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How to import Fenris Ironwolf

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fenris Ironwolf of the bundle Fenris Ironwolf. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fenris Ironwolf.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Body.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_Hair.blp
Fenris_Armor2.blp
Fenris_WolfShoulder.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Fenris_Thunderlord_AEONUX.mdx

Now Click the "Import File" Button:

Next select 'Fenris_Thunderlord_AEONUX.mdx' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx

Done, you have imported the file Fenris_Thunderlord_AEONUX.mdx.

Importing Fenris_Armor1.blp

Now Click the "Import File" Button:

Next select 'Fenris_Armor1.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
war3mapimported/Fenris_Armor1.blp

Double-click the file Fenris_Armor1.blp:

Fenris_Armor1.blp
Image / Texture
215
war3mapimported/Fenris_Armor1.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp

Done, you have imported the file Fenris_Armor1.blp.

Importing Fenris_Armor2.blp

Now Click the "Import File" Button:

Next select 'Fenris_Armor2.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
war3mapimported/Fenris_Armor2.blp

Double-click the file Fenris_Armor2.blp:

Fenris_Armor2.blp
Image / Texture
218
war3mapimported/Fenris_Armor2.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp

Done, you have imported the file Fenris_Armor2.blp.

Importing Fenris_Body.blp

Now Click the "Import File" Button:

Next select 'Fenris_Body.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
war3mapimported/Fenris_Body.blp

Double-click the file Fenris_Body.blp:

Fenris_Body.blp
Image / Texture
232
war3mapimported/Fenris_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp

Done, you have imported the file Fenris_Body.blp.

Importing Fenris_Hair.blp

Now Click the "Import File" Button:

Next select 'Fenris_Hair.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
war3mapimported/Fenris_Hair.blp

Double-click the file Fenris_Hair.blp:

Fenris_Hair.blp
Image / Texture
30
war3mapimported/Fenris_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp

Done, you have imported the file Fenris_Hair.blp.

Importing Fenris_Weapon.blp

Now Click the "Import File" Button:

Next select 'Fenris_Weapon.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp
Fenris_Weapon.blp
Image / Texture
52
war3mapimported/Fenris_Weapon.blp

Double-click the file Fenris_Weapon.blp:

Fenris_Weapon.blp
Image / Texture
52
war3mapimported/Fenris_Weapon.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_Weapon.blp
Image / Texture
52
Fenris_Weapon.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp
Fenris_Weapon.blp
Image / Texture
52
Fenris_Weapon.blp

Done, you have imported the file Fenris_Weapon.blp.

Importing Fenris_WolfHelm.blp

Now Click the "Import File" Button:

Next select 'Fenris_WolfHelm.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp
Fenris_Weapon.blp
Image / Texture
52
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Image / Texture
54
war3mapimported/Fenris_WolfHelm.blp

Double-click the file Fenris_WolfHelm.blp:

Fenris_WolfHelm.blp
Image / Texture
54
war3mapimported/Fenris_WolfHelm.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_WolfHelm.blp
Image / Texture
54
Fenris_WolfHelm.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp
Fenris_Weapon.blp
Image / Texture
52
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Image / Texture
54
Fenris_WolfHelm.blp

Done, you have imported the file Fenris_WolfHelm.blp.

Importing Fenris_WolfShoulder.blp

Now Click the "Import File" Button:

Next select 'Fenris_WolfShoulder.blp' in the folder which you extracted from the zip archive:

Fenris Ironwolf
Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Fenris_Armor2.blp
Fenris_Body.blp
Fenris_Hair.blp
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp
Fenris_Weapon.blp
Image / Texture
52
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Image / Texture
54
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp
Image / Texture
1,130
war3mapimported/Fenris_WolfShoulder.blp

Double-click the file Fenris_WolfShoulder.blp:

Fenris_WolfShoulder.blp
Image / Texture
1,130
war3mapimported/Fenris_WolfShoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenris_WolfShoulder.blp
Image / Texture
1,130
Fenris_WolfShoulder.blp

The file has been properly added to the map archive:

Fenris_Thunderlord_AEONUX.mdx
Model
1,918
war3mapimported/Fenris_Thunderlord_AEONUX.mdx
Fenris_Armor1.blp
Image / Texture
215
Fenris_Armor1.blp
Fenris_Armor2.blp
Image / Texture
218
Fenris_Armor2.blp
Fenris_Body.blp
Image / Texture
232
Fenris_Body.blp
Fenris_Hair.blp
Image / Texture
30
Fenris_Hair.blp
Fenris_Weapon.blp
Image / Texture
52
Fenris_Weapon.blp
Fenris_WolfHelm.blp
Image / Texture
54
Fenris_WolfHelm.blp
Fenris_WolfShoulder.blp
Image / Texture
1,130
Fenris_WolfShoulder.blp

Done, you have imported the file Fenris_WolfShoulder.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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