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Model validation: FelOrc-Peon - Shattered Hand
FelOrc-Peon_Shattered_Hand.mdx
0errors23severe34warnings101unused
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay Bone" (frame 145200); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_1_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 46 - "L_tmb_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 47 - "L_tmb_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 48 - "L_ind_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 49 - "L_ind_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 50 - "L_ind_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 51 - "L_mid_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 52 - "L_mid_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 53 - "L_mid_finger_03_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 54 - "L_rng_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 131 at frame 17234 has roughly the same value as tracks 130 and 132
1
Bone 55 - "L_rng_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 56 - "L_rng_finger_03_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 57 - "L_pnk_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 220 at frame 146100 has roughly the same value as tracks 219 and 221
1
1
Bone 58 - "L_pnk_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 183 at frame 146100 has roughly the same value as tracks 182 and 184
1
2
Bone 59 - "L_pnk_finger_03_bind_jnt"
There are no vertices attached to this bone
2
Rotation
Track 89 at frame 17068 has roughly the same value as tracks 88 and 90
Track 183 at frame 146100 has roughly the same value as tracks 182 and 184
1
Bone 60 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 91 - "L_pouch_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 413 at frame 22101 has roughly the same value as tracks 412 and 414
1
Bone 94 - "helmet_bind_jnt"
There are no vertices attached to this bone
1
Bone 95 - "R_helmet_belt_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 96 - "R_helmet_belt_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 97 - "L_helmet_belt_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 180 at frame 11434 has roughly the same value as tracks 179 and 181
1
Bone 98 - "L_helmet_belt_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "bone_head"
There are no vertices attached to this bone
1
1
Bone 105 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Scaling
Track 19 at frame 9367 has roughly the same value as tracks 18 and 20
1
Bone 106 - "weapon_stretch_bind_jnt"
There are no vertices attached to this bone
1
Sequence 20 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 39 - "L_shoulder_bind_jnt"
1
Rotation
Track 409 at frame 145900 has roughly the same value as tracks 408 and 410
5
Bone 41 - "L_lwr_arm_bind_jnt"
5
Rotation
Track 8 at frame 1333 has roughly the same value as tracks 7 and 9
Track 206 at frame 11868 has roughly the same value as tracks 205 and 207
Track 212 at frame 12500 has roughly the same value as tracks 211 and 213
Track 362 at frame 22001 has roughly the same value as tracks 361 and 363
Track 374 at frame 23967 has roughly the same value as tracks 373 and 375
2
Bone 42 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 119 at frame 8300 has roughly the same value as tracks 118 and 120
Track 182 at frame 11668 has roughly the same value as tracks 181 and 183
2
Bone 43 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 119 at frame 8300 has roughly the same value as tracks 118 and 120
Track 182 at frame 11668 has roughly the same value as tracks 181 and 183
1
Bone 61 - "R_shoulder_bind_jnt"
1
Rotation
Track 308 at frame 21101 has roughly the same value as tracks 307 and 309
1
Bone 64 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 267 at frame 19268 has roughly the same value as tracks 266 and 268
1
Bone 65 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 267 at frame 19268 has roughly the same value as tracks 266 and 268
1
Bone 67 - "R_tmb_01_bind_jnt"
1
Rotation
Track 119 at frame 11634 has roughly the same value as tracks 118 and 120
1
Bone 68 - "R_tmb_02_bind_jnt"
1
Rotation
Track 192 at frame 145967 has roughly the same value as tracks 191 and 193
1
Bone 69 - "R_tmb_03_bind_jnt"
1
Rotation
Track 125 at frame 15101 has roughly the same value as tracks 124 and 126
1
Bone 70 - "R_ind_finger_01_bind_jnt"
1
Rotation
Track 171 at frame 17568 has roughly the same value as tracks 170 and 172
1
Bone 71 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 187 at frame 17568 has roughly the same value as tracks 186 and 188
1
Bone 72 - "R_ind_finger_03_bind_jnt"
1
Rotation
Track 190 at frame 17568 has roughly the same value as tracks 189 and 191
2
Bone 73 - "R_mid_finger_01_bind_jnt"
2
Rotation
Track 169 at frame 17568 has roughly the same value as tracks 168 and 170
Track 219 at frame 145534 has roughly the same value as tracks 218 and 220
1
Bone 74 - "R_mid_finger_02_bind_jnt"
1
Rotation
Track 186 at frame 17568 has roughly the same value as tracks 185 and 187
1
Bone 75 - "R_mid_finger_03_bind_jnt"
1
Rotation
Track 194 at frame 17568 has roughly the same value as tracks 193 and 195
1
Bone 77 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 229 at frame 145534 has roughly the same value as tracks 228 and 230
1
Bone 78 - "R_rng_finger_03_bind_jnt"
1
Rotation
Track 232 at frame 145534 has roughly the same value as tracks 231 and 233
2
Bone 79 - "R_pnk_finger_01_bind_jnt"
2
Rotation
Track 161 at frame 16734 has roughly the same value as tracks 160 and 162
Track 233 at frame 145600 has roughly the same value as tracks 232 and 234
1
Bone 80 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 117 at frame 11734 has roughly the same value as tracks 116 and 118
1
Bone 81 - "R_pnk_finger_03_bind_jnt"
1
Rotation
Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
1
Bone 84 - "L_leg_02_bind_jnt"
1
Rotation
Track 216 at frame 11901 has roughly the same value as tracks 215 and 217
1
Bone 86 - "L_leg_04_bind_jnt"
1
Rotation
Track 105 at frame 17068 has roughly the same value as tracks 104 and 106
1
Bone 88 - "R_leg_02_bind_jnt"
1
Rotation
Track 11 at frame 1100 has roughly the same value as tracks 10 and 12
1
Bone 90 - "R_leg_04_bind_jnt"
1
Rotation
Track 40 at frame 4001 has roughly the same value as tracks 39 and 41
1
Bone 101 - "bag_base_bind_jnt"
1
Rotation
Track 216 at frame 11534 has roughly the same value as tracks 215 and 217
6
CollisionShape 0 - "B_KGS_Torso"
6
Rotation
Track 324 at frame 18268 has roughly the same value as tracks 323 and 325
Track 325 at frame 18301 has exactly the same value as tracks 324 and 326
Track 326 at frame 18334 has exactly the same value as tracks 325 and 327
Track 327 at frame 18368 has exactly the same value as tracks 326 and 328
Track 328 at frame 18401 has exactly the same value as tracks 327 and 329
Track 329 at frame 18434 has exactly the same value as tracks 328 and 330
1
CollisionShape 2 - "B_KGS_Arm_R"
1
Rotation
Track 350 at frame 18434 has exactly the same value as tracks 349 and 351
1
CollisionShape 3 - "B_KGS_Leg_L"
1
Rotation
Track 394 at frame 24334 has roughly the same value as tracks 393 and 395
1
CollisionShape 6 - "B_KGS_BoxCol_0_BB_BB"
1
Rotation
Track 189 at frame 11534 has roughly the same value as tracks 188 and 190
1
CollisionShape 8 - "B_KGS_Weapon_BB_BB"
1
Rotation
Track 392 at frame 95433 has roughly the same value as tracks 391 and 393
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