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Model validation: Final Fantasy 7 Shinra Soldier v1.4
soldier v1.4.mdx
0errors11severe10warnings22unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (10)
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (10)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (10)
1
Bone 12 - "object06"
1
Translation
Track 8 at frame 13200 is lower than the track before it at 83867
2
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Sequence 9 - "Cinematic"
Zero length
1
1
Light 0 - "omni01"
1
1
Visibility
Interpolation type not set to None
Track 20 at frame 212833 is not in any sequence
1
1
ParticleEmitter2 0 - "blizparticle07attack01"
1
1
Visibility
Interpolation type not set to None
Track 20 at frame 212833 is not in any sequence
1
GeosetAnimation 0
1
Alpha
Track 0 at frame 212833 is not in any sequence
1
GeosetAnimation 1
1
Alpha
Track 0 at frame 212833 is not in any sequence
1
GeosetAnimation 2
1
Alpha
Track 20 at frame 212833 is not in any sequence
1
GeosetAnimation 3
1
Alpha
Track 20 at frame 212833 is not in any sequence
3
Bone 0 - "rifle01bone"
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
3
Helper 0
2
Translation
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
Rotation
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
3
Helper 11
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
2
Helper 13
2
Rotation
Track 24 at frame 146200 has exactly the same value as tracks 23 and 25
Track 25 at frame 146267 has exactly the same value as tracks 24 and 26
3
Helper 14
1
Translation
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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