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Triggers
Extinction - Prologue v1.1.w3x
Variables
Initialization
Cinematic
necromancer spell
peon dead
priest dead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 2200.00 , z-end 7000.00 , density 0.50 and color ( 100 %, 100 %, 100 %)
Sound - Stop music Immediately
Game - Set the time of day to 24.00
Unit - Hide Fire 0046 <gen>
Unit - Hide Fire 0047 <gen>
Unit - Hide Fire 0048 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_2 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Not long ago... . Modify duration: Subtract 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display There was a time of peace, prosperity and culture... . Modify duration: Subtract 2.00 seconds and Wait
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Play RollingThunder1 <gen>
Sound - Play Empire_Total_War_Land_Battle_Soundtrack_I <gen>
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display But that is no more... . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Start_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_4 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Now, nobody remembers their glorius days... . Modify duration: Subtract 1.00 seconds and Wait
Camera - . Apply . gg_cam_Start_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_6 for Player 1 (Red) over 15.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Start_7 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_8 for Player 1 (Red) over 20.00 seconds
Wait 4.00 seconds
Animation - Change Blood Elf Lieutenant 0000 <gen> 's animation speed to 8.00 % of its original speed
Animation - Change Shandris 0060 <gen> 's animation speed to 8.00 % of its original speed
Unit Group - Pick every unit in (Units in Knights_ride <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 20.00 % of its original speed
Unit Group - Pick every unit in (Units in huntress_ride <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 25.00 % of its original speed
Camera - . Apply . gg_cam_Start_9 for Player 1 (Red) over 0 seconds
Animation - Play Blood Elf Lieutenant 0000 <gen> 's stand victory animation
Unit Group - Pick every unit in (Units in Knights_ride <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of knight_huntress_end <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Start_10 for Player 1 (Red) over 0 seconds
Animation - Play Shandris 0060 <gen> 's stand victory animation
Unit Group - Pick every unit in (Units in huntress_ride <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of knight_huntress_end <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Start_11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_12 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Start_13 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Now, there is only war... . Modify duration: Subtract 1.00 seconds and Wait
Special Effect - Create a special effect at (Center of ride_effect_1 <gen>) using ExplosionBIG.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of ride_effect_2 <gen>) using ExplosionBIG.mdx
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of ride_effect_3 <gen>) using ExplosionBIG.mdx
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Environment - Turn (Last created weather effect) Off
Camera - . Apply . gg_cam_Catacombs_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Priest 0010 <gen> to Move To . (Center of Catacombs <gen>)
Camera - . Apply . gg_cam_Catacombs_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Many tried to resist the coming tides of evil... . Modify duration: Subtract 1.00 seconds and Wait
Camera - . Apply . gg_cam_Catacombs_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Catacombs_4 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Animation - Play Priest 0010 <gen> 's spell attack animation
Wait 2.00 seconds
Unit - Order Kel'Thuzad 0011 <gen> to Special Archimonde - Finger Of Death . Priest 0010 <gen>
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of Catacombs <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display But none succeded... . Modify duration: Subtract 1.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 2200.00 , z-end 5000.00 , density 0.50 and color ( 100 %, 100 %, 100 %)
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Village1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Village1 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display While the undead slaughters the innocent, the Elves and the Humans wage wars across the World... . Modify duration: Subtract 0.00 seconds and Don't wait
Unit - Order Ghoul 0034 <gen> to Attack . Villager 0031 <gen>
Unit - Order Ghoul 0041 <gen> to Attack . Villager 0032 <gen>
Unit - Order Ghoul 0042 <gen> to Move To . (Center of village_ghoul_2 <gen>)
Unit - Order Ghoul 0033 <gen> to Move To . (Center of village_ghoul_1 <gen>)
Wait 0.80 seconds
Unit - Order Villager 0028 <gen> to Move To . (Center of village_Peasant_1 <gen>)
Unit - Order Necromancer 0044 <gen> to Move To . (Center of village_Peasant_1 <gen>)
Unit - Order Villager 0027 <gen> to Move To . (Center of village_Peasant_2 <gen>)
Unit - Order Abomination 0043 <gen> to Move To . (Center of village_Peasant_2 <gen>)
Wait 0.50 seconds
Unit - Order Meat Wagon 0045 <gen> to Attack Ground . (Center of village_meat_wagon <gen>)
Wait 1.00 seconds
Unit - Order Ghoul 0034 <gen> to Undead Ghoul - Cannibalize .
Unit - Order Ghoul 0041 <gen> to Undead Ghoul - Cannibalize .
Wait 2.00 seconds
Unit - Order Meat Wagon 0045 <gen> to Stop .
Wait 1.00 seconds
Unit - Unhide Fire 0046 <gen>
Wait 1.00 seconds
Unit - Unhide Fire 0048 <gen>
Wait 2.00 seconds
Unit - Unhide Fire 0047 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Forest_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Forest_2 for Player 1 (Red) over 6.00 seconds
Unit Group - Pick every unit in (Units in Forest_Move <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Forest_End <gen>)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The Humans and the Elves consider the Undead no threat... . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display While their villagers got teared apart in front of their eyes... . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Shaman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Shaman_2 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The wise Shamans tried to convince the fighting parts of their common enemy... . Modify duration: Subtract 1.00 seconds and Don't wait
Animation - Play Shaman 0077 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Shaman <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 1.00 seconds
Animation - Play Shaman 0077 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Shaman <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 1.00 seconds
Animation - Play Shaman 0077 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Shaman <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 1.00 seconds
Animation - Reset Shaman 0077 <gen> 's animation
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display But to no use... . Modify duration: Subtract 1.00 seconds and Don't wait
Unit - Make Paladin 0064 <gen> face (Center of Region_015 <gen>) over 1.00 seconds
Unit - Make Keeper of the Grove 0075 <gen> face (Center of Region_016 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display They will keep fighting on forever... . Modify duration: Subtract 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Leaving their citizens to their destiny... . Modify duration: Subtract 1.00 seconds and Wait
Wait 2.00 seconds
Sound - Stop Empire_Total_War_Land_Battle_Soundtrack_I <gen> After fading
Sound - Play Credits <gen>
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Priest 0078 <gen> to Attack . Peon 0096 <gen>
Wait 5.00 seconds
Unit - Order Tauren 0095 <gen> to Attack . Priest 0078 <gen>
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display And thanks to The Hiveworkshop, and you guys for watching! <3 This was made by LordKalla . Modify duration: Subtract 0.00 seconds and Wait
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
necromancer spell
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Necromancer 0024 <gen> 's spell attack animation
Animation - Play Necromancer 0023 <gen> 's spell attack animation
Animation - Play Necromancer 0016 <gen> 's spell attack animation
Animation - Play Necromancer 0015 <gen> 's spell attack animation
Animation - Play Necromancer 0014 <gen> 's spell attack animation
Animation - Play Necromancer 0013 <gen> 's spell attack animation
Animation - Play Necromancer 0012 <gen> 's spell attack animation
peon dead
Events
Unit - Peon 0096 <gen> Dies
Conditions
Actions
Floating Text - Create floating text that reads Thanks to Sellenisko for the super nice dwarven mage model :) at (Center of credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
priest dead
Events
Unit - Priest 0078 <gen> Dies
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect at (Center of credits2 <gen>) using ExplosionBIG.mdx
Floating Text - Create floating text that reads And thanks to HappyTauren for the awesome explosion model! :D at (Center of credits2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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