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Model validation: FelOrc-Peon - Shattered Hand

FelOrc-Peon_Shattered_Hand.mdx

0 errors 23 severe 34 warnings 101 unused
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 46 - "L_tmb_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "L_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "L_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "L_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "L_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "L_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "L_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 54 - "L_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 131 at frame 17234 has roughly the same value as tracks 130 and 132
  • 1 Bone 55 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "L_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 57 - "L_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 220 at frame 146100 has roughly the same value as tracks 219 and 221
  • 1 1 Bone 58 - "L_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 183 at frame 146100 has roughly the same value as tracks 182 and 184
  • 1 2 Bone 59 - "L_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 89 at frame 17068 has roughly the same value as tracks 88 and 90
      • Track 183 at frame 146100 has roughly the same value as tracks 182 and 184
  • 1 Bone 60 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 91 - "L_pouch_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 413 at frame 22101 has roughly the same value as tracks 412 and 414
  • 1 Bone 94 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "R_helmet_belt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "R_helmet_belt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 97 - "L_helmet_belt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 180 at frame 11434 has roughly the same value as tracks 179 and 181
  • 1 Bone 98 - "L_helmet_belt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 105 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Scaling
      • Track 19 at frame 9367 has roughly the same value as tracks 18 and 20
  • 1 Bone 106 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 20 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 39 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 409 at frame 145900 has roughly the same value as tracks 408 and 410
  • 5 Bone 41 - "L_lwr_arm_bind_jnt"
    • 5 Rotation
      • Track 8 at frame 1333 has roughly the same value as tracks 7 and 9
      • Track 206 at frame 11868 has roughly the same value as tracks 205 and 207
      • Track 212 at frame 12500 has roughly the same value as tracks 211 and 213
      • Track 362 at frame 22001 has roughly the same value as tracks 361 and 363
      • Track 374 at frame 23967 has roughly the same value as tracks 373 and 375
  • 2 Bone 42 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 119 at frame 8300 has roughly the same value as tracks 118 and 120
      • Track 182 at frame 11668 has roughly the same value as tracks 181 and 183
  • 2 Bone 43 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 119 at frame 8300 has roughly the same value as tracks 118 and 120
      • Track 182 at frame 11668 has roughly the same value as tracks 181 and 183
  • 1 Bone 61 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 308 at frame 21101 has roughly the same value as tracks 307 and 309
  • 1 Bone 64 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 267 at frame 19268 has roughly the same value as tracks 266 and 268
  • 1 Bone 65 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 267 at frame 19268 has roughly the same value as tracks 266 and 268
  • 1 Bone 67 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 11634 has roughly the same value as tracks 118 and 120
  • 1 Bone 68 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 192 at frame 145967 has roughly the same value as tracks 191 and 193
  • 1 Bone 69 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 15101 has roughly the same value as tracks 124 and 126
  • 1 Bone 70 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 17568 has roughly the same value as tracks 170 and 172
  • 1 Bone 71 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 187 at frame 17568 has roughly the same value as tracks 186 and 188
  • 1 Bone 72 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 190 at frame 17568 has roughly the same value as tracks 189 and 191
  • 2 Bone 73 - "R_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 169 at frame 17568 has roughly the same value as tracks 168 and 170
      • Track 219 at frame 145534 has roughly the same value as tracks 218 and 220
  • 1 Bone 74 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 17568 has roughly the same value as tracks 185 and 187
  • 1 Bone 75 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 194 at frame 17568 has roughly the same value as tracks 193 and 195
  • 1 Bone 77 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 229 at frame 145534 has roughly the same value as tracks 228 and 230
  • 1 Bone 78 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 232 at frame 145534 has roughly the same value as tracks 231 and 233
  • 2 Bone 79 - "R_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 161 at frame 16734 has roughly the same value as tracks 160 and 162
      • Track 233 at frame 145600 has roughly the same value as tracks 232 and 234
  • 1 Bone 80 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 11734 has roughly the same value as tracks 116 and 118
  • 1 Bone 81 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
  • 1 Bone 84 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 11901 has roughly the same value as tracks 215 and 217
  • 1 Bone 86 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 17068 has roughly the same value as tracks 104 and 106
  • 1 Bone 88 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 1100 has roughly the same value as tracks 10 and 12
  • 1 Bone 90 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 4001 has roughly the same value as tracks 39 and 41
  • 1 Bone 101 - "bag_base_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 11534 has roughly the same value as tracks 215 and 217
  • 6 CollisionShape 0 - "B_KGS_Torso"
    • 6 Rotation
      • Track 324 at frame 18268 has roughly the same value as tracks 323 and 325
      • Track 325 at frame 18301 has exactly the same value as tracks 324 and 326
      • Track 326 at frame 18334 has exactly the same value as tracks 325 and 327
      • Track 327 at frame 18368 has exactly the same value as tracks 326 and 328
      • Track 328 at frame 18401 has exactly the same value as tracks 327 and 329
      • Track 329 at frame 18434 has exactly the same value as tracks 328 and 330
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 350 at frame 18434 has exactly the same value as tracks 349 and 351
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 394 at frame 24334 has roughly the same value as tracks 393 and 395
  • 1 CollisionShape 6 - "B_KGS_BoxCol_0_BB_BB"
    • 1 Rotation
      • Track 189 at frame 11534 has roughly the same value as tracks 188 and 190
  • 1 CollisionShape 8 - "B_KGS_Weapon_BB_BB"
    • 1 Rotation
      • Track 392 at frame 95433 has roughly the same value as tracks 391 and 393
  • unused Texture 0 - "Orc_FelOrcPeon_Main_Diffuse.tif"
  • unused Texture 1 - "Orc_FelOrcPeon_Main_Normal.tif"
  • unused Texture 2 - "Orc_FelOrcPeon_Main_ORM.tif"
  • unused Texture 3 - "Orc_FelOrcPeon_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Orc_FelOrcPeon_Wood_Diffuse.tif"
  • unused Texture 7 - "Orc_FelOrcPeon_Wood_Normal.tif"
  • unused Texture 8 - "Orc_FelOrcPeon_Wood_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Orc_FelOrcPeon_Bag_Diffuse.tif"
  • unused Texture 11 - "Orc_FelOrcPeon_Bag_Normal.tif"
  • unused Texture 12 - "Orc_FelOrcPeon_Bag_ORM.tif"
  • unused Texture 13 - "Orc_FelOrcPeon_Weapon_Diffuse.tif"
  • unused Texture 14 - "Orc_FelOrcPeon_Weapon_Normal.tif"
  • unused Texture 15 - "Orc_FelOrcPeon_Weapon_ORM.tif"
  • unused Texture 16 - "Orc_Corpse_Diffuse.tif"
  • unused Texture 17 - "Orc_Corpse_Normal.tif"
  • unused Texture 18 - "Orc_Corpse_ORM.tif"
  • unused Texture 19 - "Orc_GarThok_Main_Diffuse.tif"
  • unused Texture 20 - "Orc_GarThok_Main_Normal.tif"
  • unused Texture 21 - "Orc_GarThok_Main_ORM.tif"
  • unused Texture 22 - "Undead_Abomination_Weapon_Diffuse.tif"
  • unused Texture 23 - "Undead_Abomination_Weapon_Normal.tif"
  • unused Texture 24 - "Undead_Abomination_Weapon_ORM.tif"
  • unused Texture 25 - "Felorc_Hunter_Shattered_Hand_Details.dds"
  • unused Texture 26 - "Orc_GromHellscream_Main_Normal.tif"
  • unused Texture 27 - "Orc_GromHellscream_Main_ORM.tif"
  • unused Texture 28 - "Orc_Grunt_Fur_Diffuse.tif"
  • unused Texture 29 - "Orc_Grunt_Fur_Normal.tif"
  • unused Texture 30 - "Orc_Grunt_Fur_ORM.tif"
  • unused Texture 31 - "Neutral_Beastmaster_Main_Diffuse.tif"
  • unused Texture 32 - "Neutral_Beastmaster_Main_Normal.tif"
  • unused Texture 33 - "Neutral_Beastmaster_Main_ORM.tif"
  • unused Texture 34 - "FelOrc_ShatteredHandPeon_Details.dds"
  • unused Texture 35 - "Orc_OrcWarlord_Main_Normal.tif"
  • unused Texture 36 - "FelOrc_ShatteredHandPeon_orm.dds"
  • unused Texture 37 - "Orc_OrcWarlord_Main_Emissive.tif"
  • unused Texture 38 - "Orc_FelOrcWarlock_Main_Diffuse.tif"
  • unused Texture 39 - "Orc_FelOrcWarlock_Main_Normal.tif"
  • unused Texture 40 - "Orc_FelOrcWarlock_Main_ORM.tif"
  • unused Texture 41 - "Orc_FelOrcWarlock_Main_Emissive.tif"
  • unused Texture 42 - "Neutral_DarkTrollBerserker_Lvl_4_Main_Diffuse.tif"
  • unused Texture 43 - "Neutral_DarkTrollBerserker_Lvl_4_Main_Normal.tif"
  • unused Texture 44 - "Neutral_DarkTrollBerserker_Lvl_4_Main_ORM.tif"
  • unused Texture 45 - "Orc_FelOrcKodoBeast_Hair_Diffuse.tif"
  • unused Texture 46 - "Orc_FelOrcKodoBeast_Hair_Normal.tif"
  • unused Texture 47 - "Orc_FelOrcKodoBeast_Hair_ORM.tif"
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