Model validation: Druzhina

Druzhina.mdx

0 errors 2 severe 3 warnings 134 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 2, 5
  • 1 1 Geoset 3
    • Alpha is 0.750 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 3, 6
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 4 Material 2
    • 4 Layer 0
      • 4 Alpha
        • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
        • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
        • Track 20 at frame 185750 has exactly the same value as tracks 19 and 21
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 2700 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3667 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 2 at frame 2700 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3667 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 2 at frame 2700 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3667 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 2 at frame 2700 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3667 has exactly the same value as tracks 2 and 4
  • 4 GeosetAnimation 5
    • 4 Alpha
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 19 at frame 185750 has exactly the same value as tracks 18 and 20
  • 4 GeosetAnimation 6
    • 4 Alpha
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 22 at frame 185750 has exactly the same value as tracks 21 and 23
  • 9 Bone 0 - "hide-ax"
    • 4 Translation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 26 at frame 185750 has exactly the same value as tracks 25 and 27
    • 5 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 17 at frame 36000 has exactly the same value as tracks 16 and 18
      • Track 24 at frame 185750 has exactly the same value as tracks 23 and 25
  • 4 Bone 2 - "Bone_Pelvis"
    • 4 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 18 at frame 185750 has exactly the same value as tracks 17 and 19
  • 4 Bone 3 - "Bone_Leg1_L"
    • 4 Rotation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 42 at frame 35967 has exactly the same value as tracks 41 and 43
      • Track 49 at frame 185750 has exactly the same value as tracks 48 and 50
  • 4 Bone 4 - "Bone_Leg2_L"
    • 4 Rotation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 47 at frame 35967 has exactly the same value as tracks 46 and 48
      • Track 54 at frame 185750 has exactly the same value as tracks 53 and 55
  • 10 Bone 5 - "Bone_Foot_L"
    • 6 Translation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 34633 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 35967 has exactly the same value as tracks 14 and 16
      • Track 22 at frame 185750 has exactly the same value as tracks 21 and 23
    • 4 Rotation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
      • Track 50 at frame 185750 has exactly the same value as tracks 49 and 51
  • 4 Bone 6 - "Bone_Leg1_R"
    • 4 Rotation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 40 at frame 35967 has exactly the same value as tracks 39 and 41
      • Track 47 at frame 185750 has exactly the same value as tracks 46 and 48
  • 3 Bone 7 - "Bone_Leg2_R"
    • 3 Rotation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 52 at frame 185750 has exactly the same value as tracks 51 and 53
  • 10 Bone 8 - "Bone_Foot_R"
    • 6 Translation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 34633 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 35967 has exactly the same value as tracks 14 and 16
      • Track 22 at frame 185750 has exactly the same value as tracks 21 and 23
    • 4 Rotation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 45 at frame 35967 has exactly the same value as tracks 44 and 46
      • Track 52 at frame 185750 has exactly the same value as tracks 51 and 53
  • 4 Bone 9 - "Bone_Chest"
    • 2 Translation
      • Track 1 at frame 2700 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 40 at frame 35967 has exactly the same value as tracks 39 and 41
      • Track 48 at frame 185750 has exactly the same value as tracks 47 and 49
  • 9 Bone 10 - "Bone_Arm1_R"
    • 5 Translation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 15 at frame 34833 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 35967 has exactly the same value as tracks 15 and 17
    • 4 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has roughly the same value as tracks 4 and 6
      • Track 33 at frame 35967 has exactly the same value as tracks 32 and 34
  • 4 Bone 11 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 21 at frame 35967 has exactly the same value as tracks 20 and 22
  • 3 Bone 12 - "Bone_Hand_R"
    • 3 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 24 at frame 35967 has roughly the same value as tracks 23 and 25
      • Track 31 at frame 185750 has exactly the same value as tracks 30 and 32
  • 8 Bone 13 - "Mesh13"
    • 4 Translation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 57 at frame 185750 has exactly the same value as tracks 56 and 58
    • 4 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 59 at frame 185750 has exactly the same value as tracks 58 and 60
  • 8 Bone 14 - "Mesh14"
    • 4 Translation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 57 at frame 185750 has exactly the same value as tracks 56 and 58
    • 4 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 59 at frame 185750 has exactly the same value as tracks 58 and 60
  • 7 Bone 15 - "Bone_Arm1_L"
    • 2 Translation
      • Track 1 at frame 2700 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
    • 5 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
      • Track 46 at frame 185750 has exactly the same value as tracks 45 and 47
  • 3 Bone 16 - "Bone_Arm2_L"
    • 3 Rotation
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 30 at frame 35967 has exactly the same value as tracks 29 and 31
  • 4 Bone 17 - "AxHandle01"
    • 4 Scaling
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 18 at frame 185750 has exactly the same value as tracks 17 and 19
  • 2 Bone 18 - "Bone_Hand_L"
    • 2 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 33 at frame 35967 has exactly the same value as tracks 32 and 34
  • 1 Bone 19 - "Bone_Head"
    • 1 Rotation
      • Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
  • 9 Helper 0
    • 4 Translation
      • Track 5 at frame 2700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3667 has exactly the same value as tracks 5 and 7
      • Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
      • Track 51 at frame 185750 has exactly the same value as tracks 50 and 52
    • 5 Rotation
      • Track 1 at frame 134 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 25 at frame 35967 has exactly the same value as tracks 24 and 26
      • Track 32 at frame 185750 has exactly the same value as tracks 31 and 33
  • 2 EventObject 1 - "FPTxFBL1"
    • Track 1 at frame 30800 is not in any sequence
    • Track 2 at frame 31767 is not in any sequence
  • 2 EventObject 2 - "FPTxFBR1"
    • Track 1 at frame 30367 is not in any sequence
    • Track 2 at frame 31333 is not in any sequence
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