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Model validation: Fiendish Butcher Unit
FiendishButcherReforged.mdx
0errors26severe36warnings286unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 140235); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
9
Bone 14 - "R_shoulder_bind_jnt"
1
6
Translation
Missing opening track for sequence "Attack 1" at frame 15268 where it is needed
Track 1 at frame 16201 has roughly the same value as tracks 0 and 2
Track 2 at frame 16237 has roughly the same value as tracks 1 and 3
Track 3 at frame 16272 has roughly the same value as tracks 2 and 4
Track 4 at frame 16309 has roughly the same value as tracks 3 and 5
Track 5 at frame 16344 has roughly the same value as tracks 4 and 6
Track 6 at frame 16452 has roughly the same value as tracks 5 and 7
3
Rotation
Track 16 at frame 2433 has roughly the same value as tracks 15 and 17
Track 109 at frame 15293 has exactly the same value as tracks 108 and 110
Track 110 at frame 15319 has exactly the same value as tracks 109 and 111
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 2 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 7 - "neck_bind_jnt"
There are no vertices attached to this bone
1
Bone 122 - "bone_head"
There are no vertices attached to this bone
1
Bone 130 - "Bone001"
There are no vertices attached to this bone
1
Sequence 16 - "Cinematic walk One"
Sequence "Cinematic walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Bone 10 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 23 at frame 6667 has roughly the same value as tracks 22 and 24
Track 497 at frame 150168 has roughly the same value as tracks 496 and 498
5
Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
5
Rotation
Track 26 at frame 12150 has roughly the same value as tracks 25 and 27
Track 96 at frame 15717 has roughly the same value as tracks 95 and 97
Track 209 at frame 143480 has roughly the same value as tracks 208 and 210
Track 264 at frame 147313 has roughly the same value as tracks 263 and 265
Track 287 at frame 148450 has roughly the same value as tracks 286 and 288
5
Bone 12 - "L_lwr_arm_twist_01_bind_jnt"
5
Rotation
Track 26 at frame 12150 has roughly the same value as tracks 25 and 27
Track 96 at frame 15717 has roughly the same value as tracks 95 and 97
Track 209 at frame 143480 has roughly the same value as tracks 208 and 210
Track 264 at frame 147313 has roughly the same value as tracks 263 and 265
Track 287 at frame 148450 has roughly the same value as tracks 286 and 288
16
Bone 13 - "R_upr_arm_bind_jnt"
16
Translation
Track 1 at frame 15293 has exactly the same value as tracks 0 and 2
Track 2 at frame 15319 has exactly the same value as tracks 1 and 3
Track 3 at frame 15344 has roughly the same value as tracks 2 and 4
Track 4 at frame 16129 has roughly the same value as tracks 3 and 5
Track 5 at frame 16165 has roughly the same value as tracks 4 and 6
Track 6 at frame 16201 has roughly the same value as tracks 5 and 7
Track 7 at frame 16237 has roughly the same value as tracks 6 and 8
Track 8 at frame 16272 has roughly the same value as tracks 7 and 9
Track 9 at frame 16309 has roughly the same value as tracks 8 and 10
Track 10 at frame 16344 has roughly the same value as tracks 9 and 11
Track 11 at frame 16380 has roughly the same value as tracks 10 and 12
Track 12 at frame 16417 has roughly the same value as tracks 11 and 13
Track 13 at frame 16452 has roughly the same value as tracks 12 and 14
Track 14 at frame 16488 has roughly the same value as tracks 13 and 15
Track 15 at frame 16536 has roughly the same value as tracks 14 and 16
Track 16 at frame 16642 has roughly the same value as tracks 15 and 17
6
Bone 15 - "R_lwr_arm_bind_jnt"
4
Translation
Track 15 at frame 15293 has exactly the same value as tracks 14 and 16
Track 16 at frame 15319 has exactly the same value as tracks 15 and 17
Track 17 at frame 15344 has exactly the same value as tracks 16 and 18
Track 18 at frame 16642 has exactly the same value as tracks 17 and 19
2
Rotation
Track 17 at frame 2233 has roughly the same value as tracks 16 and 18
Track 72 at frame 9468 has roughly the same value as tracks 71 and 73
5
Bone 16 - "R_lwr_arm_twist_02_bind_jnt"
5
Rotation
Track 70 at frame 6401 has roughly the same value as tracks 69 and 71
Track 75 at frame 7701 has roughly the same value as tracks 74 and 76
Track 104 at frame 11896 has roughly the same value as tracks 103 and 105
Track 191 at frame 15480 has roughly the same value as tracks 190 and 192
Track 455 at frame 148196 has roughly the same value as tracks 454 and 456
6
Bone 17 - "R_lwr_arm_twist_01_bind_jnt"
6
Rotation
Track 70 at frame 6401 has roughly the same value as tracks 69 and 71
Track 75 at frame 7701 has roughly the same value as tracks 74 and 76
Track 104 at frame 11896 has roughly the same value as tracks 103 and 105
Track 191 at frame 15480 has roughly the same value as tracks 190 and 192
Track 455 at frame 148196 has roughly the same value as tracks 454 and 456
Track 510 at frame 150368 has roughly the same value as tracks 509 and 511
5
Bone 24 - "lower_L_lwr_arm_bind_jnt"
5
Rotation
Track 2 at frame 667 has roughly the same value as tracks 1 and 3
Track 102 at frame 9601 has roughly the same value as tracks 101 and 103
Track 146 at frame 12379 has roughly the same value as tracks 145 and 147
Track 246 at frame 15931 has roughly the same value as tracks 245 and 247
Track 546 at frame 148679 has roughly the same value as tracks 545 and 547
1
Bone 28 - "L_leg_04_bind_jnt"
1
Rotation
Track 80 at frame 10335 has roughly the same value as tracks 79 and 81
1
Bone 29 - "lower_R_hand_bind_jnt"
1
Rotation
Track 330 at frame 19035 has roughly the same value as tracks 329 and 331
1
Bone 30 - "L_leg_01_bind_jnt"
1
Rotation
Track 95 at frame 10335 has roughly the same value as tracks 94 and 96
1
Bone 34 - "tail_04_bind_jnt"
1
Rotation
Track 18 at frame 2167 has roughly the same value as tracks 17 and 19
2
Bone 36 - "tail_01_bind_jnt"
2
Rotation
Track 8 at frame 2900 has roughly the same value as tracks 7 and 9
Track 254 at frame 19335 has roughly the same value as tracks 253 and 255
2
Bone 37 - "tail_03_bind_jnt"
2
Rotation
Track 6 at frame 667 has roughly the same value as tracks 5 and 7
Track 72 at frame 5867 has roughly the same value as tracks 71 and 73
2
Bone 38 - "R_pauldron_bind_jnt"
2
Translation
Track 15 at frame 15965 has exactly the same value as tracks 14 and 16
Track 16 at frame 16248 has exactly the same value as tracks 15 and 17
9
Bone 41 - "L_lwr_arm_B_bind_jnt"
9
Rotation
Track 2 at frame 575 has roughly the same value as tracks 1 and 3
Track 18 at frame 2317 has roughly the same value as tracks 17 and 19
Track 65 at frame 7986 has roughly the same value as tracks 64 and 66
Track 102 at frame 11199 has roughly the same value as tracks 101 and 103
Track 107 at frame 11793 has roughly the same value as tracks 106 and 108
Track 123 at frame 12584 has roughly the same value as tracks 122 and 124
Track 264 at frame 141760 has roughly the same value as tracks 263 and 265
Track 391 at frame 148093 has roughly the same value as tracks 390 and 392
Track 407 at frame 148884 has roughly the same value as tracks 406 and 408
1
Bone 42 - "L_lwr_arm_B_twist_01_bind_jnt"
1
Rotation
Track 127 at frame 17214 has roughly the same value as tracks 126 and 128
1
Bone 43 - "L_lwr_arm_B_twist_02_bind_jnt"
1
Rotation
Track 127 at frame 17214 has roughly the same value as tracks 126 and 128
3
Bone 61 - "organ_01_bind_jnt"
3
Rotation
Track 64 at frame 6121 has roughly the same value as tracks 63 and 65
Track 290 at frame 18117 has roughly the same value as tracks 289 and 291
Track 299 at frame 140828 has roughly the same value as tracks 298 and 300
1
Bone 62 - "organ_02_bind_jnt"
1
Rotation
Track 282 at frame 18198 has roughly the same value as tracks 281 and 283
3
Bone 66 - "L_rib_01_bind_jnt"
3
Rotation
Track 5 at frame 659 has roughly the same value as tracks 4 and 6
Track 106 at frame 9497 has roughly the same value as tracks 105 and 107
Track 334 at frame 144305 has roughly the same value as tracks 333 and 335
3
Bone 68 - "bone_hand_left"
3
Translation
Track 1 at frame 18831 has exactly the same value as tracks 0 and 2
Track 8 at frame 142848 has exactly the same value as tracks 7 and 9
Track 11 at frame 146681 has exactly the same value as tracks 10 and 12
5
Bone 69 - "bone_hand_right"
4
Translation
Track 2 at frame 15293 has exactly the same value as tracks 1 and 3
Track 3 at frame 15319 has exactly the same value as tracks 2 and 4
Track 4 at frame 15344 has exactly the same value as tracks 3 and 5
Track 5 at frame 16642 has exactly the same value as tracks 4 and 6
1
Rotation
Track 25 at frame 2133 has roughly the same value as tracks 24 and 26
2
Bone 72 - "R_tmb_03_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
2
Bone 74 - "R_ind_finger_02_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
2
Bone 75 - "R_ind_finger_03_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
2
Bone 77 - "R_mid_finger_02_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
2
Bone 78 - "R_mid_finger_03_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
2
Bone 83 - "R_pnk_finger_02_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
2
Bone 84 - "R_pnk_finger_03_bind_jnt"
2
Translation
Track 17 at frame 17050 has exactly the same value as tracks 16 and 18
Track 18 at frame 17091 has exactly the same value as tracks 17 and 19
32
Bone 124 - "StabWeapon_chain_01_bind_jnt"
31
Translation
Track 1 at frame 1620 has exactly the same value as tracks 0 and 2
Track 2 at frame 1904 has exactly the same value as tracks 1 and 3
Track 3 at frame 2134 has exactly the same value as tracks 2 and 4
Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
Track 5 at frame 2970 has exactly the same value as tracks 4 and 6
Track 12 at frame 9554 has exactly the same value as tracks 11 and 13
Track 15 at frame 11947 has exactly the same value as tracks 14 and 16
Track 16 at frame 12538 has exactly the same value as tracks 15 and 17
Track 17 at frame 12567 has exactly the same value as tracks 16 and 18
Track 18 at frame 12657 has exactly the same value as tracks 17 and 19
Track 19 at frame 12919 has exactly the same value as tracks 18 and 20
Track 22 at frame 14184 has exactly the same value as tracks 21 and 23
Track 25 at frame 15528 has exactly the same value as tracks 24 and 26
Track 26 at frame 16080 has exactly the same value as tracks 25 and 27
Track 27 at frame 16107 has exactly the same value as tracks 26 and 28
Track 28 at frame 16191 has exactly the same value as tracks 27 and 29
Track 29 at frame 16435 has exactly the same value as tracks 28 and 30
Track 32 at frame 19081 has exactly the same value as tracks 31 and 33
Track 33 at frame 19481 has exactly the same value as tracks 32 and 34
Track 40 at frame 142880 has exactly the same value as tracks 39 and 41
Track 41 at frame 143202 has exactly the same value as tracks 40 and 42
Track 42 at frame 143492 has exactly the same value as tracks 41 and 43
Track 45 at frame 145235 has exactly the same value as tracks 44 and 46
Track 48 at frame 146713 has exactly the same value as tracks 47 and 49
Track 49 at frame 147035 has exactly the same value as tracks 48 and 50
Track 50 at frame 147325 has exactly the same value as tracks 49 and 51
Track 53 at frame 148247 has exactly the same value as tracks 52 and 54
Track 54 at frame 148838 has exactly the same value as tracks 53 and 55
Track 55 at frame 148867 has exactly the same value as tracks 54 and 56
Track 56 at frame 148957 has exactly the same value as tracks 55 and 57
Track 57 at frame 149219 has exactly the same value as tracks 56 and 58
1
Rotation
Track 107 at frame 19481 has exactly the same value as tracks 106 and 108
31
Bone 125 - "StabWeapon_chain_02_bind_jnt"
31
Translation
Track 1 at frame 1620 has exactly the same value as tracks 0 and 2
Track 2 at frame 1904 has exactly the same value as tracks 1 and 3
Track 3 at frame 2134 has exactly the same value as tracks 2 and 4
Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
Track 5 at frame 2970 has exactly the same value as tracks 4 and 6
Track 13 at frame 9554 has exactly the same value as tracks 12 and 14
Track 16 at frame 11947 has exactly the same value as tracks 15 and 17
Track 17 at frame 12538 has exactly the same value as tracks 16 and 18
Track 18 at frame 12567 has exactly the same value as tracks 17 and 19
Track 19 at frame 12657 has exactly the same value as tracks 18 and 20
Track 20 at frame 12919 has exactly the same value as tracks 19 and 21
Track 23 at frame 14184 has exactly the same value as tracks 22 and 24
Track 26 at frame 15528 has exactly the same value as tracks 25 and 27
Track 27 at frame 16080 has exactly the same value as tracks 26 and 28
Track 28 at frame 16107 has exactly the same value as tracks 27 and 29
Track 29 at frame 16191 has exactly the same value as tracks 28 and 30
Track 30 at frame 16435 has exactly the same value as tracks 29 and 31
Track 33 at frame 19081 has exactly the same value as tracks 32 and 34
Track 34 at frame 19481 has exactly the same value as tracks 33 and 35
Track 39 at frame 142880 has exactly the same value as tracks 38 and 40
Track 40 at frame 143202 has exactly the same value as tracks 39 and 41
Track 41 at frame 143492 has exactly the same value as tracks 40 and 42
Track 44 at frame 145235 has exactly the same value as tracks 43 and 45
Track 47 at frame 146713 has exactly the same value as tracks 46 and 48
Track 48 at frame 147035 has exactly the same value as tracks 47 and 49
Track 49 at frame 147325 has exactly the same value as tracks 48 and 50
Track 52 at frame 148247 has exactly the same value as tracks 51 and 53
Track 53 at frame 148838 has exactly the same value as tracks 52 and 54
Track 54 at frame 148867 has exactly the same value as tracks 53 and 55
Track 55 at frame 148957 has exactly the same value as tracks 54 and 56
Track 56 at frame 149219 has exactly the same value as tracks 55 and 57
31
Bone 126 - "StabWeapon_chain_03_bind_jnt"
31
Translation
Track 1 at frame 1620 has exactly the same value as tracks 0 and 2
Track 2 at frame 1904 has exactly the same value as tracks 1 and 3
Track 3 at frame 2134 has exactly the same value as tracks 2 and 4
Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
Track 5 at frame 2970 has exactly the same value as tracks 4 and 6
Track 12 at frame 9554 has exactly the same value as tracks 11 and 13
Track 15 at frame 11947 has exactly the same value as tracks 14 and 16
Track 16 at frame 12538 has exactly the same value as tracks 15 and 17
Track 17 at frame 12567 has roughly the same value as tracks 16 and 18
Track 18 at frame 12657 has roughly the same value as tracks 17 and 19
Track 19 at frame 12919 has roughly the same value as tracks 18 and 20
Track 22 at frame 14184 has exactly the same value as tracks 21 and 23
Track 25 at frame 15528 has exactly the same value as tracks 24 and 26
Track 26 at frame 16080 has exactly the same value as tracks 25 and 27
Track 27 at frame 16107 has roughly the same value as tracks 26 and 28
Track 28 at frame 16191 has roughly the same value as tracks 27 and 29
Track 29 at frame 16435 has roughly the same value as tracks 28 and 30
Track 32 at frame 19081 has exactly the same value as tracks 31 and 33
Track 33 at frame 19481 has exactly the same value as tracks 32 and 34
Track 38 at frame 142880 has exactly the same value as tracks 37 and 39
Track 39 at frame 143202 has exactly the same value as tracks 38 and 40
Track 40 at frame 143492 has exactly the same value as tracks 39 and 41
Track 43 at frame 145235 has exactly the same value as tracks 42 and 44
Track 46 at frame 146713 has exactly the same value as tracks 45 and 47
Track 47 at frame 147035 has exactly the same value as tracks 46 and 48
Track 48 at frame 147325 has exactly the same value as tracks 47 and 49
Track 51 at frame 148247 has exactly the same value as tracks 50 and 52
Track 52 at frame 148838 has exactly the same value as tracks 51 and 53
Track 53 at frame 148867 has roughly the same value as tracks 52 and 54
Track 54 at frame 148957 has roughly the same value as tracks 53 and 55
Track 55 at frame 149219 has roughly the same value as tracks 54 and 56
31
Bone 127 - "StabWeapon_chain_04_bind_jnt"
31
Translation
Track 1 at frame 1620 has exactly the same value as tracks 0 and 2
Track 2 at frame 1904 has exactly the same value as tracks 1 and 3
Track 3 at frame 2134 has exactly the same value as tracks 2 and 4
Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
Track 5 at frame 2970 has exactly the same value as tracks 4 and 6
Track 12 at frame 9554 has exactly the same value as tracks 11 and 13
Track 15 at frame 11947 has exactly the same value as tracks 14 and 16
Track 16 at frame 12538 has exactly the same value as tracks 15 and 17
Track 17 at frame 12567 has exactly the same value as tracks 16 and 18
Track 18 at frame 12657 has exactly the same value as tracks 17 and 19
Track 19 at frame 12919 has exactly the same value as tracks 18 and 20
Track 22 at frame 14184 has exactly the same value as tracks 21 and 23
Track 25 at frame 15528 has exactly the same value as tracks 24 and 26
Track 26 at frame 16080 has exactly the same value as tracks 25 and 27
Track 27 at frame 16107 has exactly the same value as tracks 26 and 28
Track 28 at frame 16191 has exactly the same value as tracks 27 and 29
Track 29 at frame 16435 has exactly the same value as tracks 28 and 30
Track 32 at frame 19081 has exactly the same value as tracks 31 and 33
Track 33 at frame 19481 has exactly the same value as tracks 32 and 34
Track 38 at frame 142880 has exactly the same value as tracks 37 and 39
Track 39 at frame 143202 has exactly the same value as tracks 38 and 40
Track 40 at frame 143492 has exactly the same value as tracks 39 and 41
Track 43 at frame 145235 has exactly the same value as tracks 42 and 44
Track 46 at frame 146713 has exactly the same value as tracks 45 and 47
Track 47 at frame 147035 has exactly the same value as tracks 46 and 48
Track 48 at frame 147325 has exactly the same value as tracks 47 and 49
Track 51 at frame 148247 has exactly the same value as tracks 50 and 52
Track 52 at frame 148838 has exactly the same value as tracks 51 and 53
Track 53 at frame 148867 has exactly the same value as tracks 52 and 54
Track 54 at frame 148957 has exactly the same value as tracks 53 and 55
Track 55 at frame 149219 has exactly the same value as tracks 54 and 56
31
Bone 128 - "StabWeapon_chain_05_bind_jnt"
31
Translation
Track 1 at frame 1620 has exactly the same value as tracks 0 and 2
Track 2 at frame 1904 has exactly the same value as tracks 1 and 3
Track 3 at frame 2134 has exactly the same value as tracks 2 and 4
Track 4 at frame 2500 has exactly the same value as tracks 3 and 5
Track 5 at frame 2970 has exactly the same value as tracks 4 and 6
Track 12 at frame 9554 has exactly the same value as tracks 11 and 13
Track 15 at frame 11947 has exactly the same value as tracks 14 and 16
Track 16 at frame 12538 has exactly the same value as tracks 15 and 17
Track 17 at frame 12567 has exactly the same value as tracks 16 and 18
Track 18 at frame 12657 has exactly the same value as tracks 17 and 19
Track 19 at frame 12919 has exactly the same value as tracks 18 and 20
Track 22 at frame 14184 has exactly the same value as tracks 21 and 23
Track 25 at frame 15528 has exactly the same value as tracks 24 and 26
Track 26 at frame 16080 has exactly the same value as tracks 25 and 27
Track 27 at frame 16107 has exactly the same value as tracks 26 and 28
Track 28 at frame 16191 has exactly the same value as tracks 27 and 29
Track 29 at frame 16435 has exactly the same value as tracks 28 and 30
Track 32 at frame 19081 has exactly the same value as tracks 31 and 33
Track 33 at frame 19481 has exactly the same value as tracks 32 and 34
Track 38 at frame 142880 has exactly the same value as tracks 37 and 39
Track 39 at frame 143202 has exactly the same value as tracks 38 and 40
Track 40 at frame 143492 has exactly the same value as tracks 39 and 41
Track 43 at frame 145235 has exactly the same value as tracks 42 and 44
Track 46 at frame 146713 has exactly the same value as tracks 45 and 47
Track 47 at frame 147035 has exactly the same value as tracks 46 and 48
Track 48 at frame 147325 has exactly the same value as tracks 47 and 49
Track 51 at frame 148247 has exactly the same value as tracks 50 and 52
Track 52 at frame 148838 has exactly the same value as tracks 51 and 53
Track 53 at frame 148867 has exactly the same value as tracks 52 and 54
Track 54 at frame 148957 has exactly the same value as tracks 53 and 55
Track 55 at frame 149219 has exactly the same value as tracks 54 and 56
3
CollisionShape 0 - "B_KGS_Torso"
3
Rotation
Track 53 at frame 3233 has roughly the same value as tracks 52 and 54
Track 54 at frame 3267 has roughly the same value as tracks 53 and 55
Track 55 at frame 3300 has roughly the same value as tracks 54 and 56
2
CollisionShape 2 - "B_KGS_Arm_R"
2
Rotation
Track 152 at frame 10268 has roughly the same value as tracks 151 and 153
Track 153 at frame 10301 has roughly the same value as tracks 152 and 154
1
CollisionShape 4 - "B_KGS_Tail"
1
Translation
Track 509 at frame 114168 has roughly the same value as tracks 508 and 510
1
CollisionShape 5 - "B_KGS_Weapon"
1
Rotation
Track 209 at frame 17535 has roughly the same value as tracks 208 and 210
13
CollisionShape 6 - "B_KGS_collision_00"
13
Rotation
Track 51 at frame 3267 has roughly the same value as tracks 50 and 52
Track 52 at frame 3300 has roughly the same value as tracks 51 and 53
Track 53 at frame 3333 has roughly the same value as tracks 52 and 54
Track 257 at frame 19301 has roughly the same value as tracks 256 and 258
Track 258 at frame 19335 has roughly the same value as tracks 257 and 259
Track 259 at frame 19368 has roughly the same value as tracks 258 and 260
Track 260 at frame 19401 has roughly the same value as tracks 259 and 261
Track 261 at frame 19435 has roughly the same value as tracks 260 and 262
Track 262 at frame 19468 has roughly the same value as tracks 261 and 263
Track 263 at frame 19501 has roughly the same value as tracks 262 and 264
Track 264 at frame 19535 has roughly the same value as tracks 263 and 265
Track 265 at frame 19568 has roughly the same value as tracks 264 and 266
Track 266 at frame 19601 has roughly the same value as tracks 265 and 267
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