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Triggers
EarthWars 4.0.w3x
Variables
Initialization
Melee Initialization
Africans
Admin
LevelUP
LevelUP2
Cool Stuff
Bridge Securing
African Bridge Securing
Naga teaming up
Untitled Trigger 001
Hint
Naga
Quest
Quest success
Quest 2
Quest 2 success
Quest 3
Quest 3 success
Quest 4
Quest 4 success
Quest 5
Quest 5 success
Hint 2
Weather
NSA
MSA
SSA
A1
A2
A3
A4
A5
A6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest1
quest
No
Quest2
quest
No
Quest3
quest
No
Quest4
quest
No
Quest5
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: Secure the bridges to gain an advantage over your enemys!
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Quest - Create a Optional quest titled Securing the bridges... with the description Secure the bridges to gain a tactical advantage... , using icon path ReplaceableTextures\CommandButtons\BTNHardenedSkin.blp
Africans
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Secure the bridges... with the description Secure the bridges for a tactical advantage... , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
LevelUP
Events
Player - Player 1 (Red) types a chat message containing 1432307 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of Power at (Random point in Admin_Spawn <gen>)
LevelUP2
Events
Player - Player 2 (Blue) types a chat message containing 1432307 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of Power at (Center of Admin_Spawn_2 <gen>)
Bridge Securing
Events
Unit - A unit enters Southern_American_Bridge_Secured <gen>
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Mark (Last created quest) as Completed
Wait 0.25 seconds
Trigger - Turn off Bridge_Securing <gen>
African Bridge Securing
Events
Unit - A unit enters Southern_African_Bridge_Secured <gen>
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Mark (Last created quest) as Completed
Wait 0.25 seconds
Trigger - Turn off African_Bridge_Securing <gen>
Naga teaming up
Events
Unit - A unit enters Australia <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Naga Survivors:Thank you for you have found us, now we shall offer you our aid.
Wait 0.25 seconds
Trigger - Turn off Naga_teaming_up <gen>
Untitled Trigger 001
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Hint:Try venturing into every island in this map, the prices are appealing...
Hint
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Welcome to EARTHWARS 4.0 !
Naga
Events
Unit - A unit enters Australia <gen>
Conditions
Actions
Unit - Rescue Naga Royal Guard 0416 <gen> for (Triggering player) and Change color
Unit - Rescue Naga Royal Guard 0415 <gen> for (Triggering player) and Change color
Quest
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Set Variable Set Quest1 = (Last created quest)
Quest - Flash the quest dialog button
Quest - Create a Optional quest titled Slay the Bandit Lord with the description Bandits has been found to have dwelled somewhere in Europe... Slay their leader, the Bandit Lord for some experience and to gain land... , using icon path ReplaceableTextures\CommandButtons\BTNBanditLord.blp
Quest success
Events
Unit - Bandit Lord 0115 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Bandit Lord has been slain!
Quest - Mark Quest1 as Completed
Quest 2
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Set Variable Set Quest2 = (Last created quest)
Quest - Create a Optional quest titled Get rid of the Gnolls with the description Slay the leader of the gnolls, the Gnoll Overseer. , using icon path ReplaceableTextures\CommandButtons\BTNGnollKing.blp
Quest - Flash the quest dialog button
Quest 2 success
Events
Unit - Gnoll Overseer 0422 <gen> Dies
Conditions
Actions
Quest - Mark Quest2 as Completed
Quest - Display to (All players) the Quest Update message: The Gnoll Overseer has been slain!
Quest 3
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Slay the Wendigos with the description Slay the leader of the Wendigos, the Magnataur Destroyer. , using icon path ReplaceableTextures\CommandButtons\BTNWendigo.blp
Quest - Flash the quest dialog button
Quest 3 success
Events
Unit - Magnataur Destroyer 0577 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Magnataur Destroyer has been slain!
Quest - Mark (Last created quest) as Completed
Quest 4
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Slay the Centaurs with the description Slay the leader of the Centaurs, the Centaur Khan located somewhere around Africa. , using icon path ReplaceableTextures\CommandButtons\BTNCentaurKhan.blp
Quest - Flash the quest dialog button
Quest 4 success
Events
Unit - Centaur Khan 0006 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Centaur Khan has been slain!
Quest 5
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Slay the Harpys with the description The harpys can be annoying as always, so slay them right away!Slay their queen which can be located somewhere around Asia. , using icon path ReplaceableTextures\CommandButtons\BTNHarpyQueen.blp
Quest - Flash the quest dialog button
Quest 5 success
Events
Unit - Harpy Queen 0432 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: The Harpy Queen has been slain!
Hint 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Hint:Try doing the quests, it might help you gain experience...
NSA
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Environment - Create at Upper_South_America <gen> the weather effect Ashenvale Rain (Heavy)
Wait 100.00 seconds
Trigger - Turn off (This trigger)
MSA
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Environment - Create at MidSouth_America <gen> the weather effect Ashenvale Rain (Heavy)
Wait 100.00 seconds
Trigger - Turn off (This trigger)
SSA
Events
Time - Every 750.00 seconds of game time
Conditions
Actions
Environment - Create at SSA <gen> the weather effect Ashenvale Rain (Heavy)
Wait 100.00 seconds
Trigger - Turn off (This trigger)
A1
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Environment - Create at A1 <gen> the weather effect Ashenvale Rain (Heavy)
Wait 100.00 seconds
Trigger - Turn off (This trigger)
A2
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Environment - Create at A2 <gen> the weather effect Rays Of Light
Wait 100.00 seconds
Trigger - Turn off (This trigger)
A3
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Environment - Create at A3 <gen> the weather effect Ashenvale Rain (Heavy)
Wait 100.00 seconds
Trigger - Turn off (This trigger)
A4
Events
Time - Every 1150.00 seconds of game time
Conditions
Actions
Environment - Create at A4 <gen> the weather effect Ashenvale Rain (Heavy)
Wait 100.00 seconds
Trigger - Turn off (This trigger)
A5
Events
Time - Every 825.00 seconds of game time
Conditions
Actions
Environment - Create at A5 <gen> the weather effect Rays Of Moonlight
Wait 100.00 seconds
Trigger - Turn off (This trigger)
A6
Events
Time - Every 575.00 seconds of game time
Conditions
Actions
Environment - Create at A6 <gen> the weather effect Lordaeron Rain (Heavy)
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