Model validation: Footman Lordaeron_Medium

Footman Lordaeron_Medium.mdx

0 errors 8 severe 6 warnings 81 unused
  • 1 Geoset 1
    • Alpha is 0.750 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 21, 27
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 23, 28
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 24, 29
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 25, 30
  • 1 1 GeosetAnimation 22
    • 1 1 Alpha
      • Track 1 at frame 0 is lower than the track before it at 159967
      • Track 2 at frame 159968 has roughly the same value as tracks 1 and 3
  • 1 2 Bone 3 - "Bone_Leg2_L"
    • 1 Translation
      • Track 4 at frame 220100 is lower than the track before it at 220266
    • 2 Rotation
      • Track 72 at frame 22467 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 22500 has exactly the same value as tracks 72 and 74
  • 1 4 Bone 9 - "Bone_Arm1_R"
    • 1 1 Translation
      • Track 6 at frame 220000 is lower than the track before it at 221000
      • Track 5 at frame 221000 has exactly the same value as tracks 4 and 6
    • 3 Rotation
      • Track 52 at frame 22467 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 22500 has exactly the same value as tracks 52 and 54
      • Track 61 at frame 93133 has exactly the same value as tracks 60 and 62
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Geoset 0
    • Referenced by 2 geoset animations: 0, 26
  • 1 Material 1
    • 1 Layer 0
      • 1 Alpha
        • Track 9 at frame 220330 has exactly the same value as tracks 8 and 10
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 16 at frame 220300 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 220330 has exactly the same value as tracks 16 and 18
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 6 at frame 220330 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 6 at frame 220330 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 12
    • 1 Alpha
      • Track 6 at frame 220330 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 13
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 16
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 17
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 18
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 19
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 20
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 26
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 27
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 28
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 29
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 30
    • 1 Alpha
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
  • 4 Bone 1 - "Bone_Pelvis"
    • 4 Rotation
      • Track 29 at frame 22300 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 22400 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 22467 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 22500 has exactly the same value as tracks 31 and 33
  • 2 Bone 2 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 64 at frame 22467 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 22500 has exactly the same value as tracks 64 and 66
  • 2 Bone 4 - "Bone_Foot_L"
    • 2 Rotation
      • Track 69 at frame 22467 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 22500 has exactly the same value as tracks 69 and 71
  • 5 Bone 5 - "Bone_Leg1_R"
    • 5 Rotation
      • Track 63 at frame 22100 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 22300 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 22400 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 22467 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 22500 has exactly the same value as tracks 66 and 68
  • 5 Bone 6 - "Bone_Leg2_R"
    • 5 Rotation
      • Track 71 at frame 22100 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 22300 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 22400 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 22467 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 22500 has exactly the same value as tracks 74 and 76
  • 5 Bone 7 - "Bone_Foot_R"
    • 5 Rotation
      • Track 65 at frame 22100 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 22300 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 22400 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 22467 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 22500 has exactly the same value as tracks 68 and 70
  • 4 Bone 8 - "Bone_Chest"
    • 4 Rotation
      • Track 54 at frame 22300 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 22400 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 22467 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 22500 has exactly the same value as tracks 56 and 58
  • 4 Bone 10 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 8 at frame 5333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5467 has exactly the same value as tracks 8 and 10
      • Track 51 at frame 22467 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 22500 has exactly the same value as tracks 51 and 53
  • 1 Bone 12 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 59 at frame 22500 has exactly the same value as tracks 58 and 60
  • 5 Bone 13 - "Bone_Arm2_L"
    • 1 Translation
      • Track 5 at frame 220330 has exactly the same value as tracks 4 and 6
    • 4 Rotation
      • Track 32 at frame 19400 has exactly the same value as tracks 31 and 33
      • Track 47 at frame 22500 has exactly the same value as tracks 46 and 48
      • Track 57 at frame 220300 has roughly the same value as tracks 56 and 58
      • Track 58 at frame 220330 has roughly the same value as tracks 57 and 59
  • 2 Bone 16 - "Bone_Head"
    • 2 Rotation
      • Track 65 at frame 22467 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 22500 has exactly the same value as tracks 65 and 67
  • 7 Helper 0
    • 1 Translation
      • Track 55 at frame 20867 has exactly the same value as tracks 54 and 56
    • 6 Rotation
      • Track 24 at frame 20867 has exactly the same value as tracks 23 and 25
      • Track 32 at frame 22100 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22300 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22400 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
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