Model validation: Eredar Blademaster Portrait

Eredar Bladesmaster_Portrait.mdx

0 errors 2 severe 46 warnings 63 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 26 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "kegel_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "F_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "F_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "F_cloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "Hair_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "Hair1_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "Hair2_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "Hair3_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "Hair4_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "Hair5_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "L_Wing_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "L_Wing_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "L_Wing_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "L_Wing_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "L_Wing_C_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "L_Wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "L_Wing_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "L_Wing_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "R_Wing_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "R_Wing_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "R_Wing_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "R_Wing_C_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "R_Wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "R_Wing_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "R_Wing_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "R_Wing_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "R_Wing_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "R_Wing_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "L_Wing_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "hips_F_01_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "hips_F_02_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 148 - "hips_F_03_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "F_armour_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 150 - "L_armour_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 151 - "R_armour_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 21433 has roughly the same value as tracks 16 and 18
  • 2 Bone 2 - "neck_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 10567 has roughly the same value as tracks 11 and 13
      • Track 33 at frame 19833 has roughly the same value as tracks 32 and 34
  • 2 Bone 3 - "hd_anim_bind_jnt"
    • 2 Rotation
      • Track 72 at frame 10167 has roughly the same value as tracks 71 and 73
      • Track 204 at frame 19433 has roughly the same value as tracks 203 and 205
  • 2 Bone 4 - "L_ear_bind_jnt"
    • 2 Rotation
      • Track 56 at frame 12400 has roughly the same value as tracks 55 and 57
      • Track 65 at frame 13967 has roughly the same value as tracks 64 and 66
  • 1 Bone 7 - "L_beard_01_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 2700 has roughly the same value as tracks 13 and 15
  • 2 Bone 14 - "R_ear_bind_jnt"
    • 2 Rotation
      • Track 54 at frame 12400 has roughly the same value as tracks 53 and 55
      • Track 63 at frame 13967 has roughly the same value as tracks 62 and 64
  • 1 Bone 20 - "R_upr_eyelid_bind_jnt"
    • 1 Translation
      • Track 3 at frame 2000 has roughly the same value as tracks 2 and 4
  • 2 Bone 21 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 8001 has roughly the same value as tracks 15 and 17
      • Track 76 at frame 17267 has roughly the same value as tracks 75 and 77
  • 2 Bone 23 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 500 has roughly the same value as tracks 0 and 2
      • Track 8 at frame 3767 has roughly the same value as tracks 7 and 9
  • 1 Bone 38 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 22567 has roughly the same value as tracks 24 and 26
  • 3 Bone 52 - "spine_02_bind_jnt"
    • 3 Rotation
      • Track 21 at frame 9367 has roughly the same value as tracks 20 and 22
      • Track 62 at frame 18633 has roughly the same value as tracks 61 and 63
      • Track 85 at frame 23900 has roughly the same value as tracks 84 and 86
  • 2 Bone 57 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 2233 has roughly the same value as tracks 6 and 8
      • Track 18 at frame 5500 has roughly the same value as tracks 17 and 19
  • 1 Bone 107 - "L_cheek_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 5400 has roughly the same value as tracks 23 and 25
  • 1 Bone 109 - "R_upr_lip_bind_jnt"
    • 1 Translation
      • Track 31 at frame 21600 has roughly the same value as tracks 30 and 32
  • 6 Bone 112 - "L_nostril_bind_jnt"
    • 2 Translation
      • Track 83 at frame 10167 has roughly the same value as tracks 82 and 84
      • Track 196 at frame 19433 has roughly the same value as tracks 195 and 197
    • 4 Rotation
      • Track 30 at frame 8534 has roughly the same value as tracks 29 and 31
      • Track 35 at frame 8934 has roughly the same value as tracks 34 and 36
      • Track 83 at frame 17800 has roughly the same value as tracks 82 and 84
      • Track 88 at frame 18200 has roughly the same value as tracks 87 and 89
  • 6 Bone 113 - "R_nostril_bind_jnt"
    • 2 Translation
      • Track 53 at frame 10167 has roughly the same value as tracks 52 and 54
      • Track 166 at frame 19433 has roughly the same value as tracks 165 and 167
    • 4 Rotation
      • Track 5 at frame 8534 has roughly the same value as tracks 4 and 6
      • Track 10 at frame 8934 has roughly the same value as tracks 9 and 11
      • Track 58 at frame 17800 has roughly the same value as tracks 57 and 59
      • Track 63 at frame 18200 has roughly the same value as tracks 62 and 64
  • 1 Bone 114 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 27 at frame 5900 has roughly the same value as tracks 26 and 28
  • 1 Bone 118 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 27 at frame 5900 has roughly the same value as tracks 26 and 28
  • unused Texture 0 - "EredarOverlord_Main_Diffuse.dds"
  • unused Texture 1 - "Warlock_Main_Normal.tif"
  • unused Texture 2 - "Warlock_Main_ORM.tif"
  • unused Texture 3 - "Warlock_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "WC3R_Doomguard_Armor_Diffuse.tif"
  • unused Texture 7 - "WC3R_Doomguard_Armor_Normal.tif"
  • unused Texture 8 - "WC3R_Doomguard_Armor_ORM.tif"
  • unused Texture 9 - "WC3R_Doomguard_Armor_Emissive.tif"
  • unused Texture 10 - "WC3R_Doomguard_Armor_Diffuse.tif"
  • unused Texture 11 - "WC3R_Doomguard_Armor_Normal.tif"
  • unused Texture 12 - "WC3R_Doomguard_Armor_ORM.tif"
  • unused Texture 13 - "WC3R_Doomguard_Armor_Emis.tif"
  • unused Texture 14 - "DoomGuard_Main_Diffuse.tif"
  • unused Texture 15 - "DoomGuard_Main_Normal.tif"
  • unused Texture 16 - "DoomGuard_Main_ORM.tif"
  • unused Texture 17 - "DoomGuard_Main_Emissive.tif"
  • unused Texture 18 - "Felguard_Main_Diffuse.tif"
  • unused Texture 19 - "Felguard_Main_Normal.tif"
  • unused Texture 20 - "Felguard_Main_ORM.tif"
  • unused Texture 21 - "Felguard_Main_Emissive.tif"
  • unused Texture 22 - "Portrait_BG_Diffuse.tif"
  • unused Texture 23 - "normal.blp"
  • unused Texture 24 - "Portrait_BG_ORM.tif"
  • unused Texture 25 - "Black32.blp"
Back
Top