• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: EredarSorcerer_Portrait

EredarSorcerer_Portrait.mdx

0 errors 2 severe 5 warnings 61 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "bone_head"
    • There are no vertices attached to this bone
  • 2 Bone 2 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 11 at frame 6700 has roughly the same value as tracks 10 and 12
      • Track 23 at frame 11100 has roughly the same value as tracks 22 and 24
  • 1 Bone 5 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 15733 has roughly the same value as tracks 38 and 40
  • 1 Bone 6 - "bone_leg_right"
    • 1 Rotation
      • Track 58 at frame 18100 has roughly the same value as tracks 57 and 59
  • 1 Bone 8 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 18100 has roughly the same value as tracks 38 and 40
  • 1 Bone 9 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 19767 has roughly the same value as tracks 43 and 45
  • 1 Bone 10 - "bone_leg_left"
    • 1 Rotation
      • Track 85 at frame 22067 has roughly the same value as tracks 84 and 86
  • 2 Bone 12 - "spine_02_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 9167 has roughly the same value as tracks 21 and 23
      • Track 45 at frame 13567 has roughly the same value as tracks 44 and 46
  • 2 Bone 14 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 54 at frame 15767 has roughly the same value as tracks 53 and 55
      • Track 55 at frame 16567 has roughly the same value as tracks 54 and 56
  • 2 Bone 16 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 200 has roughly the same value as tracks 0 and 2
      • Track 8 at frame 3200 has roughly the same value as tracks 7 and 9
  • 2 Bone 18 - "bone_hand_left"
    • 2 Rotation
      • Track 28 at frame 15667 has roughly the same value as tracks 27 and 29
      • Track 33 at frame 19833 has roughly the same value as tracks 32 and 34
  • 2 Bone 31 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1933 has roughly the same value as tracks 6 and 8
      • Track 18 at frame 4933 has roughly the same value as tracks 17 and 19
  • 1 Bone 35 - "neck_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 14267 has roughly the same value as tracks 12 and 14
  • 1 Bone 36 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 170 at frame 15967 has roughly the same value as tracks 169 and 171
  • 1 Bone 39 - "R_eye_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 7700 has roughly the same value as tracks 65 and 67
  • 2 Bone 46 - "L_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 76 at frame 9533 has roughly the same value as tracks 75 and 77
      • Track 132 at frame 13933 has roughly the same value as tracks 131 and 133
  • 7 Bone 47 - "L_upr_eyelid_bind_jnt"
    • 7 Translation
      • Track 6 at frame 4467 has roughly the same value as tracks 5 and 7
      • Track 12 at frame 6567 has exactly the same value as tracks 11 and 13
      • Track 16 at frame 7367 has roughly the same value as tracks 15 and 17
      • Track 20 at frame 9833 has exactly the same value as tracks 19 and 21
      • Track 29 at frame 10967 has exactly the same value as tracks 28 and 30
      • Track 33 at frame 11767 has roughly the same value as tracks 32 and 34
      • Track 37 at frame 14233 has exactly the same value as tracks 36 and 38
  • 2 Bone 48 - "L_eye_bind_jnt"
    • 2 Rotation
      • Track 64 at frame 7700 has roughly the same value as tracks 63 and 65
      • Track 121 at frame 12100 has roughly the same value as tracks 120 and 122
  • 7 Bone 50 - "R_upr_eyelid_bind_jnt"
    • 7 Translation
      • Track 6 at frame 4467 has roughly the same value as tracks 5 and 7
      • Track 12 at frame 6567 has exactly the same value as tracks 11 and 13
      • Track 16 at frame 7367 has roughly the same value as tracks 15 and 17
      • Track 20 at frame 9833 has exactly the same value as tracks 19 and 21
      • Track 29 at frame 10967 has exactly the same value as tracks 28 and 30
      • Track 33 at frame 11767 has roughly the same value as tracks 32 and 34
      • Track 37 at frame 14233 has exactly the same value as tracks 36 and 38
  • 1 Bone 56 - "L_beard_01_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 9833 has roughly the same value as tracks 86 and 88
  • 1 Bone 71 - "R_upr_lip_bind_jnt"
    • 1 Translation
      • Track 9 at frame 6867 has roughly the same value as tracks 8 and 10
  • 2 Bone 74 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 15667 has roughly the same value as tracks 29 and 31
      • Track 35 at frame 19833 has roughly the same value as tracks 34 and 36
  • 2 Bone 76 - "bone_hand_right"
    • 2 Rotation
      • Track 29 at frame 15667 has roughly the same value as tracks 28 and 30
      • Track 34 at frame 19833 has roughly the same value as tracks 33 and 35
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 81 at frame 22067 has roughly the same value as tracks 80 and 82
  • 1 CollisionShape 4 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 55 at frame 18100 has roughly the same value as tracks 54 and 56
  • 1 CollisionShape 6 - "B_KGS_Tail"
    • 1 Rotation
      • Track 11 at frame 6700 has roughly the same value as tracks 10 and 12
  • unused Texture 0 - "Portrait_BG_Diffuse.tif"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "Portrait_BG_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "EredarSorcerer_main_Diffuse.tif"
  • unused Texture 7 - "EredarSorcerer_main_Normal.tif"
  • unused Texture 8 - "EredarSorcerer_main_ORM.tif"
  • unused Texture 9 - "EredarSorcerer_main_Emissive.tif"
  • unused Texture 10 - "EredarSorcerer_cape_Diffuse.tif"
  • unused Texture 11 - "EredarSorcerer_cape_Normal.tif"
  • unused Texture 12 - "EredarSorcerer_cape_ORM.tif"
  • unused Texture 13 - "EredarSorcerer_cape_Emissive.tif"
Back
Top