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Triggers
(10)Dwarf_vs_Goblins.w3x
Variables
Initialisierung
Orc Win
Human Win
Map Standart
Cheat The one Ring
Heros
Human Hero 1
Human Hero 2
Human Hero 3
Human Hero 4
Human Hero 5
Human Hero 6
Orc Hero 1
Orc Hero 2
Orc Hero 3
Orc Hero 4
Orc Hero 5
Orc Hero 6
Hero Revive
Units
Create Attack
Create Captain
Neutral Revive
Gold by dead
Waypoints
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Orc Win
Events
Unit - Castle 0057 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Castle_Human for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Castle_Human for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named GameMaster : Play No sound and display That was a great fight. But the Goblins have win. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Game - Defeat Player 5 (Yellow) with the message: Niederlage!
Human Win
Events
Unit - Festung 0058 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Castle_Orc for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Castle_Orc for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named GameMaster : Play No sound and display That was a great fight. But the Dwarfs have win. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Niederlage!
Game - Defeat Player 8 (Pink) with the message: Niederlage!
Game - Defeat Player 9 (Gray) with the message: Niederlage!
Game - Defeat Player 10 (Light Blue) with the message: Niederlage!
Game - Defeat Player 11 (Dark Green) with the message: Niederlage!
Map Standart
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named GameMaster : Play No sound and display Welcome to Dwarfs vs Goblins!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named GameMaster : Play No sound and display The Dungeon-Fight of Middle Earth. Please vote an hero and destroy the enemy base. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cheat The one Ring
Events
Player - Player 1 (Red) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness bind them. (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create The One Ring at (Center of The_one_Ring <gen>)
Special Effect - Create a special effect at (Center of The_one_Ring <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Trigger - Turn off (This trigger)
Human Hero 1
Events
Unit - A unit enters Human_Hero_1 <gen>
Conditions
(Owner of Circle of Power 0025 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Son of Fundin for (Owner of (Entering unit)) at (Center of Revive_Good <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0025 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Horn of Zirak-zigil and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Entering unit)) over 0 seconds
Human Hero 2
Events
Unit - A unit enters Human_Hero_2 <gen>
Conditions
(Owner of Circle of Power 0122 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . King of Khazad-dûm for (Owner of (Entering unit)) at (Center of Revive_Good <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0122 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Durins Axt and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Entering unit)) over 0 seconds
Human Hero 3
Events
Unit - A unit enters Human_Hero_3 <gen>
Conditions
(Owner of Circle of Power 0123 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Dwarf King for (Owner of (Entering unit)) at (Center of Revive_Good <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0123 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Dwalis Axt and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Entering unit)) over 0 seconds
Human Hero 4
Events
Unit - A unit enters Human_Hero_4 <gen>
Conditions
(Owner of Circle of Power 0126 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . King of Erebor for (Owner of (Entering unit)) at (Center of Revive_Good <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0126 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Barazantathûl and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Entering unit)) over 0 seconds
Human Hero 5
Events
Unit - A unit enters Human_Hero_5 <gen>
Conditions
(Owner of Circle of Power 0125 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Son of Glóin for (Owner of (Entering unit)) at (Center of Revive_Good <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0125 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Cape of Elb and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Entering unit)) over 0 seconds
Human Hero 6
Events
Unit - A unit enters Human_Hero_6 <gen>
Conditions
(Owner of Circle of Power 0124 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Royal Guard for (Owner of (Entering unit)) at (Center of Revive_Good <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0124 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Torozûl and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Entering unit)) over 0 seconds
Orc Hero 1
Events
Unit - A unit enters Orc_Hero_1 <gen>
Conditions
(Owner of Circle of Power 0127 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Goblin King for (Owner of (Entering unit)) at (Center of Revive_Evil <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0127 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Sword of the Goblin and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Entering unit)) over 0 seconds
Orc Hero 2
Events
Unit - A unit enters Orc_Hero_2 <gen>
Conditions
(Owner of Circle of Power 0128 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Dimhold for (Owner of (Entering unit)) at (Center of Revive_Evil <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0128 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Flame Whip and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Entering unit)) over 0 seconds
Orc Hero 3
Events
Unit - A unit enters Orc_Hero_3 <gen>
Conditions
(Owner of Circle of Power 0129 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Evil Dragon for (Owner of (Entering unit)) at (Center of Revive_Evil <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0129 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Dragon Armor and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Entering unit)) over 0 seconds
Orc Hero 4
Events
Unit - A unit enters Orc_Hero_4 <gen>
Conditions
(Owner of Circle of Power 0132 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Goblin Wizzard for (Owner of (Entering unit)) at (Center of Revive_Evil <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0132 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Stone of the Wizzard and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Entering unit)) over 0 seconds
Orc Hero 5
Events
Unit - A unit enters Orc_Hero_5 <gen>
Conditions
(Owner of Circle of Power 0131 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Warg Rider for (Owner of (Entering unit)) at (Center of Revive_Evil <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0131 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Warg Armor and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Entering unit)) over 0 seconds
Orc Hero 6
Events
Unit - A unit enters Orc_Hero_6 <gen>
Conditions
(Owner of Circle of Power 0130 <gen>) Equal to Neutral Passive
Actions
Unit - Create 1 . Tamed Troll for (Owner of (Entering unit)) at (Center of Revive_Evil <gen>) facing Default building facing degrees
Unit - Change ownership of Circle of Power 0130 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Hero - Create Troll Armor and give it to (Last created unit)
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Entering unit)) over 0 seconds
Hero Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) Equal to Player 1 (Red)) or (((Owner of (Dying unit)) Equal to Player 2 (Blue)) or (((Owner of (Dying unit)) Equal to Player 3 (Teal)) or (((Owner of (Dying unit)) Equal to Player 4 (Purple)) or ((Owner of (Dying unit)) Equal to Player 5 (Yellow)))))
Then - Actions
Hero - Instantly revive (Dying unit) at (Center of Revive_Good <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_Human for (Owner of (Dying unit)) over 0 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) Equal to Player 7 (Green)) or (((Owner of (Dying unit)) Equal to Player 8 (Pink)) or (((Owner of (Dying unit)) Equal to Player 9 (Gray)) or (((Owner of (Dying unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Dying unit)) Equal to Player 11 (Dark Green)))))
Then - Actions
Hero - Instantly revive (Dying unit) at (Center of Revive_Evil <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_Orc for (Owner of (Dying unit)) over 0 seconds
Else - Actions
Do nothing
Create Attack
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Prist for Player 6 (Orange) at (Center of Kaserne_Human_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Prist for Player 6 (Orange) at (Center of Kaserne_Human_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Thrower for Player 12 (Brown) at (Center of Kaserne_Orc_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Dwarf Prist for Player 6 (Orange) at (Center of Kaserne_Human_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Unit - Create 1 . Dwarf Warrior for Player 6 (Orange) at (Center of Kaserne_Human_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Unit - Create 1 . Dwarf Prist for Player 6 (Orange) at (Center of Kaserne_Human_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Thrower for Player 12 (Brown) at (Center of Kaserne_Orc_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Goblin Thrower for Player 12 (Brown) at (Center of Kaserne_Orc_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Unit - Create 1 . Goblin Warrior for Player 12 (Brown) at (Center of Kaserne_Orc_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Unit - Create 1 . Goblin Thrower for Player 12 (Brown) at (Center of Kaserne_Orc_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Create Captain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dwarf Guard for Player 6 (Orange) at (Center of Kaserne_Human_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Guard for Player 6 (Orange) at (Center of Kaserne_Human_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Orc <gen>)
Unit - Create 1 . Dwarf Guard for Player 6 (Orange) at (Center of Kaserne_Human_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Dwarf Guard for Player 6 (Orange) at (Center of Kaserne_Human_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Unit - Create 1 . Goblin Warlord for Player 12 (Brown) at (Center of Kaserne_Orc_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Warlord for Player 12 (Brown) at (Center of Kaserne_Orc_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Human <gen>)
Unit - Create 1 . Goblin Warlord for Player 12 (Brown) at (Center of Kaserne_Orc_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Down <gen>)
Unit - Create 1 . Goblin Warlord for Player 12 (Brown) at (Center of Kaserne_Orc_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Up <gen>)
Neutral Revive
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Wait 10.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Gold by dead
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Waypoints
Events
Unit - A unit enters Waypoint_Up <gen>
Unit - A unit enters Waypoint_Down <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Order (Entering unit) to Attack-Move To.(Center of Castle_Orc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Entering unit) to Attack-Move To.(Center of Castle_Human <gen>)) else do (Do nothing)
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