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Model validation: FelOrc-Peon - Shadowmoon

FelOrc-Peon_Shadowmoon.mdx

0 errors 22 severe 18 warnings 123 unused
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 60 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 91 - "L_pouch_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 615 at frame 25000 has roughly the same value as tracks 614 and 616
  • 1 Bone 94 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "R_helmet_belt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "R_helmet_belt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 97 - "L_helmet_belt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 180 at frame 8733 has roughly the same value as tracks 179 and 181
  • 1 Bone 98 - "L_helmet_belt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 22 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 39 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 571 at frame 147733 has roughly the same value as tracks 570 and 572
  • 5 Bone 41 - "L_lwr_arm_bind_jnt"
    • 5 Rotation
      • Track 8 at frame 1033 has roughly the same value as tracks 7 and 9
      • Track 206 at frame 9167 has roughly the same value as tracks 205 and 207
      • Track 212 at frame 9533 has roughly the same value as tracks 211 and 213
      • Track 552 at frame 24900 has roughly the same value as tracks 551 and 553
      • Track 564 at frame 26600 has roughly the same value as tracks 563 and 565
  • 2 Bone 42 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 119 at frame 6400 has roughly the same value as tracks 118 and 120
      • Track 182 at frame 8967 has roughly the same value as tracks 181 and 183
  • 2 Bone 43 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 119 at frame 6400 has roughly the same value as tracks 118 and 120
      • Track 182 at frame 8967 has roughly the same value as tracks 181 and 183
  • 1 Bone 54 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 287 at frame 20933 has roughly the same value as tracks 286 and 288
  • 2 Bone 57 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 116 at frame 12200 has roughly the same value as tracks 115 and 117
      • Track 392 at frame 147933 has roughly the same value as tracks 391 and 393
  • 1 Bone 58 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 342 at frame 147933 has roughly the same value as tracks 341 and 343
  • 2 Bone 59 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 241 at frame 20767 has roughly the same value as tracks 240 and 242
      • Track 335 at frame 147933 has roughly the same value as tracks 334 and 336
  • 1 Bone 61 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 464 at frame 24000 has roughly the same value as tracks 463 and 465
  • 1 Bone 63 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 14500 has roughly the same value as tracks 269 and 271
  • 3 Bone 64 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 212 at frame 14733 has roughly the same value as tracks 211 and 213
      • Track 229 at frame 15667 has roughly the same value as tracks 228 and 230
      • Track 380 at frame 22700 has roughly the same value as tracks 379 and 381
  • 3 Bone 65 - "R_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 212 at frame 14733 has roughly the same value as tracks 211 and 213
      • Track 229 at frame 15667 has roughly the same value as tracks 228 and 230
      • Track 380 at frame 22700 has roughly the same value as tracks 379 and 381
  • 1 Bone 67 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 8933 has roughly the same value as tracks 118 and 120
  • 1 Bone 68 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 283 at frame 147800 has roughly the same value as tracks 282 and 284
  • 2 Bone 69 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 148 at frame 13300 has roughly the same value as tracks 147 and 149
      • Track 249 at frame 18767 has roughly the same value as tracks 248 and 250
  • 1 Bone 70 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 315 at frame 21267 has roughly the same value as tracks 314 and 316
  • 1 Bone 71 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 348 at frame 21267 has roughly the same value as tracks 347 and 349
  • 2 Bone 72 - "R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 208 at frame 15033 has roughly the same value as tracks 207 and 209
      • Track 328 at frame 21267 has roughly the same value as tracks 327 and 329
  • 2 Bone 73 - "R_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 306 at frame 21267 has roughly the same value as tracks 305 and 307
      • Track 356 at frame 147367 has roughly the same value as tracks 355 and 357
  • 1 Bone 74 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 339 at frame 21267 has roughly the same value as tracks 338 and 340
  • 2 Bone 75 - "R_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 215 at frame 15033 has roughly the same value as tracks 214 and 216
      • Track 331 at frame 21267 has roughly the same value as tracks 330 and 332
  • 1 Bone 77 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 380 at frame 147367 has roughly the same value as tracks 379 and 381
  • 2 Bone 78 - "R_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 199 at frame 15033 has roughly the same value as tracks 198 and 200
      • Track 372 at frame 147367 has roughly the same value as tracks 371 and 373
  • 2 Bone 79 - "R_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 316 at frame 20433 has roughly the same value as tracks 315 and 317
      • Track 388 at frame 147433 has roughly the same value as tracks 387 and 389
  • 1 Bone 80 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 9033 has roughly the same value as tracks 116 and 118
  • 2 Bone 81 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 900 has roughly the same value as tracks 5 and 7
      • Track 205 at frame 15033 has roughly the same value as tracks 204 and 206
  • 1 Bone 84 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 9200 has roughly the same value as tracks 215 and 217
  • 1 Bone 86 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 156 at frame 20767 has roughly the same value as tracks 155 and 157
  • 1 Bone 88 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 800 has roughly the same value as tracks 10 and 12
  • 1 Bone 90 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 3167 has roughly the same value as tracks 39 and 41
  • 1 Bone 101 - "bag_base_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 8833 has roughly the same value as tracks 215 and 217
  • 2 Bone 105 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 466 at frame 19700 has roughly the same value as tracks 465 and 467
    • 1 Scaling
      • Track 19 at frame 7200 has roughly the same value as tracks 18 and 20
  • 6 CollisionShape 0 - "B_KGS_Torso"
    • 6 Rotation
      • Track 518 at frame 21967 has roughly the same value as tracks 517 and 519
      • Track 519 at frame 22000 has exactly the same value as tracks 518 and 520
      • Track 520 at frame 22033 has exactly the same value as tracks 519 and 521
      • Track 521 at frame 22067 has exactly the same value as tracks 520 and 522
      • Track 522 at frame 22100 has exactly the same value as tracks 521 and 523
      • Track 523 at frame 22133 has exactly the same value as tracks 522 and 524
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 553 at frame 22133 has exactly the same value as tracks 552 and 554
  • 3 CollisionShape 3 - "B_KGS_Leg_L"
    • 3 Rotation
      • Track 334 at frame 15800 has roughly the same value as tracks 333 and 335
      • Track 335 at frame 15833 has roughly the same value as tracks 334 and 336
      • Track 574 at frame 26967 has roughly the same value as tracks 573 and 575
  • 4 CollisionShape 4 - "B_KGS_Leg_R"
    • 4 Rotation
      • Track 425 at frame 19733 has roughly the same value as tracks 424 and 426
      • Track 426 at frame 19767 has roughly the same value as tracks 425 and 427
      • Track 427 at frame 19800 has roughly the same value as tracks 426 and 428
      • Track 437 at frame 20133 has roughly the same value as tracks 436 and 438
  • 1 CollisionShape 6 - "B_KGS_BoxCol_0_BB_BB"
    • 1 Rotation
      • Track 189 at frame 8833 has roughly the same value as tracks 188 and 190
  • 2 CollisionShape 8 - "B_KGS_Weapon_BB_BB"
    • 2 Rotation
      • Track 472 at frame 19700 has roughly the same value as tracks 471 and 473
      • Track 588 at frame 97533 has roughly the same value as tracks 587 and 589
  • unused Texture 0 - "FelOrc_Dragonmaw_Peon_Diffuse.dds"
  • unused Texture 1 - "Orc_FelOrcPeon_Main_Normal.tif"
  • unused Texture 2 - "FelOrc_Dragonmaw_Peon_ORM.dds"
  • unused Texture 3 - "Orc_FelOrcPeon_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "Black32.blp"
  • unused Texture 6 - "Orc_FelOrcPeon_Wood_Diffuse.tif"
  • unused Texture 7 - "Orc_FelOrcPeon_Wood_Normal.tif"
  • unused Texture 8 - "Orc_FelOrcPeon_Wood_ORM.tif"
  • unused Texture 9 - "EnvironmentMap.blp"
  • unused Texture 10 - "Orc_FelOrcPeon_Bag_Diffuse.tif"
  • unused Texture 11 - "Orc_FelOrcPeon_Bag_Normal.tif"
  • unused Texture 12 - "Orc_FelOrcPeon_Bag_ORM.tif"
  • unused Texture 13 - "Orc_FelOrcPeon_Weapon_Diffuse.tif"
  • unused Texture 14 - "Orc_FelOrcPeon_Weapon_Normal.tif"
  • unused Texture 15 - "Orc_FelOrcPeon_Weapon_ORM.tif"
  • unused Texture 16 - "Orc_Corpse_Diffuse.tif"
  • unused Texture 17 - "Orc_Corpse_Normal.tif"
  • unused Texture 18 - "Orc_Corpse_ORM.tif"
  • unused Texture 19 - "Orc_FelOrcPeon_Main_Diffuse.tif"
  • unused Texture 20 - "Orc_FelOrcPeon_Main_ORM.tif"
  • unused Texture 21 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_Diffuse.tif"
  • unused Texture 22 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_Normal.tif"
  • unused Texture 23 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_ORM.tif"
  • unused Texture 24 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_Emissive.tif"
  • unused Texture 25 - "FelOrc_Shadowmoon_Peon_Diffuse.dds"
  • unused Texture 26 - "Neutral_StormreaverHermit_Lvl_3_Main_Normal.tif"
  • unused Texture 27 - "Neutral_StormreaverHermit_Lvl_3_Main_ORM.tif"
  • unused Texture 28 - "Neutral_StormreaverHermit_Lvl_3_Main_Emissive.tif"
  • unused Texture 29 - "FelOrc_Dragonmaw_Peon_Emissive.dds"
  • unused Texture 30 - "Orc_FelOrcGrunt_Main_Diffuse.tif"
  • unused Texture 31 - "Orc_FelOrcGrunt_Main_Normal.tif"
  • unused Texture 32 - "Orc_FelOrcGrunt_Main_ORM.tif"
  • unused Texture 33 - "Orc_FelOrcGrunt_Main_Emissive.tif"
  • unused Texture 34 - "FelguardBlue_Main_Diffuse.tif"
  • unused Texture 35 - "FelguardBlue_Main_Normal.tif"
  • unused Texture 36 - "FelguardBlue_Main_ORM.tif"
  • unused Texture 37 - "Orc_GromHellscream_Main_Diffuse.tif"
  • unused Texture 38 - "Orc_GromHellscream_Main_Normal.tif"
  • unused Texture 39 - "Orc_GromHellscream_Main_ORM.tif"
  • unused Texture 40 - "Orc_FelOrcRaider_Main_Diffuse.tif"
  • unused Texture 41 - "Orc_FelOrcRaider_Main_Normal.tif"
  • unused Texture 42 - "Orc_FelOrcRaider_Main_ORM.tif"
  • unused Texture 43 - "Orc_FelOrcRaider_Main_Emissive.tif"
  • unused Texture 44 - "Orc_FelOrcBurrow_Diffuse.tif"
  • unused Texture 45 - "Orc_FelOrcBurrow_Normal.tif"
  • unused Texture 46 - "Orc_FelOrcBurrow_ORM.tif"
  • unused Texture 47 - "Orc_FelOrcBurrow_Emissive.tif"
  • unused Texture 48 - "Orc_GromHellscreamPossessed_Main_Diffuse.tif"
  • unused Texture 49 - "Orc_GromHellscreamPossessed_Main_Normal.tif"
  • unused Texture 50 - "Orc_GromHellscreamPossessed_Main_ORM.tif"
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