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Triggers
East Vs. West.w3x
Variables
Initialization
Melee Initialization
name
name Copy
name Copy 2
name Copy 3
name Copy 4
name Copy 5
name Copy 6
name Copy 7
herodeath
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
hero
unitcode
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Create (Race of Player 1 (Red)) starting units for Player 1 (Red) at (Player 1 (Red) start location) ( Include Heroes)
Melee Game - Create (Race of Player 1 (Red)) starting units for Player 1 (Red) at (Player 9 (Gray) start location) ( Include Heroes)
Melee Game - Create (Race of Player 10 (Light Blue)) starting units for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) ( Include Heroes)
Melee Game - Create (Race of Player 5 (Yellow)) starting units for Player 5 (Yellow) at (Player 11 (Dark Green) start location) ( Include Heroes)
Melee Game - Create (Race of Player 12 (Brown)) starting units for Player 12 (Brown) at (Player 12 (Brown) start location) ( Include Heroes)
Melee Game - Create (Race of Player 5 (Yellow)) starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) ( Include Heroes)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Unit - Create 1 . Temple of Tides for Player 9 (Gray) at (Center of Naga <gen>) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 11 (Dark Green) at (Center of Draenei <gen>) facing Default building facing degrees
Unit - Create 5 . Draenei Laborer for Player 11 (Dark Green) at (Center of Draenei <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Slave for Player 9 (Gray) at (Center of Naga <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\Naga.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\Draenei.ai (Unexpected type: 'aiscript')
Melee Game - Run melee AI scripts (for computer players)
name
Events
Player - Player 1 (Red) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy
Events
Player - Player 2 (Blue) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy 6
Events
Player - Player 7 (Green) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
name Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 9, 25))
herodeath
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 4.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to ((Owner of (Triggering unit)) start location) over 0 seconds
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