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Empire Builder Snacker v0.10D

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I need help with making a good terrain.

This map is about conquest, conquer the world to win.

By doing so you can use lots of ways to make it easier. Example, get good income, finish the quest, ally someone nearby and lots of other things.

Here's complete information:

After the return of Orcs and Undead, the Humans formed an alliance with the Elves.

At the battle of Mount Draco, when the Orcs and Undeads almost won, the Undead didn't want to split the victory with the Orcs.

The Undead killed the Orc Chieftain, Elbrus. One of his loyal Warlords revenged his death, and destroyed the new Undead headquarter (Mount Draco).

Meanwhile, the Human king wanted to extend his power and declared war to the Elves.

When all races was fighting, a new enemy came from the swamp, the Nagas!


First of all, go to one of the recommended bases you'll see on minimap. Build walls near exit to keep other people outside, and your main building somewhere safe, recommended in middle of base. After that, build farm and get good income. When you have 25k income, start upgrading walls, make towers, upgrade main building, start building barracks, build your tech building at start tech. Remember to still increase your income. When you have about 50k income, upgrade main building to lvl 3 and barrack to lvl 2. Also continue upgrading walls and towers. When you have 100k income, upgrade barracks to lvl 4. When you have 150k income, you have enough.

WARNING! If host choosed to disable ultimate units, 75k-100k income should be enough.


0.10D (10/5 2010)
Fixed gold dialog bug

0.10C (9/5 2010)
More info at F9

0.10B (9/5 2010)
Serious bug fixing

0.10 (8/5 2010)
Balancing
Fixed spelling at some triggers
New race (naga)
Some terrain changed

0.09 (13/4 2010)
- Serious bug fixing
- Added cavalry


Edited by Snacker on Northrend
Tested by Ean on Northrend
0.08 tested by wasdd on Northrend
Zombie Wolf skin by The_Silent on hiveworkshop.com


Contact me by submit a comment, send an email to [email protected] or whisper me (Snacker) on Northrend.

The map is NOT protected and ALL are authorized to edit this map.

Keywords:
Empire, builder, snacker, empire builder, ean, wasdd, ultimate, northrend, strategy
Contents

Empire Builder Snacker v0.10D (Map)

Reviews
04:30, 22nd May 2010 ap0calypse: Rejected
Level 16
Joined
Nov 30, 2009
Messages
2,073
Of course Description on THW. :D
You take suggestions to great measures. That's a good thing. :)
I will test in on Singleplayer to see Terrain first.

EDIT: Okay, tested it on Singleplayer and I must say that I'm kinda dissapointed. Keep in mind that I've only tested two races: Orcs and Undeads.

-BAD Terrain Transition. Grass should shift to Dark Grass before going on to Leaves. And Leaves Tile should only be placed near or directly underneath trees, unless its a forest and has many dead trees.
-Undeads have access to Burning Oil, while Orcs doesn't.
-Upgrade Name for Orc's Ranged Weapon and Model Choosing for Undead's Citizen amused me. Better Acid? Zombie produces wealth?
-It's Tauren and not Troll.
-Scaling Value of the Ultimate Units should be reduced. It's not funny when someone had a lag just because another people spammed the Ultimate Units.

That's all for now.
 
Last edited:
Level 6
Joined
Mar 5, 2010
Messages
149
Of course Description on THW. :D
You take suggestions to great measures. That's a good thing. :)
I will test in on Singleplayer to see Terrain first.

EDIT: Okay, tested it on Singleplayer and I must say that I'm kinda dissapointed. Keep in mind that I've only tested two races: Orcs and Undeads.

-BAD Terrain Transition. Grass should shift to Dark Grass before going on to Leaves. And Leaves Tile should only be placed near or directly underneath trees, unless its a forest and has many dead trees.
-Undeads have access to Burning Oil, while Orcs doesn't.
-Upgrade Name for Orc's Ranged Weapon and Model Choosing for Undead's Citizen amused me. Better Acid? Zombie produces wealth?
-It's Tauren and not Troll.
-Scaling Value of the Ultimate Units should be reduced. It's not funny when someone had a lag just because another people spammed the Ultimate Units.

That's all for now.

Thanks for comment, I'll fix in 0.10.
 
Ok lets see

Things that i like:

1st - Map Description
Things that I don't like:
1st - Map size (Loading screen + mp3 = 4.175 KB)
2nd - Memory leaks (large number)
  • Events
    • Time - Every 20.00 seconds of game time
  • Conditions
  • Actions
    • Set Income[6] = (Income[6] + (((Number of units in (Units owned by Player 6 (Orange) of type Human Citizen)) + ((Number of living Orc Citizen units owned by Player 6 (Orange)) + ((Number of living Undead Citizen units owned by Player 6 (Orange)) + ((Number of living Elf Citi
    • Set Income[6] = (Income[6] + (((Number of units in (Units owned by Player 6 (Orange) of type Wealthy Human Citizen)) + ((Number of living Wealthy Orc Citizen units owned by Player 6 (Orange)) + ((Number of living Wealthy Undead Citizen units owned by Player 6 (Orange)) + ((N
    • Player - Add Income[6] to Player 6 (Orange) Current gold
    • Wait 0.30 game-time seconds
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Human Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Orc Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Undead Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Elf Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Naga Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Human Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Orc Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Undead Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Elf Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Wealthy Naga Citizen) and do (Unit - Remove (Picked unit) from the game)
    • Game - Display to Player Group - Player 6 (Orange) the text: (Your income is + (String(Income[6])))
3th - Also this above show example of bad trigger
4th - Game can't start properly! You must wait income 4 times to gain gold? (Check image)
Word or 2 to Author:
1st - Can you tell me why it isn't working?

1/5 Vote for Rejection
 

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Level 6
Joined
Mar 5, 2010
Messages
149
4th - Game can't start properly! You must wait income 4 times to gain gold?

This is a bug that problaby happened when i was trying to make a dialog for maximum amount of allies. I'll fix it right now.

EDIT: And the first thing, i choosed the music carefully to get a good song that fits and aint too big.

EDIT 2: The bug is fixed. I'm not good at fixing memory leaks, can i get some help?
 
Last edited:
I tested map once again!
Well this time all was fine, map works!
Idea looks great but this map is far from finish!
Bad picked models for buildings/units!
Poor ingame descriptions
Not good balanced (tower has 150 chaos dmg unit has 120 hp, ancient wall has 6000 hp -.-)
Terrain is still poor! Add more rocks, shrubs doodads!
Triggers are still bad

At the end map rating will be same!
Map can be good really but only with hard work!
There is 2 many things to add!
 
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