Blue) from (Last created leaderboard) .
If (((Local Tavern 0022 <gen> is dead) Equal to True) and ((Local Tavern 0024 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0145 <gen>) else do (Do nothing)
Game Over P11
Events
Unit - Local Tavern 0024 <gen> Dies
Conditions
Actions
Unit - Kill .... 0189 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
If (((Local Tavern 0023 <gen> is dead) Equal to True) and ((Local Tavern 0022 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0145 <gen>) else do (Do nothing)
Game Over P12
Events
Unit - Local Tavern 0021 <gen> Dies
Conditions
Actions
Unit - Kill .... 0188 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Defeat Player 12 (Brown) with the message: Defeat!
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
If (((Local Tavern 0020 <gen> is dead) Equal to True) and ((Local Tavern 0019 <gen> is dead) Equal to True)) then do (Kill Circle of Power 0144 <gen>) else do (Do nothing)
Set Up Leaderboard
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Set Variable Set TheLeaderBoard = (Last created leaderboard)
Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label Total Kills and value 0
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of Player 11 (Dark Green)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add Player 12 (Brown) to (Last created leaderboard) with label (Name of Player 12 (Brown)) and value 0) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0) else do (Do nothing)
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 4 (Purple) in TheLeaderBoard to Kills[4]
Leaderboard - Change the value for Player 5 (Yellow) in TheLeaderBoard to Kills[5]
Leaderboard - Change the value for Player 11 (Dark Green) in TheLeaderBoard to Kills[11]
Leaderboard - Change the value for Player 12 (Brown) in TheLeaderBoard to Kills[12]
Leaderboard - Change the value for Player 6 (Orange) in TheLeaderBoard to Kills[6]
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to Kills[1]
Leaderboard - Change the value for Player 10 (Light Blue) in TheLeaderBoard to Kills[10]
Leaderboard - Change the value for Player 2 (Blue) in TheLeaderBoard to Kills[2]
Leaderboard - Change the value for Player 3 (Teal) in TheLeaderBoard to Kills[3]
Leaderboard - Change the value for Player 7 (Green) in TheLeaderBoard to Kills[7]
Leaderboard - Change the value for Player 8 (Pink) in TheLeaderBoard to Kills[8]
Leaderboard - Change the value for Player 9 (Gray) in TheLeaderBoard to Kills[9]
Leaderboard - Change the value for Neutral Hostile in TheLeaderBoard to Kills[13]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Change Value
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
((Dying unit) is A structure) Equal to False
((Dying unit) is Summoned) Equal to False
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.