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How to import Fel Orc Hulk (Armored)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fel Orc Hulk (Armored) of the bundle Fel Orc Hulk (Armored). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fel Orc Hulk.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fel Orc Hulk (Armored)
Felorc_Brute(Armored).mdx
DireFelorc_diffuse.dds
direorc_orm.dds
DireFelorc_Emissive.dds
DireFelorc_Armor.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Felorc_Brute(Armored).mdx

Now Click the "Import File" Button:

Next select 'Felorc_Brute(Armored).mdx' in the folder which you extracted from the zip archive:

Fel Orc Hulk (Armored)
Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
direorc_orm.dds

The file has been properly added to the map archive:

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx

Done, you have imported the file Felorc_Brute(Armored).mdx.

Importing DireFelorc_Armor.dds

Now Click the "Import File" Button:

Next select 'DireFelorc_Armor.dds' in the folder which you extracted from the zip archive:

Fel Orc Hulk (Armored)
Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
direorc_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
war3mapimported/DireFelorc_Armor.dds

Double-click the file DireFelorc_Armor.dds:

DireFelorc_Armor.dds
Image / Texture
683
war3mapimported/DireFelorc_Armor.dds

Tick the box "Use Custom Path" and type in the correct path:

DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds

The file has been properly added to the map archive:

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds

Done, you have imported the file DireFelorc_Armor.dds.

Importing DireFelorc_diffuse.dds

Now Click the "Import File" Button:

Next select 'DireFelorc_diffuse.dds' in the folder which you extracted from the zip archive:

Fel Orc Hulk (Armored)
Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
direorc_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
Image / Texture
2,731
war3mapimported/DireFelorc_diffuse.dds

Double-click the file DireFelorc_diffuse.dds:

DireFelorc_diffuse.dds
Image / Texture
2,731
war3mapimported/DireFelorc_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DireFelorc_diffuse.dds
Image / Texture
2,731
DireFelorc_diffuse.dds

The file has been properly added to the map archive:

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
Image / Texture
2,731
DireFelorc_diffuse.dds

Done, you have imported the file DireFelorc_diffuse.dds.

Importing DireFelorc_Emissive.dds

Now Click the "Import File" Button:

Next select 'DireFelorc_Emissive.dds' in the folder which you extracted from the zip archive:

Fel Orc Hulk (Armored)
Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
direorc_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
Image / Texture
2,731
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
Image / Texture
171
war3mapimported/DireFelorc_Emissive.dds

Double-click the file DireFelorc_Emissive.dds:

DireFelorc_Emissive.dds
Image / Texture
171
war3mapimported/DireFelorc_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DireFelorc_Emissive.dds
Image / Texture
171
DireFelorc_Emissive.dds

The file has been properly added to the map archive:

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
Image / Texture
2,731
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
Image / Texture
171
DireFelorc_Emissive.dds

Done, you have imported the file DireFelorc_Emissive.dds.

Importing direorc_orm.dds

Now Click the "Import File" Button:

Next select 'direorc_orm.dds' in the folder which you extracted from the zip archive:

Fel Orc Hulk (Armored)
Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
direorc_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
Image / Texture
2,731
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
Image / Texture
171
DireFelorc_Emissive.dds
direorc_orm.dds
Image / Texture
1,365
war3mapimported/direorc_orm.dds

Double-click the file direorc_orm.dds:

direorc_orm.dds
Image / Texture
1,365
war3mapimported/direorc_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

direorc_orm.dds
Image / Texture
1,365
direorc_ORM.dds

The file has been properly added to the map archive:

Felorc_Brute(Armored).mdx
Model
2,469
war3mapimported/Felorc_Brute(Armored).mdx
DireFelorc_Armor.dds
Image / Texture
683
DireFelorc_Armor.dds
DireFelorc_diffuse.dds
Image / Texture
2,731
DireFelorc_diffuse.dds
DireFelorc_Emissive.dds
Image / Texture
171
DireFelorc_Emissive.dds
direorc_orm.dds
Image / Texture
1,365
direorc_ORM.dds

Done, you have imported the file direorc_orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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