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Triggers
Expedition Assaultv1.12.w3x
Variables
Initialization
Map Initialization
Quests
Quests
Cinematic
Start
Waves
Wave1 Start
Wave 1
Wave 1 Stop
Wave 1 Well done
Wave 2
Wave 2 Boss
Wave 2 Stop
Wave 2 Well done
Wave 3
Wave 3 Stop
Wave 3 Well done
Wave 4
Wave 4 Boss
Wave 4 Stop
Wave 4 Well done
Wave 5
Wave 5 Stop
Wave 5 Well done
Wave 6
Wave 6 Boss
Wave 6 Stop
Bandits Make Sure
Make sure they move
Defeat
Defeat
Name
Type
is_array
initial_value
destination
location
No
tempoint
location
No
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Display to (All players) for 60.00 seconds the text: Welcome to Expedition Assault. The game will start in 60 seconds, so be ready for it!Don't forget: Your Hero must survive
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Map created by: VegetationModel site: Hiveworkshop.comModels:Malak: ElenaiArchers: HeroBladeMaster , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Pause and reinforcements with the description After each waves, you have a pause and you get more men to continue to fight the other waves. Normally its supposed to say it after each end of waves, but if not im telling you now. When you have reinforcements it mean that the wave is finished. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Expedition with the description This is a mini-game. All you have to do is to survive the attacking waves. The game Start 60 seconds after you opened it. There is 5 waves and each are more difficult than the last one. Don't forget: Your Hero must surviveIf you have any suggestions for updates, post comments at : Hiveworkshop.com (you have to find my map) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Start
Events
Map initialization
Conditions
Actions
Set Variable Set destination = (Center of Destination <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Malak The Avenger : Play No sound and display At last, the barrens. . Modify duration: Add 1.00 seconds and Don't wait
Wait 1.00 seconds
Unit Group - Order (Units in Cinematic <gen>) to Attack-Move To . destination
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0043 <gen> named Footman : Play No sound and display Bandits! . Modify duration: Add 1.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Unit - Set life of Paladin 0042 <gen> to 100 %
Unit - Set life of Footman 0043 <gen> to 100 %
Unit - Set life of Footman 0044 <gen> to 100 %
Unit - Set life of Footman 0045 <gen> to 100 %
Unit - Set life of Footman 0046 <gen> to 100 %
Unit - Set life of Footman 0047 <gen> to 100 %
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Malak The Avenger : Play No sound and display We are not alone... Prepare to fight . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Set Variable Set tempoint = (Center of Expedition_reinforcements <gen>)
Game - Display to (All players) for 30 seconds the text: Well done! You survived to the first wave, you can now have reinforcements and you have 2 minutes to prepare yourself to the next wave.
Unit - Create 6 . Footman for Player 1 (Red) at tempoint facing 90.00 degrees
Unit - Create 6 . Archer for Player 1 (Red) at tempoint facing 90.00 degrees
Game - The in-game time of day becomes Equal to 2.00
Conditions
Actions
Trigger - Turn off Wave_2 <gen>
Trigger - Turn on Wave_2_Well_done <gen>
Trigger - Turn off (This trigger)
Wave 2 Well done
Events
Conditions
Actions
Set Variable Set tempoint = (Center of Expedition_reinforcements <gen>)
Game - Display to (All players) for 30 seconds the text: Well done! You survived to the second wave, you can now have reinforcements and you have 2 minutes to prepare yourself to the next wave.
Unit - Create 9 . Footman for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Unit - Create 9 . Archer for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Set Variable Set tempoint = (Center of Expedition_reinforcements <gen>)
Game - Display to (All players) for 30 seconds the text: Well done! You survived to the third wave, you can now have reinforcements and you have 2 minutes to prepare yourself to the next wave.
Unit - Create 20 . Footman for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Unit - Create 20 . Archer for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Set Variable Set tempoint = (Center of Expedition_reinforcements <gen>)
Game - Display to (All players) for 30 seconds the text: Well done! You survived to the fourth wave, you can now have reinforcements and you have 3 minutes to prepare yourself to the next wave.Be prepared for the last and ultimate wave!
Unit - Create 20 . Footman for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Unit - Create 20 . Archer for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Set Variable Set tempoint = (Center of Expedition_reinforcements <gen>)
Game - Display to (All players) for 30 seconds the text: Well done! You survived to the fourth wave, you can now have reinforcements and you have 3 minutes to prepare yourself to the next wave.Be prepared for the last and ultimate wave!
Unit - Create 30 . Footman for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Unit - Create 30 . Archer for Player 1 (Red) at (Center of Expedition_reinforcements <gen>) facing 90.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_ogre1 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Malak The Avenger : Play No sound and display Oh no! They have hired Ogres! . Modify duration: Add 1.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_ogre_2 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Trigger - Turn on Wave_6 <gen>
Trigger - Turn on Wave_6_Boss <gen>
Wait 360.00 seconds
Trigger - Turn on Wave_6_Stop <gen>
Trigger - Turn off (This trigger)
Wave 6
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Set Variable Set tempoint = (Center of Spawns <gen>)
Set Variable Set destination = (Center of Destination <gen>)
Unit - Create 20 Ogre for Player 2 (Blue) at tempoint facing (Position of Paladin 0042 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . destination
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . destination
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . destination
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . destination
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . destination
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . destination
Game - Display to (All players) the text: You have finished this mini-game, hope you've enjoyed this war! If you want any updates tell me and ill check it out.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Make sure they move
Events
Unit - A unit enters Spawns <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set destination = (Center of Destination <gen>)
Unit - Order (Triggering unit) to Attack-Move To . destination
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