• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: DwarvenHunter

Dwarvenhunter.mdx

0 errors 15 severe 8 warnings 54 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (10)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (10)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (10)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (2) does not match the number of sequences (10)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (2) does not match the number of sequences (10)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (2) does not match the number of sequences (10)
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (10)
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 4 Material 2
    • 4 Layer 0
      • 4 Alpha
        • Track 0 at frame 212833 is not in any sequence
        • Track 1 at frame 270633 is not in any sequence
        • Track 2 at frame 272700 is not in any sequence
        • Track 3 at frame 272833 is not in any sequence
  • 6 Helper 0
    • 3 Translation
      • Track 24 at frame 12500 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 12567 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 14700 has exactly the same value as tracks 25 and 27
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 17 Helper 2
    • 17 Rotation
      • Track 25 at frame 12567 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 14700 has exactly the same value as tracks 25 and 27
      • Track 29 at frame 16008 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 16083 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 16183 has roughly the same value as tracks 30 and 32
      • Track 34 at frame 16508 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 16833 has roughly the same value as tracks 36 and 38
      • Track 40 at frame 17175 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 17250 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 17350 has roughly the same value as tracks 41 and 43
      • Track 45 at frame 17675 has roughly the same value as tracks 44 and 46
      • Track 48 at frame 18000 has roughly the same value as tracks 47 and 49
      • Track 62 at frame 40033 has roughly the same value as tracks 61 and 63
      • Track 63 at frame 40100 has roughly the same value as tracks 62 and 64
      • Track 64 at frame 40200 has roughly the same value as tracks 63 and 65
      • Track 70 at frame 40933 has roughly the same value as tracks 69 and 71
      • Track 76 at frame 41900 has roughly the same value as tracks 75 and 77
  • 2 Helper 3
    • 2 Rotation
      • Track 25 at frame 12567 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 14700 has exactly the same value as tracks 25 and 27
  • 3 Helper 4
    • 3 Rotation
      • Track 21 at frame 12500 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 12567 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 14700 has exactly the same value as tracks 22 and 24
  • 16 Helper 5
    • 16 Rotation
      • Track 22 at frame 12500 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 12567 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 14700 has exactly the same value as tracks 23 and 25
      • Track 27 at frame 16008 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 16083 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 16183 has roughly the same value as tracks 28 and 30
      • Track 35 at frame 16833 has roughly the same value as tracks 34 and 36
      • Track 38 at frame 17175 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 17250 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 17350 has roughly the same value as tracks 39 and 41
      • Track 46 at frame 18000 has roughly the same value as tracks 45 and 47
      • Track 59 at frame 40033 has roughly the same value as tracks 58 and 60
      • Track 60 at frame 40100 has roughly the same value as tracks 59 and 61
      • Track 61 at frame 40200 has roughly the same value as tracks 60 and 62
      • Track 67 at frame 40933 has roughly the same value as tracks 66 and 68
      • Track 73 at frame 41900 has roughly the same value as tracks 72 and 74
  • 2 Helper 6
    • 2 Rotation
      • Track 22 at frame 12567 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 14700 has exactly the same value as tracks 22 and 24
  • 3 Helper 7
    • 3 Rotation
      • Track 20 at frame 12500 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 12567 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 14700 has exactly the same value as tracks 21 and 23
  • unused Texture 8 - "MortarTeam.BLP"
Back
Top