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Model validation: Dwarven Warrior: Reforged

DwarvenWarrior_005.mdx

0 errors 20 severe 85 warnings 118 unused
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 142100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 66 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "L_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "R_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 85 - "L_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 121 at frame 92500 has roughly the same value as tracks 120 and 122
  • 1 Bone 86 - "L_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 89 - "R_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 121 at frame 92500 has roughly the same value as tracks 120 and 122
  • 1 1 Bone 90 - "L_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 8 at frame 1067 has roughly the same value as tracks 7 and 9
  • 1 Bone 91 - "M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 92 - "R_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 8 at frame 1067 has roughly the same value as tracks 7 and 9
      • Track 126 at frame 92500 has roughly the same value as tracks 125 and 127
  • 1 1 Bone 94 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 40 at frame 8500 has roughly the same value as tracks 39 and 41
  • 1 Bone 95 - "helmet_tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "helmet_tail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "helmet_tail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 98 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 28 at frame 7367 has roughly the same value as tracks 27 and 29
  • 1 4 Bone 99 - "R_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 62 at frame 62633 has roughly the same value as tracks 61 and 63
    • 3 Scaling
      • Track 51 at frame 17334 has roughly the same value as tracks 50 and 52
      • Track 60 at frame 65433 has roughly the same value as tracks 59 and 61
      • Track 70 at frame 80900 has roughly the same value as tracks 69 and 71
  • 1 2 Bone 100 - "R_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Scaling
      • Track 25 at frame 12367 has roughly the same value as tracks 24 and 26
      • Track 61 at frame 65400 has roughly the same value as tracks 60 and 62
  • 1 Bone 101 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "shield_strap_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "Bone_MatrixEaterDummy1179110796"
    • There are no vertices attached to this bone
  • 2 Bone 5 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 23 at frame 90000 has roughly the same value as tracks 22 and 24
    • 1 Rotation
      • Track 364 at frame 90000 has roughly the same value as tracks 363 and 365
  • 2 Bone 9 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 261 at frame 16133 has roughly the same value as tracks 260 and 262
      • Track 338 at frame 90800 has roughly the same value as tracks 337 and 339
  • 1 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 4634 has roughly the same value as tracks 12 and 14
  • 1 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 4634 has roughly the same value as tracks 12 and 14
  • 3 Bone 13 - "L_tmb_01_bind_jnt"
    • 3 Rotation
      • Track 103 at frame 11001 has exactly the same value as tracks 102 and 104
      • Track 119 at frame 12467 has exactly the same value as tracks 118 and 120
      • Track 171 at frame 81067 has exactly the same value as tracks 170 and 172
  • 1 Bone 14 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 8633 has roughly the same value as tracks 44 and 46
  • 2 Bone 16 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 112 at frame 10967 has exactly the same value as tracks 111 and 113
      • Track 162 at frame 81000 has exactly the same value as tracks 161 and 163
  • 3 Bone 19 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 89 at frame 10967 has exactly the same value as tracks 88 and 90
      • Track 100 at frame 12467 has exactly the same value as tracks 99 and 101
      • Track 138 at frame 81000 has exactly the same value as tracks 137 and 139
  • 4 Bone 22 - "L_rng_finger_01_bind_jnt"
    • 4 Rotation
      • Track 78 at frame 10967 has roughly the same value as tracks 77 and 79
      • Track 89 at frame 12467 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 12800 has roughly the same value as tracks 89 and 91
      • Track 123 at frame 81000 has roughly the same value as tracks 122 and 124
  • 2 Bone 25 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 72 at frame 9133 has roughly the same value as tracks 71 and 73
      • Track 115 at frame 12200 has exactly the same value as tracks 114 and 116
  • 1 Bone 29 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 327 at frame 70166 has roughly the same value as tracks 326 and 328
  • 5 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 11 at frame 2567 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 4367 has roughly the same value as tracks 11 and 13
      • Track 29 at frame 10000 has roughly the same value as tracks 28 and 30
      • Track 56 at frame 12367 has roughly the same value as tracks 55 and 57
      • Track 117 at frame 64866 has roughly the same value as tracks 116 and 118
  • 5 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 11 at frame 2567 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 4367 has roughly the same value as tracks 11 and 13
      • Track 29 at frame 10000 has roughly the same value as tracks 28 and 30
      • Track 56 at frame 12367 has roughly the same value as tracks 55 and 57
      • Track 117 at frame 64866 has roughly the same value as tracks 116 and 118
  • 1 Bone 35 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 5533 has roughly the same value as tracks 7 and 9
  • 1 Bone 39 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 5867 has roughly the same value as tracks 9 and 11
  • 1 Bone 43 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 90234 has roughly the same value as tracks 80 and 82
  • 1 Bone 44 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 5533 has roughly the same value as tracks 7 and 9
  • 1 Bone 46 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 27 at frame 68266 has roughly the same value as tracks 26 and 28
  • 1 Bone 51 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 315 at frame 18634 has roughly the same value as tracks 314 and 316
  • 1 Bone 52 - "bone_leg_left"
    • 1 Rotation
      • Track 347 at frame 67900 has roughly the same value as tracks 346 and 348
  • 1 Bone 55 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 210 at frame 14801 has roughly the same value as tracks 209 and 211
  • 1 Bone 56 - "bone_leg_right"
    • 1 Rotation
      • Track 230 at frame 14734 has roughly the same value as tracks 229 and 231
  • 1 Bone 61 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 164 at frame 14767 has roughly the same value as tracks 163 and 165
  • 1 Bone 62 - "L_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 5867 has roughly the same value as tracks 32 and 34
  • 1 Bone 64 - "L_kneecap_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 15067 has roughly the same value as tracks 219 and 221
  • 2 Camera 0 - "Portrait_Camera"
    • 2 Rotation
      • Track 561 at frame 67300 has roughly the same value as tracks 560 and 562
      • Track 659 at frame 94567 has roughly the same value as tracks 658 and 660
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 165 at frame 10433 has roughly the same value as tracks 164 and 166
  • 10 CollisionShape 1 - "B_KGS_Head"
    • 10 Rotation
      • Track 5 at frame 1000 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 1033 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 1067 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1100 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 1133 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 1167 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 1200 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 1233 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 1267 has roughly the same value as tracks 12 and 14
      • Track 232 at frame 10433 has roughly the same value as tracks 231 and 233
  • 3 CollisionShape 3 - "B_KGS_Arm_R"
    • 2 Translation
      • Track 487 at frame 18800 has roughly the same value as tracks 486 and 488
      • Track 490 at frame 19000 has roughly the same value as tracks 489 and 491
    • 1 Rotation
      • Track 396 at frame 70166 has roughly the same value as tracks 395 and 397
  • 45 CollisionShape 5 - "B_KGS_Leg_R"
    • 45 Rotation
      • Track 101 at frame 6933 has roughly the same value as tracks 100 and 102
      • Track 102 at frame 6967 has roughly the same value as tracks 101 and 103
      • Track 103 at frame 7000 has roughly the same value as tracks 102 and 104
      • Track 104 at frame 7033 has roughly the same value as tracks 103 and 105
      • Track 105 at frame 7067 has roughly the same value as tracks 104 and 106
      • Track 106 at frame 7100 has roughly the same value as tracks 105 and 107
      • Track 107 at frame 7133 has roughly the same value as tracks 106 and 108
      • Track 108 at frame 7167 has roughly the same value as tracks 107 and 109
      • Track 109 at frame 7200 has roughly the same value as tracks 108 and 110
      • Track 110 at frame 7233 has roughly the same value as tracks 109 and 111
      • Track 111 at frame 7267 has roughly the same value as tracks 110 and 112
      • Track 112 at frame 7300 has roughly the same value as tracks 111 and 113
      • Track 113 at frame 7333 has roughly the same value as tracks 112 and 114
      • Track 114 at frame 7367 has roughly the same value as tracks 113 and 115
      • Track 115 at frame 7400 has roughly the same value as tracks 114 and 116
      • Track 124 at frame 7700 has roughly the same value as tracks 123 and 125
      • Track 125 at frame 7733 has roughly the same value as tracks 124 and 126
      • Track 126 at frame 7767 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 7800 has roughly the same value as tracks 126 and 128
      • Track 128 at frame 7833 has roughly the same value as tracks 127 and 129
      • Track 129 at frame 7867 has roughly the same value as tracks 128 and 130
      • Track 130 at frame 7900 has roughly the same value as tracks 129 and 131
      • Track 131 at frame 7933 has roughly the same value as tracks 130 and 132
      • Track 132 at frame 7967 has roughly the same value as tracks 131 and 133
      • Track 143 at frame 8333 has roughly the same value as tracks 142 and 144
      • Track 144 at frame 8367 has roughly the same value as tracks 143 and 145
      • Track 147 at frame 8467 has roughly the same value as tracks 146 and 148
      • Track 148 at frame 8500 has roughly the same value as tracks 147 and 149
      • Track 149 at frame 8533 has roughly the same value as tracks 148 and 150
      • Track 150 at frame 8567 has roughly the same value as tracks 149 and 151
      • Track 151 at frame 8600 has roughly the same value as tracks 150 and 152
      • Track 152 at frame 8633 has roughly the same value as tracks 151 and 153
      • Track 153 at frame 8667 has roughly the same value as tracks 152 and 154
      • Track 154 at frame 8700 has roughly the same value as tracks 153 and 155
      • Track 155 at frame 8733 has roughly the same value as tracks 154 and 156
      • Track 156 at frame 8767 has roughly the same value as tracks 155 and 157
      • Track 157 at frame 8800 has roughly the same value as tracks 156 and 158
      • Track 158 at frame 8833 has roughly the same value as tracks 157 and 159
      • Track 159 at frame 8867 has roughly the same value as tracks 158 and 160
      • Track 160 at frame 8900 has roughly the same value as tracks 159 and 161
      • Track 162 at frame 8967 has roughly the same value as tracks 161 and 163
      • Track 163 at frame 9000 has roughly the same value as tracks 162 and 164
      • Track 198 at frame 10367 has roughly the same value as tracks 197 and 199
      • Track 199 at frame 10400 has roughly the same value as tracks 198 and 200
      • Track 200 at frame 10433 has roughly the same value as tracks 199 and 201
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