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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
//TESH.scrollpos=0
//TESH.alwaysfold=0
Name
Type
is_array
initial_value
player_kamikaze_boolean
boolean
Yes
spartans
group
No
init
Events
Map initialization
Conditions
Actions
Unit - Hide Hydralisk 0156 <gen>
Unit - Hide Darth Vader 0024 <gen>
Unit - Hide Death Star Lasor Generator 0107 <gen>
Unit - Hide Death Star Lasor Generator 0108 <gen>
Unit - Hide Death Star Lasor Generator 0110 <gen>
Unit - Hide Death Star Lasor Generator 0109 <gen>
dont leave
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Display to (All players) the text: Yeah, you're definently going "WTF i'm ganna leave" right now, but don't. Yeah, this game may seem really bad, but by the end of the game you will be laughing (unless you have no sense of humor), so stay and enjoy! (a special suprise too if you stay long enough)
death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |cff042b15Super Special Epic Adventurer|r
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
player_kamikaze_boolean[(Player number of (Owner of (Dying unit)))] Equal to True
Then - Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of (Playable map area)) , dealing 2000.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Triggering unit))) + (|R lawl + arghrhgdrghetwzetwyhwzujeu)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Killing unit)) Equal to Land Mine
Then - Actions
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Triggering unit))) + (|r + noob lawl)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Killing unit)) Equal to Fountain of Health
Then - Actions
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Triggering unit))) + (|r + forgot to rename that, sry.)))
Else - Actions
music
Events
Conditions
Actions
Sound - Play Megaman_9___Boss_Theme <gen>
Wait ((Length of Megaman_9___Boss_Theme <gen>) + 2.00) seconds
Wait 1000000000.00 seconds
Trigger - Run (This trigger) (checking conditions)
entering forest
Events
Unit - A unit enters forest <gen>
Conditions
(Entering unit) Equal to |cff042b15Super Special Epic Adventurer|r 0012 <gen>
Actions
Game - Display to (All players) the text: You have entered the Ethorian Forests, which has recently been conquered by the Covenant. Though, maybe if you found the original inhabitants of the forest, they will help you?
Untitled Trigger 001
Events
Unit - |cff38543cEye of Muron|r 0326 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Flame Strike
Actions
Game - Display to (All players) the text: The Eye of Muron begins casting Flamestrike, run!
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
eye of muron start
Events
Unit - A unit enters eye_of_muron <gen>
Conditions
Actions
Game - Display to (All players) the text: The Eye of Muron gazes at you with a horrible glare, then it concentrates a blast of meanie energy and fires it at you, take cover and dodge it!
spartans
Events
Unit - A unit enters spartans <gen>
Conditions
(Entering unit) Equal to |cff042b15Super Special Epic Adventurer|r 0012 <gen>
Actions
Set Variable Set spartans = (Units in spartans <gen>)
Unit Group - Pick every unit in (Units in spartans <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Retain color
Game - Display to (All players) the text: Master Chief has reunited with Spartans that have survived the Battle of Reach and they now aid him against the threats of Inner Murdor!
Custom script: call DestroyGroup(udg_spartans)
hydralisk event
Events
Unit - Hydra 0154 <gen> 's life becomes Less than 1000.00
Conditions
Actions
Unit - Remove Hydra 0154 <gen> from the game
Game - Display to (All players) the text: You've defeated Hydra and Lisk, the feared terrorizers of the water! Congra-- what's going on?
Unit - Remove Lisk 0155 <gen> from the game
Unit - Unhide Hydralisk 0156 <gen>
Unit - Change ownership of Hydralisk 0156 <gen> to Player 12 (Brown) and Retain color
Game - Display to (All players) the text: The legendary Hydralisk, it is true, ITS TRUE! I BELIEVE! I BELIEVE I BELIEVE I BELIEVE ITS TRUUUUUEEEE!!!!!!!
hydralisk death
Events
Unit - Hydralisk 0156 <gen> Dies
Conditions
Actions
Destructible - Open explosion 4516 <gen>
Game - Display to (All players) the text: The Mighty Hydralisk has been defeated. Though, in the distance, you hear the roars of Murdor Cave Monsters twisting open the chains of the Dark Gate, war is coming!
voice of muron entrance
Events
Unit - |cff38543cEye of Muron|r 0326 <gen> Dies
Conditions
Actions
Unit - Unhide Voice of Muron 0412 <gen>
Unit - Make Voice of Muron 0412 <gen> Vulnerable
Unit - Change ownership of Voice of Muron 0412 <gen> to Player 12 (Brown) and Retain color
Game - Display to (All players) the text: The Voice of Muron breaks though the tower!Voice of Muron: Bah, interlopers, feel the true power of the horror, Marmalade!Brace yourself for the battle!
night elf event
Events
Unit - A unit enters Ancient_Night_Elf_Ruins <gen>
Conditions
(Entering unit) Equal to |cff042b15Super Special Epic Adventurer|r 0012 <gen>
Actions
Game - Display to (All players) the text: Master Chief has found and had mating with the Night Elf Leader, thus allying them to his cause to destroy the evils of Murdor!
Unit - Change ownership of Druid of the Claw 0137 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0130 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0129 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Huntress 0113 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Warden 0084 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Huntress 0112 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Claw 0138 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0128 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0127 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archer 0116 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archer 0114 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archer 0115 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Sentry 0111 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Sentry 0095 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Sentry 0085 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Huntress 0122 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0131 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Claw 0136 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0132 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0133 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Claw 0135 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Talon 0134 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Druid of the Claw 0135 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Huntress 0121 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Warden 0126 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archer 0117 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archer 0118 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archer 0119 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Sentry 0124 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Sentry 0125 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Sentry 0123 <gen> to Player 1 (Red) and Retain color
lazor cannons
Events
Unit - Darth Vader 0024 <gen> 's life becomes Less than 7500.00
Conditions
Actions
Game - Display to (All players) the text: The Death Star drops lasor generators.
Unit - Change ownership of Darth Vader 0024 <gen> to Neutral Passive and Retain color
Unit - Make Darth Vader 0024 <gen> Invulnerable
Unit - Change ownership of Death Star Lasor Generator 0107 <gen> to Player 12 (Brown) and Retain color
Unit - Change ownership of Death Star Lasor Generator 0108 <gen> to Player 12 (Brown) and Retain color
Unit - Change ownership of Death Star Lasor Generator 0109 <gen> to Player 12 (Brown) and Retain color
Unit - Change ownership of Death Star Lasor Generator 0110 <gen> to Player 12 (Brown) and Retain color
Unit - Unhide Death Star Lasor Generator 0109 <gen>
Unit - Unhide Death Star Lasor Generator 0110 <gen>
Unit - Unhide Death Star Lasor Generator 0107 <gen>
Unit - Unhide Death Star Lasor Generator 0108 <gen>
shockwave of evilness
Events
Unit - |cff38543cEye of Muron|r 0326 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Game - Display to (All players) the text: The Eye of Muron is creating a powerful shockwave, dodge it!
Sound - Play HowlOfTerror <gen>
shockwave of evilness Copy
Events
Unit - Voice of Muron 0412 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Game - Display to (All players) the text: The Voice of Muron releases out a powerful shockwave, try to dodge it!
Sound - Play HowlOfTerror <gen>
lazor cannon deaths
Events
Unit - Death Star Lasor Generator 0107 <gen> Dies
Conditions
Actions
Unit - Change ownership of Darth Vader 0024 <gen> to Player 12 (Brown) and Retain color
Unit - Make Darth Vader 0024 <gen> Vulnerable
event
Events
Time - Every (Random real number between 60.00 and 60.00) seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Imperial Guard: shuld u leik halp u d00d?
Wait 1.00 seconds
Game - Display to (All players) the text: Darth Vader: Leave them to me, I will deal with them myself
Sound - Play leave_2_me <gen>
Wait 2.00 seconds
Game - Display to (All players) the text: Imperial Guard: lol k w/e more teim 2 pley WoW lol
Wait 1.00 seconds
Game - Display to (All players) the text: Purple: OMAGAWD GUSYS WE KANT DO ET!!!1!!!!!!one!1!!!eleven1!!!one1111111!11
Wait 2.00 seconds
Game - Display to (All players) the text: Darth Vader: I find your lack of faith disturbing.
Sound - Play lack_of_faith <gen>
Wait 0.50 seconds
Unit - Unhide Darth Vader 0024 <gen>
Cinematic - Ping minimap for (All players) at (Position of Darth Vader 0024 <gen>) for 5.00 seconds
Trigger - Run music <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
Game - Display to (All players) the text: Yellow: HURR HURR HAO DO WE PLAY THIS LOL HURRR HURR ARRARHHARHAGDHGAHRHAGARHMLCS< XVBSFKJW
Else - Actions
dv defeat
Events
Unit - Darth Vader 0024 <gen> Dies
Conditions
Actions
Destructible - Pick every destructible in way_out <gen> and do (Kill (Picked destructible))
Game - Display to (All players) the text: You have defeated Darth Vader but the town is lost, find a way out!
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Unit - Hide Voice of Muron 0412 <gen>
Unit - Make Voice of Muron 0412 <gen> Invulnerable
dteamkill
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) belongs to an ally of (Owner of (Attacked unit)).) Equal to True
Then - Actions
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Attacking unit))) + |r OLOLOL TEAMKILL IS KOOL))
Else - Actions
dselfdestruct
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Self Destruct
Actions
Set Variable Set player_kamikaze_boolean[(Player number of (Owner of (Triggering unit)))] = "true"
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Triggering unit))) + (:|R DIE AARHHARHRHRHR NEERRRDDDRAAGGEEE + )))
Unit - Add a 10.00 second Generic expiration timer to (Triggering unit)
downagesword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Leet Sword
Actions
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Triggering unit))) + (|r + Has aquired the leet sword :O)))
Wait (Random real number between 150.00 and 151.00) seconds
Item - Remove gg_item_I000_0031
Hero - Modify Intelligence of (Hero manipulating item) : Set to -1337 .
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Owner of (Triggering unit))) + (|r + became so obsessed from wielding this sword his was destroyed mentally by his own ego and ate his sword.)))
rezz
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Triggering unit) Equal to |cff042b15Super Special Epic Adventurer|r 0012 <gen>
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: ZOMG MASTER CHIEF DIED :O!!111!!1eleven11!1 luckily for you, I made a resurrection trigger :D
Hero - Instantly revive |cff042b15Super Special Epic Adventurer|r 0012 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: NOO NOT LORD DRAINARATH! good thing there's a rezz trigger
Hero - Instantly revive |cff280b75Special Epic Adventurer|r 0013 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0014 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0015 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0016 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0017 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 7 (Green) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0018 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 8 (Pink) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0019 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0020 <gen> at (Center of rezz_place <gen>) , Show revival graphics
rezz Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: oh my, you died :O. good thing there's a rezz trigger
Hero - Instantly revive Epic Adventurer 0021 <gen> at (Center of rezz_place <gen>) , Show revival graphics
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