Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Evil Illidan of the bundle Evil Illidan. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Evil Illidan.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Illidan(LEGION).mdx
Now Click the "Import File" Button:
Next select 'Illidan(LEGION).mdx' in the folder which you extracted from the zip archive:
Evil Illidan
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
Zap1.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Done, you have imported the file Illidan(LEGION).mdx.
Importing Clouds8x8FadeWhite.blp
Now Click the "Import File" Button:
Next select 'Clouds8x8FadeWhite.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
war3mapimported/Clouds8x8FadeWhite.blp
Double-click the file Clouds8x8FadeWhite.blp:
Clouds8x8FadeWhite.blp
Image / Texture
31
war3mapimported/Clouds8x8FadeWhite.blp
Tick the box "Use Custom Path" and type in the correct path:
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
Done, you have imported the file Clouds8x8FadeWhite.blp.
Importing glave_1h_dualblade_d_02effect.blp
Now Click the "Import File" Button:
Next select 'glave_1h_dualblade_d_02effect.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
war3mapimported/glave_1h_dualblade_d_02effect.blp
Double-click the file glave_1h_dualblade_d_02effect.blp:
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
war3mapimported/glave_1h_dualblade_d_02effect.blp
Tick the box "Use Custom Path" and type in the correct path:
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
Done, you have imported the file glave_1h_dualblade_d_02effect.blp.
Importing HD_ Illidan_2.blp
Now Click the "Import File" Button:
Next select 'HD_ Illidan_2.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
war3mapimported/HD_ Illidan_2.blp
Double-click the file HD_ Illidan_2.blp:
HD_ Illidan_2.blp
Image / Texture
319
war3mapimported/HD_ Illidan_2.blp
Tick the box "Use Custom Path" and type in the correct path:
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Done, you have imported the file HD_ Illidan_2.blp.
Importing Illidan123.blp
Now Click the "Import File" Button:
Next select 'Illidan123.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
war3mapimported/Illidan123.blp
Double-click the file Illidan123.blp:
Illidan123.blp
Image / Texture
435
war3mapimported/Illidan123.blp
Tick the box "Use Custom Path" and type in the correct path:
Illidan123.blp
Image / Texture
435
Illidan123.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Done, you have imported the file Illidan123.blp.
Importing Illidan2.blp
Now Click the "Import File" Button:
Next select 'Illidan2.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
war3mapimported/Illidan2.blp
Double-click the file Illidan2.blp:
Illidan2.blp
Image / Texture
719
war3mapimported/Illidan2.blp
Tick the box "Use Custom Path" and type in the correct path:
Illidan2.blp
Image / Texture
719
Illidan2.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
Done, you have imported the file Illidan2.blp.
Importing glave_1h_dualblade_d_02effect.blp
Now Click the "Import File" Button:
Next select 'glave_1h_dualblade_d_02effect.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
war3mapimported/glave_1h_dualblade_d_02effect.blp
Double-click the file glave_1h_dualblade_d_02effect.blp:
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
war3mapimported/glave_1h_dualblade_d_02effect.blp
Tick the box "Use Custom Path" and type in the correct path:
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Done, you have imported the file glave_1h_dualblade_d_02effect.blp.
Importing Shadow.blp
Now Click the "Import File" Button:
Next select 'Shadow.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Clouds8x8FadeWhite.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Shadow.blp
Image / Texture
4
war3mapimported/Shadow.blp
Double-click the file Shadow.blp:
Shadow.blp
Image / Texture
4
war3mapimported/Shadow.blp
Tick the box "Use Custom Path" and type in the correct path:
Shadow.blp
Image / Texture
4
Shadow.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Shadow.blp
Image / Texture
4
Shadow.blp
Done, you have imported the file Shadow.blp.
Importing Clouds8x8FadeWhite.blp
Now Click the "Import File" Button:
Next select 'Clouds8x8FadeWhite.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Zap1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Shadow.blp
Image / Texture
4
Shadow.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
war3mapimported/Clouds8x8FadeWhite.blp
Double-click the file Clouds8x8FadeWhite.blp:
Clouds8x8FadeWhite.blp
Image / Texture
31
war3mapimported/Clouds8x8FadeWhite.blp
Tick the box "Use Custom Path" and type in the correct path:
Clouds8x8FadeWhite.blp
Image / Texture
31
units/NightElf/EvilIllidan/Clouds8x8FadeWhite.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Shadow.blp
Image / Texture
4
Shadow.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
units/NightElf/EvilIllidan/Clouds8x8FadeWhite.blp
Done, you have imported the file Clouds8x8FadeWhite.blp.
Importing Zap1.blp
Now Click the "Import File" Button:
Next select 'Zap1.blp' in the folder which you extracted from the zip archive:
Evil Illidan
Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Illidan123.blp
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Shadow.blp
Clouds8x8FadeWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Shadow.blp
Image / Texture
4
Shadow.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
units/NightElf/EvilIllidan/Clouds8x8FadeWhite.blp
Zap1.blp
Image / Texture
81
war3mapimported/Zap1.blp
Double-click the file Zap1.blp:
Zap1.blp
Image / Texture
81
war3mapimported/Zap1.blp
Tick the box "Use Custom Path" and type in the correct path:
Zap1.blp
Image / Texture
81
Zap1.blp
The file has been properly added to the map archive:
Illidan(LEGION).mdx
Model
1,194
war3mapimported/Illidan(LEGION).mdx
Clouds8x8FadeWhite.blp
Image / Texture
31
Clouds8x8FadeWhite.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
glave_1h_dualblade_d_02effect.blp
HD_ Illidan_2.blp
Image / Texture
319
HD_ Illidan_2.blp
Illidan123.blp
Image / Texture
435
Illidan123.blp
Illidan2.blp
Image / Texture
719
Illidan2.blp
glave_1h_dualblade_d_02effect.blp
Image / Texture
152
ReplaceableTextures/NVD/glave_1h_dualblade_d_02effect.blp
Shadow.blp
Image / Texture
4
Shadow.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
units/NightElf/EvilIllidan/Clouds8x8FadeWhite.blp
Zap1.blp
Image / Texture
81
Zap1.blp
Done, you have imported the file Zap1.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.