JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: EredarSorcerer
0
errors
0
severe
13
warnings
33
unused
9
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 16 - "L_lwr_arm_twist_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 74 - "R_lwr_arm_twist_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 111 - "bone_head"
There are no vertices attached to this bone
1
Bone 3 - "R_leg_02_bind_jnt"
1
Rotation
Track 17 at frame 2633 has roughly the same value as tracks 16 and 18
2
Bone 4 - "R_leg_03_bind_jnt"
2
Rotation
Track 17 at frame 2633 has roughly the same value as tracks 16 and 18
Track 24 at frame 3400 has roughly the same value as tracks 23 and 25
2
Bone 15 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 80 at frame 6800 has roughly the same value as tracks 79 and 81
Track 199 at frame 12267 has roughly the same value as tracks 198 and 200
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 2 at frame 300 has roughly the same value as tracks 1 and 3
1
Bone 26 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 111 at frame 12000 has roughly the same value as tracks 110 and 112
1
Bone 33 - "L_scapula_bind_jnt"
1
Rotation
Track 3 at frame 3633 has roughly the same value as tracks 2 and 4
2
Bone 38 - "R_eye_bind_jnt"
2
Rotation
Track 66 at frame 3700 has roughly the same value as tracks 65 and 67
Track 237 at frame 13267 has roughly the same value as tracks 236 and 238
1
Bone 47 - "L_eye_bind_jnt"
1
Rotation
Track 235 at frame 13267 has roughly the same value as tracks 234 and 236
1
Bone 53 - "R_beard_01_bind_jnt"
1
Rotation
Track 67 at frame 4033 has roughly the same value as tracks 66 and 68
1
Bone 55 - "L_beard_01_bind_jnt"
1
Rotation
Track 23 at frame 2033 has roughly the same value as tracks 22 and 24
1
Bone 73 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 2 at frame 300 has roughly the same value as tracks 1 and 3
2
Bone 76 - "R_tmb_01_bind_jnt"
2
Rotation
Track 3 at frame 433 has roughly the same value as tracks 2 and 4
Track 8 at frame 1167 has roughly the same value as tracks 7 and 9
3
Bone 77 - "R_tmb_02_bind_jnt"
3
Rotation
Track 28 at frame 7667 has roughly the same value as tracks 27 and 29
Track 69 at frame 11900 has roughly the same value as tracks 68 and 70
Track 97 at frame 14533 has roughly the same value as tracks 96 and 98
1
Bone 86 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 47 at frame 7667 has roughly the same value as tracks 46 and 48
1
Bone 88 - "R_pnk_finger_01_bind_jnt"
1
Rotation
Track 2 at frame 433 has roughly the same value as tracks 1 and 3
1
Bone 89 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 45 at frame 7667 has roughly the same value as tracks 44 and 46
unused
Texture 0 - "EredarSorcerer_main_Diffuse.tif"
unused
Texture 1 - "EredarSorcerer_main_Normal.tif"
unused
Texture 2 - "EredarSorcerer_main_ORM.tif"
unused
Texture 3 - "EredarSorcerer_main_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "Black32.blp"
unused
Texture 7 - "EredarSorcerer_cape_Diffuse.tif"
unused
Texture 8 - "EredarSorcerer_cape_Normal.tif"
unused
Texture 9 - "EredarSorcerer_cape_ORM.tif"
unused
Texture 10 - "EredarSorcerer_cape_Emissive.tif"