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Model validation: EredarWarlockpurple
0
errors
0
severe
11
warnings
38
unused
9
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
4
Bone 29 - "L_lwr_arm_twist_01_bind_jnt"
There are no vertices attached to this bone
4
Rotation
Track 1 at frame 933 has roughly the same value as tracks 0 and 2
Track 10 at frame 2933 has roughly the same value as tracks 9 and 11
Track 44 at frame 6900 has roughly the same value as tracks 43 and 45
Track 162 at frame 18233 has roughly the same value as tracks 161 and 163
1
Bone 105 - "bone_head"
There are no vertices attached to this bone
1
Bone 10 - "L_scapula_bind_jnt"
1
Rotation
Track 3 at frame 3633 has roughly the same value as tracks 2 and 4
2
Bone 12 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 80 at frame 6800 has roughly the same value as tracks 79 and 81
Track 205 at frame 15633 has roughly the same value as tracks 204 and 206
1
Bone 14 - "L_tmb_01_bind_jnt"
1
Rotation
Track 8 at frame 1033 has roughly the same value as tracks 7 and 9
1
Bone 28 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 115 at frame 15367 has roughly the same value as tracks 114 and 116
2
Bone 32 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 2 at frame 300 has roughly the same value as tracks 1 and 3
Track 7 at frame 1033 has roughly the same value as tracks 6 and 8
1
Bone 34 - "R_tmb_01_bind_jnt"
1
Rotation
Track 9 at frame 1167 has roughly the same value as tracks 8 and 10
3
Bone 35 - "R_tmb_02_bind_jnt"
3
Rotation
Track 28 at frame 7667 has roughly the same value as tracks 27 and 29
Track 73 at frame 15267 has roughly the same value as tracks 72 and 74
Track 100 at frame 17900 has roughly the same value as tracks 99 and 101
1
Bone 44 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 46 at frame 7667 has roughly the same value as tracks 45 and 47
1
Bone 47 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 44 at frame 7667 has roughly the same value as tracks 43 and 45
2
Bone 49 - "R_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 42 at frame 6367 has roughly the same value as tracks 41 and 43
Track 97 at frame 9400 has roughly the same value as tracks 96 and 98
1
Bone 50 - "R_scapula_bind_jnt"
1
Translation
Track 127 at frame 13533 has roughly the same value as tracks 126 and 128
1
Bone 69 - "F_armour_01_bind_jnt"
1
Rotation
Track 36 at frame 3433 has roughly the same value as tracks 35 and 37
1
Bone 93 - "R_eye_bind_jnt"
1
Rotation
Track 254 at frame 16633 has roughly the same value as tracks 253 and 255
1
Bone 96 - "L_eye_bind_jnt"
1
Rotation
Track 256 at frame 16633 has roughly the same value as tracks 255 and 257
2
Bone 99 - "R_beard01_bind_jnt"
2
Rotation
Track 69 at frame 4033 has roughly the same value as tracks 68 and 70
Track 252 at frame 13533 has roughly the same value as tracks 251 and 253
2
Bone 101 - "L_beard01_bind_jnt"
2
Rotation
Track 9 at frame 1233 has roughly the same value as tracks 8 and 10
Track 23 at frame 2033 has roughly the same value as tracks 22 and 24
1
Bone 102 - "L_beard02_bind_jnt"
1
Rotation
Track 258 at frame 13533 has roughly the same value as tracks 257 and 259
unused
Texture 0 - "EredarWarlockPurple_Main_Diffuse.tif"
unused
Texture 1 - "EredarWarlockPurple_Main_Normal.tif"
unused
Texture 2 - "EredarWarlockPurple_Main_ORM.tif"
unused
Texture 3 - "EredarWarlockPurple_main_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "EredarWarlockPurple_Cape_Diffuse.tif"
unused
Texture 7 - "EredarWarlockPurple_Cape_Normal.tif"
unused
Texture 8 - "EredarWarlockPurple_Cape_ORM.tif"
unused
Texture 9 - "Black32.blp"