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Triggers
(6)ElderLands.w3x
Variables
Initialization
Melee Initialization
Rise the Martkplace
Count Down
Effect
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Center
location
No
CountGuardians
real
No
4.00
Shop
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Animation - Change Guardian of the Sea 0033 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change Guardian of the Sea 0032 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change Guardian of the Sea 0031 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change Guardian of the Sea 0030 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Destructible - Close All walls of Elevator 5709 <gen>
Destructible - Close All walls of Elevator 5613 <gen>
Destructible - Close All walls of Elevator 5681 <gen>
Destructible - Close All walls of Elevator 5710 <gen>
Destructible - Close All walls of Elevator 5669 <gen>
Destructible - Close All walls of Elevator 5670 <gen>
Destructible - Close All walls of Elevator 5673 <gen>
Destructible - Close All walls of Elevator 5612 <gen>
Destructible - Close All walls of Elevator 5693 <gen>
Destructible - Close All walls of Elevator 5672 <gen>
Destructible - Close All walls of Elevator 5680 <gen>
Destructible - Close All walls of Elevator 5711 <gen>
Set Variable Set Shop = Senjai's Temple 0055 <gen>
Set Variable Set Center = (Center of Center <gen>)
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Hide Shop
Unit - Pause Shop
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Count Down
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Guardian of the Sea
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Set Variable Set CountGuardians = (CountGuardians - 1)
Effect
Events
Game - CountGuardians becomes Equal to 0
Conditions
Actions
Trigger - Turn off Count_Down <gen>
Environment - Create a 4.20 second Normal ripple deformation at Center with starting radius 1024 , ending radius 1000.00 , and depth 35.00 , using 1 second ripples spaced 400.00 apart
Sound - Play GameFound <gen>
Sound - Play GlueScreenEarthquake1 <gen>
Environment - Create a 4.00 second Permanent crater deformation at Center with radius 600.00 and depth -160.00
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.10 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Wait 0.20 seconds
Unit - Unhide Shop
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Wait 0.03 seconds
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Wait 0.03 seconds
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Wait 0.03 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Wait 0.03 seconds
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Wait 0.03 seconds
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Wait 0.03 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Wait 0.03 seconds
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Wait 0.03 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Wait 0.03 seconds
Set Variable Set Center = ((Center of Center <gen>) offset by (Random real number between 15.00 and 150.00) towards (Random angle) degrees.)
Special Effect - Create a special effect at Center using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Center)
Animation - Change Shop 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Unit - Hide Shop
Unit - Unhide Shop
Wait 0.40 seconds
Destructible - Open All walls of Elevator 5709 <gen>
Destructible - Open All walls of Elevator 5613 <gen>
Destructible - Open All walls of Elevator 5681 <gen>
Destructible - Open All walls of Elevator 5710 <gen>
Destructible - Open All walls of Elevator 5669 <gen>
Destructible - Open All walls of Elevator 5670 <gen>
Destructible - Open All walls of Elevator 5673 <gen>
Destructible - Open All walls of Elevator 5612 <gen>
Destructible - Open All walls of Elevator 5693 <gen>
Destructible - Open All walls of Elevator 5672 <gen>
Destructible - Open All walls of Elevator 5680 <gen>
Destructible - Open All walls of Elevator 5711 <gen>
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