function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart ()
call SyncStoredInteger ( g, "Map", "Host" )
call TriggerSyncReady ()
set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
call FlushGameCache( g )
set g = null
endfunction
Name | Type | is_array | initial_value |
A_CanShootAgain | boolean | Yes | |
A_Debug | boolean | No | |
A_GlueEffect | boolean | Yes | |
A_GlueEffectTimer | real | Yes | |
A_Height | real | Yes | |
A_Indestructible | boolean | Yes | |
A_Index | integer | Yes | |
A_LightningEffect | lightning | Yes | |
A_MaxHeight | real | Yes | |
A_Off | boolean | Yes | |
A_Unit | unit | Yes | |
A_UnitGroup | group | No | |
B_Angle | real | Yes | |
B_Height | real | Yes | |
B_HeightSpeed | real | Yes | |
B_Index | integer | Yes | |
B_MaxHeight | real | Yes | |
B_Off | boolean | Yes | |
B_SlowingSpeed | real | No | |
B_SlowingSpeedTimer | integer | No | |
B_Speed | real | Yes | |
B_Unit | unit | Yes | |
B_UnitGroup | group | No | |
B_UnitUpOrDown | boolean | Yes | |
BallsLeft | integer | No | |
ChallengeModeInteger | integer | No | |
ChallengeModeInteger2 | integer | No | |
CharacterNumber | integer | Yes | |
CharacterSelecting | boolean | Yes | |
CharacterSelectingUnitType | unitcode | Yes | |
CharacterStringInfo | string | Yes | |
CharacterStringName | string | Yes | |
CharacterStringSpecial | string | Yes | |
CharSelectionInteger | integer | No | |
CodeWorks | boolean | No | |
CurrentLevel | integer | No | |
CurrentPickedUpSW | abilcode | Yes | |
GameMode | boolean | Yes | |
HasLoaded | boolean | Yes | |
Host | player | No | |
i | integer | No | |
I_Counter | real | Yes | |
I_CounterCheck | boolean | Yes | |
I_Height | real | Yes | |
I_Index | integer | Yes | |
I_Off | boolean | Yes | |
I_Timer | real | Yes | |
I_Unit | unit | Yes | |
I_UnitGroup | group | No | |
Left | boolean | Yes | |
LifesLeft | integer | Yes | |
LoadCodeInteger | integer | Yes | |
LoadCodeString | string | Yes | |
MaxPlayers | integer | No | |
ModeDialog | dialog | No | |
ModeDialog_Button | button | Yes | |
Multiboard | multiboard | No | |
p | location | No | |
PlayerArrowSpeed | real | Yes | |
PlayerCharacterCreateLoc | rect | Yes | |
PlayerCharCheck | boolean | Yes | |
PlayerGroup | force | No | |
PlayerInverted | boolean | Yes | |
PlayerMurlocBonusScore | integer | Yes | |
PlayersDied | boolean | No | |
PlayerSkullEffect | effect | Yes | |
PlayerSpeed | real | Yes | |
PlayerSpeedBoost | real | Yes | |
PlayerSpeedBoostEffect | effect | Yes | |
PlayerSpeedBoostTimer | integer | Yes | |
PlayerSpeedReduce | real | Yes | |
PlayerSpeedReduceTimer | integer | Yes | |
ProtectiveShield_Bool | boolean | Yes | |
ProtectiveShield_Effect | effect | Yes | |
ProtectiveShield_Timer | integer | Yes | |
r | real | No | |
Rank | integer | Yes | |
RankRequirementMultiplier | integer | Yes | |
Right | boolean | Yes | |
SaveCodeInteger | integer | Yes | |
SaveCodeLetters | string | Yes | |
SaveCodeString | string | No | |
SavedOnce | boolean | Yes | |
Score | integer | Yes | |
ScoreRequirementMultiplier | integer | Yes | |
SelectCharacterTimer | timer | No | |
SelectCharacterTimerWindow | timerdialog | No | |
Shooter | unit | Yes | |
ShootersDead | integer | No | |
ShooterUnitType | unitcode | Yes | |
SpecialWeapon1 | boolean | Yes | |
SpecialWeapon2 | boolean | Yes | |
SpecialWeapon3 | boolean | Yes | |
temp_point | location | Yes | |
UnitGroup | group | No | |
X | real | Yes | |
Y | real | Yes |
> Version 1.0a
- Release.
> Version 1.1a
- The Game Camera is now closer.
- Increased the size of the smallest electric ball.
> Version 1.2a
- Changed the model of the electric balls.
- Added a new item/powerup: A Special Weapon (Indestructible Shot) (This "arrow" can't die until it reaches the roof(5% drop chance)).
- Added a new item/powerup: Inverted Skulls (Inverts your shooters movement, left will be right and right will be left, you'll have to pick up another inverted skulls to return it to normal!(3% drop chance)).
- Added a new item/powerup: Speed Boost (Increases the speed of your shooter and your attacks for 4 seconds(4% drop chance)).
- Added a new item/powerup: Treasure Box (+ 1-50 score(5% drop chance)).
- Added a new item/powerup: Skull (-25 score and reduces the shooters movementspeed for 8 seconds(2% drop chance)).
- Added a new item/powerup: Extra Life (+1 Lifes left(1% drop chance(This item/powerup will only stay on the ground for 5 seconds!).
- Reworked the Item Drop System abit, all items that hit the ground will now have a timer on 10 seconds, when it reaches 0 the item will be destroyed. When it's 5 seconds left the item will disappear and reappear, warning you that they soon will be destroyed if you don't pick up the item.
- The collision of the electric balls have been increased alittle.
> Version 1.2b
- The Shooters face will now look the way his moving to.
- Added new hotkeys, A, S, D, W. You can now move left with the "A" button and move right with the "D" button, shoot with the "W" button and use your special weapon with the "S" button.
- Your current picked up special weapon will now be visible as an ability at your shooters ability menu.
- Fixed some text issues.
- Increased the duration of the Slowing Orb from 6 to 8.
- Increased the duration of the Speed Boost from 4 to 6.
- Added a lightning effect between the ground and the arrow, make it more realistic.
> Version 1.3a
- Fixed a bugg with the revive system and life system.
- Fixed an issue with the lightning effect.
- Increases the width of the map.
- Changed the terrain.
- Added two new game modes (FFA Normal Mode) and (FFA Challenge Mode), thanks to Davjo (Hunter_cool_ger) for the idea.
- Added a simple save & load system created by myself, type -save to save and type -load to load your code.
> Version 1.3b
- The time of day is now always 12.00.
- Increased the duration of the text that shows your save-code from 5 to 10 seconds.
- Added a new item/powerup: A Special Weapon (Glue Shot) (This "arrow" will be stucked into the roof for 5 seconds when it hits the roof.(5% drop chance)).
> Version 1.4a
- A Text will now appear when a player leaves the game.
- Fixed a bugg with the revive system.
- Fixed the bugg with the FFA Challenge Mode.
- The Normal Game Mode have been balanced abit.
- Changed the effect that will be created when an electric ball hits you.
- The Model of the Extra Life Item/Powerup have been changed to model: "Thunder Lizard Egg".
- Removed the Change Log from Quests(Information(F9)).
- Added a new system, a shooter selection system, this system allow you to pick 1 of 3 kind of shooters.
> Version 1.4b
- Fixed an issue that you coulnd't die while playing as the Satyr or the Necromancer.
- Fixed an issue that you coulnd't respawn after you got killed by an Electric Ball while playing as the Satyr or the Necromancer.