Model validation: FootGrunt with weapon ribbon

FOOTMAN VS GRUNT_trail.mdx

0 errors 6 severe 11 warnings 56 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 11 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Foot Left Ref " is duplicated by attachments 0, 15; only one will be reachable in-game.
    • Attachment name "Foot Right Ref " is duplicated by attachments 1, 9; only one will be reachable in-game.
    • Attachment name "Hand Right Ref " is duplicated by attachments 2, 10; only one will be reachable in-game.
    • Attachment name "Hand Left Ref " is duplicated by attachments 3, 14; only one will be reachable in-game.
    • Attachment name "Head - Ref" is duplicated by attachments 5, 11; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 6, 12; only one will be reachable in-game.
    • Attachment name "OverHead Ref " is duplicated by attachments 7, 13; only one will be reachable in-game.
    • Attachment name "Origin Ref " is duplicated by attachments 8, 16; only one will be reachable in-game.
  • 1 1 Bone 31 - "AxHandle011"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 5 at frame 223586 has exactly the same value as tracks 4 and 6
  • 3 Bone 0 - "Bone_Pelvis"
    • 3 Rotation
      • Track 3 at frame 220281 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 220877 has roughly the same value as tracks 3 and 5
      • Track 7 at frame 222190 has roughly the same value as tracks 6 and 8
  • 2 Bone 1 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 15 at frame 223338 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 223395 has roughly the same value as tracks 15 and 17
  • 2 Bone 2 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 10 at frame 222445 has roughly the same value as tracks 9 and 11
      • Track 55 at frame 230634 has roughly the same value as tracks 54 and 56
  • 4 Bone 5 - "Bone_Leg2_R"
    • 4 Rotation
      • Track 10 at frame 222445 has roughly the same value as tracks 9 and 11
      • Track 32 at frame 226236 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 226370 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 226424 has exactly the same value as tracks 33 and 35
  • 4 Bone 6 - "Bone_Foot_R"
    • 4 Rotation
      • Track 11 at frame 223395 has roughly the same value as tracks 10 and 12
      • Track 26 at frame 226236 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 226370 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 226424 has roughly the same value as tracks 27 and 29
  • 4 Bone 9 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 3 at frame 220281 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 220877 has roughly the same value as tracks 3 and 5
      • Track 15 at frame 223338 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 223395 has roughly the same value as tracks 15 and 17
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 10 at frame 222445 has roughly the same value as tracks 9 and 11
  • 1 Bone 12 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 27 at frame 225932 has roughly the same value as tracks 26 and 28
  • 1 Bone 13 - "AxHandle01"
    • 1 Rotation
      • Track 1 at frame 226370 has exactly the same value as tracks 0 and 2
  • 3 Bone 14 - "Bone_Hand_L"
    • 3 Rotation
      • Track 29 at frame 227016 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 227199 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 227347 has exactly the same value as tracks 30 and 32
  • 1 Bone 16 - "Bone_Leg1_L1"
    • 1 Rotation
      • Track 13 at frame 223586 has exactly the same value as tracks 12 and 14
  • 7 Bone 19 - "Bone_Chest1"
    • 7 Translation
      • Track 2 at frame 226236 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 226370 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 226424 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 226638 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 226852 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227016 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227199 has exactly the same value as tracks 7 and 9
  • 7 Bone 21 - "Bone_Hand_R1"
    • 7 Rotation
      • Track 14 at frame 223586 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 226176 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 226236 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 226370 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 226424 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 226638 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 226852 has exactly the same value as tracks 21 and 23
  • 1 Bone 22 - "Bone_Foot_L1"
    • 1 Rotation
      • Track 13 at frame 223586 has exactly the same value as tracks 12 and 14
  • 1 Bone 23 - "Bone_Leg2_L1"
    • 1 Rotation
      • Track 13 at frame 223586 has exactly the same value as tracks 12 and 14
  • 10 Helper 0
    • 10 Rotation
      • Track 5 at frame 223586 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 226176 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 226236 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 226370 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 226424 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 226638 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 226852 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 227016 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 227199 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 227347 has exactly the same value as tracks 15 and 17
  • 3 Helper 1
    • 3 Rotation
      • Track 15 at frame 226176 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 226236 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 226370 has exactly the same value as tracks 16 and 18
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