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Triggers
Emerald Shards 01.w3m
Variables
Variables
Map Initialization
Map Initialization
Cinematics
Starting Cinematic
Player reaches the warlock
Player Reaches Demonesse Base
Mephistos death
Untitled Category
Cage1
Cage2
Cage3
Cage4
Cage5
Cage 6
Cage5 Copy Copy Copy
Cage5 Copy Copy Copy Copy 2
Cage5 Copy Copy Copy Copy
Cage5 Copy Copy Copy Copy Copy
Secret T
Player Leave Demoness base
Quest2
Quest2 Update
Oq Complete
Defeat
Optional Quest
Quest1 Completed
Quest1 Update
Quest1
Treasure room
Chat
Rakshara Lines
Mephistos engage
Secret shop Hint
Starting zone
Jailor engaged
Aleodosa Death
Aleodosa location fix
Warlock Death
Pitlord Revenge
Void Summon
Marthum Yeld
Book
Tichondrius Spolers
Resources Demons
Demon AI
Extra
Stuff
All Buildings Destroyed
Shadow Mistreses
Grey Guuard
Gate guard
Grey Move
Aleodosa rebirth
Void Mad
Cave
Cave hint
Matz Rein
Meph Last Stand
Meph Last Stand Copy
Skull Tip
Generator
Invulnerable cell
Strange captive
Arron last stand
Hero Load
Hero Load
---------------------------
Set next level
Extra hero
Hero Entry
Hero Key
Varimathas Join the fray
Mephisto's AI
Refresh units
Attacks
Mephistos attacks
Units
Workers Training Copy
Sorcerer training
Advanced Warlock
Warlocks Training
Bloodfiends training
Overlords training
Felbeasts
Fellhound
Ravagers
Assault Machine
Infernals
doomguards train
Machine lv5
Machine 8
First Hero Revival
Second Hero Revival
Third Herro Revival
Buildings
Building Demon Gate Copy
Building Towers Copy
Building Shrines Copy
Building wells Copy
Building Rifts Copy
Demonesse ai
Herro Revival
Attacks
Demoness attacks
Units
Succubus Training
Workers Training
Overlord
bloodfiend
Temptress
Tormentor
Maiden
Queen
Doom Guards
Chaos Maidens
Buildings
Building Demon Gate
Building Towers
Building Shrines
Building wells
Building Rifts
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Aleodosa
unit
No
OptionalQuest
quest
No
OQreq1
questitem
No
Q1req1
questitem
No
Q1req2
questitem
No
Q2req
questitem
No
Q2req2
questitem
No
Quest1
quest
No
Quest2
quest
No
Map Initialization
Events
Map initialization
Conditions
Actions
Set Variable Set Aleodosa = Succubus 0002 <gen>
Player - Make Neutral Hostile treat Player 24 (Peanut) as an Ally with shared vision
Destructible - Make Demonic Gate 6245 <gen> Invulnerable
Environment - Set sky to Outland Sky
Hero - Make Player 1 (Red) Heroes gain 15.00 % experience from future kills
Hero - Create Helm of Battlethirst and give it to Dreadlord 0042 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Frostguard and give it to Dreadlord 0042 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Firehand Gauntlets and give it to Dreadlord 0042 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Spell Book and give it to Dreadlord 0042 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Bladebane Armor and give it to Dreadlord 0042 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Drek'thar's Spellbook and give it to Dreadlord 0042 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Drek'thar's Spellbook and give it to Dreadlord 0193 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Orb of Venom and give it to Dreadlord 0193 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Spell Book and give it to Dreadlord 0193 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Firehand Gauntlets and give it to Dreadlord 0193 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Helm of Battlethirst and give it to Dreadlord 0193 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Staff of Silence and give it to Dreadlord 0193 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Serathil and give it to Pit Lord 0025 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Searing Blade and give it to Pit Lord 0025 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Shield of the Deathlord and give it to Pit Lord 0025 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Mask of Death and give it to Pit Lord 0025 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Firehand Gauntlets and give it to Pit Lord 0025 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Staff of Negation and give it to Pit Lord 0025 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Staff of Negation and give it to Warden 0302 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Crown of Kings +5 and give it to Warden 0302 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Claws of Attack +15 and give it to Warden 0302 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Crown of Kings +5 and give it to Warden 0302 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Sacred Relic and give it to Warden 0302 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Claws of Attack +15 and give it to Warden 0302 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Spell Book and give it to Warlock 0202 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Searing Blade and give it to Warlock 0202 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Celestial Orb of Souls and give it to Warlock 0202 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Firehand Gauntlets and give it to Warlock 0202 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Helm of Battlethirst and give it to Warlock 0202 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Hero - Create Firehand Gauntlets and give it to Warlock 0202 <gen>
Item - Make (Last created item) Stay with Heroes upon death
Unit - Kill Pit Lord 0025 <gen>
Unit - Kill Warlock 0202 <gen>
Unit - Kill Dreadlord 0042 <gen>
Unit - Kill Dreadlord 0193 <gen>
Player - Set Player 2 (Blue) . Current gold to 10000
Player - Set Player 2 (Blue) . Current lumber to 10000
Player - Set Player 21 (Coal) . Current gold to 10000
Player - Set Player 21 (Coal) . Current lumber to 10000
Destructible - Make Demonic Gate 0023 <gen> Invulnerable
Unit - Make Sacrificial Pit 0553 <gen> Invulnerable
Starting Cinematic
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 0 seconds
Visibility - Enable black mask
Cinematic - Turn cinematic mode On for (All players)
Region - Center Demon_Base_Demonesse <gen> on (Target of current camera view)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
-------- Starting cinematic --------
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display Mistress, we found Mephisto.He summoned the rest of his forces to defend himself. He knows is cornered and he summoned all of his lackeys to defend himself. They should begin attacking us soon. What are your orders mistress? . Modify duration: Add 30.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Starting_Camera2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display |cffff0000BURN THEM TO ASH|r, let none escape. That cursed demon will find his demise today. I will personally see that he never get a chance to ever come back. After today we will have vengeance at last Aleodosa. . Modify duration: Add 25.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display As you wish mistress, but we might have a problem.I have scouted the north path leading to Matza'r fortress. We have found that Ish'kar has turned on us. He is currently summoning more of his forces to attack us and have us fight on two fronts. . Modify duration: Add 20.00 seconds and Wait
Wait 15.00 seconds
Camera - . Apply . gg_cam_Starting_Camera2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display |cffff0000Dam that eredar!|rAleodosa make your way there and slay the traitor! . Modify duration: Add 20.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display Pardon me mistress, but from what I learned from that Pit Lord that just arrived with his forces hours ago in our camp, Mephisto gifted Ish'kar with Archimode Blood Stone. Apparently, he used it to enslave most of his forces, he put his forces for hire if we can get the coin to pay for them. . Modify duration: Add 20.00 seconds and Wait
Wait 20.00 seconds
Camera - . Apply . gg_cam_Starting_Camera2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display You disappoint me Aleodosa, you should have brought that up first. (She paused for a moment and silence filled the air) . Modify duration: Add 20.00 seconds and Wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display What about the mortal that Hasabel sent here weeks ago? . Modify duration: Add 20.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display What ab.....|cff008080(She quickly stoped)|rHe was taken to Matza'r. Hasabel thought he might be useful for the legion. But with her death in Antorus he will probably starve to death in that cage if the felhounds don't find him first. . Modify duration: Add 20.00 seconds and Wait
Wait 13.00 seconds
Camera - . Apply . gg_cam_Starting_Camera2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display Then find him Aleodosa and bring him to me, this mortal can be of use to us.Hasabel never keeps her prey alive. If he was sent here it means he possesses some power, bring him to me, if the mortal can be used he can assist you in dealing with Ish'kar.|cffff0000 Now go and bring me that warlock! |r . Modify duration: Add 25.00 seconds and Wait
-------- End cut scene --------
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Succubus 0002 <gen> instantly to (Center of Starting_Zone <gen>)
Unit - Move Succubus 0002 <gen> instantly to (Center of Starting_Zone <gen>) , facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Starting_Zone <gen>) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 1.00 seconds
Trigger - Run Quest1 <gen> (checking conditions)
Player reaches the warlock
Events
Destructible - Demonic Gate 0609 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Cage_Camera for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Act start --------
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Warlock : Play No sound and display Who.... Why are you freeing me demon? If you come to finish me of then give your best, Kath'ranis Nethertear submit to nobody! . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Succubus 0002 <gen> to Move To . (Position of Blood Mage 0001 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cage_Camera2 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Succubus 0002 <gen> named Aleodosa : Play No sound and display Easy sweetheart,.. As you can see I have come to free you. My mistress has need of a skilled warlock such as yourself.Now pick up and move! we are leaving. . Modify duration: Add 18.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cage_Camera3 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Kath'ranis Nethertear : Play No sound and display Free me?!I am not yours to toy with demon ! Why would you demons need a mortal warlock when your warlocks are far more powerful than us mortal ones. Have you demons grown this desperate. With sargeras now sealed away, you should run while you can demons. The Council of the Black Harvest will be your doom demon. We will not stop until all the Legion power is ours and every one of you demons will serve us as your new masters! . Modify duration: Add 60.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Cage_Camera3 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Succubus 0002 <gen> named Aleodosa : Play No sound and display While it pleases me to see that your kind has become as vile as us mortal, you know little to nothing.My mistress serves nobody, and she needs you a little pawn in her near future plans. To put it, simple mortal, I could simply make you serve.. with your mind and will broken or you can be a good boy and follow, your questions will be answered soon, once we reach our master she will explain your role into this. . Modify duration: Add 80.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Kath'ranis Nethertear : Play No sound and display .....|cff008080(He ponder for few moments then realising he have litle choice in this, with some luck maybe he can make his escape. He dismised the thought and start follwing the demon)|rVery well... . Modify duration: Add 25.00 seconds and Wait
Wait 3.00 seconds
Unit - Order Blood Mage 0001 <gen> to Follow . Succubus 0002 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Succubus 0002 <gen> to Attack . Magical Pen 1124 <gen>
Trigger - Run Quest1_Update <gen> (checking conditions)
Player Reaches Demonesse Base
Events
Unit - A unit enters Demon_Base_Demonesse <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0001 <gen>
Actions
Trigger - Turn off Aleodosa_Death <gen>
Trigger - Turn off Warlock_Death <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Warlock 0266 <gen> instantly to (Center of Demoness_Zone <gen>) , facing Default building facing degrees
Unit - Move Succubus 0002 <gen> instantly to (Center of Starting_cinematic_Region_1 <gen>) , facing Default building facing degrees
Unit - Order Blood Mage 0001 <gen> to Follow . Warlock 0266 <gen>
Unit - Order Aleodosa to Follow . Warlock 0266 <gen>
Wait 5.00 seconds
Unit - Pause all units
Wait 2 seconds
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- ACT STARTS --------
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display Aleodosa my dear, I am happy to see you succeded in returning my prize. . Modify duration: Add 6.00 seconds and Wait
Unit - Order Blood Mage 0001 <gen> to Move To . (Center of Demon_Base_Demonesse <gen>)
Unit - Order Succubus 0002 <gen> to Move To . (Center of Demon_Base_Demonesse <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Succubus 0002 <gen> named Aleodosa : Play No sound and display Mother Rakshasa, I have saved the mortal as you ordered, he is unharmed. But I doubt this pathetic mortal will help us mother, Their kind is as vile as ours. Sargeras was right in trying to eradicate them from the universe. My agents informed me that the Horde and Alliance are already preparing themselves for war. Sargera final blow released the same powerful blood as the Death Titan blood.|cff008080 (Her face showing a direct disbelieve in the seemingly angry warlock)|r . Modify duration: Add 20.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Warlock : Play No sound and display |cff008080(The warlock was ready to explode. His confusion and anger hastily rose up, He forced himself to calm, His powers won't save him, So he calmly turned his eyes on the matron before him and spoke..)|rGreat Matron Rakshasa, my name is Kath'ranis Nethertear, Mortal warlock member of the Black Harvest Council. I have come as you requested and I humbly await your request. How can this humble mortal serve you great one? . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display |cff008080(The demoness smiled, her eyes gazing on the surprised face of her daughter then slowly turning her attention to the warlock)|rI am pleased you came little mortal, while I am impressed with your acting skills I am fully aware of why you would try such a desperate act. Now spear me the acting and raise your head. I am sure you have many questions and why I have needed your little life. . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display In other circumstances, I would have your crawling before me while Aleodosa would torture your body and soul until your very consciousness will fall into oblivion. But your kind has proven to be resourceful. By sealing Sargeras away mortals, you sealed the legion defeat and ended the crusade that was burning all life across the cosmos. In the end you mortals know almost nothing about us. With the Death Titan now gone, our ability to be reborn in your universe has been taken from us, . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display Our death here will return our soul's to the true realm of chaos where we will be punished for our failure.Yes, we can still come back into your universe, but the effort will be tenfold and we will be turned into oblivion by our real masters for our failure to claim that cursed world.You know mortal, we succubi were not originally part of the Burning Legion. Long before your world was formed we were known as Sayaad.We lived into a world similar to yours mortal.I remember the flickering life everywhere around me. . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display My mother rulled over our world and we prospered for millenias.Untill... the dreadlord Mephisto found out about our little heaven.Soon ,war rage across the world. Brother turned agains brother , sister turned agains sister, we slowly brought doom to our people. . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display Broken and divided ,already poisoned with hatred and mistrust made it easy for legion to destroy what litle was left of our world.The ones who surended were sloly turned into what we are now. . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display I came here to slay Mephisto, but his forces are strong and if that wasn't enough now each remaining legion comander is trying to gain as much power as they can and secure a new source of power to feed them.The remaining dreadlords were the most sucessful. Hastely taking over the remaining scatered Legion forces. . Modify duration: Add 30.00 seconds and Wait
Wait 22.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display On top of that and the main reason you are here is one of Archimode's apprentice who has come into possesion of a powerful Blood Orb which he use to summon more forces in the area.I need you to help Aleodosa slay Ish'kar while I deal with Mephisto's forces . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0266 <gen> named Rakshasa : Play No sound and display He is hiding somewhere in north.I can't fight two battle at oance and Aleodosa can't deal with that orb herself. He would probabily use it to enslave her.I need you litle warlock to assist her in dealing with that erredar for me so I can finaly take my revenge on Mephisto.Do as I say mortal and you will have your freedom and the orb as your just reward, fail and you will feel first hand my wrath!Now leave! . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Warlock : Play No sound and display |cff8080ff|cff008080The warlock remained silent for a few moments unsure of what to do, he didn't hate the demons, in fact, he admired them for their power and cunning. He joined the Council just to gain more power. He was there when Arthas burned Silvermoon to the ground, he watched helplessly as his master was turned apart by 3 frenzy ghouls, his former students raised against him and eat him alive. If not for him he would have met the same gruesome end. He bought time, time for him to escape to Silvermoon. |r . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Warlock : Play No sound and display |cff8080ffHe was part of Sylvanas forces. When she felt against the death knight, the remaining forces tried to flee to Silvermoon running for their lives. When the prince took them to outland he found himself a new path and become a warlock.Just hours ago that path was almost ended, now he was given a chance.. a slim one but stil a chance so he started folowing Aleodosa|rI... I am at your services my lady. . Modify duration: Add 35.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Trigger - Run Quest1_Completed <gen> (checking conditions)
Trigger - Turn off (This trigger)
Mephistos death
Events
Unit - Dreadlord 0563 <gen> Dies
Conditions
Actions
Wait 2 seconds
Trigger - Turn off Rakshara_Lines <gen>
Quest - Mark Q2req as Completed
Quest - Mark Quest2 as Completed
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Aleodosa instantly to (Center of Demoness_Zone <gen>) , facing Default building facing degrees
Unit - Move Blood Mage 0001 <gen> instantly to (Center of Demoness_Zone <gen>) , facing Default building facing degrees
Camera - . Apply . gg_cam_Starting_Camera1 for Player 1 (Red) over 0 seconds
Unit - Order Blood Mage 0001 <gen> to Follow . Warlock 0266 <gen>
Unit - Order Aleodosa to Follow . Warlock 0266 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Succubus named Aleodosa at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display The Dreadlord is dead mistress.The remaining forces have scatered.The dreadlord soul have been placed inside this souls stone(She hand over the soulstone to the demonesse).What are we gona do next mistress ? . Modify duration: Add 10.00 seconds and Wait
Wait 13.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Warlock named Rakshasa at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display At last! (|cff8080ffShe quickly take the soul stone|r) You have done well. Both of you. With this task now done, we can focus on our true mission Aleodosa. I will explain everything later. As for you little mortal, you have served me well so you are free to go back to your world. You may keep the trinkets you got as a reward for your service. I have linked the portal behind you with one of the still-active portals next to what you call The Broken . Modify duration: Add 25.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Warlock named Rakshasa at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display Now leave before I might decide to keep you as my pet litle warlock! . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Blood Mage named Warlock at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display |cff8080ff(The elf look surpised as he would have expected to be some sort of trick, but he quickly dismissed the thoughts. He bowed his head to the Demoness)|rThanks you for your kindness Great Mother.|cff8080ff(Then he departed) |r . Modify duration: Add 15.00 seconds and Wait
Unit - Order Blood Mage 0001 <gen> to Move To . (Center of Teleporter <gen>)
Wait 5.00 seconds
Unit - Move Blood Mage 0001 <gen> instantly to (Center of Pitlord_Revenge <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Succubus named Aleodosa at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display Why did you left him go Mother? . Modify duration: Add 10.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Warlock named Rakshasa at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display We no longer belong to the legion Aleodosa.While what was done can't be changed we can still chose our path now my dear.As for the litle mortal, I might have further use for him.He got a taste of power and he will come back for more.Now we have much work to do Aleodosa'. . Modify duration: Add 25.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from a (Matching player) . Succubus named Aleodosa at (Center of Demon_Base_Demonesse <gen>) : Play No sound and display So are we going to your home at last mother...I can't wait to see it...Whatever it may be left of it... . Modify duration: Add 10.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Cage1
Events
Destructible - Cage 1631 <gen> dies
Conditions
Actions
Unit - Create 1 . Lesser Voidwalker for Player 4 (Purple) at (Position of Cage 1631 <gen>) facing Default building facing degrees
Cage2
Events
Destructible - Cage 1630 <gen> dies
Conditions
Actions
Unit - Create 1 . Warden for Player 4 (Purple) at (Position of Cage 1630 <gen>) facing Default building facing degrees
Cage3
Events
Destructible - Cage 0133 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Siren for Player 4 (Purple) at (Position of Cage 0133 <gen>) facing Default building facing degrees
Cage4
Events
Destructible - Cage 0132 <gen> dies
Conditions
Actions
Unit - Create 1 . Overlord for Player 21 (Coal) at (Position of Cage 0132 <gen>) facing Default building facing degrees
Cage5
Events
Destructible - Cage 1650 <gen> dies
Conditions
Actions
Unit - Create 1 . Fel Beast for Player 1 (Red) at (Position of Cage 1650 <gen>) facing Default building facing degrees
Cage 6
Events
Destructible - Cage 2496 <gen> dies
Conditions
Actions
Unit - Create 1 . Fel Orc Warlock for Player 20 (Lavender) at (Position of Cage 2496 <gen>) facing Default building facing degrees
Cage5 Copy Copy Copy
Events
Destructible - Cage 2519 <gen> dies
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 21 (Coal) at (Position of Cage 2519 <gen>) facing Default building facing degrees
Cage5 Copy Copy Copy Copy 2
Events
Destructible - Cage 1632 <gen> dies
Conditions
Actions
Unit - Create 1 . Fel Beast for Player 23 (Emerald) at (Position of Cage 1632 <gen>) facing Default building facing degrees
Cage5 Copy Copy Copy Copy
Events
Destructible - Cage 1634 <gen> dies
Conditions
Actions
Unit - Create 1 . Satyr Soulstealer for Player 4 (Purple) at (Position of Cage 1634 <gen>) facing Default building facing degrees
Cage5 Copy Copy Copy Copy Copy
Events
Destructible - Cage 1636 <gen> dies
Conditions
Actions
Unit - Create 1 . Bloodfiend for Player 20 (Lavender) at (Position of Cage 1636 <gen>) facing Default building facing degrees
Secret T
Events
Unit - A unit enters Secret_Treasure_area <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Quest - Display to Player Group - Player 1 (Red) the Secret message: |cff808000We gona be rich! |rSecret found
Player Leave Demoness base
Events
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Kath'ranis Nethertear : Play No sound and display So where do we start demon? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Succubus 0002 <gen> named Aleodosa : Play No sound and display We can't take the eredar by ourselves elf.Recently some mercenaries arived in the our camp, remanants of the scatered legion forces.If we can secure some resources maybe we can convince some of them to join us.With their help we can take the eredar out and focus on killing Mephisto.Some of our old portals have been under attack by void forces maybe we can repair and use them for our own.Now let's move time is of the esence. . Modify duration: Add 0 seconds and Wait
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cffff0000Advice|r- scout the map for resources and hire some felguards from the mercenary camp to build your own forces.To feed your army you will first need to take control of the small base Aleodosa mentioned.
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cffff0000Warning|rDo not let the demoness die or else you will lose.
Trigger - Run Quest2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Quest2
Events
Unit - A unit enters Demonese_front <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Quest - Create a Required quest titled Imposible Choices with the description Confused Kath'ranis Nethertear, decided to follow, for now at least his new master.He was dead hours ago, with no way to ever escape this hell and return home, locked in that cage waiting to be feed to the hounds.While the demons canot be trusted, he get to live and even get some knowledge and power.In time with enough power he might be able to escape and return home.But even he knew there wasn't much left for him to return to, but for now he must survive and play along. , using icon path ReplaceableTextures\CommandButtons\BTNClayFigurine.blp
Set Variable Set Quest2 = (Last created quest)
Wait 2 seconds
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description |cff0000ffSlay Mephisto|r
Set Variable Set Q2req = (Last created quest requirement)
Quest - Create a quest requirement for Quest2 with the description |cffff0000|cffff0000acquire the blood orb.|r|r
Set Variable Set Q2req2 = (Last created quest requirement)
Wait 1.00 seconds
Quest - Create Campaign Quest Icon on Eredar Sorcerer 0075 <gen> using Boss styl
Quest2 Update
Events
Unit - Eredar Sorcerer 0075 <gen> Dies
Conditions
Actions
Quest - Destroy Minimap Icon for (Last created minimap icon)
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Warlock 0202 <gen> named Jrax'in : Play No sound and display You will pay for this humiliation Mephisto! Your welp lies now dead and so will you soon.... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display With the bloodstone in our hands , we can take over these portals, and get new reinforcements for our lady. . Modify duration: Add 0 seconds and Wait
Quest - Mark Q2req2 as Completed
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Use the power of the|cffff0000 blood stone|r to slay Mephisto and prove your worth to your new master.
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 21 (Coal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 9 (Gray) treat Player 16 (Violet) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 16 (Violet) treat Player 9 (Gray) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 21 (Coal) treat Player 9 (Gray) as an Ally with shared vision
Unit - Create 20 . Succubus for Player 9 (Gray) at (Position of Portal 0016 <gen>) facing Default building facing degrees
Trigger - Turn on Shadow_Mistreses <gen>
Oq Complete
Events
Unit - Forgotten One 0208 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Quest - Mark OQreq1 as Completed
Quest - Mark OptionalQuest as Completed
Wait 2 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: The Void Agents lies dead before you, but the power left behind will serve you well. Look like it was worth helping the demon after all.
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cff808000The Forgoten One has left a rare Void Stone for you to take. The stone whispers to you about the endless hunger that awaits us all. Perhaps Sargeras was right forming the legion with the aim of destroying the void.|r
Trigger - Turn off Void_Summon <gen>
Defeat
Events
Unit - Warlock 0266 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Optional Quest
Events
Unit - Greater Voidwalker 0547 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Secret message: |cff6f2583Secret found|rVoid Agents
Cinematic - Send transmission to Player Group - Player 1 (Red) from Succubus 0002 <gen> named Aleodosa : Play No sound and display Void forces! We must investigate this before they become a seious matter. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Kath'ranis Nethertear : Play No sound and display Do as you please demon.... I only want to be done with this as soon as posible. . Modify duration: Add 0 seconds and Wait
Quest - Create a Optional quest titled Void Intervention with the description The void minions you encountered were not the only ones.Aleodosa believes dealing with them now will stop them from causing possible problems in the future and further strengthen her mistress hold , using icon path ReplaceableTextures\CommandButtons\BTNSoulGem.blp
Set Variable Set OptionalQuest = (Last created quest)
Quest - Mark OptionalQuest as Discovered
Wait 2 seconds
Quest - Create a quest requirement for OptionalQuest with the description Kill the Forgoten one
Set Variable Set OQreq1 = (Last created quest requirement)
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: -Void Agents
Unit - Create 1 . Chicken for Player 21 (Coal) at (Position of Faceless One Deathbringer 0270 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Destructible - Open Demonic Gate 6245 <gen>
Trigger - Turn on Void_Summon <gen>
Quest1 Completed
Events
Conditions
Actions
Quest - Mark Q1req2 as Completed
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: Main Quest CompletedSkip Hell
Quest - Mark Quest1 as Completed
Trigger - Turn on Rakshara_Lines <gen>
Unit - Change ownership of Altar of Kings 0070 <gen> to Player 1 (Red) and Change color
Wait 30.00 seconds
Trigger - Turn on All_Buildings_Destroyed <gen>
Quest1 Update
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Quest - Mark Q1req1 as Completed
Wait 3.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: |cff8080ffYou saved the warlock.Your mistres expect you to bring him unharmed to her main base camp.|rMost of the legion forces are scatered around the prison you must find a way to the demonesse base.
Quest1
Events
Conditions
Actions
Quest - Create a Required quest titled |cffff0000 Skip Hell|r with the description Ex-apprentice to Ritssyn, Kath'ranis Nethertear left the Dreadscar Rift and took the fight against the legion forces of Argus. While assisting Illidan and the Army of the light raid on Antorus, Kath'ranis found himself lost in the nether after Portal Keeper Hasabel tried to end his life by sending him through a portal to the Mazta'r Stronghold where Soul Cleaver Mar'thum will make him serve the legion or will fuel their army. As luck run slim for the warlock a certain demoness has other plans for the young warlock. She must free Kath'ranis and escort him to her mistress. , using icon path ReplaceableTextures\CommandButtons\BTNDemoness.blp
Set Variable Set Quest1 = (Last created quest)
Quest - Mark Quest1 as Discovered
Wait 2 seconds
Quest - Create a quest requirement for Quest1 with the description Save the mortal Warlock from his doom.
Wait 2 seconds
Set Variable Set Q1req1 = (Last created quest requirement)
Quest - Create a quest requirement for Quest1 with the description Retun the warlock to your mistress
Set Variable Set Q1req2 = (Last created quest requirement)
Wait 2 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: -Save the warlock-Return the warlock alive to your mistress-Both must survive
Wait 10.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cff0000ff Even invisible the fel beast can see you |r
Destructible - Make Demonic Gate 0992 <gen> Invulnerable
Cinematic - Ping minimap for (All players) at (Position of Blood Mage 0001 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Trigger - Turn off (This trigger)
Treasure room
Events
Destructible - Crates 0429 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display Coins.. hmm.. Hasabel use to keep some of her treasures around here, If I can find them maybe we can use it to hire some more forces to aid my mistress. . Modify duration: Add 0 seconds and Wait
Rakshara Lines
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlock 0266 <gen> named Rakshasa : Play No sound and display Burn them to ash my minions and bring me the dreadlord hearth. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0563 <gen> named Mephisto : Play No sound and display Destroy the traitors my devils.Bring me their hearts! . Modify duration: Add 0 seconds and Wait
Unit - Order Warlock 0266 <gen> to Special Archimonde - Dark Portal . (Center of Teleporter <gen>)
Unit - Order Dreadlord 0563 <gen> to Special Archimonde - Dark Portal . (Position of Dreadlord 0563 <gen>)
Mephistos engage
Events
Unit - Dreadlord 0563 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dreadlord 0563 <gen> named Mephisto : Play No sound and display So that traitor Rakshasa decided to send her pets after me. Your insolence will be your death vermin. I will destroy you all!And once I am done death will wash over this miserable universe. . Modify duration: Add 0 seconds and Wait
Secret shop Hint
Events
Unit - Overlord 0068 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Bloodfiend 0169 <gen> named Bloodfiend : Play No sound and display I heard Helsmith Primor is around. I wonder what trinkets he got this time. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Starting zone
Events
Unit - Succubus 0002 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Succubus 0002 <gen> named Aleodosa : Play No sound and display The warlock must be around.I must make haste and return to my mistress side. . Modify duration: Add 0 seconds and Wait
Jailor engaged
Events
Unit - Felguard 0010 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Felguard 0010 <gen> named Mar'thum : Play No sound and display Aleodosa?!What are you doing here? . Modify duration: Add 0 seconds and Wait
Unit - Add Dark Portal (Archimonde) to Eredar Sorcerer 0075 <gen>
Aleodosa Death
Events
Unit - Succubus 0002 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Aleodosa location fix
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Move Warlock 0266 <gen> instantly to (Center of Demoness_Zone <gen>) , facing (Position of (Triggering unit))
Unit - Move Faceless One Deathbringer 0270 <gen> instantly to (Position of Forgotten One 0208 <gen>) , facing (Position of Forgotten One 0208 <gen>)
Unit - Move Dreadlord 0563 <gen> instantly to (Center of Mephistos_area <gen>) , facing 260.00 degrees
Warlock Death
Events
Unit - Blood Mage 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Pitlord Revenge
Events
Unit - Eredar Sorcerer 0075 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Mercenary Camp 0267 <gen> named Pitlord : Play No sound and display At last! Good job puny mortal, . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Unit - Add Summon Misha (Rexxar) to Blood Mage 0001 <gen>
Unit - Create 2 . Infernal for Player 1 (Red) at (Center of Pitlord_Revenge <gen>) facing Default building facing degrees
Player - Make Infernal Available for training/construction by Player 1 (Red)
Unit - Set Max HP of Succubus 0002 <gen> to 1500
Void Summon
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Unbroken Darkhunter for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 5 . Lesser Voidwalker for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Voidwalker for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 3 . Greater Voidwalker for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Elder Voidwalker for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 5 . Unbroken Rager for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Unbroken Darkweaver for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 3 . Faceless One Trickster for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Faceless One Terror for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Faceless One Deathbringer for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Unit - Create 2 . Hydralisk for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 5 . Zergling for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Marthum Yeld
Events
Unit - Felguard 0010 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0075 <gen> named Ish'kar : Play No sound and display Marthum! You have dissapointed the master! . Modify duration: Add 0 seconds and Wait
Book
Events
Unit - Warlock 0737 <gen> 's life becomes Less than 1500.00
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlock 0737 <gen> named Herthol : Play No sound and display Impudent mortal! We will meet soon... . Modify duration: Add 2.00 seconds and Wait
Unit - Change ownership of Warlock 0737 <gen> to Player 2 (Blue) and Change color
Unit - Move Warlock 0737 <gen> instantly to (Center of Mephistos_area <gen>)
Tichondrius Spolers
Events
Unit - Dreadlord 0094 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dreadlord 0094 <gen> named Tichondrius : Play No sound and display Do not fear mortal, I am here only to observe. Pretend you haven't seen me will you? . Modify duration: Add 10.00 seconds and Wait
Unit - Grant shared vision of Dreadlord 0094 <gen> to Player 1 (Red)
Cinematic - Send transmission to (All players) from Dreadlord 0094 <gen> named Tichondrius : Play No sound and display Take this book as a gesture of mercy and begone! . Modify duration: Add 10.00 seconds and Wait
Hero - Give gg_item_tpow_0483 to Blood Mage 0001 <gen>
Unit - Move Dreadlord 0094 <gen> instantly to (Center of Mephistos_area <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0094 <gen> named Tichondrius : Play No sound and display Brother cease this nosense and join us.Our use for the legion is over, let's return to the master side! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0563 <gen> named Mephisto : Play No sound and display Patience brother. I will join you once I am done teaching that cursed succubus who is she suposed to serve! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0094 <gen> named Tichondrius : Play No sound and display Do as you please Mephisto,and return to me once your business here is done. . Modify duration: Add 10.00 seconds and Wait
Unit - Order Dreadlord 0094 <gen> to Special Archimonde - Rain Of Chaos . (Position of Altar of Kings 0653 <gen>)
Unit - Remove Dreadlord 0094 <gen> from the game
Quest - Display to Player Group - Player 1 (Red) the Secret message: Reading the book from the dreadlord you find about a secret room in Matzar containing the Book Of Doom. If the book is there anymore, it can be used to slay Mephisto. But why would the dreadlord give you this information in the first place? What have you missed? Wasn't Tichondrius on his brother side? Regardless of the reason it can also be a trap, but more power could definetly help you if you manage to escape this battle.
Destructible - Open Demonic Gate 0992 <gen>
Trigger - Turn on Matz_Rein <gen>
Resources Demons
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 21 (Coal) . Current gold
Player - Add 2500 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 21 (Coal) . Current lumber
Player - Add 1000 to Player 7 (Green) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current lumber
Demon AI
Events
Map initialization
Conditions
Actions
AI - Start campaign AI script for Player 6 (Orange) : map.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 9 (Gray) : map.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 16 (Violet) : map.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 21 (Coal) : map.ai (Unexpected type: 'aiscript')
DefeatHappened should stop all possible cinematics and text messages. If it doesn't, add a condition to whatever is displaying upon defeat that "DefeatHappened = False."
All Buildings Destroyed
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Count structures controlled by Player 1 (Red) (Include incomplete structures)) Equal to 0
Actions
Wait Campaign quest delay seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Shadow Mistreses
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Succubus for Player 9 (Gray) at (Position of Portal 0016 <gen>) facing Default building facing degrees
Grey Guuard
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Overlord for Player 16 (Violet) at (Position of Portal 0384 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 16 (Violet) at (Position of Portal 0384 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 2 . Overlord for Player 16 (Violet) at (Center of Mephisto_reinforcements <gen>) facing Default building facing degrees
Unit - Create 1 . Overlord for Player 16 (Violet) at (Center of Mephisto_reinforcements <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 2 . Overlord for Player 16 (Violet) at (Position of Portal 0385 <gen>) facing Default building facing degrees
Unit - Create 1 . Overlord for Player 16 (Violet) at (Position of Portal 0385 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 2 . Overlord for Player 9 (Gray) at (Position of Portal 0016 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Warlock for Player 9 (Gray) at (Position of Portal 0016 <gen>) facing Default building facing degrees
Unit - Create 2 . Heretic for Player 9 (Gray) at (Position of Portal 0016 <gen>) facing Default building facing degrees
Wait 2 seconds
Gate guard
Events
Unit - Dreadlord 0199 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dreadlord 0199 <gen> named Detheroc : Play No sound and display This place is off limits magot...Be gone! . Modify duration: Add 0 seconds and Wait
Grey Move
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Order (Picked unit) to Patrol To.(Random point in (Playable map area)))
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 16 (Violet)) and do (Order (Picked unit) to Patrol To.(Random point in (Playable map area)))
Wait 2 seconds
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Order (Picked unit) to Patrol To.(Random point in (Playable map area)))
Wait 2 seconds
Unit Group - Pick every unit in (Units in Matz_Reinforce <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Patrol To.(Random point in (Playable map area)))
Aleodosa rebirth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Succubus
Actions
Unit - Create 1 . (Unit-type of Aleodosa) for Player 1 (Red) at (Center of Demon_Base_Demonesse <gen>) facing Default building facing degrees
Void Mad
Events
Unit - Forgotten One 0208 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Unit - Create 5 . Hydralisk for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Unit - Create 15 . Zergling for Player 4 (Purple) at (Position of Forgotten One 0208 <gen>) facing Default building facing degrees
Cave
Events
Unit - A unit enters Cave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Starting_Zone <gen>)
Cave hint
Events
Unit - A unit enters Cave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Aleodosa named Aleodosa : Play No sound and display We can use that cave to go bact to Matzar ..there may be things left behind. . Modify duration: Add 10.00 seconds and Wait
Matz Rein
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Dreadlord 0199 <gen> at (Center of Matz_Reinforce <gen>) , Show revival graphics
Unit - Create 5 . Doom Guard (Standard) for Player 6 (Orange) at (Center of Matz_Reinforce <gen>) facing Default building facing degrees
Unit - Create 3 . Eredar Warlock for Player 6 (Orange) at (Center of Matz_Reinforce <gen>) facing Default building facing degrees
Unit - Create 2 . Overlord for Player 6 (Orange) at (Center of Matz_Reinforce <gen>) facing Default building facing degrees
Unit - Create 5 . Overlord for Player 6 (Orange) at (Center of Matz_Reinforce <gen>) facing Default building facing degrees
Unit - Create 5 . Overlord for Player 6 (Orange) at (Center of Matz_Reinforce <gen>) facing Default building facing degrees
Meph Last Stand
Events
Unit - Pit Lord 0200 <gen> Dies
Conditions
Actions
Trigger - Turn on Meph_Last_Stand_Copy <gen>
Meph Last Stand Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Felguard for Player 2 (Blue) at (Center of Mephisto_reinforcements <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 2 . Overlord for Player 16 (Violet) at (Center of Mephisto_reinforcements <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 2 . Overlord for Player 16 (Violet) at (Center of Mephisto_reinforcements <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 5 . Overlord for Player 2 (Blue) at (Center of Mephisto_reinforcements <gen>) facing Default building facing degrees
Skull Tip
Events
Time - Every 2 seconds of game time
Conditions
(Blood Mage 0001 <gen> has an item of type Urn of King Terenas) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Blood Mage 0001 <gen> named Warlock : Play No sound and display This..I haven't expected none to save this dreadlord...less alone the void pets... But if they wanted him , it can mean only one thing.. The demon has grown so desperate that he allied himself with the void..Or planned to..What if I release him instead...The last thing we need is a dreadlord aiding the void... I am sure the matron will benefit from more help..as well as keeping an eye on him, but how? The seal on this urn seems strong. We will see. . Modify duration: Add 0 seconds and Wait
Generator
Events
Unit - Power Generator 0024 <gen> Dies
Conditions
Actions
Destructible - Kill Magical Pen 0762 <gen>
Cinematic - Send transmission to (All players) from Plague Treant 0057 <gen> named Arron : Play No sound and display Freeeee! At last! Now let's crush some demons. Thanks for sparing me mortal, I will prove my worth by slaying evey demon in my way! Errrr.... Almost all demons. . Modify duration: Add 10.00 seconds and Wait
Unit - Change ownership of Plague Treant 0057 <gen> to Player 1 (Red) and Change color
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display ..... Just get to the front line and show me your worth Arron, as for you elf.. don't get to full of yourself. . Modify duration: Add 0 seconds and Wait
Invulnerable cell
Events
Map initialization
Conditions
Actions
Destructible - Make Magical Pen 0762 <gen> Invulnerable
Strange captive
Events
Unit - A unit enters Ent <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Plague Treant 0057 <gen> named Arron : Play No sound and display Please strangers free me! I can be of use to you if you let me out of this damm cage. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display We do not have time for this elf! Mephisto is our priority here so let's not waste more time. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Plague Treant 0057 <gen> named Arron : Play No sound and display ............. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blood Mage 0001 <gen> named Warlock : Play No sound and display True, but we can cosider using everything we got to crush him. I am just saying that if we got the chance we can put him in the first line, I believe he can hold better against those infernals. Our spels can't do much against them. What do you need from us creature? . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Plague Treant 0057 <gen> named Arron : Play No sound and display Please find and destroy the generator that's powering this cage. I heard one of the warlocks taling about a new portal being opened somewhere in the south. Maybe they use it to reinforce the portal to . Please check there , If you free me I will help you with your battle warlock. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus 0002 <gen> named Aleodosa : Play No sound and display .....That's just next to Mephisto's main base. but you have a point mortal, if we have the time we might free him, now let's move, time is of the essence. . Modify duration: Add 0 seconds and Wait
Arron last stand
Events
Unit - Plague Treant 0057 <gen> 's life becomes Less than 500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Plague Treant 0057 <gen> to 5000.00
Cinematic - Send transmission to (All players) from Plague Treant 0057 <gen> named Arron : Play No sound and display YOUT HINK YOU CAN JUST KILL ARRON YOU PUNY DEMONS! I WILL BREAKE YOU ALL ONE BY ONE ! . Modify duration: Add 10.00 seconds and Wait
Hero Load
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set = Blood Mage 0001 <gen>
Trigger - Run Set_next_level <gen> (checking conditions)
Set next level
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Game Cache - Create a game cache from EmeraldShards.w3v (Unexpected type: 'stringnoformat')
Game Cache - Store as Kathranis (Unexpected type: 'stringnoformat') of ES01 (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Hero Entry
Events
Unit - Satyr Hellcaller 0460 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Satyr Hellcaller 0460 <gen> named Varmos : Play No sound and display You! I will make you pay! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Satyr Hellcaller 0460 <gen> to Player 4 (Purple) and Change color
Hero Key
Events
Unit - Satyr Hellcaller 0460 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Demonic Gate 0023 <gen>
Item - Move gg_item_ktrm_0575 to (Position of Satyr Hellcaller 0460 <gen>)
Varimathas Join the fray
Events
Time - Every 2 seconds of game time
Conditions
(Sacrificial Pit 0553 <gen> has an item of type Urn of King Terenas) Equal to True
Actions
Unit - Kill Sacrificial Pit 0553 <gen>
Trigger - Turn off (This trigger)
Item - Remove gg_item_ktrm_0575
Unit - Kill Dreadlord 0552 <gen>
Hero - Instantly revive Dreadlord 0552 <gen> at (Center of Var_Res <gen>) , Show revival graphics
Wait 2 seconds
Unit - Change ownership of Dreadlord 0552 <gen> to Player 1 (Red) and Change color
Cinematic - Send transmission to (All players) from Dreadlord 0552 <gen> named Varimathras : Play No sound and display I live once more! But.you.. I recognise you warlock... You where along those who killed me in Antorus...It seems you had had a change of hearth..And without you.. Tichondrius would have tormented me for eternity...Furthermore since I can't rejoin..any side.. I would aid you and that demoness...If we live.. I will have much to think... . Modify duration: Add 0 seconds and Wait
Refresh units
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to Patrol To.(Random point in Demon_Base_Demonesse <gen>))
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 21 (Coal)) and do (Order (Picked unit) to Patrol To.(Random point in Mephistos_area <gen>))
Mephistos attacks
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Random 25 units from (Units in Mephisto_front <gen> owned by Player 2 (Blue))) and do (Order (Picked unit) to Patrol To.(Random point in Demon_Base_Demonesse <gen>))
Workers Training Copy
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Felguard units owned by Player 2 (Blue)) Less than or equal to 9
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Felguard
Else - Actions
Do nothing
Sorcerer training
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Eredar Sorcerer units owned by Player 2 (Blue)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Eredar Sorcerer
Else - Actions
Do nothing
Advanced Warlock
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Eredar Diabolist units owned by Player 2 (Blue)) Less than or equal to 5
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Eredar Diabolist
Else - Actions
Do nothing
Warlocks Training
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Eredar Warlock units owned by Player 2 (Blue)) Less than or equal to 2
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Eredar Warlock
Else - Actions
Do nothing
Bloodfiends training
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Bloodfiend units owned by Player 2 (Blue)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Bloodfiend
Else - Actions
Do nothing
Overlords training
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Overlord units owned by Player 2 (Blue)) Less than or equal to 2
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Overlord
Else - Actions
Do nothing
Felbeasts
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Fel Beast units owned by Player 2 (Blue)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Fel Beast
Else - Actions
Do nothing
Fellhound
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Fel Stalker units owned by Player 2 (Blue)) Less than or equal to 5
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Fel Stalker
Else - Actions
Do nothing
Ravagers
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Fel Ravager units owned by Player 2 (Blue)) Less than or equal to 1
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Fel Ravager
Else - Actions
Do nothing
Assault Machine
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Infernal Juggernaut units owned by Player 2 (Blue)) Equal to 0
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Infernal Juggernaut
Else - Actions
Do nothing
Infernals
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Infernal units owned by Player 2 (Blue)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Infernal
Else - Actions
Do nothing
doomguards train
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Doom Guard (Standard) units owned by Player 2 (Blue)) Less than or equal to 5
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Doom Guard (Standard)
Else - Actions
Do nothing
Machine lv5
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Infernal Contraption units owned by Player 2 (Blue)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Infernal Contraption
Else - Actions
Do nothing
Machine 8
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Infernal Machine units owned by Player 2 (Blue)) Less than or equal to 1
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to train a Infernal Machine
Else - Actions
Do nothing
First Hero Revival
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Pit Lord 0025 <gen> at (Random point in Mephistos_area <gen>) , Show revival graphics
Hero - Instantly revive Warlock 0737 <gen> at (Random point in Mephistos_area <gen>) , Show revival graphics
Second Hero Revival
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Dreadlord 0042 <gen> at (Random point in Mephistos_area <gen>) , Show revival graphics
Hero - Instantly revive Dreadlord 0193 <gen> at (Random point in Mephistos_area <gen>) , Show revival graphics
Third Herro Revival
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Warlock 0202 <gen> at (Random point in Mephistos_area <gen>) , Show revival graphics
Building Demon Gate Copy
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Barracks units owned by Player 2 (Blue)) Less than or equal to 2
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to build a Barracks at (Random point in Mephisto_front <gen>))
Building Towers Copy
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Guard Tower units owned by Player 2 (Blue)) Less than or equal to 6
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to build a Guard Tower at (Random point in Mephisto_front <gen>))
Building Shrines Copy
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Arcane Sanctum units owned by Player 2 (Blue)) Less than or equal to 2
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to build a Arcane Sanctum at (Random point in Mephisto_front <gen>))
Building wells Copy
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Altar of Kings units owned by Player 2 (Blue)) Less than or equal to 6
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to build a Altar of Kings at (Random point in Mephisto_front <gen>))
Building Rifts Copy
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Castle units owned by Player 2 (Blue)) Less than or equal to 1
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to build a Castle at (Random point in Mephisto_front <gen>))
Herro Revival
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Warden 0302 <gen> at (Random point in Demonese_front <gen>) , Show revival graphics
Demoness attacks
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Random 25 units from (Units in Demonese_front <gen> owned by Player 21 (Coal))) and do (Order (Picked unit) to Patrol To.(Random point in Mephistos_area <gen>))
Succubus Training
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Succubus units owned by Player 21 (Coal)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Succubus
Else - Actions
Do nothing
Workers Training
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Felguard units owned by Player 21 (Coal)) Less than or equal to 9
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Felguard
Else - Actions
Do nothing
Overlord
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Overlord units owned by Player 21 (Coal)) Less than or equal to 1
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Overlord
Else - Actions
Do nothing
bloodfiend
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Bloodfiend units owned by Player 21 (Coal)) Less than or equal to 4
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Bloodfiend
Else - Actions
Do nothing
Temptress
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Vile Temptress units owned by Player 21 (Coal)) Less than or equal to 6
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Vile Temptress
Else - Actions
Do nothing
Tormentor
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Vile Tormentor units owned by Player 21 (Coal)) Less than or equal to 5
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Vile Tormentor
Else - Actions
Do nothing
Maiden
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Maiden of Pain units owned by Player 21 (Coal)) Less than or equal to 2
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Maiden of Pain
Else - Actions
Do nothing
Queen
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Queen of Suffering units owned by Player 21 (Coal)) Less than or equal to 1
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Queen of Suffering
Else - Actions
Do nothing
Doom Guards
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Doom Guard (Standard) units owned by Player 21 (Coal)) Less than or equal to 5
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Doom Guard (Standard)
Else - Actions
Do nothing
Chaos Maidens
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Vile Temptress units owned by Player 21 (Coal)) Less than or equal to 6
Then - Actions
Unit Group - Order (Units in (Playable map area) owned by Player 21 (Coal)) to train a Vile Temptress
Else - Actions
Do nothing
Building Demon Gate
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Barracks units owned by Player 21 (Coal)) Less than or equal to 2
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 21 (Coal)) and do (Order (Picked unit) to build a Barracks at (Random point in Demonese_front <gen>))
Building Towers
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Guard Tower units owned by Player 21 (Coal)) Less than or equal to 6
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 21 (Coal)) and do (Order (Picked unit) to build a Guard Tower at (Random point in Demonese_front <gen>))
Building Shrines
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Arcane Sanctum units owned by Player 21 (Coal)) Less than or equal to 2
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 21 (Coal)) and do (Order (Picked unit) to build a Arcane Sanctum at (Random point in Demonese_front <gen>))
Building wells
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Altar of Kings units owned by Player 21 (Coal)) Less than or equal to 6
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 21 (Coal)) and do (Order (Picked unit) to build a Altar of Kings at (Random point in Demonese_front <gen>))
Building Rifts
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Castle units owned by Player 21 (Coal)) Less than or equal to 1
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 21 (Coal)) and do (Order (Picked unit) to build a Castle at (Random point in Demonese_front <gen>))
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