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Model validation: Dwarven Rail Tank
Dwarven Rail Tank.mdx
0errors16severe69warnings72unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 88000); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (12)
11
Geoset 17
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
11
Geoset 18
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
11
Geoset 19
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
11
Geoset 20
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
11
Geoset 21
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
11
Geoset 22
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Bone 7 - "Mesh01"
3
Rotation
Track 4 at frame 8667 has roughly the same value as tracks 3 and 5
Track 7 at frame 15733 has roughly the same value as tracks 6 and 8
Track 13 at frame 17567 has exactly the same value as tracks 12 and 14
1
Bone 8 - "Mesh02"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 9 - "Mesh03"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 10 - "Mesh04"
1
Rotation
Track 13 at frame 17567 has exactly the same value as tracks 12 and 14
1
Bone 11 - "Mesh05"
1
Rotation
Track 17 at frame 17567 has exactly the same value as tracks 16 and 18
1
Bone 12 - "Mesh06"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 13 - "Mesh07"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 14 - "Mesh08"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 15 - "Mesh09"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 16 - "Mesh10"
1
Rotation
Track 37 at frame 17567 has exactly the same value as tracks 36 and 38
1
Bone 17 - "Mesh11"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 18 - "Mesh12"
1
Rotation
Track 37 at frame 17567 has exactly the same value as tracks 36 and 38
1
Bone 19 - "Mesh13"
1
Rotation
Track 5 at frame 17567 has exactly the same value as tracks 4 and 6
1
Bone 20 - "Mesh14"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 21 - "Mesh15"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 22 - "Mesh16"
1
Rotation
Track 37 at frame 17567 has exactly the same value as tracks 36 and 38
1
Bone 23 - "Mesh17"
1
Rotation
Track 37 at frame 17567 has exactly the same value as tracks 36 and 38
1
Bone 24 - "Mesh18"
1
Rotation
Track 37 at frame 17567 has exactly the same value as tracks 36 and 38
1
Bone 25 - "Mesh19"
1
Rotation
Track 14 at frame 17567 has exactly the same value as tracks 13 and 15
1
Bone 26 - "Mesh20"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 27 - "Mesh21"
1
Rotation
Track 14 at frame 17567 has exactly the same value as tracks 13 and 15
1
Bone 28 - "Mesh22"
1
Rotation
Track 14 at frame 17567 has exactly the same value as tracks 13 and 15
1
Bone 29 - "Mesh23"
1
Rotation
Track 14 at frame 17567 has exactly the same value as tracks 13 and 15
1
Bone 30 - "Mesh24"
1
Rotation
Track 14 at frame 17567 has exactly the same value as tracks 13 and 15
1
Bone 31 - "Mesh25"
1
Rotation
Track 14 at frame 17567 has exactly the same value as tracks 13 and 15
1
Bone 32 - "Mesh26"
1
Rotation
Track 5 at frame 17567 has roughly the same value as tracks 4 and 6
1
Bone 33 - "Mesh27"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 34 - "Mesh28"
1
Rotation
Track 37 at frame 17567 has exactly the same value as tracks 36 and 38
1
Bone 35 - "Mesh29"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 36 - "Mesh30"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 38 - "Mesh32"
1
Rotation
Track 3 at frame 17567 has roughly the same value as tracks 2 and 4
1
Bone 39 - "Mesh33"
1
Rotation
Track 3 at frame 17567 has exactly the same value as tracks 2 and 4
1
Bone 40 - "Mesh34"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 41 - "Mesh37"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 42 - "Mesh38"
1
Rotation
Track 3 at frame 17567 has exactly the same value as tracks 2 and 4
1
Bone 44 - "Mesh44"
1
Rotation
Track 75 at frame 17567 has exactly the same value as tracks 74 and 76
1
Bone 45 - "Mesh45"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 46 - "Mesh46"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 47 - "Mesh47"
1
Rotation
Track 2 at frame 17567 has exactly the same value as tracks 1 and 3
1
Bone 48 - "Mesh49"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 49 - "Mesh51"
1
Rotation
Track 2 at frame 17567 has exactly the same value as tracks 1 and 3
1
Bone 50 - "Mesh52"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 51 - "Mesh53"
1
Rotation
Track 2 at frame 17567 has exactly the same value as tracks 1 and 3
1
Bone 52 - "Mesh54"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 54 - "Mesh56"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 55 - "Mesh57"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 57 - "Mesh62"
1
Rotation
Track 75 at frame 17567 has exactly the same value as tracks 74 and 76
1
Bone 58 - "Mesh63"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 59 - "Mesh64"
1
Rotation
Track 47 at frame 17567 has exactly the same value as tracks 46 and 48
1
Bone 60 - "Mesh65"
1
Rotation
Track 12 at frame 17567 has exactly the same value as tracks 11 and 13
1
Bone 61 - "Mesh66"
1
Rotation
Track 12 at frame 17567 has exactly the same value as tracks 11 and 13
1
Bone 62 - "Mesh67"
1
Rotation
Track 7 at frame 17567 has exactly the same value as tracks 6 and 8
1
Bone 64 - "Mesh70"
1
Rotation
Track 1 at frame 17567 has exactly the same value as tracks 0 and 2
1
Bone 70 - "Mesh39"
1
Rotation
Track 2 at frame 17567 has roughly the same value as tracks 1 and 3
1
Bone 71 - "Mesh42"
1
Rotation
Track 2 at frame 17567 has exactly the same value as tracks 1 and 3
1
Bone 72 - "Mesh43"
1
Rotation
Track 2 at frame 17567 has exactly the same value as tracks 1 and 3
1
Bone 75 - "Mesh59"
1
Rotation
Track 2 at frame 17567 has exactly the same value as tracks 1 and 3
1
Bone 77 - "Mesh61"
1
Rotation
Track 2 at frame 17567 has roughly the same value as tracks 1 and 3
1
Bone 80 - "Bone_Arm2_R01"
1
Rotation
Track 37 at frame 21133 has exactly the same value as tracks 36 and 38
1
Bone 83 - "Bone_Arm2_L01"
1
Rotation
Track 36 at frame 21133 has exactly the same value as tracks 35 and 37
2
Bone 93 - "Bone_Leg1_L01"
2
Rotation
Track 10 at frame 5000 has exactly the same value as tracks 9 and 11
Track 40 at frame 20900 has exactly the same value as tracks 39 and 41
1
Bone 94 - "Bone_Leg2_L01"
1
Rotation
Track 10 at frame 5000 has exactly the same value as tracks 9 and 11
1
Bone 95 - "Bone_Foot_L01"
1
Rotation
Track 6 at frame 5000 has exactly the same value as tracks 5 and 7
2
Bone 96 - "Bone_Leg1_R01"
2
Rotation
Track 10 at frame 5000 has exactly the same value as tracks 9 and 11
Track 40 at frame 20900 has exactly the same value as tracks 39 and 41
1
Bone 97 - "Bone_Leg2_R01"
1
Rotation
Track 10 at frame 5000 has exactly the same value as tracks 9 and 11
1
Bone 98 - "Bone_Foot_R01"
1
Rotation
Track 6 at frame 5000 has exactly the same value as tracks 5 and 7
1
Helper 1
1
Translation
Track 9 at frame 5000 has exactly the same value as tracks 8 and 10
1
Helper 2
1
Rotation
Track 6 at frame 5000 has exactly the same value as tracks 5 and 7
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