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Model validation: Female Blademaster
0
errors
0
severe
44
warnings
68
unused
18
Model
Attachment name "Head Ref" is duplicated by attachments 0, 7, 13, 19; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 1, 8, 14, 20; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 2, 9, 15, 21; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 3, 10, 16, 22; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 4, 11, 17, 23; only one will be reachable in-game.
Attachment name "Foot Right Ref" is duplicated by attachments 5, 12, 18, 24; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 6, 25; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
1
Bone 52 - "L_leg_04_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 146 at frame 31299 has roughly the same value as tracks 145 and 147
1
1
Bone 86 - "tongue_01_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 276 at frame 28532 has roughly the same value as tracks 275 and 277
1
Bone 87 - "tongue_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 96 - "bone_head"
There are no vertices attached to this bone
1
Bone 97 - "L_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 98 - "R_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "weapon_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 100 - "weapon_01_stretch_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 101 - "weapon_01_stretch_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 109 - "L_earring_bind_jnt"
There are no vertices attached to this bone
1
Bone 110 - "R_earring_bind_jnt"
There are no vertices attached to this bone
1
Bone 117 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Sequence 11 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
3
Bone 1 - "spine_02_bind_jnt"
3
Translation
Track 4 at frame 5567 has roughly the same value as tracks 3 and 5
Track 9 at frame 6000 has roughly the same value as tracks 8 and 10
Track 80 at frame 29499 has roughly the same value as tracks 79 and 81
1
Bone 3 - "neck_bind_jnt"
1
Rotation
Track 4 at frame 900 has roughly the same value as tracks 3 and 5
1
Bone 7 - "L_upr_arm_bind_jnt"
1
Rotation
Track 394 at frame 19065 has roughly the same value as tracks 393 and 395
3
Bone 8 - "L_lwr_arm_bind_jnt"
3
Rotation
Track 53 at frame 2900 has roughly the same value as tracks 52 and 54
Track 69 at frame 3600 has roughly the same value as tracks 68 and 70
Track 273 at frame 13866 has roughly the same value as tracks 272 and 274
5
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
5
Rotation
Track 200 at frame 14066 has roughly the same value as tracks 199 and 201
Track 319 at frame 21832 has roughly the same value as tracks 318 and 320
Track 367 at frame 28533 has roughly the same value as tracks 366 and 368
Track 375 at frame 29033 has roughly the same value as tracks 374 and 376
Track 408 at frame 32666 has roughly the same value as tracks 407 and 409
5
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
5
Rotation
Track 200 at frame 14066 has roughly the same value as tracks 199 and 201
Track 319 at frame 21832 has roughly the same value as tracks 318 and 320
Track 367 at frame 28533 has roughly the same value as tracks 366 and 368
Track 375 at frame 29033 has roughly the same value as tracks 374 and 376
Track 408 at frame 32666 has roughly the same value as tracks 407 and 409
1
Bone 11 - "bone_hand_left"
1
Rotation
Track 569 at frame 32666 has roughly the same value as tracks 568 and 570
2
Bone 12 - "L_tmb_01_bind_jnt"
2
Rotation
Track 22 at frame 4800 has roughly the same value as tracks 21 and 23
Track 159 at frame 16808 has roughly the same value as tracks 158 and 160
3
Bone 13 - "L_tmb_02_bind_jnt"
3
Rotation
Track 25 at frame 5067 has roughly the same value as tracks 24 and 26
Track 277 at frame 28033 has roughly the same value as tracks 276 and 278
Track 290 at frame 28766 has roughly the same value as tracks 289 and 291
2
Bone 14 - "L_tmb_03_bind_jnt"
2
Rotation
Track 8 at frame 3133 has roughly the same value as tracks 7 and 9
Track 13 at frame 3432 has roughly the same value as tracks 12 and 14
1
Bone 18 - "L_mid_finger_01_bind_jnt"
1
Rotation
Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
2
Bone 19 - "L_mid_finger_02_bind_jnt"
2
Rotation
Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
Track 290 at frame 22199 has roughly the same value as tracks 289 and 291
1
Bone 20 - "L_mid_finger_03_bind_jnt"
1
Rotation
Track 30 at frame 5100 has roughly the same value as tracks 29 and 31
1
Bone 21 - "L_rng_finger_01_bind_jnt"
1
Rotation
Track 28 at frame 5000 has roughly the same value as tracks 27 and 29
1
Bone 22 - "L_rng_finger_02_bind_jnt"
1
Rotation
Track 26 at frame 5000 has roughly the same value as tracks 25 and 27
1
Bone 23 - "L_rng_finger_03_bind_jnt"
1
Rotation
Track 204 at frame 16551 has roughly the same value as tracks 203 and 205
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 298 at frame 22232 has roughly the same value as tracks 297 and 299
2
Bone 25 - "L_pnk_finger_02_bind_jnt"
2
Rotation
Track 27 at frame 5133 has roughly the same value as tracks 26 and 28
Track 274 at frame 21399 has roughly the same value as tracks 273 and 275
1
Bone 26 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 142 at frame 13600 has roughly the same value as tracks 141 and 143
4
Bone 29 - "R_lwr_arm_bind_jnt"
4
Rotation
Track 42 at frame 2300 has roughly the same value as tracks 41 and 43
Track 48 at frame 2833 has roughly the same value as tracks 47 and 49
Track 64 at frame 4467 has roughly the same value as tracks 63 and 65
Track 277 at frame 17299 has roughly the same value as tracks 276 and 278
5
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
5
Rotation
Track 34 at frame 1667 has roughly the same value as tracks 33 and 35
Track 37 at frame 3100 has roughly the same value as tracks 36 and 38
Track 233 at frame 16133 has roughly the same value as tracks 232 and 234
Track 310 at frame 21266 has roughly the same value as tracks 309 and 311
Track 327 at frame 21899 has roughly the same value as tracks 326 and 328
5
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
5
Rotation
Track 34 at frame 1667 has roughly the same value as tracks 33 and 35
Track 37 at frame 3100 has roughly the same value as tracks 36 and 38
Track 233 at frame 16133 has roughly the same value as tracks 232 and 234
Track 310 at frame 21266 has roughly the same value as tracks 309 and 311
Track 327 at frame 21899 has roughly the same value as tracks 326 and 328
1
Bone 42 - "R_rng_finger_01_bind_jnt"
1
Rotation
Track 22 at frame 9567 has roughly the same value as tracks 21 and 23
1
Bone 49 - "L_leg_01_bind_jnt"
1
Rotation
Track 57 at frame 3400 has roughly the same value as tracks 56 and 58
1
Bone 55 - "bone_leg_right"
1
Rotation
Track 308 at frame 17266 has roughly the same value as tracks 307 and 309
1
Bone 89 - "L_lip_corner_bind_jnt"
1
Translation
Track 287 at frame 28532 has roughly the same value as tracks 286 and 288
1
Bone 95 - "R_lip_corner_bind_jnt"
1
Translation
Track 287 at frame 28532 has roughly the same value as tracks 286 and 288
1
Bone 103 - "L_belt_02_bind_jnt"
1
Rotation
Track 291 at frame 16066 has roughly the same value as tracks 290 and 292
2
Bone 108 - "ponytail_01_bind_jnt"
2
Rotation
Track 31 at frame 4333 has roughly the same value as tracks 30 and 32
Track 180 at frame 13066 has roughly the same value as tracks 179 and 181
1
Bone 115 - "flag_01_bind_jnt"
1
Rotation
Track 41 at frame 5833 has roughly the same value as tracks 40 and 42
1
Bone 120 - "B_skirt_01_bind_jnt"
1
Rotation
Track 22 at frame 3500 has roughly the same value as tracks 21 and 23
2
Bone 121 - "L_skirt_B_01_bind_jnt"
2
Rotation
Track 400 at frame 22466 has roughly the same value as tracks 399 and 401
Track 407 at frame 23499 has roughly the same value as tracks 406 and 408
1
CollisionShape 8 - "B_KGS_Weapon"
1
Rotation
Track 205 at frame 10067 has roughly the same value as tracks 204 and 206
1
CollisionShape 9 - "B_KGS_BoxCol_0"
1
Rotation
Track 403 at frame 23899 has roughly the same value as tracks 402 and 404