Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
08_Alliance.w3m
Variables
Cinematic
Cinematic
Cancel Cinematic
End Cinematic
Map Conditions
Ambience
Player Color
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Cinematic
boolean
No
ErikGryphon
unit
No
FultonGryphon
unit
No
Cinematic
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit - Pause Gyphon Rider 0234 <gen>
Unit - Hide Gyphon Rider 0234 <gen>
Unit - Pause Gyphon Rider 0233 <gen>
Unit - Hide Gyphon Rider 0233 <gen>
Unit - Pause Gryphon Ground 0236 <gen>
Unit - Hide Gryphon Ground 0236 <gen>
Unit - Pause Gryphon Ground 0235 <gen>
Unit - Hide Gryphon Ground 0235 <gen>
Unit - Pause Gyphon Rider 0232 <gen>
Unit - Hide Gyphon Rider 0232 <gen>
Unit - Pause Gyphon Rider 0231 <gen>
Unit - Hide Gyphon Rider 0231 <gen>
Unit - Pause Gyphon Rider 0244 <gen>
Unit - Hide Gyphon Rider 0244 <gen>
Unit - Pause Gyphon Rider 0245 <gen>
Unit - Hide Gyphon Rider 0245 <gen>
Unit - Pause Gyphon Rider 0246 <gen>
Unit - Hide Gyphon Rider 0246 <gen>
Unit - Pause Gyphon Rider 0247 <gen>
Unit - Hide Gyphon Rider 0247 <gen>
Unit - Pause Gyphon Rider 0248 <gen>
Unit - Hide Gyphon Rider 0248 <gen>
Unit - Pause Gyphon Rider 0249 <gen>
Unit - Hide Gyphon Rider 0249 <gen>
Unit - Pause Gryphon Knight 0225 <gen>
Unit - Hide Gryphon Knight 0225 <gen>
Unit - Pause Gryphon Knight 0221 <gen>
Unit - Hide Gryphon Knight 0221 <gen>
Unit - Unpause Mage 0031 <gen>
Unit - Unhide Mage 0031 <gen>
Unit - Unpause Mage 0032 <gen>
Unit - Unhide Mage 0032 <gen>
Unit - Unpause Marshall Fulton 0033 <gen>
Unit - Unhide Marshall Fulton 0033 <gen>
Unit - Unpause Huntsman 0030 <gen>
Unit - Unhide Huntsman 0030 <gen>
Unit - Unpause Knight 0028 <gen>
Unit - Unhide Knight 0028 <gen>
Unit - Unpause Reaper 0029 <gen>
Unit - Unhide Reaper 0029 <gen>
Set Variable Set Cinematic = "true"
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Intro0 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Intro1 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleSteph for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0028 <gen> named Stephen : Play No sound and display I…I can’t believe he’s gone. My fath…our father…I’m…I’m the Baron now? I’m not ready. . Modify duration: Set to 8.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display No one is ever ready, my boy. Not for death, not for war. We have to honor your father now, with Silver blood! . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display That is far easier said than done. King Alton has control of the Cenotaph and an untold number of Spellbreakers under his command. I can only assume that the Martian Fleet will once again sail from the West to consolidate Alton’s gains. . Modify duration: Set to 25.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleErik for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Huntsman 0030 <gen> named Erik : Play No sound and display This is all beside the point. The islanders still lay siege to Aragon. I came to the Cenotaph looking for help against them. Now our Magister is dead and the Church has come under attack. I have to go south to Argus. Maybe the Templar will help me save the city. . Modify duration: Set to 25.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleTrinity for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0031 <gen> named Trinity : Play No sound and display What about the Magisterium? King Alton vowed to tear it down brick by brick. He doesn’t appear to make idle threats. . Modify duration: Set to 12.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display Consolidating our forces is the top priority. We aren’t getting anywhere while King Alton controls the delta. . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleKatarina for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_CircleKatarinaRotate for Player 1 (Red) over 120.00 seconds
Unit - Make Reaper 0029 <gen> face 270.00 over 0.75 seconds
Unit - Make Mage 0032 <gen> face Reaper 0029 <gen> over 0.75 seconds
Unit - Make Huntsman 0030 <gen> face Reaper 0029 <gen> over 0.75 seconds
Unit - Make Marshall Fulton 0033 <gen> face Reaper 0029 <gen> over 0.75 seconds
Unit - Make Gryphon Knight 0027 <gen> face Reaper 0029 <gen> over 0.75 seconds
Unit - Make Knight 0028 <gen> face Reaper 0029 <gen> over 0.75 seconds
Unit - Make Mage 0031 <gen> face Reaper 0029 <gen> over 0.75 seconds
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display There is much to do and not enough of us. King Alton has allies, we need them too. Sir Erik, Sir Winston will send you to Argus with a squadron of his gryphon riders. They will get you there quickly and unmolested. You will seek out Sir Gabriel Light and enlist the Templar to retake Aragon. When the south is secure you will return north to the Silver City. . Modify duration: Set to 35.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display Sir Winston, return to Gryphon’s Rise and inform your brother that the Baron has called the Legion. You will meet the Silver army in the field. . Modify duration: Set to 15.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display Trinity, Aryan, return to the Magisterium. Tell them that by declaration of Baron Stephen Von Thrash King Alton Silver and his supporters are outside of the protection of the Baronee. They are empowered by holy law to join us in the fight to rid the Spellbreakers from our lands. . Modify duration: Set to 30.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display Stephen and I will return to Asylum. We will bring the Syndicate into the Legion and ensure the Martian Fleet cannot land. I can talk sense into them. . Modify duration: Set to 20.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display It will not be easy. There will be blood to pay. I have to know now, will everyone here answer the Legion’s call? . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleTrinity for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0031 <gen> named Trinity : Play No sound and display I am with you, now and always. . Modify duration: Set to 5.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleErik for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Huntsman 0030 <gen> named Erik : Play No sound and display I came the last time the Legion called, cost me my eye. If this time costs me my life, I will not falter. . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display I was the Baron’s shield. I failed him. I will not fail again! House Rider stands with the Baronee. . Modify duration: Set to 8.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_CircleAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display It’s been a long time since wizards went to war. I think the time is right. We will defend the Baronee that has defended us for centuries. . Modify duration: Set to 15.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
-------- Winston and Aryan --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit - Hide Gryphon Knight 0027 <gen>
Unit - Pause Gryphon Knight 0027 <gen>
Unit - Unpause Mage 0222 <gen>
Unit - Unhide Mage 0222 <gen>
Unit - Unpause Gryphon Knight 0221 <gen>
Unit - Unhide Gryphon Knight 0221 <gen>
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_WinstonAryanWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display I don’t know who put the bastard in charge… . Modify duration: Set to 5.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_WinstonAryanAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display It looks like she did. She certainly has her father’s determination and gravitas. . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_WinstonAryanWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display Well, I don’t like it. To think I’m taking orders from that… . Modify duration: Set to 8.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_WinstonAryanAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display Leaders are not always born or chosen. Most are merely recognized. The Baroness doesn’t ask for permission, she simply leads. It is an admirable quality, Winston, and one we will need to harness to win this war. . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
-------- Trinity and Katarina --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit - Hide Gryphon Knight 0221 <gen>
Unit - Pause Gryphon Knight 0221 <gen>
Unit - Unpause Reaper 0224 <gen>
Unit - Unhide Reaper 0224 <gen>
Unit - Unpause Mage 0223 <gen>
Unit - Unhide Mage 0223 <gen>
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_TrinityKatTrinity for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0031 <gen> named Trinity : Play No sound and display Kitty, I’m sorry about your father. You know I loved him like… . Modify duration: Set to 8.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_TrinityKatKat for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display He was more of a father to you than he ever was to me. He was ashamed of me. I’ve spent my whole life trying to prove something to him. Noble crested ladies aren’t supposed to take up arms but I thought I could earn affection by proving I was strong. Now that he’s gone, I wish I had never left. At least I could have had more time… . Modify duration: Set to 25.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_TrinityKatTrinity for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0031 <gen> named Trinity : Play No sound and display Your strength can honor him now. You can save his legacy. He didn’t deserve you but, in the end, you’ll be the one to save the Baronee. I believe in you, I always have. . Modify duration: Set to 18.00 seconds and Don't wait
Wait 13.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
-------- Trinity and Katarina --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit - Unpause Gryphon Knight 0225 <gen>
Unit - Unhide Gryphon Knight 0225 <gen>
Unit - Unpause Huntsman 0226 <gen>
Unit - Unhide Huntsman 0226 <gen>
Unit - Unpause Marshall Fulton 0237 <gen>
Unit - Unhide Marshall Fulton 0237 <gen>
Unit - Unpause Gyphon Rider 0231 <gen>
Unit - Unhide Gyphon Rider 0231 <gen>
Unit - Unpause Gyphon Rider 0232 <gen>
Unit - Unhide Gyphon Rider 0232 <gen>
Unit - Unpause Gyphon Rider 0233 <gen>
Unit - Unhide Gyphon Rider 0233 <gen>
Unit - Unpause Gyphon Rider 0234 <gen>
Unit - Unhide Gyphon Rider 0234 <gen>
Unit - Unpause Gryphon Ground 0236 <gen>
Unit - Unhide Gryphon Ground 0236 <gen>
Unit - Unpause Gryphon Ground 0235 <gen>
Unit - Unhide Gryphon Ground 0235 <gen>
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_GryphonsWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display Most gryphon riders train for years at the Rise. But, I’m sure you’ll get the hang of it. You were quite resourceful back in the city. . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryphonsErik for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Huntsman 0030 <gen> named Erik : Play No sound and display Eh, these beasts are scary as shit. But, if it gets me where I need to go, I’ll try it. . Modify duration: Set to 8.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryphonsWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display These riders will serve you in your quest to retake the Holy Land. You may be an unlikely hero, Sir Erik of Galveston, but God has chosen you to answer the call. . Modify duration: Set to 15.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryphonsErik for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Huntsman 0030 <gen> named Erik : Play No sound and display Thank you for the men, Sir Winston. But, God didn’t send the call, hell did. The dead rise in Aragon. . Modify duration: Set to 9.50 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryphonsWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display Dark days indeed. Treason in the North, the Empire in the West, and death itself from the South… . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryphonsErik for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Huntsman 0030 <gen> named Erik : Play No sound and display And a few idiots who stand against it. Good luck with your war. . Modify duration: Set to 6.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryphonsWinston for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gryphon Knight 0027 <gen> named Winston : Play No sound and display And you with yours. Ha, a knight marching to free the Holy Land, sounds like a Crusade. . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Huntsman 0226 <gen> face Marshall Fulton 0237 <gen> over 0.50 seconds
Unit - Make Marshall Fulton 0237 <gen> face Huntsman 0226 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_GryphonsErik for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Huntsman 0030 <gen> named Erik : Play No sound and display I think I like the sound of that. What do you say, Marshall, after the Church grants you a crest you go Crusading with me? Ha! . Modify duration: Set to 15.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_GryponMount for Player 1 (Red) over 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Huntsman 0226 <gen> to Follow . Gryphon Ground 0236 <gen>
Unit - Order Marshall Fulton 0237 <gen> to Follow . Gryphon Ground 0235 <gen>
Animation - Remove the cinematic animation tag to Marshall Fulton 0237 <gen>
Animation - Remove the cinematic animation tag to Huntsman 0226 <gen>
Cinematic - Send transmission to (All players) from Marshall Fulton 0237 <gen> named Marshall Fulton : Play No sound and display If you vouch for me with the Church I would do so gladly! . Modify duration: Set to 5.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Gryphons_Flying_Away for Player 1 (Red) over 0.00 seconds
Unit - Hide Marshall Fulton 0237 <gen>
Unit - Pause Marshall Fulton 0237 <gen>
Unit - Hide Huntsman 0226 <gen>
Unit - Pause Huntsman 0226 <gen>
Unit - Replace Gryphon Ground 0235 <gen> with a Gyphon Rider (Ground) using The old unit's relative life and mana
Unit - Change color of (Last replaced unit) to Orange
Set Variable Set FultonGryphon = (Last replaced unit)
Unit - Replace Gryphon Ground 0236 <gen> with a Gyphon Rider (Ground) using The old unit's relative life and mana
Unit - Change color of (Last replaced unit) to Navy
Set Variable Set ErikGryphon = (Last replaced unit)
Unit Group - Pick every unit in (Units of type Gyphon Rider (Ground)) and do (Order (Picked unit) to Special Medivh - Raven Form.)
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Gyphon Rider 0234 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Gyphon Rider 0233 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order ErikGryphon to Move To . (Center of Region_002 <gen>)
Unit - Order FultonGryphon to Move To . (Center of Region_003 <gen>)
Unit - Order Gyphon Rider 0232 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Gyphon Rider 0231 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
-------- Katarina and Stephen --------
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit - Unpause Knight 0227 <gen>
Unit - Unhide Knight 0227 <gen>
Unit - Unpause Reaper 0228 <gen>
Unit - Unhide Reaper 0228 <gen>
Unit - Pause Gyphon Rider 0244 <gen>
Unit - Hide Gyphon Rider 0244 <gen>
Unit - Pause Gyphon Rider 0245 <gen>
Unit - Hide Gyphon Rider 0245 <gen>
Unit - Pause Gyphon Rider 0246 <gen>
Unit - Hide Gyphon Rider 0246 <gen>
Unit - Pause Gyphon Rider 0247 <gen>
Unit - Hide Gyphon Rider 0247 <gen>
Unit - Pause Gyphon Rider 0248 <gen>
Unit - Hide Gyphon Rider 0248 <gen>
Unit - Pause Gyphon Rider 0249 <gen>
Unit - Hide Gyphon Rider 0249 <gen>
Unit - Pause Gryphon Knight 0225 <gen>
Unit - Hide Gryphon Knight 0225 <gen>
Camera - . Apply . gg_cam_KatStephSteph for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0028 <gen> named Stephen : Play No sound and display I don’t know how you do it, Kat. Whatever situation we are in, no matter how intense the battle or dire the defeat, you always know what to do. You always know what to say. I…I can’t… . Modify duration: Set to 13.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_KatStephKat for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display It’s not fair, Steph. You are still a boy. It’s not right for you to have to have to lead already. But, Winston is right. Death and war don’t wait for us to be ready. They come at the worst times. . Modify duration: Set to 15.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_KatStephSteph for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0028 <gen> named Stephen : Play No sound and display We will win this war. For father. I can be the man he thought I would become. I’m sure I can. . Modify duration: Set to 8.50 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_KatStephKat for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Reaper 0029 <gen> named Katarina : Play No sound and display For now, stick by my side, little brother. More than any of us, you need to survive. You are the heir to the Baron’s crest. Without you, the Knightlands would be plunged into chaos. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 10.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
-------- Trinity and Aryan --------
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit - Unpause Mage 0229 <gen>
Unit - Unhide Mage 0229 <gen>
Unit - Unpause Mage 0230 <gen>
Unit - Unhide Mage 0230 <gen>
Camera - . Apply . gg_cam_TrinityAryanAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display I may be the oldest member of the Magisterium, but the powers you speak of are even more ancient than I. And, the Dark Knight, he sounds so very similar to the description Erik gave of the Death Knight leading the Islanders against Aragon. Our war here may well be far less important than the war to come. . Modify duration: Set to 30.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_TrinityAryanTrinity for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0031 <gen> named Trinity : Play No sound and display What about the heart that Arthur found in Eden. Could it really cause another Hellfall? . Modify duration: Set to 10.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_TrinityAryanAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display I don’t know. I would imagine he must think so or else he would not have gone through the trouble. We still don’t know who he is working for, or why. . Modify duration: Set to 15.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_TrinityAryanTrinity for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0031 <gen> named Trinity : Play No sound and display I hate to distract you from the war effort but… . Modify duration: Set to 6.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_TrinityAryanAryan for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0032 <gen> named Aryan : Play No sound and display This is far too important. When we return to the Magisterium we will scour the records for what we can learn. I can lead the wizards into battle, but you must learn the nature of the true enemy before it’s too late… . Modify duration: Set to 25.00 seconds and Don't wait
Wait 20.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
-------- Arthur and Halak --------
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Unhide (Picked unit)
Unit - Unpause (Picked unit)
Animation - Add the Cinematic animation tag to (Picked unit)
Animation - Play (Picked unit) 's Cinematic Stand animation
Animation - Remove the Cinematic animation tag to Dark Knight 0034 <gen>
Camera - . Apply . gg_cam_ArmyPan0 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_ArmyPan1 for Player 1 (Red) over 10.00 seconds
Wait 12.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_ArthurRun0 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_ArthurRun1 for Player 1 (Red) over 5.00 seconds
Unit - Order Dark Knight 0034 <gen> to Move To . (Center of ArthurDestination <gen>)
Wait 6.00 seconds
Unit - Make Death Knight 0035 <gen> face Dark Knight 0034 <gen> over 0.50 seconds
Unit - Make Dark Knight 0034 <gen> face Death Knight 0035 <gen> over 0.50 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Arthur for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0034 <gen> named Arthur : Play No sound and display Halak, my friend, how goes the war? Have you found any children to rape or corpses to eat? Or is it the corpses you rape and the children you eat. My mongoloid mind gets so confused. . Modify duration: Set to 11.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Halak for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0035 <gen> named Halak : Play No sound and display Silence, cretin. I will not be insulted by subhuman filth like you. . Modify duration: Set to 6.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Arthur for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0034 <gen> named Arthur : Play No sound and display You mean subhuman filth that did my job. You Islanders may believe you are the only real people in the world but shockingly that doesn't make you any better at actually accomplishing tasks. I have my relic, but the City of God still stands. You haven’t gone soft on me, have you? . Modify duration: Set to 30.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Halak for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0035 <gen> named Halak : Play No sound and display The flaming creature has put up more of a fight that we expected. But, don’t worry, I will feast on him yet. . Modify duration: Set to 8.00 seconds and Wait
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Arthur for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0034 <gen> named Arthur : Play No sound and display You had better. You may not fear me but our Lord is far less patient than I am. Breach the chamber or he will find someone who will. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 10.00 seconds
If (Cinematic Equal to False) then do (Skip remaining actions) else do (Do nothing)
-------- End --------
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Set Variable Set Cinematic = "false"
Trigger - Run End_Cinematic <gen> (checking conditions)
Cancel Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Cinematic Equal to True
Actions
Set Variable Set Cinematic = "false"
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run End_Cinematic <gen> (checking conditions)
End Cinematic
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Ambience
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Game - Set game speed to Normal
Game - Lock the game speed
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Game - Hide creep camps on the minimap .
Player Color
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
Player - Change color of Player 2 (Blue) to Navy , Changing color of existing units
Player - Change color of Player 3 (Teal) to Peach , Changing color of existing units
Player - Change color of Player 4 (Purple) to Green , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Violet , Changing color of existing units
Player - Change color of Player 7 (Green) to Purple , Changing color of existing units
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.