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Triggers
Empire Builder Snacker v0.10D.w3x
Variables
Income
Income Red
Income Blue
Income Teal
Income Purple
Income Yellow
Income Orange
Income Green
Income Pink
Income Gray
Income Light Blue
Income Dark Green
Income Brown
Income Time
Thanks
Models
Thanks
ShowIncome
Show Red
Show Blue
Show Teal
Show Purple
Show Yellow
Show Orange
Show Green
Show Pink
Show Gray
Show Light Blue
Show Dark Green
Show Brown
Initialization
Map Initialization
Heroes
HeroLimiting
Testing
Race pick
Race Pick
Allying
Ally red
Ally blue
Ally teal
Ally purple
Ally yellow
Ally orange
Ally green
Ally pink
Ally gray
Ally light blue
Ally dark green
Ally brown
Unallying
Ally red Copy
Ally blue Copy
Ally teal Copy
Ally purple Copy
Ally yellow Copy
Ally orange Copy
Ally green Copy
Ally pink Copy
Ally gray Copy
Ally light blue Copy
Ally dark green Copy
Ally brown Copy
Vassal
Vassal red
Vassal blue
Vassal teal
Vassal purple
Vassal yellow
Vassal orange
Vassal green
Vassal pink
Vassal gray
Vassal light blue
Vassal dark green
Vassal brown
Quest
Quest
XP Quest
Leavers
Red leave
Blue leave
Teal leave
Purple leave
Yellow leave
Orange leave
Green leave
Pink leave
Gray leave
Light Blue leave
Dark Green leave
Brown leave
Info
Info message
Gold Dialog
Gold Dialog
Gold Dialog1
Gold Dialog2
Ultimate Dialog
Gold Dialog Copy
Gold Dialog1 Copy
Gold Dialog2 Copy
Name
Type
is_array
initial_value
Commands
quest
No
DialogButton
button
Yes
Help
quest
No
HeroExist
integer
Yes
Income
integer
Yes
15
MyDialog
dialog
No
MySecondDialog
dialog
No
Income Red
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[1] = (Income[1] + (((Number of units in (Units owned by Player 1 (Red) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 1 (Red)) + ((Number of living Undead Citizen units owned by Player 1 (Red)) + ((Number of living Elf Citizen units owned by Player 1 (Red)) + (Number of living Naga Citizen units owned by Player 1 (Red)))))) x 3))
Set Variable Set Income[1] = (Income[1] + (((Number of units in (Units owned by Player 1 (Red) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 1 (Red)) + ((Number of living Wealthy Undead Citizen units owned by Player 1 (Red)) + ((Number of living Wealthy Elf Citizen units owned by Player 1 (Red)) + (Number of living Wealthy Naga Citizen units owned by Player 1 (Red)))))) x 30))
Player - Add Income[1] to Player 1 (Red) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 1 (Red) the text: (Your income is + (String(Income[1])))
Income Blue
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[2] = (Income[2] + (((Number of units in (Units owned by Player 2 (Blue) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 2 (Blue)) + ((Number of living Undead Citizen units owned by Player 2 (Blue)) + ((Number of living Elf Citizen units owned by Player 2 (Blue)) + (Number of living Naga Citizen units owned by Player 2 (Blue)))))) x 3))
Set Variable Set Income[2] = (Income[2] + (((Number of units in (Units owned by Player 2 (Blue) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 2 (Blue)) + ((Number of living Wealthy Undead Citizen units owned by Player 2 (Blue)) + ((Number of living Wealthy Elf Citizen units owned by Player 2 (Blue)) + (Number of living Wealthy Naga Citizen units owned by Player 2 (Blue)))))) x 30))
Player - Add Income[2] to Player 2 (Blue) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 2 (Blue) the text: (Your income is + (String(Income[2])))
Income Teal
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[3] = (Income[3] + (((Number of units in (Units owned by Player 3 (Teal) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 3 (Teal)) + ((Number of living Undead Citizen units owned by Player 3 (Teal)) + ((Number of living Elf Citizen units owned by Player 3 (Teal)) + (Number of living Naga Citizen units owned by Player 3 (Teal)))))) x 3))
Set Variable Set Income[3] = (Income[3] + (((Number of units in (Units owned by Player 3 (Teal) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 3 (Teal)) + ((Number of living Wealthy Undead Citizen units owned by Player 3 (Teal)) + ((Number of living Wealthy Elf Citizen units owned by Player 3 (Teal)) + (Number of living Wealthy Naga Citizen units owned by Player 3 (Teal)))))) x 30))
Player - Add Income[3] to Player 3 (Teal) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 3 (Teal) the text: (Your income is + (String(Income[3])))
Income Purple
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[4] = (Income[4] + (((Number of units in (Units owned by Player 4 (Purple) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 4 (Purple)) + ((Number of living Undead Citizen units owned by Player 4 (Purple)) + ((Number of living Elf Citizen units owned by Player 4 (Purple)) + (Number of living Naga Citizen units owned by Player 4 (Purple)))))) x 3))
Set Variable Set Income[4] = (Income[4] + (((Number of units in (Units owned by Player 4 (Purple) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 4 (Purple)) + ((Number of living Wealthy Undead Citizen units owned by Player 4 (Purple)) + ((Number of living Wealthy Elf Citizen units owned by Player 4 (Purple)) + (Number of living Wealthy Naga Citizen units owned by Player 4 (Purple)))))) x 30))
Player - Add Income[4] to Player 4 (Purple) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 4 (Purple) the text: (Your income is + (String(Income[4])))
Income Yellow
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[5] = (Income[5] + (((Number of units in (Units owned by Player 5 (Yellow) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 5 (Yellow)) + ((Number of living Undead Citizen units owned by Player 5 (Yellow)) + ((Number of living Elf Citizen units owned by Player 5 (Yellow)) + (Number of living Naga Citizen units owned by Player 5 (Yellow)))))) x 3))
Set Variable Set Income[5] = (Income[5] + (((Number of units in (Units owned by Player 5 (Yellow) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 5 (Yellow)) + ((Number of living Wealthy Undead Citizen units owned by Player 5 (Yellow)) + ((Number of living Wealthy Elf Citizen units owned by Player 5 (Yellow)) + (Number of living Wealthy Naga Citizen units owned by Player 5 (Yellow)))))) x 30))
Player - Add Income[5] to Player 5 (Yellow) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 5 (Yellow) the text: (Your income is + (String(Income[5])))
Income Orange
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[6] = (Income[6] + (((Number of units in (Units owned by Player 6 (Orange) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 6 (Orange)) + ((Number of living Undead Citizen units owned by Player 6 (Orange)) + ((Number of living Elf Citizen units owned by Player 6 (Orange)) + (Number of living Naga Citizen units owned by Player 6 (Orange)))))) x 3))
Set Variable Set Income[6] = (Income[6] + (((Number of units in (Units owned by Player 6 (Orange) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 6 (Orange)) + ((Number of living Wealthy Undead Citizen units owned by Player 6 (Orange)) + ((Number of living Wealthy Elf Citizen units owned by Player 6 (Orange)) + (Number of living Wealthy Naga Citizen units owned by Player 6 (Orange)))))) x 30))
Player - Add Income[6] to Player 6 (Orange) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 6 (Orange) the text: (Your income is + (String(Income[6])))
Income Green
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[7] = (Income[7] + (((Number of units in (Units owned by Player 7 (Green) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 7 (Green)) + ((Number of living Undead Citizen units owned by Player 7 (Green)) + ((Number of living Elf Citizen units owned by Player 7 (Green)) + (Number of living Naga Citizen units owned by Player 7 (Green)))))) x 3))
Set Variable Set Income[7] = (Income[7] + (((Number of units in (Units owned by Player 7 (Green) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 7 (Green)) + ((Number of living Wealthy Undead Citizen units owned by Player 7 (Green)) + ((Number of living Wealthy Elf Citizen units owned by Player 7 (Green)) + (Number of living Wealthy Naga Citizen units owned by Player 7 (Green)))))) x 30))
Player - Add Income[7] to Player 7 (Green) . Current gold
Wait 1.00 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 7 (Green) the text: (Your income is + (String(Income[7])))
Income Pink
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[8] = (Income[8] + (((Number of units in (Units owned by Player 8 (Pink) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 8 (Pink)) + ((Number of living Undead Citizen units owned by Player 8 (Pink)) + ((Number of living Elf Citizen units owned by Player 8 (Pink)) + (Number of living Naga Citizen units owned by Player 8 (Pink)))))) x 3))
Set Variable Set Income[8] = (Income[8] + (((Number of units in (Units owned by Player 8 (Pink) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 8 (Pink)) + ((Number of living Wealthy Undead Citizen units owned by Player 8 (Pink)) + ((Number of living Wealthy Elf Citizen units owned by Player 8 (Pink)) + (Number of living Wealthy Naga Citizen units owned by Player 8 (Pink)))))) x 30))
Player - Add Income[8] to Player 8 (Pink) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 8 (Pink) the text: (Your income is + (String(Income[8])))
Income Gray
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[9] = (Income[9] + (((Number of units in (Units owned by Player 9 (Gray) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 9 (Gray)) + ((Number of living Undead Citizen units owned by Player 9 (Gray)) + ((Number of living Elf Citizen units owned by Player 9 (Gray)) + (Number of living Naga Citizen units owned by Player 9 (Gray)))))) x 3))
Set Variable Set Income[9] = (Income[9] + (((Number of units in (Units owned by Player 9 (Gray) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 9 (Gray)) + ((Number of living Wealthy Undead Citizen units owned by Player 9 (Gray)) + ((Number of living Wealthy Elf Citizen units owned by Player 9 (Gray)) + (Number of living Wealthy Naga Citizen units owned by Player 9 (Gray)))))) x 30))
Player - Add Income[9] to Player 9 (Gray) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 9 (Gray) the text: (Your income is + (String(Income[9])))
Income Light Blue
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[10] = (Income[10] + (((Number of units in (Units owned by Player 10 (Light Blue) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 10 (Light Blue)) + ((Number of living Undead Citizen units owned by Player 10 (Light Blue)) + ((Number of living Elf Citizen units owned by Player 10 (Light Blue)) + (Number of living Naga Citizen units owned by Player 10 (Light Blue)))))) x 3))
Set Variable Set Income[10] = (Income[10] + (((Number of units in (Units owned by Player 10 (Light Blue) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 10 (Light Blue)) + ((Number of living Wealthy Undead Citizen units owned by Player 10 (Light Blue)) + ((Number of living Wealthy Elf Citizen units owned by Player 10 (Light Blue)) + (Number of living Wealthy Naga Citizen units owned by Player 10 (Light Blue)))))) x 30))
Player - Add Income[10] to Player 10 (Light Blue) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 10 (Light Blue) the text: (Your income is + (String(Income[10])))
Income Dark Green
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[11] = (Income[11] + (((Number of units in (Units owned by Player 11 (Dark Green) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 11 (Dark Green)) + ((Number of living Undead Citizen units owned by Player 11 (Dark Green)) + ((Number of living Elf Citizen units owned by Player 11 (Dark Green)) + (Number of living Naga Citizen units owned by Player 11 (Dark Green)))))) x 3))
Set Variable Set Income[11] = (Income[11] + (((Number of units in (Units owned by Player 11 (Dark Green) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 11 (Dark Green)) + ((Number of living Wealthy Undead Citizen units owned by Player 11 (Dark Green)) + ((Number of living Wealthy Elf Citizen units owned by Player 11 (Dark Green)) + (Number of living Wealthy Naga Citizen units owned by Player 11 (Dark Green)))))) x 30))
Player - Add Income[11] to Player 11 (Dark Green) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 11 (Dark Green) the text: (Your income is + (String(Income[11])))
Income Brown
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set Income[12] = (Income[12] + (((Number of units in (Units owned by Player 12 (Brown) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 12 (Brown)) + ((Number of living Undead Citizen units owned by Player 12 (Brown)) + ((Number of living Elf Citizen units owned by Player 12 (Brown)) + (Number of living Naga Citizen units owned by Player 12 (Brown)))))) x 3))
Set Variable Set Income[12] = (Income[12] + (((Number of units in (Units owned by Player 12 (Brown) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 12 (Brown)) + ((Number of living Wealthy Undead Citizen units owned by Player 12 (Brown)) + ((Number of living Wealthy Elf Citizen units owned by Player 12 (Brown)) + (Number of living Wealthy Naga Citizen units owned by Player 12 (Brown)))))) x 30))
Player - Add Income[12] to Player 12 (Brown) . Current gold
Wait 0.30 game-time seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Naga Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wealthy Human Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wealthy Orc Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wealthy Elf Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wealthy Undead Citizen) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wealthy Naga Citizen) and do (Remove (Picked unit) from the game)
Game - Display to Player Group - Player 12 (Brown) the text: (Your income is + (String(Income[12])))
Income Time
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Income
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 20.00 seconds
Credit General Frank for Dwarf Model
Thanks
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Edited by Snacker on Northrend, e-mail: [email protected] by Ean on Northrend, without him i couldn't make these maps0.08 tested by wasdd on Northrend
Show Red
Events
Player - Player 1 (Red) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Blue
Events
Player - Player 2 (Blue) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Teal
Events
Player - Player 3 (Teal) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Purple
Events
Player - Player 4 (Purple) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Yellow
Events
Player - Player 5 (Yellow) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Orange
Events
Player - Player 6 (Orange) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Green
Events
Player - Player 7 (Green) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Pink
Events
Player - Player 8 (Pink) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Gray
Events
Player - Player 9 (Gray) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Light Blue
Events
Player - Player 10 (Light Blue) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Dark Green
Events
Player - Player 11 (Dark Green) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Show Brown
Events
Player - Player 12 (Brown) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) the text: (Your income is + (String(Income[(Player number of (Triggering player))])))
Map Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12.00
Game - Display to (All players) the text: Wait while host is choosing settings
Sound - Play YouTube__Medieval_II_Total_War_Music_Destiny <gen>
HeroLimiting
Events
Unit - A unit Finishes training a unit
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Trained unit)) Equal to High Priest) or ((Unit-type of (Trained unit)) Equal to Holy Light)
Then - Actions
If (HeroExist[(Player number of (Triggering player))] Equal to 1) then do (Remove (Trained unit) from the game) else do (Do nothing)
Set Variable Set HeroExist[(Player number of (Triggering player))] = "1"
Player - Make High Priest Unavailable for training/construction by (Triggering player)
Player - Make Holy Light Unavailable for training/construction by (Triggering player)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Trained unit)) Equal to General) or ((Unit-type of (Trained unit)) Equal to Nature Mage)
Then - Actions
If (HeroExist[(Player number of (Triggering player))] Equal to 1) then do (Remove (Trained unit) from the game) else do (Do nothing)
Set Variable Set HeroExist[(Player number of (Triggering player))] = "1"
Player - Make General Unavailable for training/construction by (Triggering player)
Player - Make Nature Mage Unavailable for training/construction by (Triggering player)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Trained unit)) Equal to Master Necromancer) or ((Unit-type of (Trained unit)) Equal to Grave King)
Then - Actions
If (HeroExist[(Player number of (Triggering player))] Equal to 1) then do (Remove (Trained unit) from the game) else do (Do nothing)
Set Variable Set HeroExist[(Player number of (Triggering player))] = "1"
Player - Make Master Necromancer Unavailable for training/construction by (Triggering player)
Player - Make Grave King Unavailable for training/construction by (Triggering player)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Trained unit)) Equal to Head of The Council) or ((Unit-type of (Trained unit)) Equal to Assassin)
Then - Actions
If (HeroExist[(Player number of (Triggering player))] Equal to 1) then do (Remove (Trained unit) from the game) else do (Do nothing)
Set Variable Set HeroExist[(Player number of (Triggering player))] = "1"
Player - Make Assassin Unavailable for training/construction by (Triggering player)
Player - Make Head of The Council Unavailable for training/construction by (Triggering player)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Trained unit)) Equal to Murloc Mutant) or ((Unit-type of (Trained unit)) Equal to Naga Myrmidon)
Then - Actions
If (HeroExist[(Player number of (Triggering player))] Equal to 1) then do (Remove (Trained unit) from the game) else do (Do nothing)
Set Variable Set HeroExist[(Player number of (Triggering player))] = "1"
Player - Make Murloc Mutant Unavailable for training/construction by (Triggering player)
Player - Make Naga Myrmidon Unavailable for training/construction by (Triggering player)
Else - Actions
Race Pick
Events
Unit - A unit enters Race_pick <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Human Builder
Then - Actions
Unit - Create 2 . Human Builder for (Owner of (Triggering unit)) at (Random point in Start_Zone <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Orc Builder
Then - Actions
Unit - Create 2 . Orc Builder for (Owner of (Triggering unit)) at (Random point in Start_Zone <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Undead Builder
Then - Actions
Unit - Create 2 . Undead Builder for (Owner of (Triggering unit)) at (Random point in Start_Zone <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Elf Builder
Then - Actions
Unit - Create 2 . Elf Builder for (Owner of (Triggering unit)) at (Random point in Start_Zone <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Naga Builder
Then - Actions
Unit - Create 2 . Naga Builder for (Owner of (Triggering unit)) at (Random point in Start_Zone <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Else - Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Remove Race Selection House 0014 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Remove Race Selection House 0015 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Remove Race Selection House 0016 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Remove Race Selection House 0017 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Remove Race Selection House 0018 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Remove Race Selection House 0019 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Remove Race Selection House 0013 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Remove Race Selection House 0020 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Remove Race Selection House 0021 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Remove Race Selection House 0022 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green)) then do (Remove Race Selection House 0023 <gen> from the game) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Remove Race Selection House 0024 <gen> from the game) else do (Do nothing)
Ally red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Ally blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Ally teal
Events
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Ally purple
Events
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Ally yellow
Events
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Ally orange
Events
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Ally green
Events
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Ally pink
Events
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Ally gray
Events
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Ally light blue
Events
Player - Player 2 (Blue) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Ally dark green
Events
Player - Player 2 (Blue) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Ally brown
Events
Player - Player 2 (Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Ally red Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Ally blue Copy
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Ally teal Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally teal' (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Ally purple Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Ally yellow Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Ally orange Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Ally green Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Ally pink Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Ally gray Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Ally light blue Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Ally dark green Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Ally brown Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Vassal red
Events
Player - Player 2 (Blue) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision and full shared units
Vassal blue
Events
Player - Player 1 (Red) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Vassal teal
Events
Player - Player 2 (Blue) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision and full shared units
Vassal purple
Events
Player - Player 2 (Blue) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Vassal yellow
Events
Player - Player 2 (Blue) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Vassal orange
Events
Player - Player 2 (Blue) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Vassal green
Events
Player - Player 2 (Blue) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision and full shared units
Vassal pink
Events
Player - Player 2 (Blue) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Vassal gray
Events
Player - Player 2 (Blue) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision and full shared units
Vassal light blue
Events
Player - Player 2 (Blue) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Vassal dark green
Events
Player - Player 2 (Blue) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -vassal dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Vassal brown
Events
Player - Player 2 (Blue) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -vassal brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Complete Newbieguide with the description First of all, go to one of the recommended bases you'll see on minimap. Build walls near exit to keep other people outside, and your main building somewhere safe, recommended in middle of base. After that, build farm and get good income. When you have 25k income, start upgrading walls, make towers, upgrade main building, start building barracks, build your tech building at start tech. Remember to still increase your income. When you have about 50k income, upgrade main building to lvl 3 and barrack to lvl 2. Also continue upgrading walls and towers. When you have 100k income, upgrade barracks to lvl 4. When you have 150k income, you have enough.WARNING! If host choosed to disable ultimate units, 75k-100k income should be enough. , using icon path ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp
Quest - Create a Required quest titled Commands with the description These are the commands:Ally:-ally *color of player*Declare war:-unally *color of player*Give that player full control of your units:-vassal *color of player* , using icon path ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp
Quest - Create a Required quest titled Quest with the description Under the race choosing place, there's some guardians.Kill them and enter the marked area to get XP! , using icon path ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
Quest - Create a Required quest titled Story with the description After the return of Orcs and Undead, the Humans formed an alliance with the Elves.At the battle of Mount Draco, when the Orcs and Undeads almost won, the Undead didn't want to split the victory with the Orcs.The Undead killed the Orc Chieftain, Elbrus. One of his loyal Warlords revenged his death, and destroyed the new Undead headquarter (Mount Draco).Meanwhile, the Human king wanted to extend his power and declared war to the Elves.When all races was fighting, a new enemy came from the swamp, the Nagas! , using icon path ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
Quest - Create a Required quest titled Credits with the description Edited by Snacker on Northrend, [email protected] by Ean on Northrend0.08 tested by wasdd on NorthrendZombie Wolf skin by The_Silent on hiveworkshop.comThanks to Krisec for learning me how to make better terrain , using icon path ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
Quest - Create a Optional quest titled Changes v0.10C with the description More info at F9 , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Changes v0.10B with the description Serious bug fixing , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Changes v0.10 with the description BalancingFixed spelling at some triggersNew race (naga)Some terrain changedMore description to citizens , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Changes v0.09 with the description Serious bug fixingCavalry added , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Changes v0.08 with the description BalancingCreated dialog for start resourcesHigher quality loading screen , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Changes v0.07 with the description More expensive citizens, now easier to get incomeSiege weapons now have higher dmgBalancingAdded a quest , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Changes v0.06 with the description Added some triggersAll workers now can repairBalancing , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Set Variable Set Help = (Last created quest)
XP Quest
Events
Unit - A unit enters XP_Region <gen>
Conditions
Actions
Hero - Add 100000000 experience to (Triggering unit) , Show level-up graphics
Red leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Red just left the game
Blue leave
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Blue just left the game
Teal leave
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Teal just left the game
Purple leave
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Purple just left the game
Yellow leave
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Yellow just left the game
Orange leave
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Orange just left the game
Green leave
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Green just left the game
Pink leave
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Pink just left the game
Gray leave
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gray just left the game
Light Blue leave
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Light Blue just left the game
Dark Green leave
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Dark Green just left the game
Brown leave
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Brown just left the game
Info message
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Check F9 for commands, changes, quest and credits
Beta
Gold Dialog
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Dialog - Clear MyDialog
Dialog - Change the title of MyDialog to How much starting gold?
Dialog - Create a dialog button for MyDialog labelled 1050
Set Variable Set DialogButton[3] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 550
Set Variable Set DialogButton[4] = (Last created dialog Button)
Dialog - Show MyDialog for Player 1 (Red)
Gold Dialog1
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[3]
Actions
Player - Add 1050 to Player 1 (Red) . Current gold
Player - Add 1050 to Player 2 (Blue) . Current gold
Player - Add 1050 to Player 3 (Teal) . Current gold
Player - Add 1050 to Player 4 (Purple) . Current gold
Player - Add 1050 to Player 5 (Yellow) . Current gold
Player - Add 1050 to Player 6 (Orange) . Current gold
Player - Add 1050 to Player 7 (Green) . Current gold
Player - Add 1050 to Player 8 (Pink) . Current gold
Player - Add 1050 to Player 9 (Gray) . Current gold
Player - Add 1050 to Player 10 (Light Blue) . Current gold
Player - Add 1050 to Player 11 (Dark Green) . Current gold
Player - Add 1050 to Player 12 (Brown) . Current gold
Gold Dialog2
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[4]
Actions
Player - Add 550 to Player 1 (Red) . Current gold
Player - Add 550 to Player 2 (Blue) . Current gold
Player - Add 550 to Player 3 (Teal) . Current gold
Player - Add 550 to Player 4 (Purple) . Current gold
Player - Add 550 to Player 5 (Yellow) . Current gold
Player - Add 550 to Player 6 (Orange) . Current gold
Player - Add 550 to Player 7 (Green) . Current gold
Player - Add 550 to Player 8 (Pink) . Current gold
Player - Add 550 to Player 9 (Gray) . Current gold
Player - Add 550 to Player 10 (Light Blue) . Current gold
Player - Add 550 to Player 11 (Dark Green) . Current gold
Player - Add 550 to Player 12 (Brown) . Current gold
Beta
Gold Dialog Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Clear MyDialog
Dialog - Change the title of MyDialog to Enable Ultimate Units?
Dialog - Create a dialog button for MyDialog labelled Yes
Set Variable Set DialogButton[1] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled No
Set Variable Set DialogButton[2] = (Last created dialog Button)
Dialog - Show MyDialog for Player 1 (Red)
Gold Dialog1 Copy
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[1]
Actions
Player - Add 100 to Player 1 (Red) . Food cap
Player - Add 100 to Player 2 (Blue) . Food cap
Player - Add 100 to Player 3 (Teal) . Food cap
Player - Add 100 to Player 4 (Purple) . Food cap
Player - Add 100 to Player 5 (Yellow) . Food cap
Player - Add 100 to Player 6 (Orange) . Food cap
Player - Add 100 to Player 7 (Green) . Food cap
Player - Add 100 to Player 8 (Pink) . Food cap
Player - Add 100 to Player 9 (Gray) . Food cap
Player - Add 100 to Player 10 (Light Blue) . Food cap
Player - Add 100 to Player 11 (Dark Green) . Food cap
Player - Add 100 to Player 12 (Brown) . Food cap
Game - Display to (All players) the text: Ultimate Units Enabled
Wait 1.00 seconds
Dialog - Clear MyDialog
Dialog - Change the title of MyDialog to How much starting gold?
Dialog - Create a dialog button for MyDialog labelled 1050
Set Variable Set DialogButton[3] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 550
Set Variable Set DialogButton[4] = (Last created dialog Button)
Dialog - Show MyDialog for Player 1 (Red)
Gold Dialog2 Copy
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[2]
Actions
Game - Display to (All players) the text: Ultimate Units Disabled
Wait 1.00 seconds
Dialog - Clear MyDialog
Dialog - Change the title of MyDialog to How much starting gold?
Dialog - Create a dialog button for MyDialog labelled 1050
Set Variable Set DialogButton[3] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 550
Set Variable Set DialogButton[4] = (Last created dialog Button)
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