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Triggers
Eternal quest version 1.3.w3x
Variables
Initialisation
Initialisation mêlée
cinematique
cam play
cam play 1
cam play 2
cam play 3
cam play 4
cam play 5
cam play 6
cam play 7
cam play 8
cam play 9
cam play 9bis
cam play 10
cam play 11
cam play 12
cam play 13
cam play 14
cam play 15
cam play 16
cam play 17
cam play 18
cam play 19
cam play 20
normal cam
donjon survivor1
survivor 1
survivor 1 n
push1
push2
groupe survivor1
stop unit
gates
gates2
gates3
quest
first battle
battle end
darkwitch
darkwitch end
first boss
first boss dead
final boss part1
final boss part2
final boss end1
defeat player/victory
defeat grey
defeat light blue
defeat blue
defeat purple
defeat red
defeat yellow
defeat teal
defeat orange
victory
leaver/kik
kik orange
kik purple
kik yellow
kik teal
kik blue
red
blue
teal
yellow
orange
purple
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Trigger - Turn off groupe_survivor1 <gen>
Melee Game - Use melee time of day (for all players)
Quest - Create a Required quest titled Eternal Quest with the description Welcom to Eternal Quest , the bigger rpg.choose you hero and conquer the 8 different part of this game with you journeymen.Every part have 3 boss : -2mini boss and 1final boss.Parts 1,3,4,6,7 give experience and little bit gold.Parts 2 and 5 give only gold, no experience.the part 8 is the final part: the darklord wait you at the end!this game is created by Selamiboss.Enjoy!!!Check out hiveworkshop for any other projects.good luck and have fun all !!!! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Trigger - Turn off (This trigger)
cinematique
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0.10 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 3.00 seconds
Game - Display to (All players) the text: Welcome to Eternal Quest , the biggest hero survival map.
Wait 10.00 seconds
Game - Display to (All players) the text: A new demon is coming and want to conquer the free world . Take you hero and go to kill him and his allies.You team has only one chance. If you dead , you cannot revive and save the world...The donjon is on 8 parts , you must finish all parts and kill all boss for won.
Wait 17.00 seconds
Game - Display to (All players) the text: Version 1.3:Now posted on hiveworkshop Added 2 heroes Changed quest and story.Made by selamiboss.Enjoy!!!
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
cam play 1
Events
Unit - A unit leaves depart <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_1 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_1 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_1 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_1 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_1 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_1 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 2
Events
Unit - A unit enters second_cam <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part1_cam_2 for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_part1_cam_2 for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_part1_cam_2 for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_part1_cam_2 for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_part1_cam_2 for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_part1_cam_2 for Player 6 (Orange) over 1.50 seconds
Trigger - Turn off (This trigger)
cam play 3
Events
Unit - A unit enters cam_3 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_3 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_3 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_3 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_3 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_3 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_3 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 4
Events
Unit - A unit enters cam4 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_4 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_4 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_4 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_4 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_4 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_4 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 5
Events
Unit - A unit enters cam5 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam5 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam5 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam5 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam5 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam5 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam5 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 6
Events
Unit - A unit enters cam6 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_6 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_6 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_6 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_6 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_6 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_6 for Player 7 (Green) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 7
Events
Unit - A unit enters cam_7 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_7 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_7 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_7 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_7 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_7 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_7 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 8
Events
Unit - A unit enters cam_8 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_8 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_8 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_8 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_8 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_8 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_8 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 9
Events
Unit - A unit enters cam_9 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_9 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 9bis
Events
Unit - A unit enters cam9bis <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_9bis for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9bis for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9bis for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9bis for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9bis for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_9bis for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 10
Events
Unit - A unit enters cam_10 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_10 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_10 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_10 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_10 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_10 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_10 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 11
Events
Unit - A unit enters cam_11 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_11 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_11 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_11 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_11 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_11 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_11 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 12
Events
Unit - A unit enters cam_12 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_12 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_12 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_12 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_12 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_12 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_12 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 13
Events
Unit - A unit enters cam_13 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_13 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_13 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_13 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_13 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_13 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_13 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 14
Events
Unit - A unit enters cam_14 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_14 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_14 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_14 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_14 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_14 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_14 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 15
Events
Unit - A unit enters cam_15 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_15 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_15 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_15 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_15 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_15 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_15 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_16 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_16 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_16 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_16 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_16 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_16 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 17
Events
Unit - A unit enters hydromantien <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_17 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_17 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_17 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_17 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_17 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_17 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_18 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_18 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_18 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_18 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_18 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_18 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 19
Events
Unit - A unit enters cible_survivor <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part__cam_19 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part__cam_19 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part__cam_19 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part__cam_19 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part__cam_19 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part__cam_19 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
cam play 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_part_1_cam_20 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_20 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_20 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_20 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_20 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_part_1_cam_20 for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
normal cam
Events
Unit - A unit enters R__gion_041 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_normal_cam for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_normal_cam for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_normal_cam for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_normal_cam for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_normal_cam for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_normal_cam for Player 6 (Orange) over 1.00 seconds
Trigger - Turn off (This trigger)
survivor 1
Events
Unit - A unit enters donjon_survivor_xd <gen>
Conditions
Actions
Destructible - Open Elven Gate 3359 <gen>
Destructible - Open Elven Gate 2172 <gen>
Trigger - Turn off (This trigger)
survivor 1 n
Events
Unit - A unit enters atak_survivor_1 <gen>
Conditions
Actions
Destructible - Close Elven Gate 3359 <gen>
Destructible - Close Elven Gate 2172 <gen>
Trigger - Turn on groupe_survivor1 <gen>
Trigger - Turn off (This trigger)
push1
Events
Destructible - Lever 2679 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 2172 <gen>
Trigger - Turn off (This trigger)
push2
Events
Destructible - Lever 2142 <gen> dies
Conditions
Actions
Destructible - Open Gate 2141 <gen>
Trigger - Turn off (This trigger)
groupe survivor1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 4 Guard for Player 9 (Gray) at (Center of atak_survivor_2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in atak_survivor_2 <gen>) to Patrol To . (Center of cible_survivor <gen>)
stop unit
Events
Destructible - Lever 2122 <gen> dies
Conditions
Actions
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Center of atak_survivor_2 <gen>) facing (Random angle) with scale 1 and variation 0
Trigger - Turn off groupe_survivor1 <gen>
Trigger - Turn off (This trigger)
gates2
Events
Unit - A unit enters gate2 <gen>
Conditions
Actions
Destructible - Open City Entrance 0457 <gen>
Trigger - Turn off (This trigger)
gates3
Events
Unit - A unit enters gate3 <gen>
Conditions
Actions
Destructible - Open City Entrance 0400 <gen>
Trigger - Turn off (This trigger)
first battle
Events
Unit - A unit enters first_battle <gen>
Conditions
Actions
Quest - Create a Required quest titled First Battle with the description Destroy this hostile camp and kill the dark king , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: new quest: first battle ! kill the dark king if you want to win this battle .
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
battle end
Events
Unit - Dark king 0382 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Quest Completed message: quest finish
Quest - Mark (Last created quest) as Completed
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Trigger - Turn off (This trigger)
darkwitch
Events
Unit - A unit enters hydromantien <gen>
Conditions
Actions
Quest - Create a Required quest titled The Darkwitch with the description Kill the Darkwitch and his acolyts , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All allies of Player 1 (Red).) the Quest Discovered message: New quest ! we must kill the darkwitch !
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
darkwitch end
Events
Unit - Hydromancer 0039 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Quest Completed message: quest finish
Quest - Mark (Last created quest) as Completed
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Trigger - Turn off (This trigger)
first boss
Events
Unit - A unit enters detheroc <gen>
Conditions
Actions
Quest - Create a Required quest titled Detheroc with the description Kill him ! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All allies of Player 1 (Red).) the Quest Discovered message: First boss : Mini(1) boss of the part 1 !
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
first boss dead
Events
Unit - Dreadlord 0177 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Quest Completed message: quest finish
Quest - Mark (Last created quest) as Completed
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Trigger - Turn off (This trigger)
final boss part1
Events
Unit - A unit enters final_boss_part1 <gen>
Conditions
Actions
Quest - Create a Required quest titled Final boss part1 with the description Kill him ! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All allies of Player 1 (Red).) the Quest Discovered message: Boss Part 1 !
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
final boss part2
Events
Unit - A unit enters Boss_part_2 <gen>
Conditions
Actions
Quest - Create a Required quest titled Final boss part2 with the description Kill him ! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All allies of Player 1 (Red).) the Quest Discovered message: Boss Part 2 !
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
final boss end1
Events
Unit - Paladin 0040 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Quest Completed message: quest finish
Quest - Mark (Last created quest) as Completed
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Trigger - Turn off (This trigger)
defeat grey
Events
Unit - Warlock 0035 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat light blue
Events
Unit - Dreadlord 0831 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat blue
Events
Unit - Paladin 0052 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat purple
Events
Unit - Paladin 0081 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat red
Events
Unit - Paladin 0031 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat yellow
Events
Unit - Hunter 0158 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat teal
Events
Unit - Paladin 0080 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Trigger - Turn off (This trigger)
defeat orange
Events
Unit - Paladin 0172 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Trigger - Turn off (This trigger)
victory
Events
Unit - A unit enters victory <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
kik orange
Events
Player - Player 1 (Red) types a chat message containing -kik orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Paladin 0172 <gen>
Trigger - Turn off (This trigger)
kik purple
Events
Player - Player 1 (Red) types a chat message containing -kik purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Paladin 0081 <gen>
Trigger - Turn off (This trigger)
kik yellow
Events
Player - Player 1 (Red) types a chat message containing -kik yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Hunter 0158 <gen>
Trigger - Turn off (This trigger)
kik teal
Events
Player - Player 1 (Red) types a chat message containing -kik teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Paladin 0080 <gen>
Trigger - Turn off (This trigger)
kik blue
Events
Player - Player 1 (Red) types a chat message containing -kik blue (Unexpected type: 'stringnoformat') as An exact match
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