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Model validation: Female Blademaster

female_blademaster.mdx

0 errors 0 severe 44 warnings 68 unused
  • 18 Model
    • Attachment name "Head Ref" is duplicated by attachments 0, 7, 13, 19; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 8, 14, 20; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 9, 15, 21; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 10, 16, 22; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 4, 11, 17, 23; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 5, 12, 18, 24; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 6, 25; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 52 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 146 at frame 31299 has roughly the same value as tracks 145 and 147
  • 1 1 Bone 86 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 276 at frame 28532 has roughly the same value as tracks 275 and 277
  • 1 Bone 87 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "weapon_01_stretch_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "weapon_01_stretch_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_earring_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_earring_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 3 Bone 1 - "spine_02_bind_jnt"
    • 3 Translation
      • Track 4 at frame 5567 has roughly the same value as tracks 3 and 5
      • Track 9 at frame 6000 has roughly the same value as tracks 8 and 10
      • Track 80 at frame 29499 has roughly the same value as tracks 79 and 81
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 900 has roughly the same value as tracks 3 and 5
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 394 at frame 19065 has roughly the same value as tracks 393 and 395
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 53 at frame 2900 has roughly the same value as tracks 52 and 54
      • Track 69 at frame 3600 has roughly the same value as tracks 68 and 70
      • Track 273 at frame 13866 has roughly the same value as tracks 272 and 274
  • 5 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 200 at frame 14066 has roughly the same value as tracks 199 and 201
      • Track 319 at frame 21832 has roughly the same value as tracks 318 and 320
      • Track 367 at frame 28533 has roughly the same value as tracks 366 and 368
      • Track 375 at frame 29033 has roughly the same value as tracks 374 and 376
      • Track 408 at frame 32666 has roughly the same value as tracks 407 and 409
  • 5 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 200 at frame 14066 has roughly the same value as tracks 199 and 201
      • Track 319 at frame 21832 has roughly the same value as tracks 318 and 320
      • Track 367 at frame 28533 has roughly the same value as tracks 366 and 368
      • Track 375 at frame 29033 has roughly the same value as tracks 374 and 376
      • Track 408 at frame 32666 has roughly the same value as tracks 407 and 409
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 569 at frame 32666 has roughly the same value as tracks 568 and 570
  • 2 Bone 12 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 4800 has roughly the same value as tracks 21 and 23
      • Track 159 at frame 16808 has roughly the same value as tracks 158 and 160
  • 3 Bone 13 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 25 at frame 5067 has roughly the same value as tracks 24 and 26
      • Track 277 at frame 28033 has roughly the same value as tracks 276 and 278
      • Track 290 at frame 28766 has roughly the same value as tracks 289 and 291
  • 2 Bone 14 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 3133 has roughly the same value as tracks 7 and 9
      • Track 13 at frame 3432 has roughly the same value as tracks 12 and 14
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 2 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
      • Track 290 at frame 22199 has roughly the same value as tracks 289 and 291
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 5100 has roughly the same value as tracks 29 and 31
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 5000 has roughly the same value as tracks 27 and 29
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 5000 has roughly the same value as tracks 25 and 27
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 204 at frame 16551 has roughly the same value as tracks 203 and 205
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 298 at frame 22232 has roughly the same value as tracks 297 and 299
  • 2 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 27 at frame 5133 has roughly the same value as tracks 26 and 28
      • Track 274 at frame 21399 has roughly the same value as tracks 273 and 275
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 142 at frame 13600 has roughly the same value as tracks 141 and 143
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 42 at frame 2300 has roughly the same value as tracks 41 and 43
      • Track 48 at frame 2833 has roughly the same value as tracks 47 and 49
      • Track 64 at frame 4467 has roughly the same value as tracks 63 and 65
      • Track 277 at frame 17299 has roughly the same value as tracks 276 and 278
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 34 at frame 1667 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 3100 has roughly the same value as tracks 36 and 38
      • Track 233 at frame 16133 has roughly the same value as tracks 232 and 234
      • Track 310 at frame 21266 has roughly the same value as tracks 309 and 311
      • Track 327 at frame 21899 has roughly the same value as tracks 326 and 328
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 34 at frame 1667 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 3100 has roughly the same value as tracks 36 and 38
      • Track 233 at frame 16133 has roughly the same value as tracks 232 and 234
      • Track 310 at frame 21266 has roughly the same value as tracks 309 and 311
      • Track 327 at frame 21899 has roughly the same value as tracks 326 and 328
  • 1 Bone 42 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 9567 has roughly the same value as tracks 21 and 23
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 3400 has roughly the same value as tracks 56 and 58
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 308 at frame 17266 has roughly the same value as tracks 307 and 309
  • 1 Bone 89 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 287 at frame 28532 has roughly the same value as tracks 286 and 288
  • 1 Bone 95 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 287 at frame 28532 has roughly the same value as tracks 286 and 288
  • 1 Bone 103 - "L_belt_02_bind_jnt"
    • 1 Rotation
      • Track 291 at frame 16066 has roughly the same value as tracks 290 and 292
  • 2 Bone 108 - "ponytail_01_bind_jnt"
    • 2 Rotation
      • Track 31 at frame 4333 has roughly the same value as tracks 30 and 32
      • Track 180 at frame 13066 has roughly the same value as tracks 179 and 181
  • 1 Bone 115 - "flag_01_bind_jnt"
    • 1 Rotation
      • Track 41 at frame 5833 has roughly the same value as tracks 40 and 42
  • 1 Bone 120 - "B_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 3500 has roughly the same value as tracks 21 and 23
  • 2 Bone 121 - "L_skirt_B_01_bind_jnt"
    • 2 Rotation
      • Track 400 at frame 22466 has roughly the same value as tracks 399 and 401
      • Track 407 at frame 23499 has roughly the same value as tracks 406 and 408
  • 1 CollisionShape 8 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 205 at frame 10067 has roughly the same value as tracks 204 and 206
  • 1 CollisionShape 9 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 403 at frame 23899 has roughly the same value as tracks 402 and 404
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