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Triggers
Dueling.w3x
Variables
Initialization
Melee Initialization
flamestrike hit
crator hit
flam trail
cast
kill orbs
move
move2
move3
Credits
end cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
creditsColumnWidth
real
No
creditsLine
integer
No
creditsLineHieght
real
No
creditsTextOrigin
integer
No
DCJS_Data
real
Yes
DCJS_GC
gamecache
No
DCJS_Loop
trigger
No
orbs
group
No
Woot all one trigger cause im too lazy to make more than one.
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Add floating orb 0068 <gen> to orbs
Unit Group - Add floating orb 0069 <gen> to orbs
Unit Group - Add floating orb 0070 <gen> to orbs
Unit Group - Add floating orb 0071 <gen> to orbs
Unit Group - Add floating orb 0072 <gen> to orbs
Unit Group - Add floating orb 0073 <gen> to orbs
Unit Group - Add floating orb 0074 <gen> to orbs
Unit Group - Add floating orb 0075 <gen> to orbs
Unit Group - Add floating orb 0076 <gen> to orbs
Unit Group - Add floating orb 0077 <gen> to orbs
Unit Group - Add floating orb 0078 <gen> to orbs
Unit - Hide Shield 0080 <gen>
Unit Group - Pick every unit in orbs and do (Hide (Picked unit))
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Unit - Hide Ranger 0041 <gen>
Unit - Hide Spellbreaker 0032 <gen>
Unit - Hide Spellbreaker 0033 <gen>
Unit - Hide Spellbreaker 0034 <gen>
Unit - Hide Skeleton Warrior 0029 <gen>
Unit - Hide Skeleton Warrior 0030 <gen>
Unit - Hide Skeleton Warrior 0031 <gen>
Unit - Hide flame fly 0028 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_road for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Warlock 0035 <gen> to Move To . (Center of Region_001 <gen>)
Trigger - Turn on flam_trail <gen>
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off flam_trail <gen>
Camera - . Apply . gg_cam_over_purp for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Warlock 0001 <gen> to Move To . (Center of Region_008 <gen>)
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0001 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Special Effect - Create a special effect at (Position of Warlock 0001 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0001 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Warlock 0001 <gen> using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Animation - Play Warlock 0001 <gen> 's spell animation
Animation - Queue Warlock 0001 <gen> 's stand animation
Wait 1.00 seconds
Unit - Unhide flame fly 0028 <gen>
Unit - Order flame fly 0028 <gen> to Move To . (Position of Spellbreaker 0007 <gen>)
Camera - . Apply . gg_cam_close_to_red for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Unit - Explode Blood Elf Lieutenant 0005 <gen> .
Unit - Explode Blood Elf Lieutenant 0002 <gen> .
Unit - Explode Blood Elf Lieutenant 0003 <gen> .
Unit - Explode Blood Elf Lieutenant 0004 <gen> .
Unit - Explode Spellbreaker 0008 <gen> .
Unit - Explode Spellbreaker 0007 <gen> .
Unit - Explode Spellbreaker 0006 <gen> .
Special Effect - Create a special effect at (Position of Spellbreaker 0007 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Remove flame fly 0028 <gen> from the game
Camera - . Apply . gg_cam_over_purp for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of Blood Mage 0000 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Order Blood Mage 0000 <gen> to Attack Once . target crator 0024 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Attack Once . target crator 0025 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Attack Once . target crator 0026 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Attack Once . target crator 0027 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_over_red for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Warlock 0001 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Warlock 0001 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Unhide Skeleton Warrior 0029 <gen>
Animation - Play Skeleton Warrior 0029 <gen> 's birth animation
Animation - Queue Skeleton Warrior 0029 <gen> 's stand animation
Unit - Unhide Skeleton Warrior 0030 <gen>
Animation - Play Skeleton Warrior 0030 <gen> 's birth animation
Animation - Queue Skeleton Warrior 0030 <gen> 's stand animation
Unit - Unhide Skeleton Warrior 0031 <gen>
Animation - Play Skeleton Warrior 0031 <gen> 's birth animation
Animation - Queue Skeleton Warrior 0031 <gen> 's stand animation
Wait 1.00 seconds
Animation - Play Blood Mage 0000 <gen> 's channel animation
Animation - Queue Blood Mage 0000 <gen> 's stand animation
Unit - Unhide Spellbreaker 0032 <gen>
Special Effect - Create a special effect at (Position of Spellbreaker 0032 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Unhide Spellbreaker 0033 <gen>
Special Effect - Create a special effect at (Position of Spellbreaker 0033 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Unhide Spellbreaker 0034 <gen>
Special Effect - Create a special effect at (Position of Spellbreaker 0034 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Region_000 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_over_run_away for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Blood Mage 0037 <gen> to Move To . (Center of Region_006 <gen>)
Wait 6.00 seconds
Unit - Order Warlock 0038 <gen> to Move To . (Center of Region_007 <gen>)
Wait 6.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0038 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0038 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Warlock 0038 <gen> using SearingBlade.MDX
Wait 0.50 seconds
Unit - Order Warlock 0038 <gen> to Move To . (Center of Region_006 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Warlock 0040 <gen> using SearingBlade.MDX
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Blood Mage 0039 <gen> to Move To . (Center of Region_014 <gen>)
Wait 6.00 seconds
Unit - Make Blood Mage 0039 <gen> face (Center of Region_013 <gen>) over 0.50 seconds
Unit - Order Warlock 0040 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Animation - Play Warlock 0040 <gen> 's spell animation
Animation - Queue Warlock 0040 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Blood Mage 0039 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Warlock 0040 <gen> to Move To . (Center of Region_016 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Animation - Play Warlock 0040 <gen> 's attack animation
Sound - Play MetalLightSliceMetal1 <gen>
Special Effect - Create a special effect at (Position of Blood Mage 0039 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blood Mage 0039 <gen> instantly to (Center of Region_017 <gen>)
Wait 0.50 seconds
Unit - Make Warlock 0040 <gen> face Blood Mage 0039 <gen> over 0.30 seconds
Wait 0.30 seconds
Animation - Play Warlock 0040 <gen> 's attack animation
Sound - Play MetalLightSliceMetal2 <gen>
Animation - Queue Warlock 0040 <gen> 's stand animation
Special Effect - Create a special effect at (Position of Blood Mage 0039 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blood Mage 0039 <gen> instantly to (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Unit - Make Warlock 0040 <gen> face Blood Mage 0039 <gen> over 5.00 seconds
Wait 5.00 seconds
Animation - Play Blood Mage 0039 <gen> 's channel animation
Animation - Queue Blood Mage 0039 <gen> 's stand animation
Special Effect - Create a special effect at (Position of Blood Mage 0039 <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Blood Mage 0039 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Blood Mage 0039 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the sprite first (Unexpected type: 'attachpoint') of Blood Mage 0039 <gen> using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
Special Effect - Create a special effect attached to the sprite second (Unexpected type: 'attachpoint') of Blood Mage 0039 <gen> using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
Special Effect - Create a special effect attached to the sprite third (Unexpected type: 'attachpoint') of Blood Mage 0039 <gen> using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
Wait 1.00 seconds
Animation - Play Blood Mage 0039 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0040 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal8.mdl
Wait 2 seconds
Animation - Change Blood Mage 0039 <gen> 's animation speed to 50.00 % of its original speed
Animation - Change Warlock 0040 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blood Mage 0039 <gen> 's channel animation
Animation - Queue Blood Mage 0039 <gen> 's stand animation
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0040 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play LightningBolt1 <gen>
Animation - Play Warlock 0040 <gen> 's death animation
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Blood Mage 0036 <gen> to Move To . (Center of Region_018 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Unit - Make Blood Mage 0036 <gen> face 0.00 over 1.00 seconds
Wait 1.00 seconds
Unit - Unhide Ranger 0041 <gen>
Special Effect - Create a special effect at (Position of Ranger 0041 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks3.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks2.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks1.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks3.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks3.mdl
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks1.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0036 <gen> using SearingBlade.MDX
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0036 <gen> using Objects\Spawnmodels\Other\HumanBloodCinematicEffect\HumanBloodCinematicEffect.mdl
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Change Blood Mage 0036 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Ranger 0041 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0046 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0047 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0048 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Archer 0045 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0049 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0050 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0051 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Archer 0042 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Archer 0044 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0052 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0053 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Spellbreaker 0054 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Archer 0043 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Blood Mage 0036 <gen> 's death animation
Wait 12.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Ranger 0061 <gen>) using Abilities\Spells\Other\Andt\Andt.mdl
Animation - Play Ranger 0061 <gen> 's spell animation
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Turn on cast <gen>
Animation - Play Warlock 0062 <gen> 's spell animation
Animation - Queue Warlock 0062 <gen> 's stand animation
Unit - Create 1 . Drak'thul for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Order Warlock 0062 <gen> to Move To . (Center of Region_028 <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Warlock 0066 <gen> to Move To . (Center of Region_029 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Animation - Play Ranger 0065 <gen> 's attack animation
Wait 0.90 seconds
Animation - Change Ranger 0065 <gen> 's animation speed to 0.00 % of its original speed
Sound - Play ShandrisYesAttack3 <gen>
Wait 1.10 seconds
Animation - Change Ranger 0065 <gen> 's animation speed to 100 % of its original speed
Animation - Reset Ranger 0065 <gen> 's animation
Sound - Play MetalLightSliceFlesh2 <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Warlock 0066 <gen> using Abilities\Weapons\Arrow\ArrowMissile.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Warlock 0066 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Animation - Change Warlock 0066 <gen> 's animation speed to 0.00 % of its original speed
Wait 2.00 seconds
Animation - Change Warlock 0066 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Warlock 0066 <gen> 's death animation
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Ranger 0082 <gen> to Move To . (Center of Region_036 <gen>)
Wait 4.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Order Drak'thul 0083 <gen> to Move To . (Center of Region_037 <gen>)
Wait 4.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Ranger 0085 <gen> to Move To . (Center of Region_038 <gen>)
Wait 6.00 seconds
Special Effect - Create a special effect at (Position of Blood Elf Wizard 0084 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Blood Elf Wizard 0084 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Unit - Remove Blood Elf Wizard 0084 <gen> from the game
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Dreadlord 0081 <gen> to Move To . (Center of Region_035 <gen>)
Wait 6.00 seconds
Unit - Make Dreadlord 0081 <gen> face Blood Elf Wizard 0079 <gen> over 0 seconds
Unit Group - Pick every unit in orbs and do (Unhide (Picked unit))
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Animation - Play Last Hope Bridge 3947 <gen> 's death alternate animation
Wait 2 seconds
Unit - Order Blood Elf Wizard 0079 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Credits <gen> (checking conditions)
flamestrike hit
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Target Flame strike
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
crator hit
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to target crator
Actions
Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude 8.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Environment - Create Blight for Player 1 (Red) from (Position of (Triggering unit)) to a radius of 50.00 .
Environment - Create a 0.10 second Permanent crater deformation at (Position of (Triggering unit)) with radius 50.00 and depth 192.00
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
flam trail
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of Warlock 0035 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
cast
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Kel'Thuzad 0063 <gen> 's channel animation
Animation - Play Kel'Thuzad 0064 <gen> 's channel animation
kill orbs
Events
Unit - A unit comes within 50.00 of Shield 0080 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to floating orb
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Unit - Remove (Triggering unit) from the game
move
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_027 <gen>)
move2
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_030 <gen>)
move3
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_034 <gen>)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads DuelBy: Countryboy at (Center of Region_033 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 270.00 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads ModelsSword by KitabatakeArcher by General Frank at (Center of Region_033 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 270.00 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads To Be Continued.... at (Center of Region_033 <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 270.00 degrees
Wait 20.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
end cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
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