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Model validation: Evil Tower (War of the Ring)

Evil Tower.mdx

0 errors 6 severe 3 warnings 13 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 14000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 14000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 14000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 14000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 14000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 14000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 1 Light 0 - "Omni"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 0
    • 1 Visibility
      • Track 5 at frame 6000 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 5 at frame 6000 has exactly the same value as tracks 4 and 6
  • 4 Bone 0 - "Tower"
    • 3 Translation
      • Track 5 at frame 4197 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4198 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 6 at frame 6000 has exactly the same value as tracks 5 and 7
  • 3 Bone 5 - "Tower Ruin"
    • 2 Translation
      • Track 3 at frame 4197 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4198 has exactly the same value as tracks 3 and 5
    • 1 Scaling
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 0 - "Torch 1"
    • 1 Visibility
      • Track 5 at frame 6000 has exactly the same value as tracks 4 and 6
  • 1 ParticleEmitter2 1 - "Torch 2"
    • 1 Visibility
      • Track 5 at frame 6000 has exactly the same value as tracks 4 and 6
  • 1 ParticleEmitter2 2 - "Smoke"
    • 1 Visibility
      • Track 5 at frame 6000 has exactly the same value as tracks 4 and 6
  • unused Texture 2 - "Dust5A.blp"
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