Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Fire Elemental v2 of the bundle Fire Elemental v2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Water Elemental (Optimized WC1) Fire Elemental.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FireElemental2.mdx
Now Click the "Import File" Button:
Next select 'FireElemental2.mdx' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava6.blp
Lava7.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
Done, you have imported the file FireElemental2.mdx.
Importing FireBlobs.blp
Now Click the "Import File" Button:
Next select 'FireBlobs.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
Lava0.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
war3mapimported/FireBlobs.blp
Double-click the file FireBlobs.blp:
FireBlobs.blp
Image / Texture
5
war3mapimported/FireBlobs.blp
Tick the box "Use Custom Path" and type in the correct path:
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Done, you have imported the file FireBlobs.blp.
Importing Lava0.blp
Now Click the "Import File" Button:
Next select 'Lava0.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
war3mapimported/Lava0.blp
Double-click the file Lava0.blp:
Lava0.blp
Image / Texture
4
war3mapimported/Lava0.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Done, you have imported the file Lava0.blp.
Importing Lava1.blp
Now Click the "Import File" Button:
Next select 'Lava1.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
war3mapimported/Lava1.blp
Double-click the file Lava1.blp:
Lava1.blp
Image / Texture
4
war3mapimported/Lava1.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Done, you have imported the file Lava1.blp.
Importing Lava2.blp
Now Click the "Import File" Button:
Next select 'Lava2.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
war3mapimported/Lava2.blp
Double-click the file Lava2.blp:
Lava2.blp
Image / Texture
4
war3mapimported/Lava2.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Done, you have imported the file Lava2.blp.
Importing Lava3.blp
Now Click the "Import File" Button:
Next select 'Lava3.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava2.blp
Lava4.blp
Lava5.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
war3mapimported/Lava3.blp
Double-click the file Lava3.blp:
Lava3.blp
Image / Texture
4
war3mapimported/Lava3.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Done, you have imported the file Lava3.blp.
Importing Lava4.blp
Now Click the "Import File" Button:
Next select 'Lava4.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava5.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
war3mapimported/Lava4.blp
Double-click the file Lava4.blp:
Lava4.blp
Image / Texture
4
war3mapimported/Lava4.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Done, you have imported the file Lava4.blp.
Importing Lava5.blp
Now Click the "Import File" Button:
Next select 'Lava5.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava6.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Lava5.blp
Image / Texture
4
war3mapimported/Lava5.blp
Double-click the file Lava5.blp:
Lava5.blp
Image / Texture
4
war3mapimported/Lava5.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava5.blp
Image / Texture
4
Textures/Lava5.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Lava5.blp
Image / Texture
4
Textures/Lava5.blp
Done, you have imported the file Lava5.blp.
Importing Lava6.blp
Now Click the "Import File" Button:
Next select 'Lava6.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Lava5.blp
Image / Texture
4
Textures/Lava5.blp
Lava6.blp
Image / Texture
5
war3mapimported/Lava6.blp
Double-click the file Lava6.blp:
Lava6.blp
Image / Texture
5
war3mapimported/Lava6.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava6.blp
Image / Texture
5
Textures/Lava6.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Lava5.blp
Image / Texture
4
Textures/Lava5.blp
Lava6.blp
Image / Texture
5
Textures/Lava6.blp
Done, you have imported the file Lava6.blp.
Importing Lava7.blp
Now Click the "Import File" Button:
Next select 'Lava7.blp' in the folder which you extracted from the zip archive:
Fire Elemental v2
FireElemental2.mdx
FireBlobs.blp
Lava0.blp
Lava1.blp
Lava2.blp
Lava3.blp
Lava4.blp
Lava5.blp
Lava6.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Lava5.blp
Image / Texture
4
Textures/Lava5.blp
Lava6.blp
Image / Texture
5
Textures/Lava6.blp
Lava7.blp
Image / Texture
5
war3mapimported/Lava7.blp
Double-click the file Lava7.blp:
Lava7.blp
Image / Texture
5
war3mapimported/Lava7.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava7.blp
Image / Texture
5
Textures/Lava7.blp
The file has been properly added to the map archive:
FireElemental2.mdx
Model
46
war3mapimported/FireElemental2.mdx
FireBlobs.blp
Image / Texture
5
Textures/FireBlobs.blp
Lava0.blp
Image / Texture
4
Textures/Lava0.blp
Lava1.blp
Image / Texture
4
Textures/Lava1.blp
Lava2.blp
Image / Texture
4
Textures/Lava2.blp
Lava3.blp
Image / Texture
4
Textures/Lava3.blp
Lava4.blp
Image / Texture
4
Textures/Lava4.blp
Lava5.blp
Image / Texture
4
Textures/Lava5.blp
Lava6.blp
Image / Texture
5
Textures/Lava6.blp
Lava7.blp
Image / Texture
5
Textures/Lava7.blp
Done, you have imported the file Lava7.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.