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Model validation: Fel Thrall

fel thrall.mdx

0 errors 3 severe 24 warnings 227 unused
  • 1 ParticleEmitterPopcorn 0 - "HeroFarSeerAttack"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 1 - "HeroFarSeerSpell"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 2 - "HeroFarSeerSpellChainLightning"
    • No animation visibility guide
  • 13 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 107 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Agree One"
    • Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Idea One"
    • Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Point Two"
    • Sequence "Cinematic Point Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Proud One"
    • Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Standard Two"
    • Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Standard Three"
    • Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic Wave Two"
    • Sequence "Cinematic Wave Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Walk one"
    • Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 0 - "bone_turret"
    • 2 Rotation
      • Track 329 at frame 29100 has roughly the same value as tracks 328 and 330
      • Track 348 at frame 31800 has roughly the same value as tracks 347 and 349
  • 2 Bone 1 - "bone_chest"
    • 2 Rotation
      • Track 469 at frame 46400 has roughly the same value as tracks 468 and 470
      • Track 524 at frame 59733 has roughly the same value as tracks 523 and 525
  • 3 Bone 2 - "neck_bind_jnt"
    • 3 Rotation
      • Track 143 at frame 9400 has roughly the same value as tracks 142 and 144
      • Track 212 at frame 13300 has roughly the same value as tracks 211 and 213
      • Track 262 at frame 37600 has roughly the same value as tracks 261 and 263
  • 2 Bone 3 - "hd_anim_bind_jnt"
    • 2 Rotation
      • Track 838 at frame 52900 has roughly the same value as tracks 837 and 839
      • Track 960 at frame 61367 has roughly the same value as tracks 959 and 961
  • 1 Bone 5 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 58 at frame 8900 has roughly the same value as tracks 57 and 59
  • 8 Bone 7 - "L_lwr_arm_bind_jnt"
    • 8 Rotation
      • Track 90 at frame 5733 has roughly the same value as tracks 89 and 91
      • Track 369 at frame 20600 has roughly the same value as tracks 368 and 370
      • Track 485 at frame 29033 has roughly the same value as tracks 484 and 486
      • Track 510 at frame 31200 has roughly the same value as tracks 509 and 511
      • Track 726 at frame 46967 has roughly the same value as tracks 725 and 727
      • Track 740 at frame 48400 has roughly the same value as tracks 739 and 741
      • Track 854 at frame 61500 has roughly the same value as tracks 853 and 855
      • Track 934 at frame 68567 has roughly the same value as tracks 933 and 935
  • 7 Bone 8 - "L_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 6 at frame 1033 has roughly the same value as tracks 5 and 7
      • Track 31 at frame 3500 has roughly the same value as tracks 30 and 32
      • Track 301 at frame 33167 has roughly the same value as tracks 300 and 302
      • Track 326 at frame 37567 has roughly the same value as tracks 325 and 327
      • Track 368 at frame 46733 has roughly the same value as tracks 367 and 369
      • Track 376 at frame 50100 has roughly the same value as tracks 375 and 377
      • Track 385 at frame 53433 has roughly the same value as tracks 384 and 386
  • 2 Bone 9 - "bone_hand_left"
    • 2 Rotation
      • Track 294 at frame 13367 has roughly the same value as tracks 293 and 295
      • Track 724 at frame 46867 has roughly the same value as tracks 723 and 725
  • 3 Bone 12 - "L_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 34 at frame 9567 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 10533 has roughly the same value as tracks 34 and 36
      • Track 148 at frame 37600 has roughly the same value as tracks 147 and 149
  • 1 Bone 16 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 9600 has roughly the same value as tracks 49 and 51
  • 1 Bone 17 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 9333 has roughly the same value as tracks 34 and 36
  • 1 Bone 20 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 37600 has roughly the same value as tracks 164 and 166
  • 2 Bone 21 - "L_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 135 at frame 26567 has roughly the same value as tracks 134 and 136
      • Track 163 at frame 37600 has roughly the same value as tracks 162 and 164
  • 1 Bone 22 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 4000 has roughly the same value as tracks 8 and 10
  • 1 Bone 23 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 4000 has roughly the same value as tracks 8 and 10
  • 1 Bone 24 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 4000 has roughly the same value as tracks 8 and 10
  • 1 Bone 25 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 245 at frame 15100 has roughly the same value as tracks 244 and 246
  • 10 Bone 27 - "R_lwr_arm_bind_jnt"
    • 10 Rotation
      • Track 277 at frame 17000 has roughly the same value as tracks 276 and 278
      • Track 317 at frame 19800 has roughly the same value as tracks 316 and 318
      • Track 330 at frame 21200 has roughly the same value as tracks 329 and 331
      • Track 433 at frame 29867 has roughly the same value as tracks 432 and 434
      • Track 452 at frame 32000 has roughly the same value as tracks 451 and 453
      • Track 484 at frame 33633 has roughly the same value as tracks 483 and 485
      • Track 585 at frame 43733 has roughly the same value as tracks 584 and 586
      • Track 650 at frame 53067 has roughly the same value as tracks 649 and 651
      • Track 702 at frame 63167 has roughly the same value as tracks 701 and 703
      • Track 795 at frame 71433 has roughly the same value as tracks 794 and 796
  • 5 Bone 28 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 26 at frame 3333 has roughly the same value as tracks 25 and 27
      • Track 322 at frame 33167 has roughly the same value as tracks 321 and 323
      • Track 398 at frame 50767 has roughly the same value as tracks 397 and 399
      • Track 416 at frame 53867 has roughly the same value as tracks 415 and 417
      • Track 433 at frame 60467 has roughly the same value as tracks 432 and 434
  • 2 Bone 51 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 192 at frame 13100 has roughly the same value as tracks 191 and 193
      • Track 241 at frame 70900 has roughly the same value as tracks 240 and 242
  • 1 Bone 56 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 13267 has roughly the same value as tracks 149 and 151
  • 1 Bone 60 - "R_pauldron_bind_jnt"
    • 1 Translation
      • Track 46 at frame 9433 has roughly the same value as tracks 45 and 47
  • 11 Bone 61 - "L_armpad_bind_jnt"
    • 4 Translation
      • Track 674 at frame 31200 has roughly the same value as tracks 673 and 675
      • Track 746 at frame 35033 has roughly the same value as tracks 745 and 747
      • Track 869 at frame 42233 has roughly the same value as tracks 868 and 870
      • Track 1235 at frame 65800 has roughly the same value as tracks 1234 and 1236
    • 7 Rotation
      • Track 6 at frame 1033 has roughly the same value as tracks 5 and 7
      • Track 31 at frame 3500 has roughly the same value as tracks 30 and 32
      • Track 331 at frame 33167 has roughly the same value as tracks 330 and 332
      • Track 356 at frame 37567 has roughly the same value as tracks 355 and 357
      • Track 398 at frame 46733 has roughly the same value as tracks 397 and 399
      • Track 406 at frame 50100 has roughly the same value as tracks 405 and 407
      • Track 415 at frame 53433 has roughly the same value as tracks 414 and 416
  • 8 Bone 62 - "R_armpad_bind_jnt"
    • 2 Translation
      • Track 501 at frame 26033 has roughly the same value as tracks 500 and 502
      • Track 1201 at frame 70467 has roughly the same value as tracks 1200 and 1202
    • 6 Rotation
      • Track 26 at frame 3333 has roughly the same value as tracks 25 and 27
      • Track 258 at frame 17400 has roughly the same value as tracks 257 and 259
      • Track 337 at frame 33167 has roughly the same value as tracks 336 and 338
      • Track 413 at frame 50767 has roughly the same value as tracks 412 and 414
      • Track 431 at frame 53867 has roughly the same value as tracks 430 and 432
      • Track 448 at frame 60467 has roughly the same value as tracks 447 and 449
  • 5 Bone 63 - "L_hair_01_bind_jnt"
    • 1 Translation
      • Track 493 at frame 70500 has roughly the same value as tracks 492 and 494
    • 4 Rotation
      • Track 346 at frame 21700 has roughly the same value as tracks 345 and 347
      • Track 619 at frame 51833 has roughly the same value as tracks 618 and 620
      • Track 683 at frame 65167 has roughly the same value as tracks 682 and 684
      • Track 738 at frame 69033 has roughly the same value as tracks 737 and 739
  • 11 Bone 64 - "L_hair_02_bind_jnt"
    • 11 Rotation
      • Track 231 at frame 17467 has roughly the same value as tracks 230 and 232
      • Track 281 at frame 21367 has roughly the same value as tracks 280 and 282
      • Track 306 at frame 23400 has roughly the same value as tracks 305 and 307
      • Track 463 at frame 35900 has roughly the same value as tracks 462 and 464
      • Track 535 at frame 40467 has roughly the same value as tracks 534 and 536
      • Track 536 at frame 40833 has roughly the same value as tracks 535 and 537
      • Track 643 at frame 51767 has roughly the same value as tracks 642 and 644
      • Track 676 at frame 56067 has roughly the same value as tracks 675 and 677
      • Track 687 at frame 57333 has roughly the same value as tracks 686 and 688
      • Track 744 at frame 65100 has roughly the same value as tracks 743 and 745
      • Track 833 at frame 72200 has roughly the same value as tracks 832 and 834
  • 5 Bone 65 - "L_hair_03_bind_jnt"
    • 5 Rotation
      • Track 352 at frame 23500 has roughly the same value as tracks 351 and 353
      • Track 357 at frame 24133 has roughly the same value as tracks 356 and 358
      • Track 735 at frame 47767 has roughly the same value as tracks 734 and 736
      • Track 877 at frame 61100 has roughly the same value as tracks 876 and 878
      • Track 1027 at frame 72200 has roughly the same value as tracks 1026 and 1028
  • 4 Bone 66 - "M_hair_01_bind_jnt"
    • 1 Translation
      • Track 1401 at frame 59700 has roughly the same value as tracks 1400 and 1402
    • 3 Rotation
      • Track 35 at frame 7867 has roughly the same value as tracks 34 and 36
      • Track 701 at frame 46267 has roughly the same value as tracks 700 and 702
      • Track 927 at frame 60533 has roughly the same value as tracks 926 and 928
  • 5 Bone 67 - "R_hair_01_bind_jnt"
    • 1 Translation
      • Track 501 at frame 70500 has roughly the same value as tracks 500 and 502
    • 4 Rotation
      • Track 7 at frame 800 has roughly the same value as tracks 6 and 8
      • Track 256 at frame 13300 has roughly the same value as tracks 255 and 257
      • Track 351 at frame 23300 has roughly the same value as tracks 350 and 352
      • Track 500 at frame 39400 has roughly the same value as tracks 499 and 501
  • 5 Bone 68 - "R_hair_02_bind_jnt"
    • 5 Rotation
      • Track 250 at frame 17467 has roughly the same value as tracks 249 and 251
      • Track 330 at frame 23400 has roughly the same value as tracks 329 and 331
      • Track 389 at frame 28333 has roughly the same value as tracks 388 and 390
      • Track 656 at frame 52400 has roughly the same value as tracks 655 and 657
      • Track 684 at frame 56067 has roughly the same value as tracks 683 and 685
  • 4 Bone 69 - "R_hair_03_bind_jnt"
    • 4 Rotation
      • Track 757 at frame 47800 has roughly the same value as tracks 756 and 758
      • Track 849 at frame 56100 has roughly the same value as tracks 848 and 850
      • Track 858 at frame 56967 has roughly the same value as tracks 857 and 859
      • Track 897 at frame 61133 has roughly the same value as tracks 896 and 898
  • 1 Bone 91 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 314 at frame 15100 has roughly the same value as tracks 313 and 315
  • 1 Bone 94 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 336 at frame 15100 has roughly the same value as tracks 335 and 337
  • 1 Bone 100 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 342 at frame 15100 has roughly the same value as tracks 341 and 343
  • 1 Bone 108 - "M_hair_02_bind_jnt"
    • 1 Rotation
      • Track 1441 at frame 70967 has roughly the same value as tracks 1440 and 1442
  • 1 Bone 109 - "M_Hair_03_bind_jnt"
    • 1 Rotation
      • Track 430 at frame 21000 has roughly the same value as tracks 429 and 431
  • 1 Bone 110 - "beard_bind_jnt"
    • 1 Translation
      • Track 376 at frame 15100 has roughly the same value as tracks 375 and 377
  • 11 Bone 117 - "mount_L_shoulder_bind_jnt"
    • 11 Rotation
      • Track 86 at frame 9067 has roughly the same value as tracks 85 and 87
      • Track 117 at frame 19333 has roughly the same value as tracks 116 and 118
      • Track 122 at frame 21533 has roughly the same value as tracks 121 and 123
      • Track 128 at frame 23733 has roughly the same value as tracks 127 and 129
      • Track 183 at frame 38000 has roughly the same value as tracks 182 and 184
      • Track 188 at frame 40200 has roughly the same value as tracks 187 and 189
      • Track 194 at frame 42400 has roughly the same value as tracks 193 and 195
      • Track 221 at frame 51033 has roughly the same value as tracks 220 and 222
      • Track 240 at frame 57700 has roughly the same value as tracks 239 and 241
      • Track 259 at frame 64367 has roughly the same value as tracks 258 and 260
      • Track 280 at frame 69533 has roughly the same value as tracks 279 and 281
  • 7 Bone 121 - "mount_bone_hand_left"
    • 7 Rotation
      • Track 106 at frame 9467 has roughly the same value as tracks 105 and 107
      • Track 186 at frame 19333 has roughly the same value as tracks 185 and 187
      • Track 192 at frame 21533 has roughly the same value as tracks 191 and 193
      • Track 198 at frame 23733 has roughly the same value as tracks 197 and 199
      • Track 253 at frame 38000 has roughly the same value as tracks 252 and 254
      • Track 259 at frame 40200 has roughly the same value as tracks 258 and 260
      • Track 265 at frame 42400 has roughly the same value as tracks 264 and 266
  • 3 Bone 122 - "mount_R_shoulder_bind_jnt"
    • 2 Translation
      • Track 23 at frame 2500 has roughly the same value as tracks 22 and 24
      • Track 69 at frame 6000 has roughly the same value as tracks 68 and 70
    • 1 Rotation
      • Track 95 at frame 9433 has roughly the same value as tracks 94 and 96
  • 11 Bone 124 - "mount_R_lwr_arm_bind_jnt"
    • 11 Rotation
      • Track 285 at frame 17600 has roughly the same value as tracks 284 and 286
      • Track 339 at frame 26267 has roughly the same value as tracks 338 and 340
      • Track 352 at frame 28267 has roughly the same value as tracks 351 and 353
      • Track 365 at frame 30267 has roughly the same value as tracks 364 and 366
      • Track 378 at frame 32267 has roughly the same value as tracks 377 and 379
      • Track 391 at frame 34267 has roughly the same value as tracks 390 and 392
      • Track 404 at frame 36267 has roughly the same value as tracks 403 and 405
      • Track 458 at frame 44933 has roughly the same value as tracks 457 and 459
      • Track 588 at frame 66933 has roughly the same value as tracks 587 and 589
      • Track 601 at frame 68933 has roughly the same value as tracks 600 and 602
      • Track 609 at frame 69800 has roughly the same value as tracks 608 and 610
  • 3 Bone 129 - "mount_L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 387 at frame 46900 has roughly the same value as tracks 386 and 388
      • Track 416 at frame 53567 has roughly the same value as tracks 415 and 417
      • Track 445 at frame 60233 has roughly the same value as tracks 444 and 446
  • 1 Bone 131 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 98 at frame 7933 has roughly the same value as tracks 97 and 99
  • 1 Bone 132 - "mount_R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 13067 has roughly the same value as tracks 206 and 208
  • 3 Bone 133 - "mount_R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 418 at frame 47967 has roughly the same value as tracks 417 and 419
      • Track 459 at frame 54633 has roughly the same value as tracks 458 and 460
      • Track 500 at frame 61300 has roughly the same value as tracks 499 and 501
  • 1 Bone 140 - "mount_tail_05_bind_jnt"
    • 1 Rotation
      • Track 292 at frame 14300 has roughly the same value as tracks 291 and 293
  • 1 Bone 150 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 422 at frame 70733 has roughly the same value as tracks 421 and 423
  • 1 Bone 156 - "mount_R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 68 at frame 2467 has roughly the same value as tracks 67 and 69
  • 15 CollisionShape 1 - "B_KGS_MNTTorso"
    • 15 Rotation
      • Track 187 at frame 16567 has roughly the same value as tracks 186 and 188
      • Track 191 at frame 18633 has roughly the same value as tracks 190 and 192
      • Track 199 at frame 25233 has roughly the same value as tracks 198 and 200
      • Track 203 at frame 27233 has roughly the same value as tracks 202 and 204
      • Track 207 at frame 29233 has roughly the same value as tracks 206 and 208
      • Track 211 at frame 31233 has roughly the same value as tracks 210 and 212
      • Track 215 at frame 33233 has roughly the same value as tracks 214 and 216
      • Track 219 at frame 35233 has roughly the same value as tracks 218 and 220
      • Track 223 at frame 37300 has roughly the same value as tracks 222 and 224
      • Track 231 at frame 43900 has roughly the same value as tracks 230 and 232
      • Track 235 at frame 45967 has roughly the same value as tracks 234 and 236
      • Track 243 at frame 52633 has roughly the same value as tracks 242 and 244
      • Track 251 at frame 59300 has roughly the same value as tracks 250 and 252
      • Track 259 at frame 65900 has roughly the same value as tracks 258 and 260
      • Track 263 at frame 67900 has roughly the same value as tracks 262 and 264
  • 2 CollisionShape 3 - "B_KGS_Torso"
    • 2 Rotation
      • Track 387 at frame 19300 has roughly the same value as tracks 386 and 388
      • Track 509 at frame 27800 has roughly the same value as tracks 508 and 510
  • 3 CollisionShape 4 - "B_KGS_Arm_L"
    • 3 Rotation
      • Track 69 at frame 5333 has roughly the same value as tracks 68 and 70
      • Track 449 at frame 30033 has roughly the same value as tracks 448 and 450
      • Track 700 at frame 62867 has roughly the same value as tracks 699 and 701
  • 2 CollisionShape 8 - "B_KGS_Weapon"
    • 2 Rotation
      • Track 230 at frame 11300 has roughly the same value as tracks 229 and 231
      • Track 657 at frame 35667 has roughly the same value as tracks 656 and 658
  • unused Texture 0 - "fel_Orc_Thrall_Main_Diffuse.dds"
  • unused Texture 1 - "Orc_Thrall_Main_Normal.tif"
  • unused Texture 2 - "Orc_Thrall_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Orc_Thrall_Hair_Fur_Diffuse.tif"
  • unused Texture 7 - "Orc_Thrall_Hair_Fur_Normal.tif"
  • unused Texture 8 - "Orc_Thrall_Hair_Fur_ORM.tif"
  • unused Texture 9 - "fel_Orc_Thrall_Wolf_Main_Diffuse.dds"
  • unused Texture 10 - "Orc_Thrall_Wolf_Main_Normal.tif"
  • unused Texture 11 - "Orc_Thrall_Wolf_Main_ORM.tif"
  • unused Texture 12 - "fel_Orc_Thrall_Wolf_Main_emissive.dds"
  • unused Texture 13 - "Orc_Thrall_Wolf_Equipment_Diffuse.tif"
  • unused Texture 14 - "Orc_Thrall_Wolf_Equipment_Normal.tif"
  • unused Texture 15 - "Orc_Thrall_Wolf_Equipment_ORM.tif"
  • unused Texture 16 - "Orc_Thrall_Doomhammer_Diffuse.tif"
  • unused Texture 17 - "Orc_Thrall_Doomhammer_Normal.tif"
  • unused Texture 18 - "Orc_Thrall_Doomhammer_ORM.tif"
  • unused Texture 19 - "Orc_FelOrcRaider_Main_Diffuse.tif"
  • unused Texture 20 - "Orc_FelOrcRaider_Main_Normal.tif"
  • unused Texture 21 - "Orc_FelOrcRaider_Main_ORM.tif"
  • unused Texture 22 - "Orc_FelOrcRaider_Main_Emissive.tif"
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