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Model validation: EredarSorcerer

EredarSorcerer.mdx

0 errors 0 severe 13 warnings 33 unused
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 2633 has roughly the same value as tracks 16 and 18
  • 2 Bone 4 - "R_leg_03_bind_jnt"
    • 2 Rotation
      • Track 17 at frame 2633 has roughly the same value as tracks 16 and 18
      • Track 24 at frame 3400 has roughly the same value as tracks 23 and 25
  • 2 Bone 15 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 80 at frame 6800 has roughly the same value as tracks 79 and 81
      • Track 199 at frame 12267 has roughly the same value as tracks 198 and 200
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 300 has roughly the same value as tracks 1 and 3
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 111 at frame 12000 has roughly the same value as tracks 110 and 112
  • 1 Bone 33 - "L_scapula_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 3633 has roughly the same value as tracks 2 and 4
  • 2 Bone 38 - "R_eye_bind_jnt"
    • 2 Rotation
      • Track 66 at frame 3700 has roughly the same value as tracks 65 and 67
      • Track 237 at frame 13267 has roughly the same value as tracks 236 and 238
  • 1 Bone 47 - "L_eye_bind_jnt"
    • 1 Rotation
      • Track 235 at frame 13267 has roughly the same value as tracks 234 and 236
  • 1 Bone 53 - "R_beard_01_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 4033 has roughly the same value as tracks 66 and 68
  • 1 Bone 55 - "L_beard_01_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 2033 has roughly the same value as tracks 22 and 24
  • 1 Bone 73 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 300 has roughly the same value as tracks 1 and 3
  • 2 Bone 76 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 433 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 1167 has roughly the same value as tracks 7 and 9
  • 3 Bone 77 - "R_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 28 at frame 7667 has roughly the same value as tracks 27 and 29
      • Track 69 at frame 11900 has roughly the same value as tracks 68 and 70
      • Track 97 at frame 14533 has roughly the same value as tracks 96 and 98
  • 1 Bone 86 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 7667 has roughly the same value as tracks 46 and 48
  • 1 Bone 88 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 433 has roughly the same value as tracks 1 and 3
  • 1 Bone 89 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 7667 has roughly the same value as tracks 44 and 46
  • unused Texture 0 - "EredarSorcerer_main_Diffuse.tif"
  • unused Texture 1 - "EredarSorcerer_main_Normal.tif"
  • unused Texture 2 - "EredarSorcerer_main_ORM.tif"
  • unused Texture 3 - "EredarSorcerer_main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Black32.blp"
  • unused Texture 7 - "EredarSorcerer_cape_Diffuse.tif"
  • unused Texture 8 - "EredarSorcerer_cape_Normal.tif"
  • unused Texture 9 - "EredarSorcerer_cape_ORM.tif"
  • unused Texture 10 - "EredarSorcerer_cape_Emissive.tif"
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