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Model validation: EredarWarlockpurple

EredarWarlockpurple.mdx

0 errors 0 severe 11 warnings 38 unused
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 4 Bone 29 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 1 at frame 933 has roughly the same value as tracks 0 and 2
      • Track 10 at frame 2933 has roughly the same value as tracks 9 and 11
      • Track 44 at frame 6900 has roughly the same value as tracks 43 and 45
      • Track 162 at frame 18233 has roughly the same value as tracks 161 and 163
  • 1 Bone 105 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "L_scapula_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 3633 has roughly the same value as tracks 2 and 4
  • 2 Bone 12 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 80 at frame 6800 has roughly the same value as tracks 79 and 81
      • Track 205 at frame 15633 has roughly the same value as tracks 204 and 206
  • 1 Bone 14 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 1033 has roughly the same value as tracks 7 and 9
  • 1 Bone 28 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 15367 has roughly the same value as tracks 114 and 116
  • 2 Bone 32 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 300 has roughly the same value as tracks 1 and 3
      • Track 7 at frame 1033 has roughly the same value as tracks 6 and 8
  • 1 Bone 34 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 1167 has roughly the same value as tracks 8 and 10
  • 3 Bone 35 - "R_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 28 at frame 7667 has roughly the same value as tracks 27 and 29
      • Track 73 at frame 15267 has roughly the same value as tracks 72 and 74
      • Track 100 at frame 17900 has roughly the same value as tracks 99 and 101
  • 1 Bone 44 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 7667 has roughly the same value as tracks 45 and 47
  • 1 Bone 47 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 7667 has roughly the same value as tracks 43 and 45
  • 2 Bone 49 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 6367 has roughly the same value as tracks 41 and 43
      • Track 97 at frame 9400 has roughly the same value as tracks 96 and 98
  • 1 Bone 50 - "R_scapula_bind_jnt"
    • 1 Translation
      • Track 127 at frame 13533 has roughly the same value as tracks 126 and 128
  • 1 Bone 69 - "F_armour_01_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 3433 has roughly the same value as tracks 35 and 37
  • 1 Bone 93 - "R_eye_bind_jnt"
    • 1 Rotation
      • Track 254 at frame 16633 has roughly the same value as tracks 253 and 255
  • 1 Bone 96 - "L_eye_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 16633 has roughly the same value as tracks 255 and 257
  • 2 Bone 99 - "R_beard01_bind_jnt"
    • 2 Rotation
      • Track 69 at frame 4033 has roughly the same value as tracks 68 and 70
      • Track 252 at frame 13533 has roughly the same value as tracks 251 and 253
  • 2 Bone 101 - "L_beard01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1233 has roughly the same value as tracks 8 and 10
      • Track 23 at frame 2033 has roughly the same value as tracks 22 and 24
  • 1 Bone 102 - "L_beard02_bind_jnt"
    • 1 Rotation
      • Track 258 at frame 13533 has roughly the same value as tracks 257 and 259
  • unused Texture 0 - "EredarWarlockPurple_Main_Diffuse.tif"
  • unused Texture 1 - "EredarWarlockPurple_Main_Normal.tif"
  • unused Texture 2 - "EredarWarlockPurple_Main_ORM.tif"
  • unused Texture 3 - "EredarWarlockPurple_main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "EredarWarlockPurple_Cape_Diffuse.tif"
  • unused Texture 7 - "EredarWarlockPurple_Cape_Normal.tif"
  • unused Texture 8 - "EredarWarlockPurple_Cape_ORM.tif"
  • unused Texture 9 - "Black32.blp"
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