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Model validation: Dwarf Chaos Dreadnaught
0
errors
5
severe
14
warnings
34
unused
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 51000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 51000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 51000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 51000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 51000); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 1
1
Geoset 2
1
Geoset 3
1
Geoset 7
8
Geoset 13
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
4
Bone 14 - "Bone_ArmRight02"
2
Translation
Track 3 at frame 7667 has exactly the same value as tracks 2 and 4
Track 15 at frame 56033 has exactly the same value as tracks 14 and 16
2
Rotation
Track 10 at frame 7667 has exactly the same value as tracks 9 and 11
Track 22 at frame 56033 has exactly the same value as tracks 21 and 23
1
Helper 0
1
Translation
Track 35 at frame 56067 has exactly the same value as tracks 34 and 36
1
Helper 1
1
Translation
Track 21 at frame 56067 has exactly the same value as tracks 20 and 22
6
Helper 2
6
Rotation
Track 12 at frame 6333 has exactly the same value as tracks 11 and 13
Track 13 at frame 6433 has exactly the same value as tracks 12 and 14
Track 18 at frame 7533 has exactly the same value as tracks 17 and 19
Track 19 at frame 7633 has exactly the same value as tracks 18 and 20
Track 22 at frame 7800 has exactly the same value as tracks 21 and 23
Track 23 at frame 7900 has exactly the same value as tracks 22 and 24
5
Helper 3
5
Rotation
Track 10 at frame 6333 has exactly the same value as tracks 9 and 11
Track 11 at frame 6433 has exactly the same value as tracks 10 and 12
Track 16 at frame 7533 has exactly the same value as tracks 15 and 17
Track 17 at frame 7633 has exactly the same value as tracks 16 and 18
Track 35 at frame 56067 has exactly the same value as tracks 34 and 36
1
Helper 5
1
Rotation
Track 30 at frame 56067 has exactly the same value as tracks 29 and 31
2
Helper 6
1
Translation
Track 2 at frame 6333 has exactly the same value as tracks 1 and 3
1
Rotation
Track 4 at frame 6333 has exactly the same value as tracks 3 and 5
4
Helper 7
2
Translation
Track 1 at frame 6167 has exactly the same value as tracks 0 and 2
Track 4 at frame 6333 has exactly the same value as tracks 3 and 5
2
Rotation
Track 8 at frame 6167 has exactly the same value as tracks 7 and 9
Track 11 at frame 6333 has exactly the same value as tracks 10 and 12
4
Helper 8
1
Translation
Track 2 at frame 7667 has exactly the same value as tracks 1 and 3
3
Rotation
Track 2 at frame 6233 has exactly the same value as tracks 1 and 3
Track 8 at frame 7667 has exactly the same value as tracks 7 and 9
Track 21 at frame 54733 has exactly the same value as tracks 20 and 22
3
Helper 10
1
Translation
Track 6 at frame 56033 has exactly the same value as tracks 5 and 7
2
Rotation
Track 11 at frame 7667 has exactly the same value as tracks 10 and 12
Track 17 at frame 56033 has exactly the same value as tracks 16 and 18
3
Helper 11
1
Translation
Track 6 at frame 56033 has exactly the same value as tracks 5 and 7
2
Rotation
Track 11 at frame 7667 has exactly the same value as tracks 10 and 12
Track 17 at frame 56033 has exactly the same value as tracks 16 and 18