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Triggers
(4)Fel Horde.w3x
Variables
Initialization
Melee Initialization
Fel Orc
Red Fel Orcs
Blue Fel Orcs
Teal Fel Orcs
Purple Fel Orcs
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Heroes to 3 for (Picked player)
Player - Limit training of Fel Blademaster to 1 for (Picked player)
Player - Limit training of Warchief to 1 for (Picked player)
Player - Limit training of Demon Spawned to 1 for (Picked player)
Player - Limit training of Blood Prophet to 1 for (Picked player)
Red Fel Orcs
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Orc) and ((Player 1 (Red) handicap) Equal to 90.00)
Actions
Player - Set Player 1 (Red) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peon) and do (Actions)
Loop - Actions
Unit - Create 1 . Fel Peon for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Great Hall) and do (Replace (Picked unit) with a Champion's Hall (Fel) using The old unit's relative life and mana)
Blue Fel Orcs
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Orc) and ((Player 2 (Blue) handicap) Equal to 90.00)
Actions
Player - Set Player 2 (Blue) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Peon) and do (Actions)
Loop - Actions
Unit - Create 1 . Fel Peon for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Great Hall) and do (Replace (Picked unit) with a Champion's Hall (Fel) using The old unit's relative life and mana)
Teal Fel Orcs
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Orc) and ((Player 3 (Teal) handicap) Equal to 90.00)
Actions
Player - Set Player 3 (Teal) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Peon) and do (Actions)
Loop - Actions
Unit - Create 1 . Fel Peon for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Great Hall) and do (Replace (Picked unit) with a Champion's Hall (Fel) using The old unit's relative life and mana)
Purple Fel Orcs
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Orc) and ((Player 4 (Purple) handicap) Equal to 90.00)
Actions
Player - Set Player 4 (Purple) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Peon) and do (Actions)
Loop - Actions
Unit - Create 1 . Fel Peon for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Great Hall) and do (Replace (Picked unit) with a Champion's Hall (Fel) using The old unit's relative life and mana)
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