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Triggers
Find Arnold!.w3x
Variables
Initialization
Initialization
Spawn Set
Spawn Cars
Spawn Arnold
Spawn Men
Spawn Ladies
Gameplay
Red Finds
Blue Finds
Teal Finds
Purple Finds
Yellow Finds
Orange Finds
Green Finds
Pink Finds
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
cars
unitcode
Yes
Ladies
unitcode
Yes
Men
unitcode
Yes
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Display to (All players) the text: Arnold has run away from home! Please help find him, he could be anywhere!
Spawn Set
Events
Map initialization
Conditions
Actions
Set Variable Set cars[0] = "n00F"
Set Variable Set cars[1] = "n00I"
Set Variable Set cars[2] = "n00H"
Set Variable Set cars[3] = "n00K"
Set Variable Set cars[4] = "n00G"
Set Variable Set cars[5] = "n00J"
Set Variable Set cars[6] = "n00L"
Set Variable Set Men[0] = "n001"
Set Variable Set Men[1] = "n008"
Set Variable Set Men[2] = "n006"
Set Variable Set Men[3] = "n00C"
Set Variable Set Men[4] = "n004"
Set Variable Set Men[5] = "n00A"
Set Variable Set Men[6] = "n00E"
Set Variable Set Ladies[0] = "n002"
Set Variable Set Ladies[1] = "n007"
Set Variable Set Ladies[2] = "n005"
Set Variable Set Ladies[3] = "n00B"
Set Variable Set Ladies[4] = "n003"
Set Variable Set Ladies[5] = "n009"
Set Variable Set Ladies[6] = "n00D"
Spawn Cars
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create 1 . cars[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in vert_left_lane <gen>) facing 90.00 degrees
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create 1 . cars[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in vert_right_lane <gen>) facing 270.00 degrees
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Unit - Create 1 . cars[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in hor1_left_lane <gen>) facing 180.00 degrees
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Unit - Create 1 . cars[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in hor2_left_lane <gen>) facing 180.00 degrees
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Unit - Create 1 . cars[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in hor1_right_lane <gen>) facing 0.00 degrees
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Create 1 . cars[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in hor2_right_lane <gen>) facing 0.00 degrees
Spawn Arnold
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Arnold for Neutral Passive at (Random point in (Playable map area)) facing (Random angle) degrees
Spawn Men
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 135 , do (Actions)
Loop - Actions
Unit - Create 1 . Men[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in (Playable map area)) facing (Random angle) degrees
Spawn Ladies
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 150 , do (Actions)
Loop - Actions
Unit - Create 1 . Ladies[(Random integer number between 0 and 6)] for Neutral Passive at (Random point in (Playable map area)) facing (Random angle) degrees
Red Finds
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Blue Finds
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Teal Finds
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Purple Finds
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Yellow Finds
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Orange Finds
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Green Finds
Events
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
Pink Finds
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Arnold
Actions
Game - Display to (All players) the text: (Arnold had been found by + ((Name of (Triggering player)) + and executed for his crimes against humanity, his soul was rejected heaven and the devil pounds his ass every morning.))
Wait 2 seconds
Unit - Explode (Triggering unit) .
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Wait 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player - Set (Triggering player) . Current gold to 1
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