Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Flaming Mountain King of the bundle Flaming Mountain King. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Flaming Mountain King.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeroMountainKing.mdx
Now Click the "Import File" Button:
Next select 'HeroMountainKing.mdx' in the folder which you extracted from the zip archive:
Flaming Mountain King
heromountainking.blp
heromountainkingAvatar.blp
Clouds8x8Fire.blp
CloudSingle.blp
GenericGlowFaded.blp
star2_32.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
Done, you have imported the file HeroMountainKing.mdx.
Importing heromountainking.blp
Now Click the "Import File" Button:
Next select 'heromountainking.blp' in the folder which you extracted from the zip archive:
Flaming Mountain King
HeroMountainKing.mdx
heromountainkingAvatar.blp
Clouds8x8Fire.blp
CloudSingle.blp
GenericGlowFaded.blp
star2_32.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
war3mapimported/heromountainking.blp
Double-click the file heromountainking.blp:
heromountainking.blp
Image / Texture
76
war3mapimported/heromountainking.blp
Tick the box "Use Custom Path" and type in the correct path:
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
Done, you have imported the file heromountainking.blp.
Importing heromountainkingAvatar.blp
Now Click the "Import File" Button:
Next select 'heromountainkingAvatar.blp' in the folder which you extracted from the zip archive:
Flaming Mountain King
HeroMountainKing.mdx
heromountainking.blp
heromountainkingAvatar.blp
Clouds8x8Fire.blp
CloudSingle.blp
GenericGlowFaded.blp
star2_32.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
war3mapimported/heromountainkingAvatar.blp
Double-click the file heromountainkingAvatar.blp:
heromountainkingAvatar.blp
Image / Texture
92
war3mapimported/heromountainkingAvatar.blp
Tick the box "Use Custom Path" and type in the correct path:
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Done, you have imported the file heromountainkingAvatar.blp.
Importing Clouds8x8Fire.blp
Now Click the "Import File" Button:
Next select 'Clouds8x8Fire.blp' in the folder which you extracted from the zip archive:
Flaming Mountain King
HeroMountainKing.mdx
heromountainking.blp
heromountainkingAvatar.blp
CloudSingle.blp
GenericGlowFaded.blp
star2_32.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
war3mapimported/Clouds8x8Fire.blp
Double-click the file Clouds8x8Fire.blp:
Clouds8x8Fire.blp
Image / Texture
141
war3mapimported/Clouds8x8Fire.blp
Tick the box "Use Custom Path" and type in the correct path:
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
Done, you have imported the file Clouds8x8Fire.blp.
Importing CloudSingle.blp
Now Click the "Import File" Button:
Next select 'CloudSingle.blp' in the folder which you extracted from the zip archive:
Flaming Mountain King
HeroMountainKing.mdx
heromountainking.blp
heromountainkingAvatar.blp
Clouds8x8Fire.blp
GenericGlowFaded.blp
star2_32.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
CloudSingle.blp
Image / Texture
4
war3mapimported/CloudSingle.blp
Double-click the file CloudSingle.blp:
CloudSingle.blp
Image / Texture
4
war3mapimported/CloudSingle.blp
Tick the box "Use Custom Path" and type in the correct path:
CloudSingle.blp
Image / Texture
4
Textures/CloudSingle.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
CloudSingle.blp
Image / Texture
4
Textures/CloudSingle.blp
Done, you have imported the file CloudSingle.blp.
Importing GenericGlowFaded.blp
Now Click the "Import File" Button:
Next select 'GenericGlowFaded.blp' in the folder which you extracted from the zip archive:
Flaming Mountain King
HeroMountainKing.mdx
heromountainking.blp
heromountainkingAvatar.blp
Clouds8x8Fire.blp
CloudSingle.blp
star2_32.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
CloudSingle.blp
Image / Texture
4
Textures/CloudSingle.blp
GenericGlowFaded.blp
Image / Texture
8
war3mapimported/GenericGlowFaded.blp
Double-click the file GenericGlowFaded.blp:
GenericGlowFaded.blp
Image / Texture
8
war3mapimported/GenericGlowFaded.blp
Tick the box "Use Custom Path" and type in the correct path:
GenericGlowFaded.blp
Image / Texture
8
Textures/GenericGlowFaded.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
CloudSingle.blp
Image / Texture
4
Textures/CloudSingle.blp
GenericGlowFaded.blp
Image / Texture
8
Textures/GenericGlowFaded.blp
Done, you have imported the file GenericGlowFaded.blp.
Importing star2_32.blp
Now Click the "Import File" Button:
Next select 'star2_32.blp' in the folder which you extracted from the zip archive:
Flaming Mountain King
HeroMountainKing.mdx
heromountainking.blp
heromountainkingAvatar.blp
Clouds8x8Fire.blp
CloudSingle.blp
GenericGlowFaded.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
CloudSingle.blp
Image / Texture
4
Textures/CloudSingle.blp
GenericGlowFaded.blp
Image / Texture
8
Textures/GenericGlowFaded.blp
star2_32.blp
Image / Texture
3
war3mapimported/star2_32.blp
Double-click the file star2_32.blp:
star2_32.blp
Image / Texture
3
war3mapimported/star2_32.blp
Tick the box "Use Custom Path" and type in the correct path:
star2_32.blp
Image / Texture
3
Textures/star2_32.blp
The file has been properly added to the map archive:
HeroMountainKing.mdx
Model
279
war3mapimported/HeroMountainKing.mdx
heromountainking.blp
Image / Texture
76
ReplaceableTextures/HeroMountainKing/heromountainking.blp
heromountainkingAvatar.blp
Image / Texture
92
ReplaceableTextures/HeroMountainKing/heromountainkingAvatar.blp
Clouds8x8Fire.blp
Image / Texture
141
Textures/Clouds8x8Fire.blp
CloudSingle.blp
Image / Texture
4
Textures/CloudSingle.blp
GenericGlowFaded.blp
Image / Texture
8
Textures/GenericGlowFaded.blp
star2_32.blp
Image / Texture
3
Textures/star2_32.blp
Done, you have imported the file star2_32.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.