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Triggers
Emerald Gardens.w3x
Variables
Initialization
Melee Initialization
Alterned Trigers
Set
Ping
Change Owner
Player 1 Owner
Player 2 Owner
Player 3 Owner
Player 4 Owner
Player 5 Owner
Player 6 Owner
Player 7 Owner
Player 8 Owner
Player 9 Owner
Player 10 Owner
Player 11 Owner
Player 12 Owner
Remove Player 1
Remove Player 2
Remove Player 3
Remove Player 4
Remove Player 5
Remove Player 6
Remove Player 7
Remove Player 8
Remove Player 9
Remove Player 10
Remove Player 11
Remove Player 12
Name
Type
is_array
initial_value
PlayerGroup
force
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Set
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Game with the description This is alterned melee map whit capture points, normal victory/defeat conditions are disabled. If player i destroyed (dont have units on map), he will be removed from game and other players will continue play normal. To win you must capture four captureponts, you can capture point by attacking it, and when capture points hit points are lower than 100 ownership will be changed to owner of attacking unit.REMEMBER: to win all four capture points must be controled by one player (cant win if three points are captured by one player and one point by other, even if they play in same team). , using icon path ReplaceableTextures\CommandButtons\BTNTownHall.blp
Set Variable Set PlayerGroup[1] = (All allies of Player 1 (Red).)
Set Variable Set PlayerGroup[2] = (All allies of Player 2 (Blue).)
Set Variable Set PlayerGroup[3] = (All allies of Player 3 (Teal).)
Set Variable Set PlayerGroup[4] = (All allies of Player 4 (Purple).)
Set Variable Set PlayerGroup[5] = (All allies of Player 5 (Yellow).)
Set Variable Set PlayerGroup[6] = (All allies of Player 6 (Orange).)
Set Variable Set PlayerGroup[7] = (All allies of Player 7 (Green).)
Set Variable Set PlayerGroup[8] = (All allies of Player 8 (Pink).)
Set Variable Set PlayerGroup[9] = (All allies of Player 9 (Gray).)
Set Variable Set PlayerGroup[10] = (All allies of Player 10 (Light Blue).)
Set Variable Set PlayerGroup[11] = (All allies of Player 11 (Dark Green).)
Set Variable Set PlayerGroup[12] = (All allies of Player 12 (Brown).)
Set Variable Set PlayerGroup[13] = (All enemies of Player 1 (Red).)
Set Variable Set PlayerGroup[14] = (All enemies of Player 2 (Blue).)
Set Variable Set PlayerGroup[15] = (All enemies of Player 3 (Teal).)
Set Variable Set PlayerGroup[16] = (All enemies of Player 4 (Purple).)
Set Variable Set PlayerGroup[17] = (All enemies of Player 5 (Yellow).)
Set Variable Set PlayerGroup[18] = (All enemies of Player 6 (Orange).)
Set Variable Set PlayerGroup[19] = (All enemies of Player 7 (Green).)
Set Variable Set PlayerGroup[20] = (All enemies of Player 8 (Pink).)
Set Variable Set PlayerGroup[21] = (All enemies of Player 9 (Gray).)
Set Variable Set PlayerGroup[22] = (All enemies of Player 10 (Light Blue).)
Set Variable Set PlayerGroup[23] = (All enemies of Player 11 (Dark Green).)
Set Variable Set PlayerGroup[24] = (All enemies of Player 12 (Brown).)
Ping
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |c00fffc01To win you must capture four capture points.|r
Cinematic - Ping minimap for (All players) at (Position of Capture Point 0149 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Capture Point 0182 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Capture Point 0181 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Capture Point 0151 <gen>) for 5.00 seconds
Change Owner
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Capture Point
(Life of (Triggering unit)) Less than or equal to 100.00
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Order (Attacking unit) to Stop .
Unit - Set life of (Triggering unit) to 100 %
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hight Guard Tower
Then - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Attacking unit)) and Change color
Else - Actions
Do nothing
Player 1 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 1 (Red)
(Owner of Capture Point 0182 <gen>) Equal to Player 1 (Red)
(Owner of Capture Point 0149 <gen>) Equal to Player 1 (Red)
(Owner of Capture Point 0151 <gen>) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[1]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[13]) with the message: Defeat!
Player 2 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 2 (Blue)
(Owner of Capture Point 0182 <gen>) Equal to Player 2 (Blue)
(Owner of Capture Point 0149 <gen>) Equal to Player 2 (Blue)
(Owner of Capture Point 0151 <gen>) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[2]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[14]) with the message: Defeat!
Player 3 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 3 (Teal)
(Owner of Capture Point 0182 <gen>) Equal to Player 3 (Teal)
(Owner of Capture Point 0149 <gen>) Equal to Player 3 (Teal)
(Owner of Capture Point 0151 <gen>) Equal to Player 3 (Teal)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[3]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[15]) with the message: Defeat!
Player 4 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 4 (Purple)
(Owner of Capture Point 0182 <gen>) Equal to Player 4 (Purple)
(Owner of Capture Point 0149 <gen>) Equal to Player 4 (Purple)
(Owner of Capture Point 0151 <gen>) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[4]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[16]) with the message: Defeat!
Player 5 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 5 (Yellow)
(Owner of Capture Point 0182 <gen>) Equal to Player 5 (Yellow)
(Owner of Capture Point 0149 <gen>) Equal to Player 5 (Yellow)
(Owner of Capture Point 0151 <gen>) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[5]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[17]) with the message: Defeat!
Player 6 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 6 (Orange)
(Owner of Capture Point 0182 <gen>) Equal to Player 6 (Orange)
(Owner of Capture Point 0149 <gen>) Equal to Player 6 (Orange)
(Owner of Capture Point 0151 <gen>) Equal to Player 6 (Orange)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[6]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[18]) with the message: Defeat!
Player 7 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 7 (Green)
(Owner of Capture Point 0182 <gen>) Equal to Player 7 (Green)
(Owner of Capture Point 0149 <gen>) Equal to Player 7 (Green)
(Owner of Capture Point 0151 <gen>) Equal to Player 7 (Green)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[7]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[19]) with the message: Defeat!
Player 8 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 8 (Pink)
(Owner of Capture Point 0182 <gen>) Equal to Player 8 (Pink)
(Owner of Capture Point 0149 <gen>) Equal to Player 8 (Pink)
(Owner of Capture Point 0151 <gen>) Equal to Player 8 (Pink)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[8]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[20]) with the message: Defeat!
Player 9 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 9 (Gray)
(Owner of Capture Point 0182 <gen>) Equal to Player 9 (Gray)
(Owner of Capture Point 0149 <gen>) Equal to Player 9 (Gray)
(Owner of Capture Point 0151 <gen>) Equal to Player 9 (Gray)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[9]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[21]) with the message: Defeat!
Player 10 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 10 (Light Blue)
(Owner of Capture Point 0182 <gen>) Equal to Player 10 (Light Blue)
(Owner of Capture Point 0149 <gen>) Equal to Player 10 (Light Blue)
(Owner of Capture Point 0151 <gen>) Equal to Player 10 (Light Blue)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[10]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[22]) with the message: Defeat!
Player 11 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 11 (Dark Green)
(Owner of Capture Point 0182 <gen>) Equal to Player 11 (Dark Green)
(Owner of Capture Point 0149 <gen>) Equal to Player 11 (Dark Green)
(Owner of Capture Point 0151 <gen>) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Trigger - Turn off Player_12_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[11]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[23]) with the message: Defeat!
Player 12 Owner
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Capture Point 0181 <gen>) Equal to Player 12 (Brown)
(Owner of Capture Point 0182 <gen>) Equal to Player 12 (Brown)
(Owner of Capture Point 0149 <gen>) Equal to Player 12 (Brown)
(Owner of Capture Point 0151 <gen>) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Player_2_Owner <gen>
Trigger - Turn off Player_3_Owner <gen>
Trigger - Turn off Player_4_Owner <gen>
Trigger - Turn off Player_5_Owner <gen>
Trigger - Turn off Player_6_Owner <gen>
Trigger - Turn off Player_7_Owner <gen>
Trigger - Turn off Player_8_Owner <gen>
Trigger - Turn off Player_9_Owner <gen>
Trigger - Turn off Player_10_Owner <gen>
Trigger - Turn off Player_11_Owner <gen>
Trigger - Turn off Player_1_Owner <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Wait 10.00 seconds
Game - Victory (Random player from PlayerGroup[12]) ( Show dialogs, Show scores)
Game - Defeat (Random player from PlayerGroup[24]) with the message: Defeat!
Remove Player 1
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Remove Player 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Remove Player 3
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 3 (Teal))) Equal to 0
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Remove Player 4
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Equal to 0
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Remove Player 5
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 5 (Yellow))) Equal to 0
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Remove Player 6
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 6 (Orange))) Equal to 0
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Remove Player 7
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 7 (Green))) Equal to 0
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Remove Player 8
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 8 (Pink))) Equal to 0
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Remove Player 9
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 9 (Gray))) Equal to 0
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Remove Player 10
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 10 (Light Blue))) Equal to 0
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Remove Player 11
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) Equal to 0
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Remove Player 12
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Equal to 0
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
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