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(6)Enkaros Path

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Enkaros Path
Player Suggest: 3v3
Map Creator: Zucth

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Map Description:
An acient piece of land. There was a tale of Enakros splitting land and torns nature apart. The reason has been to the past.

Neutral Building:
12 Goldmines (All - 12500)
1 Lab
4 Goblin Merchant
1 Marketplace
2 Tavern

Creep Camp:
10 Green
16 Orange
6 Red (+6 base)

Spoiler: Last Update

Information:
-Playable size 136x112
-Left vs Right

Creator Note:
-Unpopular Opinion: In the original EnkarosWay imo have that quality of design pass. The map size and one way between you and enemy kill that alternative choice. Kept it name meaning & visual style impression as original should be enough as a tribute.
-Original planned was to created alternative 3v3 map for party game. Like ATR gamemode and such.
Previews
Contents

Enkaros Path (Map)

Feel like it may need more trees in areas being its 6 players.
Normally the least trees limit per player is 160, the number of each trees in base need could goes up to ~220(+-). You can goes higher than that if it's need but not a must. As the map doesn't have that much space to goes, it's a small all out one big mid lane map. The game should be shorten length. Which I don't think they will need those extra trees. (FFA need 400 trees each as a minimum, I could write a whole article if need for more detail.)
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In this case middle player has like 190, and extra 40 trees near tavern. For the side has like 236. There should be no problem in trees number unless you are NE and eat all trees in ur base, I can't argue with that if you say there isn't enough trees with walking trees eating it all. :D
 
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