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Model validation: Female grunt
0
errors
11
severe
135
warnings
91
unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 133801); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
18
Model
3 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Expected 173 matrices, got 175
Attachment name "Head Ref" is duplicated by attachments 0, 9, 18; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 1, 10, 19; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 2, 11, 20; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 3, 12, 21; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 4, 13, 22; only one will be reachable in-game.
Attachment name "Foot Right Ref" is duplicated by attachments 5, 14, 23; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 6, 15, 24; only one will be reachable in-game.
Attachment name "Origin Ref" is duplicated by attachments 7, 16; only one will be reachable in-game.
Attachment name "OverHead Ref" is duplicated by attachments 8, 17; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
24
24
Material 2
24
24
Layer 0
24
24
Alpha
Track 3 has the same frame 1767 as track 2
Track 4 has the same frame 1767 as track 3
Track 5 has the same frame 1767 as track 4
Track 7 has the same frame 2900 as track 6
Track 8 has the same frame 2900 as track 7
Track 9 has the same frame 2900 as track 8
Track 15 has the same frame 6433 as track 14
Track 16 has the same frame 6433 as track 15
Track 17 has the same frame 6433 as track 16
Track 19 has the same frame 8133 as track 18
Track 20 has the same frame 8133 as track 19
Track 21 has the same frame 8133 as track 20
Track 23 has the same frame 8433 as track 22
Track 24 has the same frame 8433 as track 23
Track 25 has the same frame 8433 as track 24
Track 27 has the same frame 9900 as track 26
Track 28 has the same frame 9900 as track 27
Track 29 has the same frame 9900 as track 28
Track 31 has the same frame 10200 as track 30
Track 32 has the same frame 10200 as track 31
Track 33 has the same frame 10200 as track 32
Track 35 has the same frame 11200 as track 34
Track 36 has the same frame 11200 as track 35
Track 37 has the same frame 11200 as track 36
Track 3 at frame 1767 has exactly the same value as tracks 2 and 4
Track 4 at frame 1767 has exactly the same value as tracks 3 and 5
Track 5 at frame 1767 has exactly the same value as tracks 4 and 6
Track 6 at frame 2900 has exactly the same value as tracks 5 and 7
Track 7 at frame 2900 has exactly the same value as tracks 6 and 8
Track 8 at frame 2900 has exactly the same value as tracks 7 and 9
Track 15 at frame 6433 has exactly the same value as tracks 14 and 16
Track 16 at frame 6433 has exactly the same value as tracks 15 and 17
Track 17 at frame 6433 has exactly the same value as tracks 16 and 18
Track 18 at frame 8133 has exactly the same value as tracks 17 and 19
Track 19 at frame 8133 has exactly the same value as tracks 18 and 20
Track 20 at frame 8133 has exactly the same value as tracks 19 and 21
Track 23 at frame 8433 has exactly the same value as tracks 22 and 24
Track 24 at frame 8433 has exactly the same value as tracks 23 and 25
Track 25 at frame 8433 has exactly the same value as tracks 24 and 26
Track 26 at frame 9900 has exactly the same value as tracks 25 and 27
Track 27 at frame 9900 has exactly the same value as tracks 26 and 28
Track 28 at frame 9900 has exactly the same value as tracks 27 and 29
Track 31 at frame 10200 has exactly the same value as tracks 30 and 32
Track 32 at frame 10200 has exactly the same value as tracks 31 and 33
Track 33 at frame 10200 has exactly the same value as tracks 32 and 34
Track 34 at frame 11200 has exactly the same value as tracks 33 and 35
Track 35 at frame 11200 has exactly the same value as tracks 34 and 36
Track 36 at frame 11200 has exactly the same value as tracks 35 and 37
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
24
24
GeosetAnimation 1
24
24
Alpha
Track 3 has the same frame 1767 as track 2
Track 4 has the same frame 1767 as track 3
Track 5 has the same frame 1767 as track 4
Track 7 has the same frame 2900 as track 6
Track 8 has the same frame 2900 as track 7
Track 9 has the same frame 2900 as track 8
Track 15 has the same frame 6433 as track 14
Track 16 has the same frame 6433 as track 15
Track 17 has the same frame 6433 as track 16
Track 19 has the same frame 8133 as track 18
Track 20 has the same frame 8133 as track 19
Track 21 has the same frame 8133 as track 20
Track 23 has the same frame 8433 as track 22
Track 24 has the same frame 8433 as track 23
Track 25 has the same frame 8433 as track 24
Track 27 has the same frame 9900 as track 26
Track 28 has the same frame 9900 as track 27
Track 29 has the same frame 9900 as track 28
Track 31 has the same frame 10200 as track 30
Track 32 has the same frame 10200 as track 31
Track 33 has the same frame 10200 as track 32
Track 35 has the same frame 11200 as track 34
Track 36 has the same frame 11200 as track 35
Track 37 has the same frame 11200 as track 36
Track 3 at frame 1767 has exactly the same value as tracks 2 and 4
Track 4 at frame 1767 has exactly the same value as tracks 3 and 5
Track 5 at frame 1767 has exactly the same value as tracks 4 and 6
Track 6 at frame 2900 has exactly the same value as tracks 5 and 7
Track 7 at frame 2900 has exactly the same value as tracks 6 and 8
Track 8 at frame 2900 has exactly the same value as tracks 7 and 9
Track 15 at frame 6433 has exactly the same value as tracks 14 and 16
Track 16 at frame 6433 has exactly the same value as tracks 15 and 17
Track 17 at frame 6433 has exactly the same value as tracks 16 and 18
Track 18 at frame 8133 has exactly the same value as tracks 17 and 19
Track 19 at frame 8133 has exactly the same value as tracks 18 and 20
Track 20 at frame 8133 has exactly the same value as tracks 19 and 21
Track 23 at frame 8433 has exactly the same value as tracks 22 and 24
Track 24 at frame 8433 has exactly the same value as tracks 23 and 25
Track 25 at frame 8433 has exactly the same value as tracks 24 and 26
Track 26 at frame 9900 has exactly the same value as tracks 25 and 27
Track 27 at frame 9900 has exactly the same value as tracks 26 and 28
Track 28 at frame 9900 has exactly the same value as tracks 27 and 29
Track 31 at frame 10200 has exactly the same value as tracks 30 and 32
Track 32 at frame 10200 has exactly the same value as tracks 31 and 33
Track 33 at frame 10200 has exactly the same value as tracks 32 and 34
Track 34 at frame 11200 has exactly the same value as tracks 33 and 35
Track 35 at frame 11200 has exactly the same value as tracks 34 and 36
Track 36 at frame 11200 has exactly the same value as tracks 35 and 37
24
24
GeosetAnimation 2
24
24
Alpha
Track 3 has the same frame 1767 as track 2
Track 4 has the same frame 1767 as track 3
Track 5 has the same frame 1767 as track 4
Track 7 has the same frame 2900 as track 6
Track 8 has the same frame 2900 as track 7
Track 9 has the same frame 2900 as track 8
Track 15 has the same frame 6433 as track 14
Track 16 has the same frame 6433 as track 15
Track 17 has the same frame 6433 as track 16
Track 19 has the same frame 8133 as track 18
Track 20 has the same frame 8133 as track 19
Track 21 has the same frame 8133 as track 20
Track 23 has the same frame 8433 as track 22
Track 24 has the same frame 8433 as track 23
Track 25 has the same frame 8433 as track 24
Track 27 has the same frame 9900 as track 26
Track 28 has the same frame 9900 as track 27
Track 29 has the same frame 9900 as track 28
Track 31 has the same frame 10200 as track 30
Track 32 has the same frame 10200 as track 31
Track 33 has the same frame 10200 as track 32
Track 35 has the same frame 11200 as track 34
Track 36 has the same frame 11200 as track 35
Track 37 has the same frame 11200 as track 36
Track 3 at frame 1767 has exactly the same value as tracks 2 and 4
Track 4 at frame 1767 has exactly the same value as tracks 3 and 5
Track 5 at frame 1767 has exactly the same value as tracks 4 and 6
Track 6 at frame 2900 has exactly the same value as tracks 5 and 7
Track 7 at frame 2900 has exactly the same value as tracks 6 and 8
Track 8 at frame 2900 has exactly the same value as tracks 7 and 9
Track 15 at frame 6433 has exactly the same value as tracks 14 and 16
Track 16 at frame 6433 has exactly the same value as tracks 15 and 17
Track 17 at frame 6433 has exactly the same value as tracks 16 and 18
Track 18 at frame 8133 has exactly the same value as tracks 17 and 19
Track 19 at frame 8133 has exactly the same value as tracks 18 and 20
Track 20 at frame 8133 has exactly the same value as tracks 19 and 21
Track 23 at frame 8433 has exactly the same value as tracks 22 and 24
Track 24 at frame 8433 has exactly the same value as tracks 23 and 25
Track 25 at frame 8433 has exactly the same value as tracks 24 and 26
Track 26 at frame 9900 has exactly the same value as tracks 25 and 27
Track 27 at frame 9900 has exactly the same value as tracks 26 and 28
Track 28 at frame 9900 has exactly the same value as tracks 27 and 29
Track 31 at frame 10200 has exactly the same value as tracks 30 and 32
Track 32 at frame 10200 has exactly the same value as tracks 31 and 33
Track 33 at frame 10200 has exactly the same value as tracks 32 and 34
Track 34 at frame 11200 has exactly the same value as tracks 33 and 35
Track 35 at frame 11200 has exactly the same value as tracks 34 and 36
Track 36 at frame 11200 has exactly the same value as tracks 35 and 37
1
Bone 57 - "belt_buckle_bind_jnt"
There are no vertices attached to this bone
1
Bone 58 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 59 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 88 - "upr_teeth_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "bone_head"
There are no vertices attached to this bone
1
Bone 100 - "L_hair_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 101 - "L_hair_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 102 - "L_hair_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 103 - "L_hair_B_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 104 - "L_hair_B_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 105 - "L_hair_B_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 106 - "L_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 107 - "R_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 108 - "weapon_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 109 - "weapon_01_stretch_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 110 - "weapon_01_stretch_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 111 - "M_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 117 - "B_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 120 - "B_loincloth_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 121 - "necklace_bind_jnt"
There are no vertices attached to this bone
1
Bone 122 - "hair_tail_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 123 - "hair_tail_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 124 - "hair_tail_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 125 - "L_F_hair_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 126 - "L_F_hair_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 127 - "L_F_hair_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 128 - "R_F_hair_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 129 - "R_F_hair_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 130 - "R_F_hair_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 131 - "hair_tail_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 132 - "hair_tail_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 133 - "hair_tail_01_bind_jnt"
There are no vertices attached to this bone
1
Sequence 8 - "Cinematic Walk one"
Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 138 at frame 9500 has roughly the same value as tracks 137 and 139
1
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 138 at frame 9500 has roughly the same value as tracks 137 and 139
1
Bone 11 - "bone_hand_left"
1
Rotation
Track 212 at frame 11634 has roughly the same value as tracks 211 and 213
1
Bone 12 - "L_tmb_01_bind_jnt"
1
Rotation
Track 97 at frame 10900 has roughly the same value as tracks 96 and 98
1
Bone 14 - "L_tmb_03_bind_jnt"
1
Rotation
Track 81 at frame 56168 has roughly the same value as tracks 80 and 82
1
Bone 21 - "L_rng_finger_01_bind_jnt"
1
Rotation
Track 80 at frame 9233 has roughly the same value as tracks 79 and 81
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 81 at frame 9233 has roughly the same value as tracks 80 and 82
1
Bone 25 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 86 at frame 9233 has roughly the same value as tracks 85 and 87
1
Bone 26 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 67 at frame 7466 has roughly the same value as tracks 66 and 68
1
Bone 28 - "R_upr_arm_bind_jnt"
1
Rotation
Track 232 at frame 11667 has roughly the same value as tracks 231 and 233
2
Bone 29 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 141 at frame 7999 has roughly the same value as tracks 140 and 142
Track 223 at frame 12934 has roughly the same value as tracks 222 and 224
1
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 157 at frame 9100 has roughly the same value as tracks 156 and 158
1
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 157 at frame 9100 has roughly the same value as tracks 156 and 158
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 253 at frame 77101 has roughly the same value as tracks 252 and 254
1
Bone 53 - "R_leg_01_bind_jnt"
1
Rotation
Track 316 at frame 87001 has roughly the same value as tracks 315 and 317
1
Bone 92 - "L_lip_corner_bind_jnt"
1
Translation
Track 75 at frame 5500 has roughly the same value as tracks 74 and 76
1
Bone 98 - "R_lip_corner_bind_jnt"
1
Translation
Track 75 at frame 5500 has roughly the same value as tracks 74 and 76