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Unit - Move Mountain King 0061 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move Peasant 0063 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move Ranger 0067 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move |cffffcc00Blackdragon55|r 0055 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move Paladin 0071 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move Paladin Human Form 0069 <gen> instantly to (Center of move_em_here <gen>)
Unit - Move Explosive Pyro 0068 <gen> instantly to (Center of move_em_here <gen>)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Entrance for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 8 (Pink) over 3.00 seconds
Camera - . Apply . gg_cam_Entrance for Player 9 (Gray) over 3.00 seconds
Cinematic - Send transmission to (All players) from |cffffcc00Map Creator|r 0056 <gen> named Richard : Play No sound and display HURRY HERE IS THE WOODS LETS GO! . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0061 <gen> named Far : Play No sound and display GO ON WITH OUT ME ILL TAKE EM ON! . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0061 <gen> named Far : Play No sound and display FOR KAZ MORDONNNNNNNNNNN! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_by_2_rocks for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 8 (Pink) over 3.00 seconds
Camera - . Apply . gg_cam_by_2_rocks for Player 9 (Gray) over 3.00 seconds
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of Go_Here <gen>)
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of Then_here_1 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 3.00 seconds
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of Then_Here_2 <gen>)
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of stand_here <gen>)
Camera - . Apply . gg_cam_exit for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 9 (Gray) over 3.00 seconds
Camera - . Apply . gg_cam_exit for Player 8 (Pink) over 3.00 seconds
Special Effect - Create a special effect at (Center of cast_flamestrike_here <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Destructible - Kill Dalaran Ruins Tree Wall 0973 <gen>
Destructible - Kill Dalaran Ruins Tree Wall 0979 <gen>
Destructible - Kill Dalaran Ruins Tree Wall 0974 <gen>
Special Effect - Destroy (Last created special effect)
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of Pause <gen>)
Cinematic - Send transmission to (All players) from |cffffcc00Map Creator|r 0056 <gen> named Richard : Play No sound and display YES WE MADE IT WOOTZ . Modify duration: Add 20.00 seconds and Wait
Unit - Move |cffffcc00Map Creator|r 0056 <gen> instantly to (Center of escape <gen>)
Unit - Move Peasant 0063 <gen> instantly to (Center of escape <gen>)
Unit - Move Ranger 0067 <gen> instantly to (Center of escape <gen>)
Unit - Move Explosive Pyro 0068 <gen> instantly to (Center of escape <gen>)
Unit - Move |cffffcc00Blackdragon55|r 0055 <gen> instantly to (Center of escape <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Remove all units from (Units in Region_010 <gen>) .
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