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Model validation: FelOrc-Peon - Bonechewer
FelOrc-Peon_Bonechewer.mdx
0errors25severe20warnings116unused
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 31
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 32
Alpha is 1.000 at end of "Decay Bone" (frame 147300); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_1_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 15 - "L_eye_bind_jnt"
There are no vertices attached to this bone
1
Bone 16 - "R_eye_bind_jnt"
There are no vertices attached to this bone
1
Bone 60 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 91 - "L_pouch_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 615 at frame 25000 has roughly the same value as tracks 614 and 616
1
Bone 94 - "helmet_bind_jnt"
There are no vertices attached to this bone
1
Bone 95 - "R_helmet_belt_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 96 - "R_helmet_belt_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 97 - "L_helmet_belt_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 180 at frame 8733 has roughly the same value as tracks 179 and 181
1
Bone 98 - "L_helmet_belt_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "bone_head"
There are no vertices attached to this bone
1
Sequence 22 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 39 - "L_shoulder_bind_jnt"
1
Rotation
Track 571 at frame 147733 has roughly the same value as tracks 570 and 572
5
Bone 41 - "L_lwr_arm_bind_jnt"
5
Rotation
Track 8 at frame 1033 has roughly the same value as tracks 7 and 9
Track 206 at frame 9167 has roughly the same value as tracks 205 and 207
Track 212 at frame 9533 has roughly the same value as tracks 211 and 213
Track 552 at frame 24900 has roughly the same value as tracks 551 and 553
Track 564 at frame 26600 has roughly the same value as tracks 563 and 565
2
Bone 42 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 119 at frame 6400 has roughly the same value as tracks 118 and 120
Track 182 at frame 8967 has roughly the same value as tracks 181 and 183
2
Bone 43 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 119 at frame 6400 has roughly the same value as tracks 118 and 120
Track 182 at frame 8967 has roughly the same value as tracks 181 and 183
1
Bone 54 - "L_rng_finger_01_bind_jnt"
1
Rotation
Track 287 at frame 20933 has roughly the same value as tracks 286 and 288
2
Bone 57 - "L_pnk_finger_01_bind_jnt"
2
Rotation
Track 116 at frame 12200 has roughly the same value as tracks 115 and 117
Track 392 at frame 147933 has roughly the same value as tracks 391 and 393
1
Bone 58 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 342 at frame 147933 has roughly the same value as tracks 341 and 343
2
Bone 59 - "L_pnk_finger_03_bind_jnt"
2
Rotation
Track 241 at frame 20767 has roughly the same value as tracks 240 and 242
Track 335 at frame 147933 has roughly the same value as tracks 334 and 336
1
Bone 61 - "R_shoulder_bind_jnt"
1
Rotation
Track 464 at frame 24000 has roughly the same value as tracks 463 and 465
1
Bone 63 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 270 at frame 14500 has roughly the same value as tracks 269 and 271
3
Bone 64 - "R_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 212 at frame 14733 has roughly the same value as tracks 211 and 213
Track 229 at frame 15667 has roughly the same value as tracks 228 and 230
Track 380 at frame 22700 has roughly the same value as tracks 379 and 381
3
Bone 65 - "R_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 212 at frame 14733 has roughly the same value as tracks 211 and 213
Track 229 at frame 15667 has roughly the same value as tracks 228 and 230
Track 380 at frame 22700 has roughly the same value as tracks 379 and 381
1
Bone 67 - "R_tmb_01_bind_jnt"
1
Rotation
Track 119 at frame 8933 has roughly the same value as tracks 118 and 120
1
Bone 68 - "R_tmb_02_bind_jnt"
1
Rotation
Track 283 at frame 147800 has roughly the same value as tracks 282 and 284
2
Bone 69 - "R_tmb_03_bind_jnt"
2
Rotation
Track 148 at frame 13300 has roughly the same value as tracks 147 and 149
Track 249 at frame 18767 has roughly the same value as tracks 248 and 250
1
Bone 70 - "R_ind_finger_01_bind_jnt"
1
Rotation
Track 315 at frame 21267 has roughly the same value as tracks 314 and 316
1
Bone 71 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 348 at frame 21267 has roughly the same value as tracks 347 and 349
2
Bone 72 - "R_ind_finger_03_bind_jnt"
2
Rotation
Track 208 at frame 15033 has roughly the same value as tracks 207 and 209
Track 328 at frame 21267 has roughly the same value as tracks 327 and 329
2
Bone 73 - "R_mid_finger_01_bind_jnt"
2
Rotation
Track 306 at frame 21267 has roughly the same value as tracks 305 and 307
Track 356 at frame 147367 has roughly the same value as tracks 355 and 357
1
Bone 74 - "R_mid_finger_02_bind_jnt"
1
Rotation
Track 339 at frame 21267 has roughly the same value as tracks 338 and 340
2
Bone 75 - "R_mid_finger_03_bind_jnt"
2
Rotation
Track 215 at frame 15033 has roughly the same value as tracks 214 and 216
Track 331 at frame 21267 has roughly the same value as tracks 330 and 332
1
Bone 77 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 380 at frame 147367 has roughly the same value as tracks 379 and 381
2
Bone 78 - "R_rng_finger_03_bind_jnt"
2
Rotation
Track 199 at frame 15033 has roughly the same value as tracks 198 and 200
Track 372 at frame 147367 has roughly the same value as tracks 371 and 373
2
Bone 79 - "R_pnk_finger_01_bind_jnt"
2
Rotation
Track 316 at frame 20433 has roughly the same value as tracks 315 and 317
Track 388 at frame 147433 has roughly the same value as tracks 387 and 389
1
Bone 80 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 117 at frame 9033 has roughly the same value as tracks 116 and 118
2
Bone 81 - "R_pnk_finger_03_bind_jnt"
2
Rotation
Track 6 at frame 900 has roughly the same value as tracks 5 and 7
Track 205 at frame 15033 has roughly the same value as tracks 204 and 206
1
Bone 84 - "L_leg_02_bind_jnt"
1
Rotation
Track 216 at frame 9200 has roughly the same value as tracks 215 and 217
1
Bone 86 - "L_leg_04_bind_jnt"
1
Rotation
Track 156 at frame 20767 has roughly the same value as tracks 155 and 157
1
Bone 88 - "R_leg_02_bind_jnt"
1
Rotation
Track 11 at frame 800 has roughly the same value as tracks 10 and 12
1
Bone 90 - "R_leg_04_bind_jnt"
1
Rotation
Track 40 at frame 3167 has roughly the same value as tracks 39 and 41
1
Bone 101 - "bag_base_bind_jnt"
1
Rotation
Track 216 at frame 8833 has roughly the same value as tracks 215 and 217
2
Bone 105 - "weapon_bind_jnt"
1
Rotation
Track 466 at frame 19700 has roughly the same value as tracks 465 and 467
1
Scaling
Track 19 at frame 7200 has roughly the same value as tracks 18 and 20
6
CollisionShape 0 - "B_KGS_Torso"
6
Rotation
Track 518 at frame 21967 has roughly the same value as tracks 517 and 519
Track 519 at frame 22000 has exactly the same value as tracks 518 and 520
Track 520 at frame 22033 has exactly the same value as tracks 519 and 521
Track 521 at frame 22067 has exactly the same value as tracks 520 and 522
Track 522 at frame 22100 has exactly the same value as tracks 521 and 523
Track 523 at frame 22133 has exactly the same value as tracks 522 and 524
1
CollisionShape 2 - "B_KGS_Arm_R"
1
Rotation
Track 553 at frame 22133 has exactly the same value as tracks 552 and 554
3
CollisionShape 3 - "B_KGS_Leg_L"
3
Rotation
Track 334 at frame 15800 has roughly the same value as tracks 333 and 335
Track 335 at frame 15833 has roughly the same value as tracks 334 and 336
Track 574 at frame 26967 has roughly the same value as tracks 573 and 575
4
CollisionShape 4 - "B_KGS_Leg_R"
4
Rotation
Track 425 at frame 19733 has roughly the same value as tracks 424 and 426
Track 426 at frame 19767 has roughly the same value as tracks 425 and 427
Track 427 at frame 19800 has roughly the same value as tracks 426 and 428
Track 437 at frame 20133 has roughly the same value as tracks 436 and 438
1
CollisionShape 6 - "B_KGS_BoxCol_0_BB_BB"
1
Rotation
Track 189 at frame 8833 has roughly the same value as tracks 188 and 190
2
CollisionShape 8 - "B_KGS_Weapon_BB_BB"
2
Rotation
Track 472 at frame 19700 has roughly the same value as tracks 471 and 473
Track 588 at frame 97533 has roughly the same value as tracks 587 and 589
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