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Triggers
Echoes of Darnasus-Part 1.w3x
Variables
Initilization2
Alys
Sound
esc
Region
Cinematic
Cinematic
Initialization
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
Other Stuff
Arrr!
How to Use
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Alys
Events
Map initialization
Conditions
Actions
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Game - Set the time of day to 6.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set sky to Felwood Sky
Sound
Events
Map initialization
Conditions
Actions
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Sound - Set User Interface Sounds to 0.00 %
esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Region
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Hide (Entering unit)
Cinematic
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 23.00
Game - Set time of day speed to 1.00 % of the default speed
Environment - Set sky to Fogged Sky
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0 seconds
Sound - Setup all volume channels for cinematics
Sound - Set Ambient Sounds to 100.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Music to 100 %
Wait 2 seconds
Sound - Play SentinelsGlueScreen <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Young Furion Stormrage : Play No sound and display It's been long since I was last here... . Modify duration: Add 2.00 seconds and Wait
Unit - Order Priest 0020 <gen> to Move To . (Center of Region_000 <gen>)
Wait 1.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Camera - . Apply . gg_cam_Start_viewing_Furion for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Young Furion Stormrage : Play No sound and display It's quiet in this part of the Ashenvale... . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Vision for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Sound - Play Earthquake <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priest 0020 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Young Furion Stormrage : Play No sound and display What is this!? An earthquake it seems! . Modify duration: Add 1.50 seconds and Wait
Wait 1.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Young Furion Stormrage : Play No sound and display That was really odd... . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Sound - Play FlashBack1Second <gen>
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.80 seconds
Environment - Set sky to Outland Sky
Camera - . Apply . gg_cam_Horror_view for Player 1 (Red) over 0 seconds
Sound - Play Doom01 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Acolyte 0011 <gen> named Kil'jeaden : Play No sound and display Is everything going as planned, Balnazzar? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_View_2 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0022 <gen> named Balnazzar : Play No sound and display The Legion is ready, my lord...Your forces are waiting for your command.. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0011 <gen> named Dalgavendyr : Play No sound and display This is your time to prove to me that you are worthy of something! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0013 <gen> named Dren'kar : Play No sound and display The Legion is unstoppable! Nothing stall stand in your way..The Night Elves shall be cleansed from the the Earth! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0011 <gen> named Kil'jeaden : Play No sound and display Do this right, and I promise a versatile reward.. But fail me, and you shall suffer for eternity!. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Doom01 <gen> Immediately
Sound - Play FlashBack1Second <gen>
Wait 2.00 seconds
Environment - Set sky to Fogged Sky
Camera - . Apply . gg_cam_Apply_suprised for Player 1 (Red) over 0 seconds
Sound - Play NightElfX1 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Young Furion Stormrage : Play No sound and display Oh my... I must inform Cenarius at once!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Priest 0020 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Meanwhile somewhere in the outskirt of Mount Hyjal's lakes...
Wait 3.00 seconds
Sound - Play SadMystery <gen>
Camera - . Apply . gg_cam_Tyrande_Far_view for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_tyrande_close_look for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Tyrande_Closer_Look_on for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sentry 0023 <gen> named Young Tyrande Whisperwind : Play No sound and display I can't wait for the day I shall become a Priestess of the great Elune. Being a priestess is indeed good! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0023 <gen> named Young Tyrande Whisperwind : Play No sound and display And the Frostsaber mounts are nice too! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Night Elf Runner 0024 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2 seconds
Unit - Make Night Elf Runner 0024 <gen> face Sentry 0023 <gen> over 0 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Night Elf Runner 0024 <gen> named Shandris : Play No sound and display Tyrande! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Her_Friend for Player 1 (Red) over 0 seconds
Unit - Order Sentry 0023 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sentry 0023 <gen> named Young Tyrande Whisperwind : Play No sound and display Oh, hey Shandris...Dont sneak to me like that.... you scared me.. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Night Elf Runner 0024 <gen> named Shandris : Play No sound and display Why did I scare you? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Her_friend_in_close for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Sentry 0023 <gen> named Young Tyrande Whisperwind : Play No sound and display Well.... if you sneak around sensitive people, you will scare them. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Night Elf Runner 0024 <gen> named Shandris : Play No sound and display Yeah, never mind. I just wanted to tell you I have met this guy called Illidan, and..yeah he's kinda cute... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0023 <gen> named Young Tyrande Whisperwind : Play No sound and display Who?Oh, that's Furion's brother! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Night Elf Runner 0024 <gen> named Shandris : Play No sound and display Oh my... that was unexpected.Anyways, what are you doing here alone? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0023 <gen> named Young Tyrande Whisperwind : Play No sound and display Well I came here to rest a bit, the classes tired me out.Hey, wanna go find Illidan and Furion? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Night Elf Runner 0024 <gen> named Shandris : Play No sound and display Sure thing. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Night Elf Runner 0024 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Sentry 0023 <gen> to Move To . (Center of Region_005 <gen>)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Cenarius_and_Furion for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Sound - Play SadMystery <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0025 <gen> named Cenarius : Play No sound and display Are you sure young one? Are you absolutely certain that you've seen the reincarnation of the Burning Legion? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0026 <gen> named Young Furion Stormrage : Play No sound and display Yes Cenarius, I ran to you as fast as I could just to tell of this news.They are going to invade Kalimdor!. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demigod 0025 <gen> named Cenarius : Play No sound and display After three thousand years, our fears have finally come up to us.Listen to my words young druid.... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demigod 0025 <gen> named Cenarius : Play No sound and display Travel to Teldrasil, meet up with Archdruid Ulinar, tell him his old friend is in need of assistance, tell him what you told me,and meet me in our city, Darnasus. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demigod 0025 <gen> named Cenarius : Play No sound and display I will try to gather out as much as more warriors by that time.Yet, I fear we will need much more time to prepare...Do you understand young druid? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0026 <gen> named Young Furion Stormrage : Play No sound and display Yes Cenarius I understand. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demigod 0025 <gen> named Cenarius : Play No sound and display Good, go now and make haste to Archdruid Ullinar. I fear we dont have much time... . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Priest 0026 <gen> to Move To . (Center of Region_006 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: And so Furion started his journey through Ashenvale to Teldrassil to meet and invite Ulinar to the upcoming War.
Wait 4.00 seconds
Camera - . Apply . gg_cam_Furion_traveling_to_ulinar for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play TragicConfrontation <gen>
Unit - Order Priest 0027 <gen> to Move To . (Center of Furion_travel <gen>)
Game - Display to (All players) for 5.00 seconds the text: He had to pass the most of the uneasy mountain paths,go throuth bushes,avade wild beast.
Wait 5.00 seconds
Unit - Order Priest 0027 <gen> to Move To . (Center of Furion_travel_2 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Furion_going_trouth_the_rocky_fields for Player 1 (Red) over 0 seconds
Unit - Order Priest 0029 <gen> to Move To . (Center of Finish_point_rocky_field <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 8.00 seconds the text: He had to pass throuth the rocky canyon, which was very well known for its dangers, he had to be silent all the way!
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 4.00 seconds the text: It was very difficult for the young, unexperienced druid.When he was near at Ulinar's house that rainy day, the poor Druid got chased by some wild crazed Trolls
Unit - Order Forest Troll Berserker 0035 <gen> to Follow . Priest 0032 <gen>
Unit - Order Forest Troll Trapper 0034 <gen> to Follow . Priest 0032 <gen>
Unit - Order Forest Troll Trapper 0033 <gen> to Follow . Priest 0032 <gen>
Unit - Order Forest Troll 0036 <gen> to Follow . Priest 0032 <gen>
Unit - Order Forest Troll 0037 <gen> to Follow . Priest 0032 <gen>
Camera - . Apply . gg_cam_Poor_guy_troll_chased for Player 1 (Red) over 0 seconds
Unit - Order Priest 0032 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0032 <gen> named Young Furion Stormrage : Play No sound and display Ahhhhh!!! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rabbit 0040 <gen> using Fallinlove.mdx
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rabbit 0038 <gen> using Fallinlove.mdx
Wait 2 seconds
Sound - Play ForestTrollWarcry1 <gen>
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 5.00 seconds the text: And so the young druid lost them eventually, after walking several hours he finally meets with the great archdruid, Ulinar!
Wait 5.00 seconds
Camera - . Apply . gg_cam_Finaly_Furion_and_Ulinar for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play SadMystery <gen>
Cinematic - Send transmission to (All players) from Priest 0031 <gen> named Young Furion Stormrage : Play No sound and display Greetings great Archdruid Ulinar,i am furion stormrage and i've come by Cenarius's order. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Better_Angle for Player 1 (Red) over 45.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0030 <gen> named Archdruid Ulinar : Play No sound and display Cenarius?Explain yourself! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0031 <gen> named Young Furion Stormrage : Play No sound and display Great Archdruid, the Legion is coming back into our world, they intend to attack us once more. I am here sent by Cenarius to tell you that he needs aid from an old friend. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0030 <gen> named Archdruid Ulinar : Play No sound and display Yes, alright... I shall meet up with him, we will travel together young druid, but not now. You look tired, come at my den and rest. We shall depart tomorrow. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0031 <gen> named Young Furion Malfurion : Play No sound and display Thank you great Archdruid! . Modify duration: Add 0 seconds and Wait
Unit - Order Demon Hunter 0030 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Priest 0031 <gen> to Move To . (Center of Region_012 <gen>)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 5.00 seconds the text: Thanks for watching.To be continued on Part 2!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Doodads Are Divided As Follows...
--Bridge/Ramps--
A default directory, pathing has been removed but no new doodads are contained here.
--Cinematic--
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
--Enviroment--
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
--Pathing Blockers--
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
--Props--
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
-Structures--
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
--Trees/Destructibles--
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
--Water--
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
-Over 949 imported files and yet still under 4MB!
-Pathing set to none for most doodads.
-Doodads reorganzied so that none are missed or forgotten.
How do you use the UTM?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
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