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Model validation: Fallen Angel by EbonyStallion
FallenAngelEbonyStallion.mdx
0errors0severe2warnings128unused
2
Model
Attachment 4 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
32
GeosetAnimation 0
16
Alpha
Track 5 at frame 6300 has exactly the same value as tracks 4 and 6
Track 6 at frame 6500 has exactly the same value as tracks 5 and 7
Track 7 at frame 6700 has exactly the same value as tracks 6 and 8
Track 10 at frame 8340 has exactly the same value as tracks 9 and 11
Track 11 at frame 8489 has exactly the same value as tracks 10 and 12
Track 12 at frame 8700 has exactly the same value as tracks 11 and 13
Track 15 at frame 10300 has exactly the same value as tracks 14 and 16
Track 16 at frame 10500 has exactly the same value as tracks 15 and 17
Track 17 at frame 10798 has exactly the same value as tracks 16 and 18
Track 20 at frame 12300 has exactly the same value as tracks 19 and 21
Track 21 at frame 12426 has exactly the same value as tracks 20 and 22
Track 22 at frame 12600 has exactly the same value as tracks 21 and 23
Track 23 at frame 12832 has exactly the same value as tracks 22 and 24
Track 26 at frame 14200 has exactly the same value as tracks 25 and 27
Track 29 at frame 15400 has exactly the same value as tracks 28 and 30
Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
16
Color
Track 8 at frame 6300 has exactly the same value as tracks 7 and 9
Track 9 at frame 6500 has exactly the same value as tracks 8 and 10
Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
Track 13 at frame 8340 has exactly the same value as tracks 12 and 14
Track 14 at frame 8489 has exactly the same value as tracks 13 and 15
Track 15 at frame 8700 has exactly the same value as tracks 14 and 16
Track 18 at frame 10300 has exactly the same value as tracks 17 and 19
Track 19 at frame 10500 has exactly the same value as tracks 18 and 20
Track 20 at frame 10798 has exactly the same value as tracks 19 and 21
Track 23 at frame 12300 has exactly the same value as tracks 22 and 24
Track 24 at frame 12426 has exactly the same value as tracks 23 and 25
Track 25 at frame 12600 has exactly the same value as tracks 24 and 26
Track 26 at frame 12832 has exactly the same value as tracks 25 and 27
Track 29 at frame 14200 has exactly the same value as tracks 28 and 30
Track 32 at frame 15400 has exactly the same value as tracks 31 and 33
Track 33 at frame 16600 has exactly the same value as tracks 32 and 34
21
Bone 0 - "Default"
1
Translation
Track 41 at frame 14200 has exactly the same value as tracks 40 and 42
4
Rotation
Track 21 at frame 10300 has exactly the same value as tracks 20 and 22
Track 22 at frame 10500 has exactly the same value as tracks 21 and 23
Track 23 at frame 10798 has exactly the same value as tracks 22 and 24
Track 42 at frame 16600 has exactly the same value as tracks 41 and 43
16
Scaling
Track 8 at frame 6300 has exactly the same value as tracks 7 and 9
Track 9 at frame 6500 has exactly the same value as tracks 8 and 10
Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
Track 13 at frame 8340 has exactly the same value as tracks 12 and 14
Track 14 at frame 8489 has exactly the same value as tracks 13 and 15
Track 15 at frame 8700 has exactly the same value as tracks 14 and 16
Track 18 at frame 10300 has exactly the same value as tracks 17 and 19
Track 19 at frame 10500 has exactly the same value as tracks 18 and 20
Track 20 at frame 10798 has exactly the same value as tracks 19 and 21
Track 23 at frame 12300 has exactly the same value as tracks 22 and 24
Track 24 at frame 12426 has exactly the same value as tracks 23 and 25
Track 25 at frame 12600 has exactly the same value as tracks 24 and 26
Track 26 at frame 12832 has exactly the same value as tracks 25 and 27
Track 29 at frame 14200 has exactly the same value as tracks 28 and 30
Track 32 at frame 15400 has exactly the same value as tracks 31 and 33
Track 33 at frame 16600 has exactly the same value as tracks 32 and 34
4
Bone 2 - "Chest2"
4
Rotation
Track 4 at frame 4350 has exactly the same value as tracks 3 and 5
Track 5 at frame 4525 has exactly the same value as tracks 4 and 6
Track 9 at frame 5500 has exactly the same value as tracks 8 and 10
Track 33 at frame 14200 has exactly the same value as tracks 32 and 34
8
Bone 3 - "Head"
8
Rotation
Track 6 at frame 4350 has roughly the same value as tracks 5 and 7
Track 7 at frame 4525 has roughly the same value as tracks 6 and 8
Track 11 at frame 5500 has exactly the same value as tracks 10 and 12
Track 27 at frame 10300 has exactly the same value as tracks 26 and 28
Track 28 at frame 10500 has exactly the same value as tracks 27 and 29
Track 29 at frame 10798 has exactly the same value as tracks 28 and 30
Track 32 at frame 12300 has exactly the same value as tracks 31 and 33
Track 38 at frame 14200 has exactly the same value as tracks 37 and 39
2
Bone 4 - "Neck"
2
Rotation
Track 12 at frame 5500 has exactly the same value as tracks 11 and 13
Track 38 at frame 14200 has exactly the same value as tracks 37 and 39
1
Bone 5 - "L_arm"
1
Rotation
Track 39 at frame 14200 has exactly the same value as tracks 38 and 40
1
Bone 6 - "R_arm"
1
Rotation
Track 39 at frame 14200 has exactly the same value as tracks 38 and 40
4
Bone 7 - "R_foot"
4
Rotation
Track 10 at frame 5500 has exactly the same value as tracks 9 and 11
Track 29 at frame 12426 has exactly the same value as tracks 28 and 30
Track 30 at frame 12600 has exactly the same value as tracks 29 and 31
Track 34 at frame 14200 has exactly the same value as tracks 33 and 35
2
Bone 8 - "L_foot"
2
Rotation
Track 9 at frame 5500 has exactly the same value as tracks 8 and 10
Track 33 at frame 14200 has exactly the same value as tracks 32 and 34
3
Bone 9 - "L_knee"
3
Rotation
Track 11 at frame 5200 has exactly the same value as tracks 10 and 12
Track 12 at frame 5500 has exactly the same value as tracks 11 and 13
Track 37 at frame 14200 has exactly the same value as tracks 36 and 38
5
Bone 10 - "R_knee"
5
Rotation
Track 11 at frame 5200 has exactly the same value as tracks 10 and 12
Track 12 at frame 5500 has exactly the same value as tracks 11 and 13
Track 15 at frame 6300 has exactly the same value as tracks 14 and 16
Track 25 at frame 10300 has exactly the same value as tracks 24 and 26
Track 37 at frame 14200 has exactly the same value as tracks 36 and 38
1
Bone 11 - "R_leg"
1
Rotation
Track 35 at frame 14200 has exactly the same value as tracks 34 and 36
3
Bone 12 - "L_leg"
3
Rotation
Track 28 at frame 12300 has exactly the same value as tracks 27 and 29
Track 29 at frame 12426 has exactly the same value as tracks 28 and 30
Track 34 at frame 14200 has exactly the same value as tracks 33 and 35
13
Bone 13 - "L_elbow"
13
Rotation
Track 8 at frame 5200 has exactly the same value as tracks 7 and 9
Track 9 at frame 5500 has exactly the same value as tracks 8 and 10
Track 13 at frame 6500 has exactly the same value as tracks 12 and 14
Track 17 at frame 8340 has roughly the same value as tracks 16 and 18
Track 18 at frame 8489 has exactly the same value as tracks 17 and 19
Track 19 at frame 8700 has roughly the same value as tracks 18 and 20
Track 27 at frame 12300 has exactly the same value as tracks 26 and 28
Track 28 at frame 12426 has exactly the same value as tracks 27 and 29
Track 29 at frame 12600 has exactly the same value as tracks 28 and 30
Track 30 at frame 12832 has exactly the same value as tracks 29 and 31
Track 33 at frame 14200 has exactly the same value as tracks 32 and 34
Track 36 at frame 15400 has exactly the same value as tracks 35 and 37
Track 37 at frame 16600 has exactly the same value as tracks 36 and 38
16
Bone 14 - "R_elbow"
16
Rotation
Track 8 at frame 5200 has exactly the same value as tracks 7 and 9
Track 9 at frame 5500 has exactly the same value as tracks 8 and 10
Track 12 at frame 6300 has exactly the same value as tracks 11 and 13
Track 17 at frame 8340 has exactly the same value as tracks 16 and 18
Track 18 at frame 8489 has exactly the same value as tracks 17 and 19
Track 19 at frame 8700 has exactly the same value as tracks 18 and 20
Track 22 at frame 10300 has exactly the same value as tracks 21 and 23
Track 23 at frame 10500 has exactly the same value as tracks 22 and 24
Track 24 at frame 10798 has exactly the same value as tracks 23 and 25
Track 27 at frame 12300 has exactly the same value as tracks 26 and 28
Track 28 at frame 12426 has exactly the same value as tracks 27 and 29
Track 29 at frame 12600 has exactly the same value as tracks 28 and 30
Track 30 at frame 12832 has exactly the same value as tracks 29 and 31
Track 33 at frame 14200 has exactly the same value as tracks 32 and 34
Track 36 at frame 15400 has exactly the same value as tracks 35 and 37
Track 37 at frame 16600 has exactly the same value as tracks 36 and 38
3
Bone 15 - "L_hand"
3
Rotation
Track 9 at frame 5200 has exactly the same value as tracks 8 and 10
Track 10 at frame 5500 has exactly the same value as tracks 9 and 11
Track 14 at frame 6500 has exactly the same value as tracks 13 and 15
9
Bone 16 - "R_hand"
9
Rotation
Track 9 at frame 5200 has exactly the same value as tracks 8 and 10
Track 10 at frame 5500 has exactly the same value as tracks 9 and 11
Track 13 at frame 6300 has exactly the same value as tracks 12 and 14
Track 14 at frame 6500 has exactly the same value as tracks 13 and 15
Track 15 at frame 6700 has exactly the same value as tracks 14 and 16
Track 30 at frame 12300 has exactly the same value as tracks 29 and 31
Track 31 at frame 12426 has exactly the same value as tracks 30 and 32
Track 32 at frame 12600 has exactly the same value as tracks 31 and 33
Track 33 at frame 12832 has exactly the same value as tracks 32 and 34
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