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Model validation: DwarvenHunter
Dwarvenhunter.mdx
0errors15severe8warnings54unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (2) does not match the number of sequences (10)
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (2) does not match the number of sequences (10)
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (2) does not match the number of sequences (10)
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 159333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
4
Material 2
4
Layer 0
4
Alpha
Track 0 at frame 212833 is not in any sequence
Track 1 at frame 270633 is not in any sequence
Track 2 at frame 272700 is not in any sequence
Track 3 at frame 272833 is not in any sequence
6
Helper 0
3
Translation
Track 24 at frame 12500 has exactly the same value as tracks 23 and 25
Track 25 at frame 12567 has exactly the same value as tracks 24 and 26
Track 26 at frame 14700 has exactly the same value as tracks 25 and 27
3
Rotation
Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
17
Helper 2
17
Rotation
Track 25 at frame 12567 has exactly the same value as tracks 24 and 26
Track 26 at frame 14700 has exactly the same value as tracks 25 and 27
Track 29 at frame 16008 has roughly the same value as tracks 28 and 30
Track 30 at frame 16083 has roughly the same value as tracks 29 and 31
Track 31 at frame 16183 has roughly the same value as tracks 30 and 32
Track 34 at frame 16508 has roughly the same value as tracks 33 and 35
Track 37 at frame 16833 has roughly the same value as tracks 36 and 38
Track 40 at frame 17175 has roughly the same value as tracks 39 and 41
Track 41 at frame 17250 has roughly the same value as tracks 40 and 42
Track 42 at frame 17350 has roughly the same value as tracks 41 and 43
Track 45 at frame 17675 has roughly the same value as tracks 44 and 46
Track 48 at frame 18000 has roughly the same value as tracks 47 and 49
Track 62 at frame 40033 has roughly the same value as tracks 61 and 63
Track 63 at frame 40100 has roughly the same value as tracks 62 and 64
Track 64 at frame 40200 has roughly the same value as tracks 63 and 65
Track 70 at frame 40933 has roughly the same value as tracks 69 and 71
Track 76 at frame 41900 has roughly the same value as tracks 75 and 77
2
Helper 3
2
Rotation
Track 25 at frame 12567 has exactly the same value as tracks 24 and 26
Track 26 at frame 14700 has exactly the same value as tracks 25 and 27
3
Helper 4
3
Rotation
Track 21 at frame 12500 has roughly the same value as tracks 20 and 22
Track 22 at frame 12567 has roughly the same value as tracks 21 and 23
Track 23 at frame 14700 has exactly the same value as tracks 22 and 24
16
Helper 5
16
Rotation
Track 22 at frame 12500 has exactly the same value as tracks 21 and 23
Track 23 at frame 12567 has exactly the same value as tracks 22 and 24
Track 24 at frame 14700 has exactly the same value as tracks 23 and 25
Track 27 at frame 16008 has roughly the same value as tracks 26 and 28
Track 28 at frame 16083 has roughly the same value as tracks 27 and 29
Track 29 at frame 16183 has roughly the same value as tracks 28 and 30
Track 35 at frame 16833 has roughly the same value as tracks 34 and 36
Track 38 at frame 17175 has roughly the same value as tracks 37 and 39
Track 39 at frame 17250 has roughly the same value as tracks 38 and 40
Track 40 at frame 17350 has roughly the same value as tracks 39 and 41
Track 46 at frame 18000 has roughly the same value as tracks 45 and 47
Track 59 at frame 40033 has roughly the same value as tracks 58 and 60
Track 60 at frame 40100 has roughly the same value as tracks 59 and 61
Track 61 at frame 40200 has roughly the same value as tracks 60 and 62
Track 67 at frame 40933 has roughly the same value as tracks 66 and 68
Track 73 at frame 41900 has roughly the same value as tracks 72 and 74
2
Helper 6
2
Rotation
Track 22 at frame 12567 has exactly the same value as tracks 21 and 23
Track 23 at frame 14700 has exactly the same value as tracks 22 and 24
3
Helper 7
3
Rotation
Track 20 at frame 12500 has exactly the same value as tracks 19 and 21
Track 21 at frame 12567 has exactly the same value as tracks 20 and 22
Track 22 at frame 14700 has exactly the same value as tracks 21 and 23
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