Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
GOOGOGOGO.w3x
Variables
Initialization
Melee Initialization
Lose
Income
\as
Cenima
win
Untitled Trigger 001
sadds
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 400
Lose
Events
Unit - Windmill 0013 <gen> Dies
Conditions
Actions
Wait 2 seconds
Sound - Play UndeadDefeat <gen>
Game - Defeat Player 1 (Red) with the message: You have fallen to your end!
Income
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Neutral Building - Add 5000 gold to Gold Mine 0012 <gen>
Cenima
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0008 <gen> named Rifleshooter : Play No sound and display We're not alone... . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Kill Rifleman 0008 <gen>
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footwarrior : Play No sound and display ???..Everybody, In your place . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Create 3 . Abomination for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn on win <gen>
win
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Sound - Play HeroicVictory <gen>
Wait 2 seconds
Quest - Create a Required quest titled Win the Waves with the description Win The Waves , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description Defeat Wave 2
Quest - Display to (All players) the Quest Update message: You have 20 Seconds to set Up
Player - Set Player 1 (Red) . Current gold to 2000
Player - Set Player 1 (Red) . Current lumber to 700
Wait 20.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 2!
Quest - Display to (All players) the Quest Update message: YOU have 25 seconds to win or either youw ill not continue
Unit - Create 5 . Abomination for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Quest - Mark (Last created quest requirement) as Completed
Trigger - Turn on Untitled_Trigger_001 <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 135.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 3500
Player - Set Player 1 (Red) . Current lumber to 1000
Quest - Create a quest requirement for (Last created quest) with the description Wave 3:It got Harder
Quest - Display to (All players) the Quest Update message: You have 30 seconds to set Up,You recived 3 knightsThis is A BOSS WAVE
Unit - Create 3 . Knight for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Quest - Display to (All players) the Quest Update message: Wave 3!You have 40 Seconds!
Unit - Create 6 . Abomination for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn on sadds <gen>
sadds
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to (Last created unit)
Actions
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark (Last created quest) as Completed
Sound - Play UndeadDefeat <gen>
Wait 5.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.